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Comparison Rokid Max 2 vs XREAL One Pro M

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Rokid Max 2
XREAL One Pro M
Rokid Max 2XREAL One Pro M
Outdated Product
from $599.00 
Expecting restock
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If the size is not specified in the description, be sure to confirm it before purchase.
Device type
AR glasses
AR glasses
Connection
USB-C+
Compatibility
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Specs
Display resolution1920x1080 px
Refresh rate120 Hz120 Hz
Field of view50 °57 °
Features
Microphone
Speakers
Accelerometer
Gyroscope
Diopter adjustment
General
Interpupillary distance57 – 66 mm
Weight75 g
Color
Added to E-Catalogmay 2025march 2025
Compare Rokid Max 2 and XREAL One Pro M
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Glossary

USB-C

A universal connector in smart glasses for charging, connecting to a smartphone, laptop, or other compatible devices. In simple smart glasses, it is more often used only for power and data transfer, such as charging the battery or copying taken photos and videos.

In AR glasses, USB-C might be more important: through it, images from a phone, laptop, or gaming console may sometimes be transmitted if video output is supported. Therefore, when choosing, you should look not only at the presence of USB-C but also at its capabilities: charging, data transfer, or image output.

Display resolution

The number of pixels that form the image in AR glasses. It is most often specified separately for each eye. The higher the resolution, the clearer the text, interface, video, and virtual screen appear; for example, 1920×1080 per eye is already suitable for movies, games, and basic window work.

When choosing, it is important not to confuse resolution with the size of the virtual screen: the glasses may claim a large screen of 100–120", but clarity still depends on the number of pixels, optics, and the quality of the microdisplays themselves. Higher resolution is especially useful for reading text and working with PCs, while requirements for simple video viewing may be lower.

Field of view

The field of view characterizes the width of the visible digital image in AR glasses, i.e., how much space in front of the eyes the virtual screen or interface occupies. The larger the value in degrees, the wider the image is perceived: for example, 30 – 35° is suitable for basic video viewing, 40 – 50° is more comfortable for gaming and working with windows, and 50°+ provides a more pronounced big screen effect.

In AR glasses, this parameter should not be confused with the viewing angles of a regular monitor or TV. Here, it's not about how the picture is seen from the side, but about how widely the image unfolds in front of the user's eyes.

Diopter adjustment

Interpupillary distance

The distance between the centers of the user's pupils for which the glasses optics must be calculated. The value range indicates the interpupillary distance for which the glasses can correctly align the image with the pupil position.