Comparison PXN V10 vs PXN V9
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|---|---|---|
| PXN V10 | PXN V9 | |
from $239.99 | Compare prices 1 | |
| TOP sellers | ||
| Device type (configuration) | steering wheel and pedals | steering wheel and pedals |
| Steering wheel size | 27 cm | 28 cm |
| Detachable steering wheel | ||
| Compatibility | PC (Windows) Xbox PlayStation 4 | PC (Windows) Xbox PlayStation 3 PlayStation 4 |
| Connection | wired | wired |
| Cable | USB-A | USB-A |
Technical specifications | ||
| Total number of buttons | 14 | 14 |
| Feedback | power | vibration |
| Drive type | belt | |
| Max. torque | 3.2 Nm | |
| D-pad controller | ||
| Steering wheel turn | 270° – 900° | 270° – 900° |
| Paddle shifters | 4 pcs | 2 pcs |
| Pedals | accelerator brake clutch | accelerator brake clutch |
General information | ||
| Mounting | clamps | clamps |
| Steering wheel cover | eco-leather | |
| Power source | network | USB port |
| Weight | 3280 g | |
| Color | ||
| Added to E-Catalog | march 2023 | march 2023 |
Compare PXN V10 and V9
Both steering wheels, PXN V10 and PXN V9, have wired connectivity and are compatible with multiple platforms, including PC, Xbox, and PlayStation. Both devices offer force feedback, 14 buttons, and the ability to use a gear shifter and paddles for shifting gears. However, the PXN V9 additionally supports the Nintendo Switch and has a 4-position D-pad, which the PXN V10 lacks. In terms of weight, the PXN V9 is heavier, weighing 3280 g, while the weight of the PXN V10 is not specified. The choice between them will depend on preferences for compatibility and additional features.
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Glossary
Steering wheel size
The size of a gaming steering wheel usually refers to the diameter of the wheel in round and D-shaped forms and affects the realism of control, rotation speed, and grip comfort. Compact wheels, around 20 – 24 cm, are more common in simple models and are suitable for arcade racing but feel less realistic. A size of 27 – 30 cm is considered more versatile and closer to an actual car steering wheel, making it convenient for simulators, GT, rally, and everyday play. Larger wheels, 31 – 35 cm, are more often used in advanced setups, especially for trucking simulators, drifts, or the most realistic seating.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
Detachable steering wheel
The ability to detach the steering wheel from the base. This is convenient for storage, transportation, and changing the wheel for different types of racing: for example, installing a round wheel for drifting or a yoke for formula simulators.
Compatibility
Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Feedback
Type of feedback provided in the design of the controller (if it is available at all).
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
Max. torque
The max. torque indicates the force with which the steering base can resist turning the wheel. Simple wheels typically deliver about 1 - 2 Nm, more advanced models provide 4 - 8 Nm, while powerful Direct Drive bases can deliver 10 - 20 Nm and above. The higher the torque, the more pronounced the sensation of tire grip, hits, drifts, curbs, and the load in turns, making the control feel closer to a real car.
In simulators, the force is often adjusted for the game, car, and user's comfort. For example, a small force is sufficient for arcade racing, while for iRacing, Assetto Corsa, or serious drifting, a powerful base with reserve torque offers more precise and rich feedback.
In simulators, the force is often adjusted for the game, car, and user's comfort. For example, a small force is sufficient for arcade racing, while for iRacing, Assetto Corsa, or serious drifting, a powerful base with reserve torque offers more precise and rich feedback.
D-pad controller
D-pad controller helps control the menu, camera, and additional functions directly from the gaming wheel without resorting to the keyboard or gamepad. It is usually a cross-shaped pad with up, down, left, and right presses, and some models also support diagonal commands. This element is convenient for switching cameras, navigating settings, selecting menu items, controlling onboard functions, or issuing quick commands during a race.
Paddle shifters
Paddle shifters behind the steering wheel, which can be pressed with fingers without removing hands from the wheel, are most often used for gear shifting. Basic models usually have two paddles: the right one is for shifting up, and the left one is for shifting down. More advanced wheels may have 4 or 6 paddles, with additional pairs used for clutch, manual start, DRS, car adjustments, or other commands in simulators. The more paddle shifters there are, the more convenient it is to control important functions directly from the wheel, especially in F1, GT, and other racing simulators.
Steering wheel cover
The steering wheel covering affects grip, tactile sensations, wear resistance, and comfort during long gameplay. The material determines whether the wheel is pleasant to the touch, won't slip in your hands, and how quickly the surface will lose its appearance with active use.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.
Power source
Power source used by a gaming controller.
This parameter directly depends on the type of connection (see "Connection"). For example, power from a USB port or network (power adapter) is mainly found in wired models, while devices with wireless connectivity (both purely wireless and combined) are almost guaranteed to use a battery or batteries. Here is a more detailed description of each of these options:
— USB port. Power from a USB port is usually the same one through which the controller directly interacts with the console, PC, or other gaming device. This type of connection allows avoiding extra wires. On the other hand, the power from USB is relatively low, making this option less suitable for controllers with powerful feedback systems (specifically, advanced wheels)—with such accessories, a separate power adapter (see below) is required. It is also worth noting that this power method is found in some wireless models—usually controllers for mobile devices that interact with a gadget via Bluetooth and receive power from this same gadget's USB port. This working format allows avoiding batteries in the controller itself; however, it additionally consumes the main device's charge.
— Network. Power from a standard electrical outlet using a separate power adapter (PA). This is mainly used in high-end wir...ed wheels (see "Device Type") that require high power for efficient operation of feedback systems. Theoretically, this option is not very convenient as it requires finding an additional socket; however, in practice, this usually poses no particular difficulties (in extreme cases, an extension cord can be used).
— Battery. Power from a built-in battery not related to standard sizes (unlike batteries), and often non-removable. This is the most popular power method for wireless controllers nowadays. Its main advantage over batteries is that it requires no extra expense or effort: the battery is included in the package, it doesn't need to be bought separately, and when the charge runs out, it's enough to recharge the controller. True, this procedure takes some time; however, the full charging time rarely exceeds a couple of hours, while the operating time can be measured in days (although there are more modest indicators). Moreover, many controllers can be used without disconnecting the charging device; this somewhat limits mobility, but this moment is usually not critical.
— Batteries (AA, AAA). Power from replaceable standard-sized elements—usually "finger" AA or "pinkie" AAA. The number of elements used may vary; however, the general features of such power are the same in all controllers. On the one hand, batteries allow for quick replacement, which enables playing with minimal interruptions: when the charge is depleted, it is enough to simply install fresh power elements instead of the dead ones. Meanwhile, the user has a choice: either regularly buy disposable batteries or invest in rechargeable batteries with an external charging device. If two sets of such batteries are purchased, one set can be kept on charge while the other is in use. On the other hand, using batteries inevitably involves additional costs: power elements are usually not included in the package and must be purchased separately before first use. As a result, this type of power is used noticeably less often than batteries, although it can be found in quite advanced and well-known devices—in particular, standard gamepads for Xbox 360, Xbox One, and even Xbox Series X|S.
This parameter directly depends on the type of connection (see "Connection"). For example, power from a USB port or network (power adapter) is mainly found in wired models, while devices with wireless connectivity (both purely wireless and combined) are almost guaranteed to use a battery or batteries. Here is a more detailed description of each of these options:
— USB port. Power from a USB port is usually the same one through which the controller directly interacts with the console, PC, or other gaming device. This type of connection allows avoiding extra wires. On the other hand, the power from USB is relatively low, making this option less suitable for controllers with powerful feedback systems (specifically, advanced wheels)—with such accessories, a separate power adapter (see below) is required. It is also worth noting that this power method is found in some wireless models—usually controllers for mobile devices that interact with a gadget via Bluetooth and receive power from this same gadget's USB port. This working format allows avoiding batteries in the controller itself; however, it additionally consumes the main device's charge.
— Network. Power from a standard electrical outlet using a separate power adapter (PA). This is mainly used in high-end wir...ed wheels (see "Device Type") that require high power for efficient operation of feedback systems. Theoretically, this option is not very convenient as it requires finding an additional socket; however, in practice, this usually poses no particular difficulties (in extreme cases, an extension cord can be used).
— Battery. Power from a built-in battery not related to standard sizes (unlike batteries), and often non-removable. This is the most popular power method for wireless controllers nowadays. Its main advantage over batteries is that it requires no extra expense or effort: the battery is included in the package, it doesn't need to be bought separately, and when the charge runs out, it's enough to recharge the controller. True, this procedure takes some time; however, the full charging time rarely exceeds a couple of hours, while the operating time can be measured in days (although there are more modest indicators). Moreover, many controllers can be used without disconnecting the charging device; this somewhat limits mobility, but this moment is usually not critical.
— Batteries (AA, AAA). Power from replaceable standard-sized elements—usually "finger" AA or "pinkie" AAA. The number of elements used may vary; however, the general features of such power are the same in all controllers. On the one hand, batteries allow for quick replacement, which enables playing with minimal interruptions: when the charge is depleted, it is enough to simply install fresh power elements instead of the dead ones. Meanwhile, the user has a choice: either regularly buy disposable batteries or invest in rechargeable batteries with an external charging device. If two sets of such batteries are purchased, one set can be kept on charge while the other is in use. On the other hand, using batteries inevitably involves additional costs: power elements are usually not included in the package and must be purchased separately before first use. As a result, this type of power is used noticeably less often than batteries, although it can be found in quite advanced and well-known devices—in particular, standard gamepads for Xbox 360, Xbox One, and even Xbox Series X|S.






















