USA
Catalog   /   Computing   /   Monitors

Comparison Samsung Odyssey G5 27 27 " vs Asus TUF Gaming VG27WQ 27 " black

Add to comparison
Samsung Odyssey G5 27 27 "
Asus TUF Gaming VG27WQ 27 "  black
Samsung Odyssey G5 27 27 "Asus TUF Gaming VG27WQ 27 " black
Compare prices 3
from $241.99 
Expecting restock
TOP sellers
Product typegaminggaming
Size27 "27 "
Screen
Curved screen
Curvature radius10001500
Panel type*VA*VA
Surface treatmentglossy (anti-glare)glossy (anti-glare)
Resolution2560x1440 (16:9)2560x1440 (16:9)
Pixel size0.23 mm0.23 mm
Response time (GtG)4 ms4 ms
Response time (MPRT)1 ms
Refresh rate144 Hz165 Hz
Refresh rate (vert.)48 – 165 Hz
Refresh rate (hor.)30 – 185 kHz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness250 cd/m²400 cd/m²
Static contrast2 500:13 000:1
Colour depth8 bit8 bit
Colour space (sRGB)120 %
HDR+DisplayHDR 400
Connection
Video transmission
DisplayPort v 1.2
HDMI x1
v 2.0
DisplayPort v 1.2
HDMI x2
v 2.0
Connectors (optional)
mini-Jack output (3.5 mm)
mini-Jack output (3.5 mm)
Features
Features
Flicker-Free
AMD FreeSync Premium
Flicker-Free
AMD FreeSync Premium
Screen rotation
Height adjustment
Speakers
Sound power
4 W /2x2W/
Game Features
 
 
 
 
aim
timer
FPS display
brighten darker areas /Shadow Boost/
General
Slim bezel
Cable management
Wall mountVESA 75x75mmVESA 100x100mm
Power consumption36 W22 W
Dimensions (WxHxD)617x477x273 mm
609x387x211 mm /with stand/
Weight4.5 kg
5.9 kg /with stand/
Color
Added to E-Catalognovember 2020july 2020

Curvature radius

The radius of curvature of the screen in a curved monitor (see above). This parameter is indicated in millimetres along the radius of the circle, the bend of which corresponds to the bend of the monitor: for example, the designation 1800R indicates a radius of 1.8 m.

The smaller the number in this designation, the more the screen is curved (ceteris paribus). At the same time, some manufacturers claim that 1000R is considered the perfect curvature value: supposedly, it is with such a screen curvature that the image on it is as close as possible to the natural field of view of a person, and the closer the monitor curvature is to 1000R, the better the viewing experience. In fact, however, much depends on personal preference; and when viewed from a long distance (exceeding the radius of curvature by one and a half times or more), all the advantages of a curved screen are lost.

Response time (MPRT)

The parameter expresses how long an object moving in the frame is displayed on the screen until it completely disappears. The lower this indicator, the more realistic dynamic scenes look on the monitor. The reaction of the matrix to movements clearly shows the time of existence of the trail from the changing picture. The MPRT parameter is more dependent on the refresh rate of the monitor screen than on the pixel response time. To reduce its value, the Motion Blur Reduction (MBR) function is often used, which briefly turns off the backlight at the end of the time of dynamic frames in order to increase the clarity of dynamic scenes.

Refresh rate

The maximum frame rate supported by the monitor at the recommended (maximum) resolution.

The higher the frame rate, the smoother the movement on the screen will look, the less noticeable jerks and blurring will be on it. Of course, the actual image quality also depends on the video signal, but for normal viewing of video at a high frame rate, the monitor must also support it.

When choosing this option, keep in mind that at lower resolutions than the maximum, the supported frame rate may be higher. For example, a model with a 1920x1080 matrix and a claimed frame rate of 60 Hz at a reduced resolution can give 75 Hz; but the 75Hz frame rate is only listed in the specs if it is supported at the monitor's native (maximum) resolution.

Also note that a high frame rate is especially important for gaming models (see "Type"). In most of them, this figure is 120 Hz and higher; monitors with a frequency of 144 Hz are considered the best option in terms of price and quality, however, there are also higher values — 165 Hz and 240 Hz. And monitors at 100 Hz can be both inexpensive gaming models and advanced home ones.

You can evaluate all the frame rates at which this monitor is capable of operating by the ver...tical frequency claimed in the specifications (see below).

Refresh rate (vert.)

The vertical refresh rate supported by the monitor.

Initially, the term "sweep frequency" was used in the characteristics of CRT monitors that work with an analogue signal. By tradition, it continues to be used for LCD matrices, however, for such screens, the refresh rate is actually the frame rate. See above for more on frame rate; here we note that in this case it is not the maximum frequency that is indicated, but the frequency range supported by the monitor — from the minimum to the maximum. This allows you to evaluate compatibility with certain video cards and operating modes: the frame rate of the video signal must match the frame rate of the monitor (or at least be a multiple of it), otherwise twitches and other unpleasant phenomena are possible.

It is worth noting that the monitor usually does not support any refresh rate from the range given in the specifications, but only certain standard values — for example, 50 Hz, 60 Hz and 75 Hz for the 50 – 75 Hz model.

Refresh rate (hor.)

The horizontal refresh rate of the image on the monitor screen.

This parameter was relevant for CRT monitors, in which the image was formed by an electron beam that "ran through" each individual line on the screen and illuminated the pixels. The horizontal refresh rate described the number of lines drawn per second. However, modern LCD matrices do not use a scan, but a full-frame image. Therefore, today this parameter is rarely given in monitors, and it describes the maximum horizontal frequency in an analogue video signal (for example, via the VGA interface), with which the screen can work normally.

Brightness

The maximum brightness provided by the monitor screen.

Choosing a monitor with high brightness is especially important if the device is going to be used in bright ambient light — for example, if the workplace is exposed to sunlight. A dim image can be "dampened" by such lighting, making work uncomfortable. In other conditions, the high brightness of the screen is very tiring for the eyes.

Most modern monitors give out about 200 – 400 cd / m2 — this is usually quite enough even in the sun. However, there are also higher values: for example, in LCD panels (see "Type") the brightness can reach several thousand cd/m2. This is necessary taking into account the specifics of such devices — the image must be clearly visible from a long distance.

Static contrast

Static contrast provided by the monitor screen.

This value describes the difference between the brightest whites and darkest blacks that the screen is capable of producing. In this case, unlike dynamic contrast (see below), the difference is indicated on the condition that the brightness of the screen backlight remains unchanged. In other words, this is the contrast that is guaranteed to be achievable within one frame. Static contrast is inevitably lower than dynamic. However, it is she who describes the basic capabilities of the screen.

The minimum static contrast ratio for tolerable image quality is considered to be 250:1, but even the most modest modern monitors give out about 400:1 (and a value of 1000:1 is not the highest class), and in high-end models this figure can reach 2000:1 and even more. .

Colour space (sRGB)

Monitor colour gamut Rec. 709 or sRGB.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.

HDR

This technology is designed to expand the range of brightness reproduced by the monitor; Simply put, an HDR model will display brighter whites and darker blacks than a "regular" display. In fact, this means a significant improvement in colour quality. On the one hand, HDR provides a very "live" image, close to what the human eye sees, with an abundance of shades and tones that a normal screen cannot convey; on the other hand, this technology allows to achieve very bright and rich colours.

Modern HDR monitors may use the DisplayHDR designation. This standard takes into account a number of parameters that determine the overall quality of HDR performance: brightness, colour gamut, colour depth, etc. Based on the results of measurements, the monitor is assigned one of the following markings: DisplayHDR 400 means relatively modest HDR capabilities, DisplayHDR 600 is average, DisplayHDR 1000 is above average, DisplayHDR 1400 is advanced. At the same time, the absence of a DisplayHDR label in itself does not mean anything: it’s just that not every HDR monitor is tested according to this standard.

Note that for the full use of HDR, you need not only the appropriate monitor, but also content (movies, television, etc.) originally created in HDR. In addition, there are several different HDR techn...ologies that are not compatible with each other. Therefore, when buying a monitor with this function, it is highly desirable to clarify which version it supports.
Samsung Odyssey G5 27 often compared
Asus TUF Gaming VG27WQ often compared