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Comparison Samsung Odyssey G5 34 34 " black vs Xiaomi Mi Surface Display 34 34 " black

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Samsung Odyssey G5 34 34 "  black
Xiaomi Mi Surface Display 34 34 "  black
Samsung Odyssey G5 34 34 " blackXiaomi Mi Surface Display 34 34 " black
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The monitor uses a 34-inch VA panel from Samsung. The Mi Surface Display screen is attached to the stand with a magnetic lock.
Product typemonitorgaming
Size34 "34 "
Screen
Curved screen1000R1500R
Panel type*VA*VA
Surface treatmentanti-glareanti-glare
Resolution3440x1440 (21:9)3440x1440 (21:9)
Pixel size0.23 mm0.23 mm
Response time (GtG)4 ms4 ms
Response time (MPRT)1 ms
Refresh rate165 Hz144 Hz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness250 cd/m²300 cd/m²
Static contrast2 500:13 000:1
Colour depth16.7 million colours (8 bits)16.7 million colours (8 bits)
Colour space (NTSC)72 %
Colour space (sRGB)121 %
HDR+
Connection
Video transmission
DisplayPort v 1.4
1xHDMI
v 2.0
DisplayPort v 1.4 /2/
2xHDMI
v 2.0
Connectors (optional)
mini-Jack output (3.5 mm)
mini-Jack output (3.5 mm)
Features
Features
PBP (Picture by Picture)
Flicker-Free
AMD FreeSync Premium
PBP (Picture by Picture)
Flicker-Free
AMD FreeSync
Screen swivel
Height adjustment
Game Features
aim
brighten darker areas /Black Equalizer/
 
 
General
Wall mountVESA 75x75mm
Power consumption50 W
Energy class (new)G
External power supply
Dimensions (WxHxD)
807x475x273 mm /with stand/
810x521x243 mm
Weight
5.6 kg /with stand/
8 kg
Color
Added to E-Catalogmarch 2021october 2019

Product type

— Monitor. In this case, we mean monitors designed mainly for classic use — as a screen for a personal computer. Their functionality can be quite diverse — from entry-level screens with 1-2 inputs for connection to multifunctional models with built-in speakers, TV tuners, remote controls, etc. The same applies to the diagonal. Most traditional monitors are in the 22-30" range (these sizes are currently considered optimal for screens whose distance is determined by the width of the desktop), but there are also large-format devices whose diagonal can exceed 32".

Portable monitor. A separate caste of monitors designed to connect to laptops. They are distinguished by small diagonal sizes, not exceeding 18", a thin format and the absence of a stand, as a result of which they look like tablets.

Game monitor. Monitors considered optimal for gaming. These are not necessarily devices specially designed for this application (although there are some); however, all gaming monitors have a number of features that gamers will surely appreciate. Firstly, the resolution (see below) in such models is not lower than Full HD. Secondly, the matrices have a low response time — less than 5 ms, which allows high-quality display of dynamic scenes; and the frame rate often reaches 120 Hz or even more (although there are quite modest values). Thirdly, devices of this type often have special gaming (see below...) and similar features — in particular, most gaming monitors are compatible with FreeSync and/or G-Sync technologies (see "Features").

LCD panel. One of the key features that distinguish LCD panels from conventional monitors is the wide variety of connectors: in addition to video outputs, it includes auxiliary ports such as LAN or RS-232 (see "Connectors (Optional)"). It is also believed that the LCD panel must be hung on the wall without fail, but this has its own specifics. Many devices of this type are really made only for wall installation, and some models can be combined into a video wall that broadcasts one image to several screens. But besides this, there are solutions equipped with stands and allowing desktop use (and sometimes even originally designed for it). At the same time, the first variety, "purely wall-mounted", can have almost any diagonal — including modest 21 – 22 "; but the dimensions of "desktop" panels start at 32", moreover, they most often have advanced matrices like IPS. Anyway, such screens are used mainly in rather specific areas. So, wall mounting is convenient for organizing information boards at stations, airports, shopping centers, for use at exhibition stands, conference rooms, etc. Desktop models are useful for those for whom large size and high image quality are of key importance . Also among them there are many devices with touch screens, which further expands the user experience.

— Plasma panel. These types of devices are similar in many ways to the LCD panels described above, but they also have some key differences. The main one is the technology used for the screen: instead of a liquid crystal matrix, plasma panels use cells filled with a special gas and covered with a luminous substance — a phosphor. This technology provides very high image quality, with deep colour reproduction and contrast. At the same time, it is not easy to create a small plasma cell, which is why the pixels on this type of screens have more stringent restrictions on the minimum size. As a result, plasma panels, in principle, are never small — 42 "is considered almost the minimum size for such a screen. In addition, the reverse side of the described advantages is also a slightly shorter service life and higher cost than LCD matrices. As a result," plasma" has not received much distribution, such devices are bought mainly not for "public", but for personal use — for example, as a home theater screen or as equipment for an advanced gamer.

Video wall. Models designed to build video walls. Such a wall is an array of numerous closely arranged screens that can work in concert and produce a large overall image; each screen is responsible for its own fragment of the picture. Such designs are used, in particular, at concerts and other public events, where there are no longer enough separate screens. The main feature of monitors for video walls is a very thin frame — due to this, the boundaries between the segments are almost invisible, and the image is perceived as a whole.

Information display. Narrow-purpose equipment, assuming a stationary method of installation. Such displays are mounted on the wall, built into special niches or openings. They are intended to work as digital signage, broadcast advertising materials, play various video content. Individual instances of information displays can support touch control, have a pre-installed Smart operating system and other "smart" features. As a rule, specialized proprietary software is used to control the operation of such equipment.

Curved screen

The presence of a curved screen in the monitor design.

Such a screen has the left and right edges curved forward - it is believed that this shape significantly improves perception compared to a flat surface. At the same time, it makes sense to provide this feature only on fairly large diagonals - at least 30"; therefore, it is typical mainly for high-end models. It is also worth noting that in order to take advantage of all the advantages of a curved screen, you need to look at it from a certain point - at the optimal distance, strictly in the center; however, for computer monitors this is usually not a problem.

The main parameter of a curved screen is the radius of curvature. It is indicated in millimeters along the radius of a circle, the bend of which corresponds to the bend of the monitor: for example, the designation 1800R indicates a radius of 1.8 m.

The smaller the number in this designation, the more curved the screen (all other things being equal). At the same time, some manufacturers claim that the ideal curvature value is 1000R: supposedly, it is with this curvature of the screen that the image on it turns out to be as close as possible to a person’s natural field of vision, and the closer the curvature of the monitor is to 1000R, the better the viewing experience. However, in practice a lot depends on personal preference; and when viewed from a long distance (exceeding the radius of curvature by one a...nd a half times or more), all the advantages of a curved screen are lost.

Response time (MPRT)

The parameter expresses how long an object moving in the frame is displayed on the screen until it completely disappears. The lower this indicator, the more realistic dynamic scenes look on the monitor. The reaction of the matrix to movements clearly shows the time of existence of the trail from the changing picture. The MPRT parameter is more dependent on the refresh rate of the monitor screen than on the pixel response time. To reduce its value, the Motion Blur Reduction (MBR) function is often used, which briefly turns off the backlight at the end of the time of dynamic frames in order to increase the clarity of dynamic scenes.

Refresh rate

The maximum frame rate supported by the monitor at the recommended (maximum) resolution.

The higher the frame rate, the smoother the movement on the screen will look, the less noticeable jerks and blurring will be on it. Of course, the actual image quality also depends on the video signal, but for normal viewing of video at a high frame rate, the monitor must also support it.

When choosing this option, keep in mind that at lower resolutions than the maximum, the supported frame rate may be higher. For example, a model with a 1920x1080 matrix and a claimed frame rate of 60 Hz at a reduced resolution can give 75 Hz; but the 75Hz frame rate is only listed in the specs if it is supported at the monitor's native (maximum) resolution.

Also note that a high frame rate is especially important for gaming models (see "Type"). In most of them, this figure is 120 Hz and higher; monitors with a frequency of 144 Hz are considered the best option in terms of price and quality, however, there are also higher values — 165 Hz and 240 Hz. And monitors at 100 Hz can be both inexpensive gaming models and advanced home ones.

You can evaluate all the frame rates at which this monitor is capable of operating by the ver...tical frequency claimed in the specifications (see below).

Brightness

The maximum brightness provided by the monitor screen.

Choosing a monitor with high brightness is especially important if the device is going to be used in bright ambient light — for example, if the workplace is exposed to sunlight. A dim image can be "dampened" by such lighting, making work uncomfortable. In other conditions, the high brightness of the screen is very tiring for the eyes.

Most modern monitors give out about 200 – 400 cd / m2 — this is usually quite enough even in the sun. However, there are also higher values: for example, in LCD panels (see "Type") the brightness can reach several thousand cd/m2. This is necessary taking into account the specifics of such devices — the image must be clearly visible from a long distance.

Static contrast

Static contrast provided by the monitor screen.

This value describes the difference between the brightest whites and darkest blacks that the screen is capable of producing. In this case, unlike dynamic contrast (see below), the difference is indicated on the condition that the brightness of the screen backlight remains unchanged. In other words, this is the contrast that is guaranteed to be achievable within one frame. Static contrast is inevitably lower than dynamic. However, it is she who describes the basic capabilities of the screen.

The minimum static contrast ratio for tolerable image quality is considered to be 250:1, but even the most modest modern monitors give out about 400:1 (and a value of 1000:1 is not the highest class), and in high-end models this figure can reach 2000:1 and even more. .

Colour space (NTSC)

The colour gamut of the monitor is based on the NTSC colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Specifically, NTSC is one of the first colour models created back in 1953 with the advent of colour television. It is not used in the production of modern monitors, but is often used to describe and compare them. NTSC covers a wider range of colours than sRGB, which is standard in computer technology: for example, coverage of only 85% in NTSC gives about 110% in sRGB. So the colour gamut for this model is usually given for advertising purposes — as a confirmation of the high class of the monitor; a very good indicator in such cases is considered to be 75% or more.

Colour space (sRGB)

Monitor colour gamut Rec. 709 or sRGB.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.

HDR

This technology is designed to expand the range of brightness reproduced by the monitor; Simply put, an HDR model will display brighter whites and darker blacks than a "regular" display. In fact, this means a significant improvement in colour quality. On the one hand, HDR provides a very "live" image, close to what the human eye sees, with an abundance of shades and tones that a normal screen cannot convey; on the other hand, this technology allows to achieve very bright and rich colours.

Modern HDR monitors may use the DisplayHDR designation. This standard takes into account a number of parameters that determine the overall quality of HDR performance: brightness, colour gamut, colour depth, etc. Based on the results of measurements, the monitor is assigned one of the following markings: DisplayHDR 400 means relatively modest HDR capabilities, DisplayHDR 600 is average, DisplayHDR 1000 is above average, DisplayHDR 1400 is advanced. At the same time, the absence of a DisplayHDR label in itself does not mean anything: it’s just that not every HDR monitor is tested according to this standard.

Note that for the full use of HDR, you need not only the appropriate monitor, but also content (movies, television, etc.) originally created in HDR. In addition, there are several different HDR techn...ologies that are not compatible with each other. Therefore, when buying a monitor with this function, it is highly desirable to clarify which version it supports.
Samsung Odyssey G5 34 often compared
Xiaomi Mi Surface Display 34 often compared