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Comparison Dell S3220DGF 32 " black vs Asus TUF Gaming VG32VQ 32 " black

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Dell S3220DGF 32 "  black
Asus TUF Gaming VG32VQ 32 "  black
Dell S3220DGF 32 " blackAsus TUF Gaming VG32VQ 32 " black
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from $299.00 
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Main
Thin frames. Curved screen. Resolution 2560x1440. Refresh rate 144 Hz. HDR. Gaming complex ASUS Game Plus. FreeSync Premium support. Built-in speakers. Stand with height and swivel adjustment.
Product typegaminggaming
Size32 "32 "
Screen
Curved screen
Curvature radius1800
Panel type*VA*VA
Surface treatment
glossy (anti-glare) /with hardness 3H/
glossy (anti-glare)
Resolution2560x1440 (16:9)2560x1440 (16:9)
Pixel size0.27 mm0.27 mm
Response time (GtG)2 ms4 ms
Refresh rate165 Hz144 Hz
Refresh rate (vert.)48 – 144 Hz
Refresh rate (hor.)22 – 222 kHz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness400 cd/m²400 cd/m²
Static contrast3 000:13 000:1
Colour depth8 bit + FRC8 bit
Colour space (NTSC)72 %
Colour space (sRGB)99.7 %
Colour space (DCI P3)92.4 %
HDRDisplayHDR 400+
Connection
Video transmission
DisplayPort v 1.4
HDMI x2
v 2.0
DisplayPort v 1.2
HDMI x2
v 2.0
Connectors (optional)
mini-Jack input (3.5 mm)
mini-Jack output (3.5 mm)
 
mini-Jack output (3.5 mm)
Features
Features
Flicker-Free
AMD FreeSync Premium Pro
Flicker-Free
AMD FreeSync Premium
Screen rotation
 /±62°/
Height adjustment
Speakers
Sound power
4 W /2x2W/
USB hub 3.x
 /4/
Fast charge
Game Features
 
 
 
 
aim
timer
FPS display
brighten darker areas /Shadow Boost/
General
Wall mountVESA 100x100mmVESA 100x100mm
Power consumption30 W90 W
Dimensions (WxHxD)709x469x250 mm
713x580x233 mm /with stand/
Weight7.63 kg
9.13 kg /with stand/
Color
Added to E-Catalogoctober 2019september 2019

Curvature radius

The radius of curvature of the screen in a curved monitor (see above). This parameter is indicated in millimetres along the radius of the circle, the bend of which corresponds to the bend of the monitor: for example, the designation 1800R indicates a radius of 1.8 m.

The smaller the number in this designation, the more the screen is curved (ceteris paribus). At the same time, some manufacturers claim that 1000R is considered the perfect curvature value: supposedly, it is with such a screen curvature that the image on it is as close as possible to the natural field of view of a person, and the closer the monitor curvature is to 1000R, the better the viewing experience. In fact, however, much depends on personal preference; and when viewed from a long distance (exceeding the radius of curvature by one and a half times or more), all the advantages of a curved screen are lost.

Response time (GtG)

The time spent by each individual point on the monitor to switch from one state to another. The shorter the response time, the faster the sensor responds to the control signal, the lower the delay and the better the image quality in dynamic scenes.

Note that in this case, the grey-to-grey method is used (the turn-on time is from 10% grey to 90%). It is worth paying attention to this parameter if the monitor is specially purchased for dynamic games, watching movies and other applications associated with fast movement on the screen. And even in such cases, a reaction speed of 8 ms is quite enough; a further decrease in response time does not affect the quality of the perceived image.

Refresh rate

The maximum frame rate supported by the monitor at the recommended (maximum) resolution.

The higher the frame rate, the smoother the movement on the screen will look, the less noticeable jerks and blurring will be on it. Of course, the actual image quality also depends on the video signal, but for normal viewing of video at a high frame rate, the monitor must also support it.

When choosing this option, keep in mind that at lower resolutions than the maximum, the supported frame rate may be higher. For example, a model with a 1920x1080 matrix and a claimed frame rate of 60 Hz at a reduced resolution can give 75 Hz; but the 75Hz frame rate is only listed in the specs if it is supported at the monitor's native (maximum) resolution.

Also note that a high frame rate is especially important for gaming models (see "Type"). In most of them, this figure is 120 Hz and higher; monitors with a frequency of 144 Hz are considered the best option in terms of price and quality, however, there are also higher values — 165 Hz and 240 Hz. And monitors at 100 Hz can be both inexpensive gaming models and advanced home ones.

You can evaluate all the frame rates at which this monitor is capable of operating by the ver...tical frequency claimed in the specifications (see below).

Refresh rate (vert.)

The vertical refresh rate supported by the monitor.

Initially, the term "sweep frequency" was used in the characteristics of CRT monitors that work with an analogue signal. By tradition, it continues to be used for LCD matrices, however, for such screens, the refresh rate is actually the frame rate. See above for more on frame rate; here we note that in this case it is not the maximum frequency that is indicated, but the frequency range supported by the monitor — from the minimum to the maximum. This allows you to evaluate compatibility with certain video cards and operating modes: the frame rate of the video signal must match the frame rate of the monitor (or at least be a multiple of it), otherwise twitches and other unpleasant phenomena are possible.

It is worth noting that the monitor usually does not support any refresh rate from the range given in the specifications, but only certain standard values — for example, 50 Hz, 60 Hz and 75 Hz for the 50 – 75 Hz model.

Refresh rate (hor.)

The horizontal refresh rate of the image on the monitor screen.

This parameter was relevant for CRT monitors, in which the image was formed by an electron beam that "ran through" each individual line on the screen and illuminated the pixels. The horizontal refresh rate described the number of lines drawn per second. However, modern LCD matrices do not use a scan, but a full-frame image. Therefore, today this parameter is rarely given in monitors, and it describes the maximum horizontal frequency in an analogue video signal (for example, via the VGA interface), with which the screen can work normally.

Colour depth

The colour depth supported by the monitor.

This parameter characterizes the number of shades that the screen can display. And here it is worth recalling that the image in modern monitors is based on 3 basic colours — red, green, blue (RGB scheme). And the number of bits is indicated not for the entire screen, but for each base colour. For example, 6 bits (the minimum colour depth for modern monitors) means that the screen is capable of producing 2 ^ 6, that is, 64 shades of red, green and blue; the total number of shades will be 64 * 64 * 64 = 262,144 (0.26 million). An 8-bit colour depth (256 shades for each base colour) already gives a total of 16.7 million colours; and the most advanced modern monitors support 10-bit colour, allowing you to work with more than a billion shades.

Screens with support for FRC technology are worth a special mention; nowadays, you can find models marked " 6 bit + FRC " and " 8 bit + FRC ". This technology was developed to improve picture quality in situations where the incoming video signal has a greater colour depth than the screen, such as when 10-bit video is fed to an 8-bit matrix. If such a screen supports FRC, the picture on it will be noticeably better than on a regular 8-bit monitor (although somewhat worse than on a full-fledged 10-bit monitor, but “8 bit + FRC” screens are much...cheaper).

High colour depth is important primarily for professional graphics and other tasks that require high colour fidelity. On the other hand, such features significantly affect the cost of the monitor. In addition, it is worth remembering that the quality of colour reproduction depends not only on the colour depth, but also on other parameters — in particular, colour gamut (see below).

Colour space (NTSC)

The colour gamut of the monitor is based on the NTSC colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Specifically, NTSC is one of the first colour models created back in 1953 with the advent of colour television. It is not used in the production of modern monitors, but is often used to describe and compare them. NTSC covers a wider range of colours than sRGB, which is standard in computer technology: for example, coverage of only 85% in NTSC gives about 110% in sRGB. So the colour gamut for this model is usually given for advertising purposes — as a confirmation of the high class of the monitor; a very good indicator in such cases is considered to be 75% or more.

Colour space (sRGB)

Monitor colour gamut Rec. 709 or sRGB.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.

Colour space (DCI P3)

Colour gamut of the monitor according to the DCI P3 colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

DCI P3 is a professional colour model used primarily in digital cinemas. It is noticeably more extensive than the standard sRGB, which gives better and more accurate colours. Accordingly, the percentage values are smaller — for example, 115% of sRGB coverage corresponds to approximately 90% of DCI P3 coverage; in the most advanced modern monitors, coverage according to this standard is 98 – 100%. At the same time, DCI-P3 support is not cheap, and therefore it is found mainly in high-end monitors for professional and gaming purposes.
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