Comparison steering Wheels
Save List
Add to comparison | ![]() |
|---|---|
| ThrustMaster T128X | |
from $229.99 | |
| TOP sellers | |
| Device type (configuration) | steering wheel and pedals |
| Steering wheel size | 24 cm |
| Compatibility | PC (Windows) Xbox |
| Connection | wired |
| Cable | USB-A |
Technical specifications | |
| Total number of buttons | 16 |
| Feedback | power |
| Drive type | hybrid |
| Max. torque | 2 Nm |
| D-pad controller | |
| Steering wheel turn | 270° – 900° |
| Paddle shifters | 2 pcs |
| Pedals | accelerator brake |
General information | |
| Mounting | clamps |
| Steering wheel cover | rubber |
| Power source | network |
| Color | |
| Added to E-Catalog | january 2023 |
You may be interested in
My comparisons
Glossary
Device type (configuration)
— Steering Wheel. Ready-to-use gaming steering wheels that can be plugged in and played right out of the box. Such a set usually includes the wheel with a base, mount, and cables, but without pedals or a separate gearbox, so acceleration and braking may be assigned to buttons or paddles. This option is suitable for arcade races, simple racing simulators, and cases where a basic kit without extra accessories is needed.
— Steering Wheel with Pedals. A more complete racing kit that, in addition to the steering block, includes a separate pedal platform for the accelerator, brake, and sometimes the clutch. This set is noticeably closer to real car control than just a wheel without pedals, as speed and braking are controlled with your feet. It's a convenient starting option for Forza, Gran Turismo, F1, Assetto Corsa, and other racing games.
— Steering Wheel, Pedals, and Gearbox. Contains the three main elements at once: a steering block, pedals, and a separate gear shifter. Here, the gear shifter refers to a standalone shifter that mimics manual shifting, not paddle shifters on the wheel. This set is better suited for simulators, drifting, truck games, and fans of manual gear shifting, where more realistic seating and control are important.
— Steering Wheel with Gearbox. Kits where the gear lever is provid...ed along with the wheel. Unlike kits with a separate gearbox, here the lever is often located directly on the same base with the wheel, making the set more compact and not requiring separate space for the shifter. This option is convenient for arcade races, simple simulators, and users who want manual shifting without complex modular assembly.
— Steering Wheel. A separate interchangeable part of a gaming steering wheel, designed to be mounted on a compatible steering base. This option is considered a more professional solution because the user assembles the simulator modularly: separately choosing the base, wheel, pedals, gearbox, and other accessories. This allows you to customize the shape, diameter, grip, buttons, and style of the wheel for specific races — for example, formula, rally, drift, or GT races.
— Steering Base. The main power block to which the steering wheel is connected and which is responsible for rotation, resistance, and Force Feedback feedback. The base itself is not a ready-to-play wheel, as it usually requires a separate steering wheel, pedals, and other accessories. This option is more often chosen for modular simulators where power, precision, and the ability to assemble the kit yourself are important.
— Pedals. An independent accessory for a gaming steering wheel that is responsible for the accelerator, brake, and in some kits, the clutch. They are purchased to replace the basic pedal block, upgrade a simulator, or assemble a kit from separate components. For example, more advanced pedals can more accurately transmit braking force and better suit serious racing simulators.
— Gearbox. A gear shifter for gaming steering wheels and racing simulators. It mimics the operation of a manual or sequential gearbox, depending on the model's design. This accessory is especially useful for car simulators, drifting, rally, truck simulators, and games where players want to control gears with a separate lever instead of paddles.
— Handbrake. An accessory for a racing simulator that mimics a lever for a parking or hydraulic brake. It is especially useful in drifting, rally, and some arcade races, where you need to quickly break the rear axle into a slide or take a corner sideways.
— Steering Wheel with Pedals. A more complete racing kit that, in addition to the steering block, includes a separate pedal platform for the accelerator, brake, and sometimes the clutch. This set is noticeably closer to real car control than just a wheel without pedals, as speed and braking are controlled with your feet. It's a convenient starting option for Forza, Gran Turismo, F1, Assetto Corsa, and other racing games.
— Steering Wheel, Pedals, and Gearbox. Contains the three main elements at once: a steering block, pedals, and a separate gear shifter. Here, the gear shifter refers to a standalone shifter that mimics manual shifting, not paddle shifters on the wheel. This set is better suited for simulators, drifting, truck games, and fans of manual gear shifting, where more realistic seating and control are important.
— Steering Wheel with Gearbox. Kits where the gear lever is provid...ed along with the wheel. Unlike kits with a separate gearbox, here the lever is often located directly on the same base with the wheel, making the set more compact and not requiring separate space for the shifter. This option is convenient for arcade races, simple simulators, and users who want manual shifting without complex modular assembly.
— Steering Wheel. A separate interchangeable part of a gaming steering wheel, designed to be mounted on a compatible steering base. This option is considered a more professional solution because the user assembles the simulator modularly: separately choosing the base, wheel, pedals, gearbox, and other accessories. This allows you to customize the shape, diameter, grip, buttons, and style of the wheel for specific races — for example, formula, rally, drift, or GT races.
— Steering Base. The main power block to which the steering wheel is connected and which is responsible for rotation, resistance, and Force Feedback feedback. The base itself is not a ready-to-play wheel, as it usually requires a separate steering wheel, pedals, and other accessories. This option is more often chosen for modular simulators where power, precision, and the ability to assemble the kit yourself are important.
— Pedals. An independent accessory for a gaming steering wheel that is responsible for the accelerator, brake, and in some kits, the clutch. They are purchased to replace the basic pedal block, upgrade a simulator, or assemble a kit from separate components. For example, more advanced pedals can more accurately transmit braking force and better suit serious racing simulators.
— Gearbox. A gear shifter for gaming steering wheels and racing simulators. It mimics the operation of a manual or sequential gearbox, depending on the model's design. This accessory is especially useful for car simulators, drifting, rally, truck simulators, and games where players want to control gears with a separate lever instead of paddles.
— Handbrake. An accessory for a racing simulator that mimics a lever for a parking or hydraulic brake. It is especially useful in drifting, rally, and some arcade races, where you need to quickly break the rear axle into a slide or take a corner sideways.
Steering wheel size
The size of a gaming steering wheel usually refers to the diameter of the wheel in round and D-shaped forms and affects the realism of control, rotation speed, and grip comfort. Compact wheels, around 20 – 24 cm, are more common in simple models and are suitable for arcade racing but feel less realistic. A size of 27 – 30 cm is considered more versatile and closer to an actual car steering wheel, making it convenient for simulators, GT, rally, and everyday play. Larger wheels, 31 – 35 cm, are more often used in advanced setups, especially for trucking simulators, drifts, or the most realistic seating.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
For formula wheels or steering wheels with a cut-off shape, the size is more often indicated by the maximum width between the outermost grip points.
Compatibility
Compatibility shows which devices a gaming wheel can work with: PC, PlayStation, Xbox, Nintendo Switch or specific console generations. It is important to check this parameter before purchasing because a PC wheel does not always fit a console, and models for PlayStation and Xbox often have different versions (PS3, PS4, PS5) due to the proprietary license and electronics inside the base.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Special attention should be given to steering wheels that have specific compatibility with bases. In most cases, all bases from the brand are suitable, but it is better to confirm this additionally.
Connection
Method of connecting a controller to a gaming device.
In general, such methods are divided into wired (in ordinary or daisy chain format), wireless (radio, Bluetooth, or both at once) or combined (combination of wired and wireless formats in one model). Here is a more detailed description of the different options:
— Wired. The classic wired connection is a popular option, primarily among PC/Mac controllers and desktop consoles (see "Platform Compatibility"). However, for portable gadgets, it is practically not used (and for Apple TV — not used at all). The wired connection is usually made via a USB port, although other options are possible (again depending on supported platforms). The main disadvantage of controllers of this format is considered to be limited freedom of movement; this is especially relevant when playing on a large screen, where significant distance from the screen is needed for comfortable viewing. On the other hand, wired accessories are noticeably lighter and cheaper than wireless ones, and most such models get their power from the USB port or network (see "Power"), so the operating time is unlimited (though there are some exceptions). Also, the length of the cable is not so often critical: for example, a steering wheel or joystick mounted on a table directly in front of a computer usually does not need a long wire, and in accessories for...desktop consoles, the cable is usually made quite long.
— Wired daisy chain. A variation of the wired connection described above, where controllers are connected "in a chain" through one port: one controller is connected to the gaming device, and the second to the first controller. Overall, this is a rather rare option, applied only in some paired sets of gamepads (see "Type of Device"). However, in some cases, such a connection is more convenient than traditional ones: it allows you to reduce the number of wires coming to the console.
— Wireless. The main advantage of all types of wireless connections is obvious: no cable that limits mobility and can create inconvenience. And for motion controllers (see "Type of Device"), this option is essentially the only possible one (otherwise using such a controller would be at least problematic). Moreover, wireless connection (for several reasons) is most convenient for working with portable gadgets — smartphones and tablets. At the same time, the range of such a connection is usually sufficient to operate at minimum within a large living room, and often at greater distances. On the other hand, wireless controllers are noticeably more expensive than wired counterparts. Also, most of them use autonomous power (batteries or rechargeable batteries), which limits the time of continuous operation. Although this time can be quite significant, and batteries (and some rechargeable batteries) can be changed quickly — uninterrupted operation is still impossible, and the charge might run out at the most inconvenient moment. Exceptions include some models powered from the network; however, they have a wire that "ties" the device to an outlet. As for the specific methods of wireless communication, such options are seen nowadays:
In general, such methods are divided into wired (in ordinary or daisy chain format), wireless (radio, Bluetooth, or both at once) or combined (combination of wired and wireless formats in one model). Here is a more detailed description of the different options:
— Wired. The classic wired connection is a popular option, primarily among PC/Mac controllers and desktop consoles (see "Platform Compatibility"). However, for portable gadgets, it is practically not used (and for Apple TV — not used at all). The wired connection is usually made via a USB port, although other options are possible (again depending on supported platforms). The main disadvantage of controllers of this format is considered to be limited freedom of movement; this is especially relevant when playing on a large screen, where significant distance from the screen is needed for comfortable viewing. On the other hand, wired accessories are noticeably lighter and cheaper than wireless ones, and most such models get their power from the USB port or network (see "Power"), so the operating time is unlimited (though there are some exceptions). Also, the length of the cable is not so often critical: for example, a steering wheel or joystick mounted on a table directly in front of a computer usually does not need a long wire, and in accessories for...desktop consoles, the cable is usually made quite long.
— Wired daisy chain. A variation of the wired connection described above, where controllers are connected "in a chain" through one port: one controller is connected to the gaming device, and the second to the first controller. Overall, this is a rather rare option, applied only in some paired sets of gamepads (see "Type of Device"). However, in some cases, such a connection is more convenient than traditional ones: it allows you to reduce the number of wires coming to the console.
— Wireless. The main advantage of all types of wireless connections is obvious: no cable that limits mobility and can create inconvenience. And for motion controllers (see "Type of Device"), this option is essentially the only possible one (otherwise using such a controller would be at least problematic). Moreover, wireless connection (for several reasons) is most convenient for working with portable gadgets — smartphones and tablets. At the same time, the range of such a connection is usually sufficient to operate at minimum within a large living room, and often at greater distances. On the other hand, wireless controllers are noticeably more expensive than wired counterparts. Also, most of them use autonomous power (batteries or rechargeable batteries), which limits the time of continuous operation. Although this time can be quite significant, and batteries (and some rechargeable batteries) can be changed quickly — uninterrupted operation is still impossible, and the charge might run out at the most inconvenient moment. Exceptions include some models powered from the network; however, they have a wire that "ties" the device to an outlet. As for the specific methods of wireless communication, such options are seen nowadays:
- Bluetooth. Bluetooth connection is convenient primarily because many modern gaming devices initially have built-in modules for such communication. This list includes, in particular, almost all desktop consoles, smartphones, tablets, and laptops, as well as many advanced PCs (including all Mac computers). Thus, a controller can be made compatible with a large number of different devices, and for the connection itself, usually, no additional adapters are needed. However, if necessary — for example, for a desktop computer without Bluetooth — such an adapter can certainly be purchased separately. At the same time, the connection is made in the radio range and does not require a direct line of sight, and its range in open space is standardly at least 10 m (and often much more).
- Radio. Connection via a radio channel not related to Bluetooth (see above). The specific features of such a connection largely depend on compatibility with gaming platforms (see above). Thus, proprietary radio standards are used by many desktop consoles, and connection to such devices is often made directly, without additional equipment. In turn, controllers capable of working on a PC (Mac) are equipped with special adapters, usually connected via USB (while such models can also support direct connection to a gaming console). However, for mobile gadgets, this method of connection is not used — in this case, the Bluetooth described above is more justified.
- Bluetooth / radio. The ability to work in any of the options described above. All such controllers are made immediately for several platforms — consoles (of one series or another), mobile devices, and computers; the specific combination of these options can be any, but they are always more than one. However, this kind of versatility significantly affects the cost, so overall models with such a connection are very few. Yet if you take not diversity, but the total number, this method is not as rare as one might think — for example, it is provided in the "native" gamepad for Xbox Series S/X consoles from the 2020 model year.
Cable
The cable can have a different interface indicating which connector the device connects to a PC, console, or another set component. Most commonly, USB-A is used, a standard connector for connecting to a computer or console, convenient because it doesn't require rare cables and is usually recognized by the system immediately. A proprietary interface is a manufacturer's branded connector often used for connecting pedals, shifters, handbrakes, or steering wheels to a compatible base. This option can be convenient within a single ecosystem but limits compatibility with devices from other brands.
At the same time, the cable can be detachable, simplifying storage, transport, and replacement of the cable.
At the same time, the cable can be detachable, simplifying storage, transport, and replacement of the cable.
Total number of buttons
The total number of buttons provided in the manipulator's design.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
The more buttons, the more additional functions can be "assigned" to the manipulator, reducing the likelihood of having to use other control devices (e.g., a PC keyboard) during gameplay. However, many gaming consoles (see "Platform Compatibility") require a certain minimum number of buttons for a compatible gamepad — having fewer buttons would simply not allow full use of all the console functions. For instance, the standard controller for the PlayStation 4 has 11 buttons.
Note that the D-Pad manipulator (see below) is not counted in this calculation: it is considered a specific control device, although it is based on buttons.
Feedback
Type of feedback provided in the design of the controller (if it is available at all).
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
Feedback is the controller's response to certain events occurring in the game. Such a response enhances the "immersion effect," creating the impression for the player that they are holding a real airplane joystick, car steering wheel, etc. It can be as follows:
— Vibration. Feedback in the form of vibration allows imitation of, for example, the shaking from driving off-road, the shudder of an airplane when firing onboard weapons, or entering a turbulence zone, etc.
— Force. Controllers with force feedback are capable of creating certain resistance to the player's efforts—for example, to imitate the difficulty of turning the steering wheel with wheels stuck in the mud.
— Vibration/force. Controllers supporting both of the feedback types described above. This option is the most advanced and at the same time the most expensive.
Drive type
The drive type indicates how the motor's force is transmitted to the wheel and how realistic the feedback feels in the game.
— Gear-driven. A gear mechanism transmits the motor's force to the wheel through a gear transmission, making these models generally simpler and more affordable. It provides basic feedback and is suitable for getting acquainted with racing, but may feel noisier, more stepped, and less smooth than belt or direct drive. Therefore, a gear-driven wheel is suitable for Forza, Need for Speed, or initial runs in simulators without serious precision demands.
— Belt-driven. The transfer of force through a belt makes the wheel rotation smoother and quieter compared to a gear mechanism. This type of drive usually smooths out jerks better, provides pleasant feedback, and is suitable for those looking for a noticeable step up from basic models. A belt-driven wheel is well-suited for circuit racing, where smooth trajectory handling and precise car correction are important.
— Hybrid. A combined drive uses several types of force transmission, most often belts and gears, to combine affordable pricing with smoother feedback. It generally operates more softly than a purely gear-driven mechanism but does not offer the precision and speed of direct drive. A hybrid wheel is suitable for a player who has outgrown the basic model but is not yet ready to invest in an expensive Direct Drive base.
— Direct. A direct drive system transmit...s motor force directly to the steering shaft, without belts and gears, allowing the wheel to react as quickly and accurately as possible. This option is valued for its powerful feedback, detailed transmission of small effects, and absence of play, though it is usually more expensive and requires secure mounting. For example, direct drive is well-suited for serious sim racing, where feeling tire slip, car weight, and the moment of drifting is important.
— Gear-driven. A gear mechanism transmits the motor's force to the wheel through a gear transmission, making these models generally simpler and more affordable. It provides basic feedback and is suitable for getting acquainted with racing, but may feel noisier, more stepped, and less smooth than belt or direct drive. Therefore, a gear-driven wheel is suitable for Forza, Need for Speed, or initial runs in simulators without serious precision demands.
— Belt-driven. The transfer of force through a belt makes the wheel rotation smoother and quieter compared to a gear mechanism. This type of drive usually smooths out jerks better, provides pleasant feedback, and is suitable for those looking for a noticeable step up from basic models. A belt-driven wheel is well-suited for circuit racing, where smooth trajectory handling and precise car correction are important.
— Hybrid. A combined drive uses several types of force transmission, most often belts and gears, to combine affordable pricing with smoother feedback. It generally operates more softly than a purely gear-driven mechanism but does not offer the precision and speed of direct drive. A hybrid wheel is suitable for a player who has outgrown the basic model but is not yet ready to invest in an expensive Direct Drive base.
— Direct. A direct drive system transmit...s motor force directly to the steering shaft, without belts and gears, allowing the wheel to react as quickly and accurately as possible. This option is valued for its powerful feedback, detailed transmission of small effects, and absence of play, though it is usually more expensive and requires secure mounting. For example, direct drive is well-suited for serious sim racing, where feeling tire slip, car weight, and the moment of drifting is important.
Max. torque
The max torque indicates the force with which the steering base can resist the steering wheel's turn. The higher the torque, the more strongly tire grip, impacts, skids, curbs, and load in turns are felt, making the control closer to that of a real car. Simple steering wheels usually provide up to 3 Nm, more advanced models — 4-8 Nm, and powerful Direct Drive bases can deliver 10-20 Nm and above.
Meanwhile, in simulators, the force is often adjusted for the game, car, and user's comfort. For example, for arcade racing, a small effort is enough, whereas for iRacing, Assetto Corsa, or serious drifting, a powerful base with a torque reserve provides more accurate and rich feedback.
Meanwhile, in simulators, the force is often adjusted for the game, car, and user's comfort. For example, for arcade racing, a small effort is enough, whereas for iRacing, Assetto Corsa, or serious drifting, a powerful base with a torque reserve provides more accurate and rich feedback.
