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Comparison Genesis Seaborg 400 vs Tracer Roadster

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Genesis Seaborg 400
Tracer Roadster
Genesis Seaborg 400Tracer Roadster
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Device type (configuration)steering wheel and pedalssteering wheel and pedals
Compatibility
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
Xbox
PlayStation 3
PlayStation 4
Connectionwiredwired
Cable
USB-A
2 m
USB-A
1.8 m
Technical specifications
Total number of buttons1514
Feedbackvibrationabsent
D-pad controller
Sticks1 pcs
Steering wheel turn270° – 900°270°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
accelerator
brake
General information
Mountingclamps, suction cupssuction cups
Steering wheel coverrubberrubber
Power sourceUSB portUSB port
Weight2290 g
Color
Added to E-Catalogjuly 2022january 2022
Compare Genesis Seaborg 400 and Tracer Roadster
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Glossary

Compatibility

Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.

Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.

Cable

The cable can have a different interface indicating which connector the device connects to a PC, console, or another set component. Most commonly, USB-A is used, a standard connector for connecting to a computer or console, convenient because it doesn't require rare cables and is usually recognized by the system immediately. A proprietary interface is a manufacturer's branded connector often used for connecting pedals, shifters, handbrakes, or steering wheels to a compatible base. This option can be convenient within a single ecosystem but limits compatibility with devices from other brands.

At the same time, the cable can be detachable, simplifying storage, transport, and replacement of the cable.

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

Feedback

Type of feedback provided in the design of the controller (if it is available at all).

Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:

Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.

— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.

— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.

D-pad controller

D-pad controller helps control the menu, camera, and additional functions directly from the gaming wheel without resorting to the keyboard or gamepad. It is usually a cross-shaped pad with up, down, left, and right presses, and some models also support diagonal commands. This element is convenient for switching cameras, navigating settings, selecting menu items, controlling onboard functions, or issuing quick commands during a race.

Sticks

Small analog mini-sticks on the device allow you to control the menu, camera, view, car settings, or other functions directly from the steering wheel. Unlike a D-pad, the stick supports smooth tilting in different directions, making it more convenient where more precise movement is needed than a simple "up/down" command. For example, the stick can be used for interface navigation, interior inspection, camera control, or quick settings in a simulator without resorting to the keyboard.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.

Mounting

Mounting demonstrates how a racing wheel is secured on a work surface to prevent movement during turns, vibrations, or force feedback.

Clamps. Clamps (screw clamp mounting) secure the racing wheel to the table by mechanically pressing it to the tabletop. This option is more reliable than suction cups and better suited for wheels with vibration or force feedback, as the base shifts less during sudden turns. When choosing, it is important to consider the thickness of the table and the shape of the edge so the clamp can properly grab on and securely fix the wheel.

Suction cups. Suction cups hold the wheel by sticking to a smooth table surface. This option is simpler and quicker to install, but usually less reliable, especially on rough, dusty, or uneven surfaces. Suction cups are more suitable for lightweight wheels without powerful feedback and for temporary setups, when you don't want to screw in clamps each time.

— Bolts. A rigid method for installing pedals, gear shifters, handbrakes, where the device is bolted to a cockpit, stand, or special platform through mounting holes. Such mounting is more reliable than clamps and suction cups because the device does not shift even during active driving.