Comparison A-Jazz GP100 vs GameSir Nova 2 Lite
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|---|---|---|
| A-Jazz GP100 | GameSir Nova 2 Lite | |
from $79.91 | Compare prices 3 | |
| TOP sellers | ||
| Product type | gamepad | gamepad |
| Platform | PC (Windows) Android iOS Switch | PC (Windows) Android iOS Switch |
| Interface | Bluetooth / radio / wired | Bluetooth / radio / wired |
| Wired interface | USB-A | USB-A |
| Bluetooth version | 5.3 | |
| Max. polling rate | 1000 Hz (1 ms) | 1000 Hz (1 ms) |
| Range | 10 m | 10 m |
Technical specs | ||
| Number of buttons | 14 | 15 |
| Feedback | vibration | vibration |
| D-pad | 4 position | 8 position |
| Sticks | 2 on Hall sensors asymmetrical | 2 on Hall sensors |
| Bumpers | 2 | 2 |
| Triggers | 2 on Hall sensors | 2 on Hall sensors |
| Rear buttons | 2 | 2 |
General | ||
| Material | plastic | plastic |
| Power source | battery | battery |
| Battery capacity | 800 mAh | 600 mAh |
| Port on the device | USB-C | USB-C |
| Receiver (Dongle) | USB A | USB A |
| Backlight | RGB | + |
| Gyroscope | ||
| Braided cable | ||
| Detachable cable | ||
| Weight | 256 g | 225 g |
| Color | ||
| Added to E-Catalog | january 2026 | august 2025 |
Compare A-Jazz GP100 and GameSir Nova 2 Lite
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Glossary
Bluetooth version
The version of Bluetooth indicates which generation of the wireless standard a gamepad or other controller uses to connect to a smartphone, tablet, laptop, or Smart TV. This directly affects the stability of the connection, response delay, range, and battery efficiency. The newer the version (such as Bluetooth 5.x compared to older 2.x–4.x), the more likely you are to have a more reliable connection in a "noisy" apartment with Wi-Fi and a lower risk of disconnections, as well as faster reconnections after the device wakes up. However, it's important to remember that the connection always operates at the "lowest common denominator" — if the phone only supports an older Bluetooth version, the controller will also operate in that mode.
Number of buttons
The total number of buttons provided in the design of the manipulator.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
D-pad
The presence of the D-Pad manipulator in the controller design; the type of such a manipulator can also be specified here.
D-Pad is used to move the character, cursor, etc. in strictly defined, standard directions. In some cases, this can be more convenient than using analogue levers that tilt to either side (see below). As for the varieties, nowadays there are such options:
— 4-position. The classic D-Pad, which appeared at the dawn of game consoles and does not lose popularity nowadays. Available as a set of 4 buttons in a distinctive cross-shaped layout, or as a single solid "multi-sided" button. Anyway, such a device provides 4 fixed directions: up, down, right, left. But to move diagonally, you need to select 2 corresponding directions at once; this is not always convenient, so in this regard, 4-way D-Pads are considered somewhat less practical than the 8-way ones described below. On the other hand, they are also quite functional, while being simpler in design, reliable and inexpensive; and strictly diagonal movements are not required as often as horizontal and vertical ones. So this type of D-Pads can be found even in accessories for the latest generations of game consoles.
— 8-position. A variation of the D-Pad, in which 4 standard directions (2 horizontal, 2 vertical) are supplemented by 4 intermediate — diagonal. In this case, we are usually talking about full-fledge...d fixed positions of the manipulator; in other words, to move diagonally, you need to click not on two standard directions, but on one intermediate one. The classic design of this type of D-Pad is a multi-sided button, which is the most suitable option in this case. However, this variety also includes some solutions for 4 separate buttons — provided that these buttons are placed very close, and pressing two at once with one finger is not difficult. Anyway, 8-position manipulators are somewhat more expensive, but more convenient than 4-position ones.
D-Pad is used to move the character, cursor, etc. in strictly defined, standard directions. In some cases, this can be more convenient than using analogue levers that tilt to either side (see below). As for the varieties, nowadays there are such options:
— 4-position. The classic D-Pad, which appeared at the dawn of game consoles and does not lose popularity nowadays. Available as a set of 4 buttons in a distinctive cross-shaped layout, or as a single solid "multi-sided" button. Anyway, such a device provides 4 fixed directions: up, down, right, left. But to move diagonally, you need to select 2 corresponding directions at once; this is not always convenient, so in this regard, 4-way D-Pads are considered somewhat less practical than the 8-way ones described below. On the other hand, they are also quite functional, while being simpler in design, reliable and inexpensive; and strictly diagonal movements are not required as often as horizontal and vertical ones. So this type of D-Pads can be found even in accessories for the latest generations of game consoles.
— 8-position. A variation of the D-Pad, in which 4 standard directions (2 horizontal, 2 vertical) are supplemented by 4 intermediate — diagonal. In this case, we are usually talking about full-fledge...d fixed positions of the manipulator; in other words, to move diagonally, you need to click not on two standard directions, but on one intermediate one. The classic design of this type of D-Pad is a multi-sided button, which is the most suitable option in this case. However, this variety also includes some solutions for 4 separate buttons — provided that these buttons are placed very close, and pressing two at once with one finger is not difficult. Anyway, 8-position manipulators are somewhat more expensive, but more convenient than 4-position ones.
Sticks
The number and location of analogue sticks provided in the design of the manipulator.
The analogue lever can be described as a "miniature joystick" — it is a protruding lever that can be deflected in any direction. Its purpose is generally similar to the D-Pad (see above), but the stick does not have fixed positions; this provides more "fine" control, which is very important in modern games. In addition, tilting it is often more convenient than pressing the D-Pad.
Separately, it is worth mentioning sticks on Hall sensors. The design of such levers is more reliable due to the absence of rubbing and contacting parts, and the position of the stick is determined by changes in the fluctuations of the magnetic field, which are monitored by appropriate sensors. Sticks on Hall sensors do not have “dead zones”, are devoid of the drift effect (misalignment), and wear out an order of magnitude slower. However, such solutions are not cheap.
This feature is most widely used in gamepads (see "Device type") — most of these controllers have at least one lever, models without sticks are already considered rare. In addition, such equipment, by definition, is installed in all arcade controllers; and analogue levers are also found in virtual reality weapons and motion controllers — it is very convenient to control the movement of the character through them.
...As for the location, it is indicated mainly for traditional design gamepads with a full set of controls, including 2 sticks. The most common options here are the left lever on top, the right one on the bottom ( like Xbox) or both levers on the bottom (like PlayStation). Much less common are devices where both analogue sticks are installed on top — this is, in particular, a regular gamepad for Wii U, as well as many models for mobile gadgets. And in some manipulators, a customizable (adjustable) arrangement of levers is provided: usually, the right stick in such models is fixed, and the left one can be installed from above or below, changing the format of the gamepad to suit your preferences.
The analogue lever can be described as a "miniature joystick" — it is a protruding lever that can be deflected in any direction. Its purpose is generally similar to the D-Pad (see above), but the stick does not have fixed positions; this provides more "fine" control, which is very important in modern games. In addition, tilting it is often more convenient than pressing the D-Pad.
Separately, it is worth mentioning sticks on Hall sensors. The design of such levers is more reliable due to the absence of rubbing and contacting parts, and the position of the stick is determined by changes in the fluctuations of the magnetic field, which are monitored by appropriate sensors. Sticks on Hall sensors do not have “dead zones”, are devoid of the drift effect (misalignment), and wear out an order of magnitude slower. However, such solutions are not cheap.
This feature is most widely used in gamepads (see "Device type") — most of these controllers have at least one lever, models without sticks are already considered rare. In addition, such equipment, by definition, is installed in all arcade controllers; and analogue levers are also found in virtual reality weapons and motion controllers — it is very convenient to control the movement of the character through them.
...As for the location, it is indicated mainly for traditional design gamepads with a full set of controls, including 2 sticks. The most common options here are the left lever on top, the right one on the bottom ( like Xbox) or both levers on the bottom (like PlayStation). Much less common are devices where both analogue sticks are installed on top — this is, in particular, a regular gamepad for Wii U, as well as many models for mobile gadgets. And in some manipulators, a customizable (adjustable) arrangement of levers is provided: usually, the right stick in such models is fixed, and the left one can be installed from above or below, changing the format of the gamepad to suit your preferences.
Battery capacity
The battery capacity in a controller impacts its operation duration without recharging and determines how often the device needs to be charged. Although manufacturers usually specify the operating time, the capacity helps assess the battery's lifespan under intensive use or when additional features are activated.
Backlight
Backlight gives the controller a unique and stylish appearance, highlighting its belonging to the gaming device segment. The simplest variations are single-color options. Specific colors can vary: red, turquoise, green, etc. The most advanced options are multicolor and RGB lighting. Multicolor systems are those that offer more than three color options, sometimes with intermediate shades. RGB lighting allows the user to choose virtually any shade based on preference and mood.
Gyroscope
The presence of a gyroscope in the design of the controller.
A gyroscope is a device designed to track the rotation of the manipulator along one axis or another. Such a device is most often combined with an accelerometer — this device determines the position in space (in a stationary state), as well as accelerations, shocks and shocks acting on the controller. Such equipment allows you to very accurately track the movement of the manipulator in space.
The gyroscope significantly expands the possibilities of control: it allows you to give commands not only with the help of buttons, levers, etc., but also due to tilts and turns of the controller itself in space. Specific features of the implementation of such control depend on platforms and specific games. Note, however, that motion controllers (see "Device Type") are almost by definition equipped with gyroscopes; therefore, the presence of this function is specifically specified only for other types of gaming accessories, primarily gamepads.
A gyroscope is a device designed to track the rotation of the manipulator along one axis or another. Such a device is most often combined with an accelerometer — this device determines the position in space (in a stationary state), as well as accelerations, shocks and shocks acting on the controller. Such equipment allows you to very accurately track the movement of the manipulator in space.
The gyroscope significantly expands the possibilities of control: it allows you to give commands not only with the help of buttons, levers, etc., but also due to tilts and turns of the controller itself in space. Specific features of the implementation of such control depend on platforms and specific games. Note, however, that motion controllers (see "Device Type") are almost by definition equipped with gyroscopes; therefore, the presence of this function is specifically specified only for other types of gaming accessories, primarily gamepads.
Braided cable
The presence of a braid on the complete cable of the controller.
This feature slightly increases the cost of the wire, but it has a positive effect on its strength and durability: the braid protects the insulation and “hardware” from abrasion, prevents strong bending, and is even able to resist punctures, cuts and curious pets who want to taste the cable to a certain extent.
This feature slightly increases the cost of the wire, but it has a positive effect on its strength and durability: the braid protects the insulation and “hardware” from abrasion, prevents strong bending, and is even able to resist punctures, cuts and curious pets who want to taste the cable to a certain extent.













