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Comparison ThrustMaster T248X vs ThrustMaster TMX Force Feedback

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ThrustMaster T248X
ThrustMaster TMX Force Feedback
ThrustMaster T248XThrustMaster TMX Force Feedback
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Built-in display for steering wheel settings and additional functions (display speed, lap time, etc.)
Device type (configuration)steering wheel and pedalssteering wheel and pedals
Steering wheel size28 cm28 cm
Compatibility
PC (Windows)
Xbox
PC (Windows)
Xbox
Connectionwiredwired
Cable
USB-A
USB-A
Max polling rate1000 Hz (1 ms)
Technical specifications
Total number of buttons2115
Feedbackpowerpower
Drive typehybridhybrid
Max. torque3.5 Nm2 Nm
D-pad controller
Steering wheel turn270° – 900°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
clutch
accelerator
brake
General information
Mountingclampsclamps
Display
Steering wheel coverrubberrubber
Power sourcenetworknetwork
Color
Added to E-Catalogmarch 2023december 2016
Compare ThrustMaster T248X and TMX Force Feedback
ThrustMaster T248X often compared
ThrustMaster TMX Force Feedback often compared
Glossary

Max polling rate

The polling rate indicates how often the controller sends data on button presses and movements to the system, usually measured in Hz, and directly affects the sense of responsiveness. The higher the polling rate, the smaller the "time window" between your action and how it appears in the game, making the control feel more precise, especially in shooters, fighting games, and rhythm games. However, the real effect also depends on the type of connection: with a cable, a high polling rate is often more stable, whereas with Bluetooth, it may be limited by the protocol or power saving, so two identical gamepads may feel different in wired and wireless modes. Thus, if you are playing a competitive shooter, a higher polling rate helps more accurately "catch" micro-movements of the stick; for more relaxed games, the difference may be hardly noticeable.

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

Max. torque

The max torque indicates the force with which the steering base can resist the steering wheel's turn. The higher the torque, the more strongly tire grip, impacts, skids, curbs, and load in turns are felt, making the control closer to that of a real car. Simple steering wheels usually provide up to 3 Nm, more advanced models — 4-8 Nm, and powerful Direct Drive bases can deliver 10-20 Nm and above.

Meanwhile, in simulators, the force is often adjusted for the game, car, and user's comfort. For example, for arcade racing, a small effort is enough, whereas for iRacing, Assetto Corsa, or serious drifting, a powerful base with a torque reserve provides more accurate and rich feedback.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.

Pedals

Types of pedals included in the manipulator package.

This parameter is specified only in controllers designed for auto racing (in flight simulators, pedals have only one specialization — rudder control — and specifying it further is unnecessary). Most of these "racing" controllers are wheels (see "Device Type"), however, pedals can also be released completely separately. In any case, the minimum necessary for more or less effective car control is two pedals, gas and brake. Meanwhile, for enthusiasts of maximum realism, more expensive three-pedal controllers are produced, which also include a clutch; this complicates control but provides many additional possibilities unavailable with two pedals.

Display

A small screen that can display various information for the player, notifications about battery status, network connectivity, and more. The specific functionality of the display depends on its implementation on the gaming controller. For example, on racing wheels, the screen often shows speed and/or lap time, while on advanced gamepads, it may indicate the player's health level, ammo count, etc. In any case, the display provides useful information without unnecessarily distracting from the gameplay.