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Comparison PXN V9 vs Logitech G29 Driving Force

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PXN V9
Logitech G29 Driving Force
PXN V9Logitech G29 Driving Force
from $159.99 
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Steering angle 900°. Force feedback. Light indicators of turns of the engine. Leather braid. Petals and pedals in stainless steel.
Device type (configuration)steering wheel and pedalssteering wheel and pedals
Steering wheel size28 cm28 cm
Compatibility
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
PlayStation 3
PlayStation 4
PlayStation 5
Connectionwiredwired
Cable
USB-A
USB-A
1.8 m
Max polling rate1000 Hz (1 ms)
Technical specifications
Total number of buttons1414
Feedbackvibrationpower
Drive typegeared
Max. torque2.1 Nm
D-pad controller
Steering wheel turn270° – 900°900°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
clutch
accelerator
brake
clutch
General information
Mountingclampsclamps
Steering wheel coverleather
Power sourceUSB portnetwork
Weight3280 g2250 g
Color
Added to E-Catalogmarch 2023june 2015
Compare PXN V9 and Logitech G29 Driving Force
PXN V9 often compared
Logitech G29 Driving Force often compared
Glossary

Compatibility

Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.

Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.

Cable

The cable can have a different interface indicating which connector the device connects to a PC, console, or another set component. Most commonly, USB-A is used, a standard connector for connecting to a computer or console, convenient because it doesn't require rare cables and is usually recognized by the system immediately. A proprietary interface is a manufacturer's branded connector often used for connecting pedals, shifters, handbrakes, or steering wheels to a compatible base. This option can be convenient within a single ecosystem but limits compatibility with devices from other brands.

At the same time, the cable can be detachable, simplifying storage, transport, and replacement of the cable.

Max polling rate

The polling rate indicates how often the controller sends data on button presses and movements to the system, usually measured in Hz, and directly affects the sense of responsiveness. The higher the polling rate, the smaller the "time window" between your action and how it appears in the game, making the control feel more precise, especially in shooters, fighting games, and rhythm games. However, the real effect also depends on the type of connection: with a cable, a high polling rate is often more stable, whereas with Bluetooth, it may be limited by the protocol or power saving, so two identical gamepads may feel different in wired and wireless modes. Thus, if you are playing a competitive shooter, a higher polling rate helps more accurately "catch" micro-movements of the stick; for more relaxed games, the difference may be hardly noticeable.

Feedback

Type of feedback provided in the design of the controller (if it is available at all).

Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:

Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.

— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.

— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.

Drive type

The drive type indicates how the motor's force is transmitted to the wheel and how realistic the feedback feels in the game.

— Gear-driven. A gear mechanism transmits the motor's force to the wheel through a gear transmission, making these models generally simpler and more affordable. It provides basic feedback and is suitable for getting acquainted with racing, but may feel noisier, more stepped, and less smooth than belt or direct drive. Therefore, a gear-driven wheel is suitable for Forza, Need for Speed, or initial runs in simulators without serious precision demands.

— Belt-driven. The transfer of force through a belt makes the wheel rotation smoother and quieter compared to a gear mechanism. This type of drive usually smooths out jerks better, provides pleasant feedback, and is suitable for those looking for a noticeable step up from basic models. A belt-driven wheel is well-suited for circuit racing, where smooth trajectory handling and precise car correction are important.

— Hybrid. A combined drive uses several types of force transmission, most often belts and gears, to combine affordable pricing with smoother feedback. It generally operates more softly than a purely gear-driven mechanism but does not offer the precision and speed of direct drive. A hybrid wheel is suitable for a player who has outgrown the basic model but is not yet ready to invest in an expensive Direct Drive base.

— Direct. A direct drive system transmit...s motor force directly to the steering shaft, without belts and gears, allowing the wheel to react as quickly and accurately as possible. This option is valued for its powerful feedback, detailed transmission of small effects, and absence of play, though it is usually more expensive and requires secure mounting. For example, direct drive is well-suited for serious sim racing, where feeling tire slip, car weight, and the moment of drifting is important.

Max. torque

The max torque indicates the force with which the steering base can resist the steering wheel's turn. The higher the torque, the more strongly tire grip, impacts, skids, curbs, and load in turns are felt, making the control closer to that of a real car. Simple steering wheels usually provide up to 3 Nm, more advanced models — 4-8 Nm, and powerful Direct Drive bases can deliver 10-20 Nm and above.

Meanwhile, in simulators, the force is often adjusted for the game, car, and user's comfort. For example, for arcade racing, a small effort is enough, whereas for iRacing, Assetto Corsa, or serious drifting, a powerful base with a torque reserve provides more accurate and rich feedback.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.

Steering wheel cover

The steering wheel covering affects grip, tactile sensations, wear resistance, and comfort during long gameplay. The material determines whether the wheel is pleasant to the touch, won't slip in your hands, and how quickly the surface will lose its appearance with active use.

Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.

Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.

Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.

Power source

Power source used by a gaming controller.

This parameter directly depends on the type of connection (see "Connection"). For example, power from a USB port or network (power adapter) is mainly found in wired models, while devices with wireless connectivity (both purely wireless and combined) are almost guaranteed to use a battery or batteries. Here is a more detailed description of each of these options:

— USB port. Power from a USB port is usually the same one through which the controller directly interacts with the console, PC, or other gaming device. This type of connection allows avoiding extra wires. On the other hand, the power from USB is relatively low, making this option less suitable for controllers with powerful feedback systems (specifically, advanced wheels)—with such accessories, a separate power adapter (see below) is required. It is also worth noting that this power method is found in some wireless models—usually controllers for mobile devices that interact with a gadget via Bluetooth and receive power from this same gadget's USB port. This working format allows avoiding batteries in the controller itself; however, it additionally consumes the main device's charge.

— Network. Power from a standard electrical outlet using a separate power adapter (PA). This is mainly used in high-end wir...ed wheels (see "Device Type") that require high power for efficient operation of feedback systems. Theoretically, this option is not very convenient as it requires finding an additional socket; however, in practice, this usually poses no particular difficulties (in extreme cases, an extension cord can be used).

— Battery. Power from a built-in battery not related to standard sizes (unlike batteries), and often non-removable. This is the most popular power method for wireless controllers nowadays. Its main advantage over batteries is that it requires no extra expense or effort: the battery is included in the package, it doesn't need to be bought separately, and when the charge runs out, it's enough to recharge the controller. True, this procedure takes some time; however, the full charging time rarely exceeds a couple of hours, while the operating time can be measured in days (although there are more modest indicators). Moreover, many controllers can be used without disconnecting the charging device; this somewhat limits mobility, but this moment is usually not critical.

— Batteries (AA, AAA). Power from replaceable standard-sized elements—usually "finger" AA or "pinkie" AAA. The number of elements used may vary; however, the general features of such power are the same in all controllers. On the one hand, batteries allow for quick replacement, which enables playing with minimal interruptions: when the charge is depleted, it is enough to simply install fresh power elements instead of the dead ones. Meanwhile, the user has a choice: either regularly buy disposable batteries or invest in rechargeable batteries with an external charging device. If two sets of such batteries are purchased, one set can be kept on charge while the other is in use. On the other hand, using batteries inevitably involves additional costs: power elements are usually not included in the package and must be purchased separately before first use. As a result, this type of power is used noticeably less often than batteries, although it can be found in quite advanced and well-known devices—in particular, standard gamepads for Xbox 360, Xbox One, and even Xbox Series X|S.