The American manufacturer of video cards XFX has been sailing against the general trends for many years, ignoring any trends in the video card market and continues to focus on Old Believer gamers who do not care about address lighting, a fashionable casing and similar decor. So at the beginning of this decade, they launched another line of old-school XFX Swift video accelerators, which, like bosses in the game, with strict design, efficient cooling and additional overclocking capabilities. They do not have any backlighting, GPUs are designed as ascetically as possible with a minimum of decorative elements and abundant perforation, which contributes to a more efficient removal of hot air.


It is important to note that the Swift series exclusively releases mid-range and high-end AMD/Radeon GPUs based on the second and third generation RDNA architecture, which provide outstanding performance even against the backdrop of monsters a la GeForce RTX 4080 Ti. Unlike the latest generation of GeForce graphics cards with NVIDIA Studio support, Tensor Cores for AI and other useful things for "creators", XFX Swift graphics cards are designed purely for gamers and are focused on maximum performance in games. So many cards are equipped with a dual BIOS with a separate button for switching, boast good factory overclocking and support proprietary AMD Smart Access Memory and Infinity Cache technologies that speed up the interaction between Ryzen processors and Radeon GPUs.

Depending on the GPU model, cooling systems with two or three fans can be used. The coolers support the Zero DB silent mode, when when the load on the video core decreases, the fans switch to low-speed operation mode, gradually reducing the speed to zero. The power consumption level of XFX Swift video cards is slightly higher compared to reference samples - for example, for the XFX Radeon RX 6800, a 750 W power supply is recommended, not 650 W, so as not to limit the accelerator during overclocking. Well, instead of DLSS and NVIDIA ray tracing, it uses the free DirectX Raytracing lighting processing system and its own AI algorithm for changing the AMD FidelityFX Super Resolution resolution.