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Comparison RayNeo Air 4 Pro vs XREAL One Pro M

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RayNeo Air 4 Pro
XREAL One Pro M
RayNeo Air 4 ProXREAL One Pro M
Expecting restock
from $599.00 
Expecting restock
TOP sellers
The AR glasses RayNeo Air 4 Pro stand out with support for HDR10 and an advanced audio system by Bang & Olufsen. The package now includes light blockers, which enhance viewing in bright conditions.
If the size is not specified in the description, be sure to confirm it before purchase.
Device type
AR glasses
AR glasses
Connection
USB-C+
Compatibility
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Windows
MacOS
Android
iOS (iPhone)
PlayStation
Xbox
Specs
Refresh rate120 Hz120 Hz
Field of view47 °57 °
Features
Microphone
Speakers
Accelerometer
Gyroscope
General
Interpupillary distance57 – 66 mm
Weight76 g
Color
Added to E-Catalogfebruary 2026march 2025
Compare RayNeo Air 4 Pro and XREAL One Pro M
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XREAL One Pro M often compared
Glossary

USB-C

A universal connector in smart glasses for charging, connecting to a smartphone, laptop, or other compatible devices. In simple smart glasses, it is more often used only for power and data transfer, such as charging the battery or copying taken photos and videos.

In AR glasses, USB-C might be more important: through it, images from a phone, laptop, or gaming console may sometimes be transmitted if video output is supported. Therefore, when choosing, you should look not only at the presence of USB-C but also at its capabilities: charging, data transfer, or image output.

Field of view

The field of view characterizes the width of the visible digital image in AR glasses, i.e., how much space in front of the eyes the virtual screen or interface occupies. The larger the value in degrees, the wider the image is perceived: for example, 30 – 35° is suitable for basic video viewing, 40 – 50° is more comfortable for gaming and working with windows, and 50°+ provides a more pronounced big screen effect.

In AR glasses, this parameter should not be confused with the viewing angles of a regular monitor or TV. Here, it's not about how the picture is seen from the side, but about how widely the image unfolds in front of the user's eyes.

Interpupillary distance

The distance between the centers of the user's pupils for which the glasses optics must be calculated. The value range indicates the interpupillary distance for which the glasses can correctly align the image with the pupil position.