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Comparison GamePro GPX13 vs GameSir T4 Pro

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GamePro GPX13
GameSir T4 Pro
GamePro GPX13GameSir T4 Pro
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Product typegamepadgamepad
Connection
Platform
PC (Windows)
Android
iOS
Switch
PC (Windows)
Android
iOS
Switch
InterfaceBluetooth / radio / wiredBluetooth / radio / wired
Wired interfaceUSB-AUSB-A
Range10 m
Receiver (Dongle)USB AUSB A
Control
Number of buttons15 pcs16 pcs
Switch typemembranemembrane
Feedbackvibrationvibration
D-pad4 position4 position
Sticks
2
on Hall sensors
2
asymmetrical
Bumpers (shifts)2 pcs
Triggers
2 pcs
on Hall sensors
with stroke adjustment
2 pcs
Rear buttons2 pcs4 pcs
Features
Turbo Function
BacklightRGBmulticolor
Button backlight
Headphone output
Gyroscope
Detachable cable
Power supply
Power sourcebatterybattery
Battery capacity600 mAh
Operating time10 h
Port on the deviceUSB-CUSB-C
General
Phone mountremovable
Materialplasticplastic
Weight250 g
Color
Added to E-Catalognovember 2024may 2021
Compare GamePro GPX13 and GameSir T4 Pro
GamePro GPX13 often compared
GameSir T4 Pro often compared
Glossary

Range

The range of the wireless connection provided by the gamepad.

Almost all modern wireless models work confidently at a distance of at least 2 – 3 metres. So you need to pay attention to this parameter mainly when the device is planned to be used at a greater distance from the computer. At the same time, when evaluating the range, note that it is indicated for perfect conditions: the absence of interference and obstacles in the signal path, the battery is fully charged, etc. In fact, the communication range may be somewhat less, so when choosing, it is worth taking a certain margin. Nevertheless, according to the claimed range, it is quite possible to evaluate the practical capabilities of different models and compare them with each other.

Number of buttons

The total number of buttons provided in the design of the manipulator.

The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.

Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.

Sticks

The number and location of analogue sticks provided in the design of the manipulator.

The analogue lever can be described as a "miniature joystick" — it is a protruding lever that can be deflected in any direction. Its purpose is generally similar to the D-Pad (see above), but the stick does not have fixed positions; this provides more "fine" control, which is very important in modern games. In addition, tilting it is often more convenient than pressing the D-Pad.

Separately, it is worth mentioning sticks on Hall sensors. The design of such levers is more reliable due to the absence of rubbing and contacting parts, and the position of the stick is determined by changes in the fluctuations of the magnetic field, which are monitored by appropriate sensors. Sticks on Hall sensors do not have “dead zones”, are devoid of the drift effect (misalignment), and wear out an order of magnitude slower. However, such solutions are not cheap.

This feature is most widely used in gamepads (see "Device type") — most of these controllers have at least one lever, models without sticks are already considered rare. In addition, such equipment, by definition, is installed in all arcade controllers; and analogue levers are also found in virtual reality weapons and motion controllers — it is very convenient to control the movement of the character through them.

...As for the location, it is indicated mainly for traditional design gamepads with a full set of controls, including 2 sticks. The most common options here are the left lever on top, the right one on the bottom ( like Xbox) or both levers on the bottom (like PlayStation). Much less common are devices where both analogue sticks are installed on top — this is, in particular, a regular gamepad for Wii U, as well as many models for mobile gadgets. And in some manipulators, a customizable (adjustable) arrangement of levers is provided: usually, the right stick in such models is fixed, and the left one can be installed from above or below, changing the format of the gamepad to suit your preferences.

Bumpers (shifts)

Bumpers or Shifts are buttons located on the top of gaming controllers. They are intended for assigning various actions in games, and are also used for user interaction with menu interfaces and applications on gaming consoles or computers.

Such control elements are characteristic of gamepads (see "Type") and are rarely found in other types of gaming controllers. Shifts are usually pressed with the index fingers while holding the gamepad. Often, bumper buttons can perform different functions depending on the game (for example, switching weapons, running mode, etc.), and they are also used for navigating between sections of the user interface. In any case, bumpers provide additional control options for the player.

Triggers

Auxiliary controls located on the top of the gamepad at the back of the body. The triggers are pressed by the player's index or middle fingers.

In classic gamepads and joysticks, triggers are used to control various actions in games (for example, accelerating a car in racing games, shooting in shooters, etc.). Some models allow the trigger to be pressed halfway for aiming in the game or fully for firing at enemies. Such buttons may also feature a vibration feedback function. In the vast majority of cases, triggers are based on potentiometers (variable resistors), less frequently on Hall sensors, which track changes in the magnetic field fluctuations and lack frictional parts in their construction (though they are more expensive).

Triggers are arranged somewhat differently in clip-on gamepads for smartphones (see "Type"). Often these controls are equipped with lever-type mechanisms and sensitive contacts to the touchscreen layer, which touch a specific area of the display when the levers are pressed. Depending on the game layout, various control functions (shooting, aiming, crouching, or jumping, etc.) are typically assigned to the triggers.

Rear buttons

Additional buttons located on the back panel of the gaming controller.

This feature is found exclusively among gamepads (see "Type"). As a rule, rear buttons are customizable and can be assigned to specific functions at the player's discretion or depending on the demands of a particular game. They are designed so that you can control the game without having to take your fingers off the main buttons or sticks. Rear panel additional buttons are particularly useful in first-person shooters and fighting games, where quick reactions and precise control play a crucial role in achieving success in the game.

Backlight

Backlight gives the controller a unique and stylish appearance, highlighting its belonging to the gaming device segment. The simplest variations are single-color options. Specific colors can vary: red, turquoise, green, etc. The most advanced options are multicolor and RGB lighting. Multicolor systems are those that offer more than three color options, sometimes with intermediate shades. RGB lighting allows the user to choose virtually any shade based on preference and mood.

Button backlight

Button backlight enhances the visibility of keys in low or no light, allowing for comfortable gameplay in the dark. With this lighting system, you won't have to fumble for the right button, and it minimizes false presses—so-called "miss-clicks" that can inadvertently activate unnecessary game functions or even ruin a game session.

Headphone output

The presence of a headphone output in the design of the manipulator.

The purpose of this connector is obvious from the name: it allows you to connect wired headphones or a headset directly to the controller. This is especially convenient in light of the fact that the controller is in the hands of the user, while the gaming device itself (PC, console) can be located at a very significant distance. Also note that this function is very popular in wireless models (see “Connection”), which makes it even more convenient when working with headphones / headsets.