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Comparison Tracer Rayder vs Tracer Roadster

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Tracer Rayder
Tracer Roadster
Tracer RayderTracer Roadster
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Device type (configuration)steering wheel and pedalssteering wheel and pedals
Compatibility
PC (Windows)
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
Xbox
PlayStation 3
PlayStation 4
Connectionwiredwired
Cable
USB-A
1.8 m
USB-A
1.8 m
Technical specifications
Total number of buttons914
Feedbackabsentabsent
D-pad controller
Steering wheel turn180°270°
Paddle shifters2 pcs2 pcs
Pedals
accelerator
brake
accelerator
brake
General information
Mountingsuction cupssuction cups
Steering wheel coverrubberrubber
Power sourceUSB portUSB port
Color
Added to E-Catalogmay 2022january 2022
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Glossary

Total number of buttons

The total number of buttons provided in the manipulator's design.

The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.

Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.

D-pad controller

D-pad controller helps control the menu, camera, and additional functions directly from the gaming wheel without resorting to the keyboard or gamepad. It is usually a cross-shaped pad with up, down, left, and right presses, and some models also support diagonal commands. This element is convenient for switching cameras, navigating settings, selecting menu items, controlling onboard functions, or issuing quick commands during a race.

Steering wheel turn

The steering wheel rotation angle in the control wheel (see "Device Type"). This parameter is measured by the total range — from one extreme point to the other; accordingly, the rotation angle from the mid position will be half of the total. For instance, an indicator of 180° means the wheel can turn both right and left by 90°.

This parameter directly affects both the overall level and the purpose of the wheel. Models with a rotation angle up to 270° are predominantly entry-level and are mainly intended for arcade racing enthusiasts without a significant emphasis on realism, as well as for children and beginner gamers. More advanced wheels have a rotation angle of 900°, or even 1080°. These figures are not arbitrary — they correspond to the steering wheel rotation ranges in most production cars (900°) and some racing supercars (1080°). Thus, such features make using the wheel as realistic as possible — on the other hand, they significantly impact the cost.

The range of steering wheel rotation can be adjusted by the steering angle adjustment function (if this feature is implemented in the game controller). The option is set either directly in the game or through the software that manages the wheel's operation.