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Comparison OnePlus Buds 3 vs Nothing Ear (a)

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OnePlus Buds 3
Nothing Ear (a)
OnePlus Buds 3Nothing Ear (a)
from $89.03 
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Hi-Res certification, adaptive noise cancellation, low-latency gaming mode, and good battery life with the case.
Adaptive noise reduction system. Hi-Res Audio, low latency audio mode, ChatGPT integration. Control, fine-tune and search for headphones using a proprietary application.
Connection and design
Design
in-ear
in-ear
Connection typewirelesswireless
Connection
Bluetooth v5.3
Bluetooth v5.3
Range10 m10 m
Specs
Hi-Res Audio
Game mode (low input lag)
Audio delay94 ms
Power10 mW
Frequency range15 – 40000 Hz
Speaker size10.4 mm11 mm
Emitter typedynamicdynamic
Number of emitters2
Microphone specs
Microphonebuilt into the casebuilt into the case
Number of microphones3 pcs in each earphone3 pcs in each earphone
Sensitivity-38 dB
Microphone noise cancelingENCENC
Features
Mobile app
Volume control
Bass Boost
Autopause
Noise cancellationadaptive ANCadaptive ANC
Transparent mode
Multipoint
Codec support
AAC
LHDC
AAC
LDAC
Voice assistantGoogle Assistant
Headphone search
Power supply
Power sourcebatterybattery
Headphone battery capacity58 mAh46 mAh
Case battery capacity520 mAh500 mAh
Operating time (music)6.5 h5.5 h
Operating time (talk)4 h4 h
Operating time (no noise canceling)10 h10 h
Operating time (with case)28 h24.5 h
Battery life (with case, without ANC)44 h42.5 h
Fast charge10 minutes for 7 hours of work10 minutes for 10 hours of work
Charging portUSB-CUSB-C
General
Touch control
Transparent case
WaterproofIP55IP54
Weight5 g5 g
In box
silicone tips 3 pairs
charging case
silicone tips 3 pairs
charging case
Color
Added to E-Catalogdecember 2024april 2024
Compare OnePlus Buds 3 and Nothing Ear (a)
Headphones OnePlus Buds 3 and Nothing Ear (a) offer similar features such as wireless connectivity and support for Hi-Res Audio, but have some key differences. OnePlus Buds 3 are equipped with hybrid drivers (10.4 mm woofer and 6 mm tweeter) and provide a wider frequency range (15 – 40000 Hz), allowing them to deliver powerful bass and high sound clarity. Meanwhile, the Nothing Ear (a) uses dynamic drivers with a diameter of 11 mm and offers adaptive noise cancellation, but with a smaller frequency range (20 – 20000 Hz). The battery life of the headphones with the case for OnePlus Buds 3 is up to 28 hours (44 hours without ANC), while Nothing Ear (a) offers 24.5 hours (42.5 hours without ANC). It is also worth noting that OnePlus Buds 3 have a higher degree of water resistance (IP55 versus IP54 for Nothing Ear (a)). Overall, if powerful sound and high autonomy are important to you, it is better to choose OnePlus Buds 3, while Nothing Ear (a) is suitable for those who value stylish design and adaptive noise cancellation.
OnePlus Buds 3 often compared
Nothing Ear (a) often compared
Glossary

Audio delay

Sound delay in wireless headphones is a natural process caused by the specifics of audio data transmission over Bluetooth. It can be either almost imperceptible or clearly interfere with comfortable gameplay or watching video content. This paragraph provides the declared sound delay time in milliseconds, which is written in the technical specifications for a particular headphone model.

Power

Headphone power is expressed in milliwatts (mW) - this figure can vary from a modest figure of 1 mW to an impressive level of 5000 mW. For the vast majority of headphones, power is not a decisive factor. In essence, this is an indicator of how loud the sound can be without the risk of damaging the drivers. At the same time, the parameter is important for some professional studio and audiophile models - in this case, power means the maximum audio signal level that is allowed to be supplied to the headphones from the sound source. If the headphones are used with a device that supplies too strong a signal, they may distort the sound or fail.

Frequency range

The range of sound frequencies that headphones can reproduce.

The wider this range, the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, there are some nuances to consider here. First of all, let us remind you that the perceptual range of the human ear is on average from 16 Hz to 22 kHz, and for the complete picture it is enough for headphones to cover this range. However, modern models can significantly exceed these boundaries: in many devices the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz and even more. Such wide ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and are sometimes given only for advertising purposes.

The second important point is that a wide frequency range in itself is not a guarantee of good sound: sound quality also depends on a number of parameters, primarily the amplitude-frequency response of the headphones.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Number of emitters

The number of emitters installed in each individual earphone. Specified only for models with more than one emitter.

The meaning of this feature depends on the type of emitters (see above). So, in hybrid models, by definition, there are several — the frequency range is distributed between them, which has a positive effect on the frequency response. For the same purpose, several reinforcing radiators can be used. And with the traditional dynamic principle of operation, due to several emitters, the effect of surround sound can also be provided (see "Sound").

Anyway, "ears" with numerous emitters, other things being equal, will be more advanced, but also more expensive.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.

Volume control

The headphones have their own volume control. Such a regulator can be placed both on the wire and on one of the cups (the latter is typical for wireless models). Anyway, this function allows you to easily adjust the volume: for this you do not need to go into the computer settings, press the buttons on the player or smartphone, etc., just use the control at hand. On the other hand, additional equipment complicates and increases the cost of the design, and also increases the likelihood of distortion. In light of the latter, volume control is almost never found in professional headphones.

Bass Boost

Bass boost function for powerful and rich bass. Often implemented as a single button, with which you can actually "turn the bass on and off." Bass Boost is more convenient than adjusting low frequencies with an equalizer; in addition, various special technologies can be used to enhance the bass.

Codec support

Codecs and additional audio processing technologies supported by Bluetooth headphones (see “Connection”). Initially, sound transmission via Bluetooth involves fairly strong signal compression; This is not critical when transmitting speech, but can greatly spoil the impression when listening to music. To eliminate this shortcoming, various technologies are used, in particular aptX, aptX HD, aptX Low Latency, aptX Adaptive, AAC, LDAC and LHDC. Of course, to use any of the technologies, it must be supported not only by the “ears”, but also by the Bluetooth device with which they are used. Here are the main features of each option:

- aptX. A Bluetooth codec designed to significantly improve the quality of audio transmitted over Bluetooth. According to the creators, it allows you to achieve quality comparable to Audio CD (16-bits/44.1kHz). The benefits of aptX are most noticeable when listening to high-quality content (such as lossless formats), but even on regular MP3 it can provide a noticeable sound improvement.

- aptX HD. Development and improvement of the original aptX, allowing for sound purity comparable to Hi-Res audio (24-bits/48kHz). As in the original, the benefits of aptX HD are noticeable mainly on high-quality...audio, although this codec will not be out of place for MP3.

- aptX Low Latency. A specific version of aptX described above, designed not so much to improve sound quality, but to reduce delays in signal transmission. Such delays inevitably occur when working via Bluetooth; They are not critical for listening to music, but when watching videos or playing games, there may be a noticeable desynchronization between the image and sound. The aptX LL codec eliminates this phenomenon, reducing latency to 32 ms - such a difference is imperceptible to human perception (although for serious tasks like studio audio work it is still too high). aptX LL support is found mainly in gaming headphones.

- aptX Adaptive. Further development of aptX; actually combines the capabilities of aptX HD and aptX Low Latency, but is not limited to this. One of the main features of this standard is the so-called adaptive bitrate: the codec automatically adjusts the actual data transfer rate based on the characteristics of the broadcast content (music, game audio, voice communications, etc.) and the congestion of the frequencies used. This, in particular, helps reduce energy consumption and increase communication reliability; and special algorithms allow you to broadcast sound quality comparable to aptX HD (24 bits/48 kHz), using several times less amount of transmitted data. And the minimum data transfer latency (at the aptX LL level) makes this codec excellent for games and movies.

- aptX Lossless. The next stage in the development of aptX technology, which involves transmitting CD-quality sound over a wireless Bluetooth network without loss or compression. Audio broadcasting with sampling parameters of 16 bits / 44.1 kHz is carried out with a bitrate of about 1.4 Mbit/s - this is about three times faster than it was in the aptX Adaptive edition (see above). Support for aptX Lossless began to be introduced at the end of 2021 as part of the Snapdragon Sound initiative from Qualcomm.

- A.A.C. A Bluetooth codec used primarily in portable Apple gadgets. In terms of capabilities, it is noticeably inferior to more advanced standards like aptX or LDAC: the sound quality when using AAC is comparable to an average MP3 file. However, for listening to the same MP3s, this is quite enough; the difference becomes noticeable only on more advanced formats. AAC hardware requirements are low, and its support in headphones is inexpensive.

— LDAC. Sony's proprietary Bluetooth codec. It surpasses even aptX HD in terms of bandwidth and potential sound quality, providing performance at the Hi-Res level of 24-bits/96kHz audio; there is even an opinion that this is the maximum quality that it makes sense to provide in wireless headphones - further improvement will simply be imperceptible to the human ear. On the other hand, supporting this standard is not cheap, and there are still quite a few gadgets with such support - these are, in particular, Sony smartphones, as well as mid- and high-end devices running Android 8.0 Oreo and later versions.

- LHDC. LHDC (Low latency High-Definition audio Codec) is a high-definition, low-latency codec developed by the Hi-Res Wireless Audio Alliance and Savitech. In the vast majority of cases, its support is implemented at the hardware level in Huawei and Xiaomi smartphones. The codec is also known as HWA (Hi-Res Wireless Audio). When using LHDC, signal transmission from the phone to the headphones is carried out with a bits rate of up to 900 kbps, a bits depth of up to 24 bits and a sampling frequency of up to 96 kHz. This ensures a stable and reliable communication with reduced latency. The codec is optimally suited for high-end wireless headphones and advanced digital audio formats.