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Comparison ThrustMaster T128 vs Genesis Seaborg 400

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ThrustMaster T128
Genesis Seaborg 400
ThrustMaster T128Genesis Seaborg 400
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Device type (configuration)steering wheel and pedalssteering wheel and pedals
Steering wheel size24 cm
Compatibility
PC (Windows)
PlayStation 4
PlayStation 5
PC (Windows)
 
Xbox
PlayStation 3
PlayStation 4
Connectionwiredwired
Cable
USB-A
USB-A
2 m
Technical specifications
Total number of buttons1615
Feedbackpowervibration
Drive typehybrid
Max. torque2 Nm
D-pad controller
Sticks1 pcs
Steering wheel turn270° – 900°270° – 900°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
accelerator
brake
General information
Mountingclampsclamps, suction cups
Steering wheel coverrubberrubber
Power sourcenetworkUSB port
Weight2290 g
Color
Added to E-Catalogjanuary 2023july 2022
Compare ThrustMaster T128 and Genesis Seaborg 400
ThrustMaster T128 often compared
Genesis Seaborg 400 often compared
Glossary

Steering wheel size

The size of a gaming steering wheel usually refers to the diameter of the wheel in round and D-shaped forms and affects the realism of control, rotation speed, and grip comfort. Compact wheels, around 20 – 24 cm, are more common in simple models and are suitable for arcade racing but feel less realistic. A size of 27 – 30 cm is considered more versatile and closer to an actual car steering wheel, making it convenient for simulators, GT, rally, and everyday play. Larger wheels, 31 – 35 cm, are more often used in advanced setups, especially for trucking simulators, drifts, or the most realistic seating.

For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.

Compatibility

Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.

Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.

Cable

The cable can have a different interface indicating which connector the device connects to a PC, console, or another set component. Most commonly, USB-A is used, a standard connector for connecting to a computer or console, convenient because it doesn't require rare cables and is usually recognized by the system immediately. A proprietary interface is a manufacturer's branded connector often used for connecting pedals, shifters, handbrakes, or steering wheels to a compatible base. This option can be convenient within a single ecosystem but limits compatibility with devices from other brands.

At the same time, the cable can be detachable, simplifying storage, transport, and replacement of the cable.

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

Feedback

Type of feedback provided in the design of the controller (if it is available at all).

Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:

Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.

— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.

— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.

Drive type

The drive type indicates how the motor's force is transmitted to the wheel and how realistic the feedback feels in the game.

— Gear-driven. A gear mechanism transmits the motor's force to the wheel through a gear transmission, making these models generally simpler and more affordable. It provides basic feedback and is suitable for getting acquainted with racing, but may feel noisier, more stepped, and less smooth than belt or direct drive. Therefore, a gear-driven wheel is suitable for Forza, Need for Speed, or initial runs in simulators without serious precision demands.

— Belt-driven. The transfer of force through a belt makes the wheel rotation smoother and quieter compared to a gear mechanism. This type of drive usually smooths out jerks better, provides pleasant feedback, and is suitable for those looking for a noticeable step up from basic models. A belt-driven wheel is well-suited for circuit racing, where smooth trajectory handling and precise car correction are important.

— Hybrid. A combined drive uses several types of force transmission, most often belts and gears, to combine affordable pricing with smoother feedback. It generally operates more softly than a purely gear-driven mechanism but does not offer the precision and speed of direct drive. A hybrid wheel is suitable for a player who has outgrown the basic model but is not yet ready to invest in an expensive Direct Drive base.

— Direct. A direct drive system transmit...s motor force directly to the steering shaft, without belts and gears, allowing the wheel to react as quickly and accurately as possible. This option is valued for its powerful feedback, detailed transmission of small effects, and absence of play, though it is usually more expensive and requires secure mounting. For example, direct drive is well-suited for serious sim racing, where feeling tire slip, car weight, and the moment of drifting is important.

Max. torque

The max torque indicates the force with which the steering base can resist the steering wheel's turn. The higher the torque, the more strongly tire grip, impacts, skids, curbs, and load in turns are felt, making the control closer to that of a real car. Simple steering wheels usually provide up to 3 Nm, more advanced models — 4-8 Nm, and powerful Direct Drive bases can deliver 10-20 Nm and above.

Meanwhile, in simulators, the force is often adjusted for the game, car, and user's comfort. For example, for arcade racing, a small effort is enough, whereas for iRacing, Assetto Corsa, or serious drifting, a powerful base with a torque reserve provides more accurate and rich feedback.

Sticks

Small analog mini-sticks on the device allow you to control the menu, camera, view, car settings, or other functions directly from the steering wheel. Unlike a D-pad, the stick supports smooth tilting in different directions, making it more convenient where more precise movement is needed than a simple "up/down" command. For example, the stick can be used for interface navigation, interior inspection, camera control, or quick settings in a simulator without resorting to the keyboard.

Mounting

Mounting demonstrates how a racing wheel is secured on a work surface to prevent movement during turns, vibrations, or force feedback.

Clamps. Clamps (screw clamp mounting) secure the racing wheel to the table by mechanically pressing it to the tabletop. This option is more reliable than suction cups and better suited for wheels with vibration or force feedback, as the base shifts less during sudden turns. When choosing, it is important to consider the thickness of the table and the shape of the edge so the clamp can properly grab on and securely fix the wheel.

Suction cups. Suction cups hold the wheel by sticking to a smooth table surface. This option is simpler and quicker to install, but usually less reliable, especially on rough, dusty, or uneven surfaces. Suction cups are more suitable for lightweight wheels without powerful feedback and for temporary setups, when you don't want to screw in clamps each time.

— Bolts. A rigid method for installing pedals, gear shifters, handbrakes, where the device is bolted to a cockpit, stand, or special platform through mounting holes. Such mounting is more reliable than clamps and suction cups because the device does not shift even during active driving.