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Board Games Steve Jackson Games

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In Munchkin: Disney DuckTales, players choose from Scrooge McDuck, Huey, Dewey, Louie, and other DuckTales icons to battle it out against monsters (and each other) while uncovering treasure that will more→have you swimming in gold just like "Unca Scrooge"!

True to the original Munchkin game, your goal is to collect as much treasure as possible while enlisting the help of interesting Items and Allies you'll come across during your adventures. If you're the first to reach Level 10, you win! However, watch out for conniving villains such as Bigtime Beagle or Curses that could distract you from becoming filthy rich.

The treasure hunt begins as soon as the first player "Kicks Open a Door" to reveal …
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Use these unusual gates to travel between worlds, demiplanes, and dimensions. This systemless work includes 28 different planar gates, each presented as freeform and ready-to-go as possible. Use more→these gates as springboards to adventures of your own design. For use with most fantasy RPGs that are in some way related to that RPG . . . or any system you wish! Welcome, gamemasters! Within the pages of this slim hardcover are magic portals, gateways to other worlds that are useable in most fantasy roleplaying games. Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.…
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The fast-paced Simon's Cat Card Game features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views. more→In the game, players go around the table playing cards to escape Simon's attention. Get caught and you get Blame; get too much Blame and you get fed last. No one wants that. - Players: 3 - 6 - Play Time: 10 - 25 min. - Age: 6+ - Complexity Weight: 1.1 - Designer(s): Samuel Mitschke/ Randy Scheunemann
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Anyone who has explored the galaxy of Warhammer 40,000 will know that it holds a vast variety of planets. Some of these worlds appear in dozens of stories, such as Holy Terra, the capital of the Imp more→erium of Mankind - others only get a passing mention as they are devoured by a Tyranid hive fleet. This Dungeons expansion for Munchkin Warhammer 40,000 brings 20 of these worlds to your table to add more Chaos (and fun) to your grim, dark games. - Expands Munchkin Warhammer 40,000 with Dungeon cards. Every new Dungeon changes the rules. Portal cards move the party between Dungeons and have their own wacky effects on the game. - Expansions are independent - add them in any order. Or add them …
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In Munchkin Turtle Carnage, we've got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And a more→lways remember, Slow and Steady wins the race to Level 10! Players: 3-6 - Join the chaos of Munchkin Turtle Carnage Board Game and embark on a wild ride - Navigate treacherous terrain and face off against monstrous turtles - Race to victory and leave your opponents in the dust
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Evil witches are everywhere. Souring your milk, corrupting your files, sailing across the moon with a cackling laugh. What can you do? What you always do - kill them and take their stuff. Here are a more→dozen witchy monsters with Items and Curses to match! This expansion works with any Munchkin set, but if you want witches to be a bit more central in your game, shuffle it into Munchkin Pathfinder and let the players be Witches, too! - Munchkin expansion. - Witches and wacky spells. - Hilarious witchcraft.
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You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your more→own treasure hoard...This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Dragon’s Trike pack is the same as every other. - Dragons! Compatible with Munchkin - Compatible with Munchkin, its expansions and a variety of other Munchkin core sets! - Did we mention Dragons? - 10 and up -- No Babies - Collect them all!
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Illuminati Y2K is an expansion set to the newly-released colour Illuminati: Deluxe Edition. Y2K introduces 76 new groups, 26 new special cards and two new Illuminati: The Church of the SubGenius and more→the Shangri-La. Most of the new cards depict groups or things that have become commonplace in modern society (the WWW, El Nino, paparazzi) and that fit in comfortably with any conspiracy theory; other cards just add some new oddball organizations (vampires, arms smugglers, chain letters). - Includes 110 cards and a rulesheet. - Adds two new Illuminati groups; Sub-Genius and Shangri-La. - Expand your web of influence with over 70 new groups. - This is an expansion for Illuminati; …
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Here There Be Dragons! Dragons are fearsome!Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! - 15 all-new cards to dragon up your Munchkin game - More Monsters to ki more→ll More Stuff to take! - All the fun of a real dragon without any of the third degree burns! - Blister pack containing 15 cards. - Collect them all! - Ages 10 and up - Playable in 90 minutes - For 3 to 6 players
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Can your guild of adventurers handle MORE? In this expansion for Hack & Slash, you'll find 11 new quests and a new kind of reward - Treasures! They can add to your fame - or bend a rule for more→a future quest. And don't worry. If you fail, you can always Shop at Wiz-Mart to pick up a Treasure or two! This is not a stand-alone game. You'll need the original Hack & Slash to play. Number of Players: 1-6 Playing Time: 20 minutes Recommended Ages: 10+ Key Features Be sure to have the original Hack & Slash in stock - and shelve these together! Or make a bundle! It's an easy sell when shown with the base game. Adds 11 new Quests and 20 Treasures! - This is …
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There are some strange things in the gift exchange this year. A tuna-flavored candy cane? A wind-up fruitcake? An inflatable birdhouse? They may be horrible . . . but some of them are just what more→YOU want! Pick your favorites and try to get them as fast as you can, because the game might end at any time . . . What do you want for Christmas? - Players 3-6 - Playtime 10 - Age 14+
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21 Dice Games That Are . . . A Little Different! Fast-playing dice games for groups of all sizes, ages, and gaming experience. All you'll need to add is paper and a pencil for keeping score. Grab so more→me friends, pick a page, and get rolling! Key Features - All of these dice games can be played by video chat (and in-person, of course)! - Includes a saddle-stitched book and 20 six-sided dice! - Fun for the whole family! - 21 Dice Games That Are . . . A Little Different! - Fast-playing dice games for groups of all sizes, ages, and gaming experience. - All you’ll need to add is paper and a pencil for keeping score. - Grab some friends, pick a page, and get rolling! …
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The roleplaying, backstabbing, and monster-killing action of Munchkin meets the lasers, sleek starships, and hostile alien planets of the Starfinder Roleplaying Game! Munchkin Starfinder is a stand- more→alone game with enough spacefaring adventures for three to six players, and it has the most Races and Classes of any Munchkin game! Use futuristic weapons like the Gyrojet Pistol to defeat the adorably deadly Skittermander! - Includes 168 cards, a custom six-sided die, and a rule sheet. - Illustrated by Howard tayler, the award-winning creator of the schlock Mercenary webcomic. - Features Star Munchkin card backs for a space-themed adventure! - Provides 1 to 2 hours of game time for 3 …
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Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE! Munchkin Steampunk brings the zaniness of Munchkin to the pseudo-Victorian steampunk more→era. Bully! - 168 cards - 12 standies - Gameboard - Rulesheet - Six-sided die
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Return of the (un)Living Munchkins! Munchkin Zombies is a hit – we had to order a second printing less than a month after its release! And the fans demanded more! Who are we to argue? Munchkin Zombi more→es 2 – Armed and Dangerous includes 112 new cards for Munchkin Zombies. Players can wield their Trained Attack Flies and Prehensile Tongue against the Zombie Gamer, or be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Includes a new Power, “Hungry,” and a new Mojo . . . the Patchwork Zombie! This is an expansion for Munchkin Zombies. It is not a stand-alone game. - 3 to 6 players - 1 hour to play - This is an expansion for Munchkin Zombies. It is not a…
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In Groo: the Game, players compete to be the first to build a large town by playing 'building' cards that give them victory points. Of course, this is no picnic, hindered as it is by other players' more→rampaging armies and the frequent bumbling visitations of Groo the Wanderer, determined by the roll of a set of dice, which can also grant players resources with which to build and 'Groo heads' with which to damage the unfortunates who have Groo in their village. Players can also develop armies to attack other players' cities Excellent fun for the beer-and-pretzels crowd. - Cards illustrated by the great Sergio Aragones himself, featuring Groo and his friends and foes. - A hit when it was …
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The world is crazier than ever. Help it along with Alternative Truths! 122 cards, plus three blanks, to add to your Illuminati Second Edition game. Yes, this set includes the New World Order cards a more→nd the Artifacts! So, Shangri-La can use the Spear of Longinus during a period of "Fanatics Unite" to take over the suddenly cooperative Paparazzi with the Special Persecutor. Key Features Written by Steve Jackson! Illustrated by Lar deSouza, who drew the cards for Illuminati Second Edition. 125 cards of four different types: Groups, Specials, Artifacts, and New World Order. Accurately predicts the course of future history. Well, maybe. - Written by Steve Jackson! - I…
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The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but more→there's lots of monsters to kill, and lots of stuff to take. The Good, the Bad, and the Munchkin is the next stand-alone game in the award-winning Munchkin line. Steve Jackson and John Kovalic have teamed up again to put puns to paper like no one else can. Head 'em up and move 'em out, and get ready to wander the Grim Roper into somebody else's combat and make him Rootin Tootin for +10 . - Ages: 10+ - Number of Players: 3-8 - Playing Time: 90 minutes
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It's the Caped Crusader vs. the Masters of Mayhem! The criminals of Gotham City are competing to see who's the greatest Super-Villain of all! In this mischievous Munchkin mash-up, players take o more→n the roles of classic Batman baddies, battling against their competitors to commit crimes, foil Batman, and escape Arkham Asylum. The first player to Level 10 rules Gotham! Who will it be? This deluxe-sized box contains a whopping 261 full-color cards and six double-sided Villain cards, as well as a gameboard, standies, and one custom Munchkin-head die. Key Features Batman and Munchkin. It's what you've been waiting for! Includes 261 cards illustrated by John Kovalic! The ultimate …
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This collection of weapons and equipment offers tons of new customization options for your Car Wars Sixth Edition! Number of Players: 2 Playing Time: 120 minutes Recommended Ages: 10+ more→Contents: Includes five new minis: Scimitar, Joseph Special, Pillbug, Hades, and Hydra Miniatures are pre-assembled and unpainted 148 new game cards Four colored bases (red, yellow, blue, and green) More cars! More cards! More chaos! Miniatures Set 1 is also included as part of the big Car Wars Double Ace Box - This collection of weapons and equipment offers tons of new customization options for your Car Wars Sixth Edition! - Number of Players: 2 - Playing Time: …
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Don't Fail... In this quick game, your guild of adventueres is ready for anything: battles, resuces, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win more→fame, and even recurit a new comrade for your party. Or you may faily, and slink back to the tavern. Key Features: - Illustrated by Lar deSouza - For 2-6 Players - Hack & Flash can be played entirely through video chat as long as one person has the game and other players have their own supply of meeples and three six sided dice! - 2-6 players - Playtime: 20 minutes - Ages 10 and up - Send your adventurers out on quests! - Roll the dice to see if they fail, succeed,…
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