At some point, Sony designers decided to update the PlayStation 4 to keep up with the times. Thus, three versions of the same console were on the market at once: the original PlayStation 4, the thin PlayStation 4 Slim and the advanced PlayStation 4 Pro, which was developed to take advantage of the growing market for 4K TVs. The overall performance of the set-top box has grown significantly due to overclocking of the processor and a thoroughly modified video core. If the GPU power in the regular PS4 was limited to 1.84 teraflops, then in the PRO version this figure increased to 4.2 teraflops.


Thanks to the upgrade of the internals, the native resolution of supported games has increased, and the frame rate has also improved. To showcase the coolness of the PS4 Pro, Sony has begun re-release of old hits like Uncharted 4 in 4K resolution and support for HDR content. At the same time, the player was allowed to choose the desired frame rate and graphics quality, almost like on a PC. The increased power has taken a toll on the VR experience, which runs at much more stable framerates on the PS4 and is generally much more enjoyable than on the PS4 Slim.

To Sony's credit, the matter was not limited to iron processing alone. In firmware version 4.5, a forced mode of operation appeared, which situationally overclocked the processor cores, as in desktop PCs. In subsequent firmware updates, Sony upgraded the streaming capabilities and finished off the artificial supersampling mode, which significantly increased the clarity and quality of the picture in 4K resolution. In fact, the PS4 Pro would be more properly called PS4.5. Still, this is not yet a next-gen, but it is absolutely not the prefix that was released in 2013.