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Comparison Genesis Seaborg 350 vs Genesis Seaborg 400

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Genesis Seaborg 350
Genesis Seaborg 400
Genesis Seaborg 350Genesis Seaborg 400
Outdated ProductOutdated Product
TOP sellers
Device type (configuration)steering wheel and pedalssteering wheel and pedals
Compatibility
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
Connectionwiredwired
Cable
USB-A
2 m
USB-A
2 m
Technical specifications
Total number of buttons715
Feedbackvibrationvibration
D-pad controller
Sticks1 pcs1 pcs
Steering wheel turn180°270° – 900°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
accelerator
brake
General information
Mountingclamps, suction cupsclamps, suction cups
Steering wheel coverrubberrubber
Power sourceUSB portUSB port
Weight1600 g2290 g
Color
Added to E-Catalogjuly 2022july 2022
Compare Genesis Seaborg 350 and Seaborg 400
Genesis Seaborg 350 often compared
Genesis Seaborg 400 often compared
Glossary

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.