Comparison PXN V9 vs Artplays V-1200
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|---|---|---|
| PXN V9 | Artplays V-1200 | |
from $159.99 | Outdated Product | |
| TOP sellers | ||
Possibility to change the rotation of the steering wheel (2 modes — 270° and 900°) | ||
| Device type (configuration) | steering wheel and pedals | steering wheel and pedals |
| Steering wheel size | 28 cm | |
| Compatibility | PC (Windows) Xbox PlayStation 3 PlayStation 4 | PC (Windows) Xbox PlayStation 3 PlayStation 4 |
| Connection | wired | wired |
| Cable | USB-A | USB-A |
Technical specifications | ||
| Total number of buttons | 14 | 11 |
| Feedback | vibration | absent |
| D-pad controller | ||
| Steering wheel turn | 270° – 900° | 270° – 900° |
| Paddle shifters | 2 pcs | 4 pcs |
| Pedals | accelerator brake clutch | accelerator brake |
General information | ||
| Mounting | clamps | |
| Steering wheel cover | alcantara | |
| Power source | USB port | USB port |
| Weight | 3280 g | |
| Added to E-Catalog | march 2023 | april 2020 |
Compare PXN V9 and Artplays V-1200
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Glossary
Steering wheel size
The size of a gaming steering wheel usually refers to the diameter of the wheel in round and D-shaped forms and affects the realism of control, rotation speed, and grip comfort. Compact wheels, around 20 – 24 cm, are more common in simple models and are suitable for arcade racing but feel less realistic. A size of 27 – 30 cm is considered more versatile and closer to an actual car steering wheel, making it convenient for simulators, GT, rally, and everyday play. Larger wheels, 31 – 35 cm, are more often used in advanced setups, especially for trucking simulators, drifts, or the most realistic seating.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
Total number of buttons
The total number of buttons provided in the manipulator's design.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
Feedback
Type of feedback provided in the design of the controller (if it is available at all).
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
D-pad controller
D-pad controller helps control the menu, camera, and additional functions directly from the gaming wheel without resorting to the keyboard or gamepad. It is usually a cross-shaped pad with up, down, left, and right presses, and some models also support diagonal commands. This element is convenient for switching cameras, navigating settings, selecting menu items, controlling onboard functions, or issuing quick commands during a race.
Paddle shifters
Paddle shifters behind the steering wheel, which can be pressed with fingers without removing hands from the wheel, are most often used for gear shifting. Basic models usually have two paddles: the right one is for shifting up, and the left one is for shifting down. More advanced wheels may have 4 or 6 paddles, with additional pairs used for clutch, manual start, DRS, car adjustments, or other commands in simulators. The more paddle shifters there are, the more convenient it is to control important functions directly from the wheel, especially in F1, GT, and other racing simulators.
Pedals
Types of pedals included in the manipulator package.
This parameter is specified only in controllers designed for auto racing (in flight simulators, pedals have only one specialization — rudder control — and specifying it further is unnecessary). Most of these "racing" controllers are wheels (see "Device Type"), however, pedals can also be released completely separately. In any case, the minimum necessary for more or less effective car control is two pedals, gas and brake. Meanwhile, for enthusiasts of maximum realism, more expensive three-pedal controllers are produced, which also include a clutch; this complicates control but provides many additional possibilities unavailable with two pedals.
This parameter is specified only in controllers designed for auto racing (in flight simulators, pedals have only one specialization — rudder control — and specifying it further is unnecessary). Most of these "racing" controllers are wheels (see "Device Type"), however, pedals can also be released completely separately. In any case, the minimum necessary for more or less effective car control is two pedals, gas and brake. Meanwhile, for enthusiasts of maximum realism, more expensive three-pedal controllers are produced, which also include a clutch; this complicates control but provides many additional possibilities unavailable with two pedals.
Mounting
Mounting demonstrates how a racing wheel is secured on a work surface to prevent movement during turns, vibrations, or force feedback.
— Clamps. Clamps (screw clamp mounting) secure the racing wheel to the table by mechanically pressing it to the tabletop. This option is more reliable than suction cups and better suited for wheels with vibration or force feedback, as the base shifts less during sudden turns. When choosing, it is important to consider the thickness of the table and the shape of the edge so the clamp can properly grab on and securely fix the wheel.
— Suction cups. Suction cups hold the wheel by sticking to a smooth table surface. This option is simpler and quicker to install, but usually less reliable, especially on rough, dusty, or uneven surfaces. Suction cups are more suitable for lightweight wheels without powerful feedback and for temporary setups, when you don't want to screw in clamps each time.
— Bolts. A rigid method for installing pedals, gear shifters, handbrakes, where the device is bolted to a cockpit, stand, or special platform through mounting holes. Such mounting is more reliable than clamps and suction cups because the device does not shift even during active driving.
— Clamps. Clamps (screw clamp mounting) secure the racing wheel to the table by mechanically pressing it to the tabletop. This option is more reliable than suction cups and better suited for wheels with vibration or force feedback, as the base shifts less during sudden turns. When choosing, it is important to consider the thickness of the table and the shape of the edge so the clamp can properly grab on and securely fix the wheel.
— Suction cups. Suction cups hold the wheel by sticking to a smooth table surface. This option is simpler and quicker to install, but usually less reliable, especially on rough, dusty, or uneven surfaces. Suction cups are more suitable for lightweight wheels without powerful feedback and for temporary setups, when you don't want to screw in clamps each time.
— Bolts. A rigid method for installing pedals, gear shifters, handbrakes, where the device is bolted to a cockpit, stand, or special platform through mounting holes. Such mounting is more reliable than clamps and suction cups because the device does not shift even during active driving.
Steering wheel cover
The steering wheel covering affects grip, tactile sensations, wear resistance, and comfort during long gameplay. The material determines whether the wheel is pleasant to the touch, won't slip in your hands, and how quickly the surface will lose its appearance with active use.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.
— Rubber. Practical, affordable, and well-suited for basic gaming wheels. This covering withstands frequent use, is easy to clean, and requires less maintenance, but usually feels simpler compared to leather or Alcantara.
— Alcantara. A pleasant-to-touch material that provides a firm grip, often found in more expensive and sporty steering wheels. It is great for simulators and active driving but gets dirty faster and requires gentle care, especially if playing without gloves.
— Leather. Usually represented by faux leather, making the wheel more akin to a car's and pleasant for everyday gaming. This covering is ideal for general use, GT, rally, and road simulators but may wear out over time in areas of active grip.














