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Comparison RayNeo Air 3S vs XREAL One Pro M

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RayNeo Air 3S
XREAL One Pro M
RayNeo Air 3SXREAL One Pro M
from $269.99 
Outdated Product
from $599.00 
Expecting restock
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RayNeo Air 3s Pro differs from the basic version with twice the peak brightness (1200 nits vs. 650 nits), an extended DCI-P3 coverage (98%), and HueView 2.0 technology for accurate color reproduction. The Pro version delivers a richer and sharper image in daylight conditions.
If the size is not specified in the description, be sure to confirm it before purchase.
Device type
AR glasses
AR glasses
Connection
Compatibility
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Specs
Display resolution1920x1080 px
Refresh rate120 Hz120 Hz
Field of view50 °57 °
Features
Microphone
Speakers
Accelerometer
Gyroscope
General
Interpupillary distance57 – 66 mm
Weight72 g
Color
Added to E-Catalogaugust 2025march 2025
Compare RayNeo Air 3S and XREAL One Pro M
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Glossary

Display resolution

The number of pixels that form the image in AR glasses. It is most often specified separately for each eye. The higher the resolution, the clearer the text, interface, video, and virtual screen appear; for example, 1920×1080 per eye is already suitable for movies, games, and basic window work.

When choosing, it is important not to confuse resolution with the size of the virtual screen: the glasses may claim a large screen of 100–120", but clarity still depends on the number of pixels, optics, and the quality of the microdisplays themselves. Higher resolution is especially useful for reading text and working with PCs, while requirements for simple video viewing may be lower.

Field of view

The field of view characterizes the width of the visible digital image in AR glasses, i.e., how much space in front of the eyes the virtual screen or interface occupies. The larger the value in degrees, the wider the image is perceived: for example, 30 – 35° is suitable for basic video viewing, 40 – 50° is more comfortable for gaming and working with windows, and 50°+ provides a more pronounced big screen effect.

In AR glasses, this parameter should not be confused with the viewing angles of a regular monitor or TV. Here, it's not about how the picture is seen from the side, but about how widely the image unfolds in front of the user's eyes.

Microphone

Built-in module for user voice reception and sound recording. It is needed for calls, voice commands, video recording, communication in apps, and voice assistant operation. In AR glasses, the microphone is especially important because controlling the device with hands is not always convenient, and the voice allows you to quickly launch a function, answer a call, or execute a command.

Interpupillary distance

The distance between the centers of the user's pupils for which the glasses optics must be calculated. The value range indicates the interpupillary distance for which the glasses can correctly align the image with the pupil position.