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Comparison PXN V9 vs ThrustMaster T248X

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PXN V9
ThrustMaster T248X
PXN V9ThrustMaster T248X
from $159.99 
Expecting restock
from $349.99 
Outdated Product
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Built-in display for steering wheel settings and additional functions (display speed, lap time, etc.)
Device type (configuration)steering wheel and pedalssteering wheel and pedals
Steering wheel size28 cm28 cm
Compatibility
PC (Windows)
 
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
Xbox
Connectionwiredwired
Cable
USB-A
USB-A
Max polling rate1000 Hz (1 ms)
Technical specifications
Total number of buttons1421
Feedbackvibrationpower
Drive typehybrid
Max. torque3.5 Nm
D-pad controller
Steering wheel turn270° – 900°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
clutch
accelerator
brake
clutch
General information
Mountingclampsclamps
Display
Steering wheel coverrubber
Power sourceUSB portnetwork
Weight3280 g
Color
Added to E-Catalogmarch 2023march 2023
Compare PXN V9 and ThrustMaster T248X
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ThrustMaster T248X often compared
Glossary

Compatibility

Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.

Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.

Max polling rate

The polling rate indicates how often the controller sends data on button presses and movements to the system, usually measured in Hz, and directly affects the sense of responsiveness. The higher the polling rate, the smaller the "time window" between your action and how it appears in the game, making the control feel more precise, especially in shooters, fighting games, and rhythm games. However, the real effect also depends on the type of connection: with a cable, a high polling rate is often more stable, whereas with Bluetooth, it may be limited by the protocol or power saving, so two identical gamepads may feel different in wired and wireless modes. Thus, if you are playing a competitive shooter, a higher polling rate helps more accurately "catch" micro-movements of the stick; for more relaxed games, the difference may be hardly noticeable.

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

Feedback

Type of feedback provided in the design of the controller (if it is available at all).

Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:

Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.

— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.

— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.

Drive type

The drive type indicates how the motor's force is transmitted to the wheel and how realistic the feedback feels in the game.

— Gear-driven. A gear mechanism transmits the motor's force to the wheel through a gear transmission, making these models generally simpler and more affordable. It provides basic feedback and is suitable for getting acquainted with racing, but may feel noisier, more stepped, and less smooth than belt or direct drive. Therefore, a gear-driven wheel is suitable for Forza, Need for Speed, or initial runs in simulators without serious precision demands.

— Belt-driven. The transfer of force through a belt makes the wheel rotation smoother and quieter compared to a gear mechanism. This type of drive usually smooths out jerks better, provides pleasant feedback, and is suitable for those looking for a noticeable step up from basic models. A belt-driven wheel is well-suited for circuit racing, where smooth trajectory handling and precise car correction are important.

— Hybrid. A combined drive uses several types of force transmission, most often belts and gears, to combine affordable pricing with smoother feedback. It generally operates more softly than a purely gear-driven mechanism but does not offer the precision and speed of direct drive. A hybrid wheel is suitable for a player who has outgrown the basic model but is not yet ready to invest in an expensive Direct Drive base.

— Direct. A direct drive system transmit...s motor force directly to the steering shaft, without belts and gears, allowing the wheel to react as quickly and accurately as possible. This option is valued for its powerful feedback, detailed transmission of small effects, and absence of play, though it is usually more expensive and requires secure mounting. For example, direct drive is well-suited for serious sim racing, where feeling tire slip, car weight, and the moment of drifting is important.

Max. torque

The max. torque indicates the force with which the steering base can resist turning the wheel. Simple wheels typically deliver about 1 - 2 Nm, more advanced models provide 4 - 8 Nm, while powerful Direct Drive bases can deliver 10 - 20 Nm and above. The higher the torque, the more pronounced the sensation of tire grip, hits, drifts, curbs, and the load in turns, making the control feel closer to a real car.

In simulators, the force is often adjusted for the game, car, and user's comfort. For example, a small force is sufficient for arcade racing, while for iRacing, Assetto Corsa, or serious drifting, a powerful base with reserve torque offers more precise and rich feedback.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.

Display

A small screen that can display various information for the player, notifications about battery status, network connectivity, and more. The specific functionality of the display depends on its implementation on the gaming controller. For example, on racing wheels, the screen often shows speed and/or lap time, while on advanced gamepads, it may indicate the player's health level, ammo count, etc. In any case, the display provides useful information without unnecessarily distracting from the gameplay.

Steering wheel cover

The steering wheel covering affects grip, tactile sensations, wear resistance, and comfort during long gameplay. The material determines whether the wheel is pleasant to the touch, won't slip in your hands, and how quickly the surface will lose its appearance with active use.

Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.

Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.

Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.