Comparison XREAL One Pro M vs XREAL Air 2
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|---|---|---|
| XREAL One Pro M | XREAL Air 2 | |
from $599.00 | Outdated Product | |
| TOP sellers | ||
If the size is not specified in the description, be sure to confirm it before purchase. | ||
| Device type | AR glasses | AR glasses |
Connection | ||
| Compatibility | Windows MacOS Android iOS (iPhone) PlayStation Xbox | Windows MacOS Android iOS (iPhone) PlayStation Xbox |
Specs | ||
| Refresh rate | 120 Hz | 120 Hz |
| Field of view | 57 ° | 46 ° |
Features | ||
| Microphone | ||
| Speakers | ||
| Accelerometer | ||
| Gyroscope | ||
General | ||
| Interpupillary distance | 57 – 66 mm | |
| Weight | 72 g | |
| Color | ||
| Added to E-Catalog | march 2025 | december 2024 |
Compare XREAL One Pro M and Air 2
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Glossary
Field of view
The field of view characterizes the width of the visible digital image in AR glasses, i.e., how much space in front of the eyes the virtual screen or interface occupies. The larger the value in degrees, the wider the image is perceived: for example, 30 – 35° is suitable for basic video viewing, 40 – 50° is more comfortable for gaming and working with windows, and 50°+ provides a more pronounced big screen effect.
In AR glasses, this parameter should not be confused with the viewing angles of a regular monitor or TV. Here, it's not about how the picture is seen from the side, but about how widely the image unfolds in front of the user's eyes.
In AR glasses, this parameter should not be confused with the viewing angles of a regular monitor or TV. Here, it's not about how the picture is seen from the side, but about how widely the image unfolds in front of the user's eyes.
Interpupillary distance
The distance between the centers of the user's pupils for which the glasses optics must be calculated. The value range indicates the interpupillary distance for which the glasses can correctly align the image with the pupil position.








