Interface
The main way to connect a wearable gadget with external devices. For smartwatches and fitness bands (see "Type"), this refers to a connection to a smartphone or tablet, while in the case of watch-phones, it usually refers to headsets.
— Bluetooth. Wireless technology for direct communication of various devices with each other. This is the most popular interface in smartwatches and bracelets: Bluetooth modules can be made very tiny, the communication range even in the earliest versions reaches 10 m, and different generations of Bluetooth are mutually compatible in terms of basic functionality. Specifically, the versions nowadays are as follows:
- v2.0. The earliest standard used in modern wearable gadgets. The possibilities of such a connection are more modest than those of more advanced versions, but they are often quite enough.
- v3.0. A standard that combines classic Bluetooth v 2.0 and a high-speed “add-on” for transferring large amounts of data.
- v4.0. Further, after 3.0, improvement of Bluetooth: in addition to the classic and high-speed format, this version added Bluetooth Low Energy technology. Support of this technology is especially useful in fitness trackers, which usually transmit small amounts of data, but constantly.
- v4.1. Modification of the 4.0 standard described above with improved protection against interference while working with LTE mobile communications.
...i> v4.2. Another improvement of the 4.0 standard, which introduced, in particular, improved data protection and increased connection speed.
- — v 5. The fifth generation of Bluetooth was released in 2016. The key innovation in version 5.0 was the expansion of capabilities related to the Internet of Things. Thus, in the Bluetooth Low Energy protocol, it became possible to double the data transfer rate (up to 2 Mbit/s) at the cost of reducing the range, and also quadruple the range at the cost of reducing the speed; In addition, a number of improvements have been introduced regarding simultaneous work with a large number of connected devices.
- — v 5.1. Update of the version described above v 5.0. In addition to general improvements in the quality and reliability of communication, this update introduced such an interesting feature as determining the direction from which the Bluetooth signal is coming. This makes it possible to determine the location of connected devices with centimeter accuracy.
- —v 5.2. The next, after 5.1, is the fifth generation Bluetooth update. The main innovations in this version are a number of security improvements, additional optimization of power consumption in LE mode and a new audio signal format for synchronizing parallel playback on multiple devices.
- —v 5.3. The Bluetooth v 5.3 wireless communication protocol was introduced at the dawn of 2022. Among the innovations in it, they accelerated the process of negotiating a communication channel between the controller and the device, implemented the function of quickly switching between the operating state in a low duty cycle and a high-speed mode, and improved the throughput and stability of the connection by reducing susceptibility to interference. When unexpected interference occurs in Low Energy mode, the procedure for selecting a communication channel to switch from now on has been accelerated. There are no fundamental innovations in protocol 5.3, but a number of qualitative improvements are evident in it.
Of course, to use all the capabilities of a particular version of Bluetooth, it must be supported not only by the gadget itself, but also by the smartphone/tablet to which it is connected.
Brightness
The maximum brightness in nits that the screen of the device produces.
The high-brightness displays remain legible under intense ambient light, which is important for quickly retrieving information from the dial outdoors on a clear sunny day. However, a large margin for this parameter affects the cost and power consumption of the display, which reduces the battery life of a wearable device.
Extra features
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Built-in player. The presence of a player in the smartwatch allows you to use the gadget to listen to music. There is no need to connect to the phone for this. The songs will play directly from the watch. Therefore, these devices must necessarily have an impressive (as for a watch) amount of storage and be able to connect to headphones (for connection with headphones).
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Light sensor. A sensor that monitors the brightness of ambient light. One of the most popular ways to use this feature is to auto-adjust the brightness of the display: in bright light, it increases so that the image remains visible, and at dusk it decreases, which reduces eye strain and energy consumption. In addition, other more specific features may be provided — for example, turning on the screen when pulling back the sleeve of clothing.
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WiFi. A technology originally used to access the Internet via wireless access points, but more recently also used for direct communication between two devices (such a connection has several advantages over traditional Bluetooth). In wearable gadgets, the first option is most often provided, although the second is also found. However, the specific uses of Wi-Fi may be different depending on the device: accessing websites and various Internet services, remote communication with smart home systems, remote control of digital cameras and other electr
...onics, transmission of the GPS- coordinates via Internet (in children's beacons), etc.
— NFC. Wireless communication technology over short distances (up to 10 cm). The methods of its application, including in wearable devices, may be different. One of the more popular options is using contactless payment (see below); however, the presence of such a function does not hurt to verify separately. Another common feature is the simplification of Bluetooth connection with a smartphone or tablet that also has NFC: instead of manual configuration, it is enough to bring one device to another — and they will automatically establish a connection, all that remains is to confirm it. Other ways of interaction may also be possible, for example, launching a “sports” application on a smartphone when bringing a fitness tracker to it. And theoretically, more specific options for using NFC are also allowed — for example, as a travel pass, ID, etc. Actually, in many models of wearable gadgets, the set of these methods is limited only by installed applications.
— Contactless payment. The possibility of using a wearable gadget for contactless payment. This feature is found only in models with NFC (see above); it actually turns the device into an analogue of a credit card with a chip and allows you to pay without taking the card out of your wallet — just bring your hand with the gadget to the terminal reader. This provides not only additional convenience, but also security. So, bringing the watch to the terminal is definitely easier than reaching into your pocket or purse for a credit card — especially if your hands are busy shopping. And instead of a traditional card, from which an attacker can copy basic details such as a number, CVV code and expiration date (for example, by “peeping” them with the built-in camera), a gadget is used that transmits this data in encrypted form and does not display it explicitly anywhere.
To use contactless payment, usually, you need to synchronize your gadget with your smartphone and set up such payment in the Google Pay or Apple Pay system. But to make payments, a smartphone is no longer required — many wearable devices are able to perform this feature completely autonomously (although this possibility still needs to be specified separately).
— Accelerometer. A sensor that determines the direction of gravity, as well as the accelerations acting on the device. This allows you to track two parameters at once: the current position in space and various physical influences (like tapping or shaking). Most often, the accelerometer is responsible for two main features: automatic rotation of the image on the screen, as well as the operation of the pedometer (in fact, the presence of such a sensor is almost guaranteed to mean the presence of a pedometer, see "Possible measurements"). However, there are other ways to use this sensor — for example, rejecting an incoming call when shaking the watch, turning on the screen when tapping on it, etc.
— Gyroscope. A device that allows you to track the turns of the gadget in one direction or another. Typically used in conjunction with an accelerometer. The gyroscope improves the accuracy of positioning in space (which has a positive effect on the quality of the pedometer and other similar functions), and also provides additional options for managing gestures. However, the specific applications of this sensor are highly dependent on the model.
— Camera. The watch/bracelet has its own built-in camera; its location and purpose differs from model to model. In some devices, the lens is located on the front panel, above the screen, and the matter is limited only to video communication and taking selfies, while others allow you to shoot “classic” photos or videos. At the same time, it is worth noting that anyway, the specs of such cameras are usually very limited — for example, the resolution rarely exceeds 2 megapixels, and autofocus is provided only in the most advanced models.
— Flashlight. Built-in flashlight — usually in the form of a small LED mounted directly in the case. Usually, it has a relatively modest brightness, but it can still be useful for simple tasks like lighting your path at night, lighting in a garage or basement, etc.Battery capacity
The capacity of the battery that is installed in the gadget.
Theoretically, the higher the capacity, the longer the battery can work on a single charge. However, in fact, the battery life of the gadget also depends on its power consumption, and it is determined by the specs of the display and the hardware. Therefore, only models of the same type with very similar specs can be compared in terms of battery capacity; and for an accurate assessment of battery life, it is better to focus on the directly claimed operating time in one mode or another (see below).
It is also worth mentioning that high-capacity batteries inevitably turn out to be quite heavy and bulky. So the capacity of batteries installed in wearable gadgets is also greatly limited by size and weight.
Operating time (normal mode)
The time that the gadget can work on one battery charge (or the supplied battery) in normal use.
Normal mode, as a rule, means working with a relatively low load. At this time, the display can display some data, and basic functions can also work (counting steps, periodically checking heart rate, etc.), but in any case, power consumption is low. Therefore, the operating time in normal mode can be quite impressive, up to
several weeks, or even months. However, when choosing, it doesn’t hurt to also pay attention to the stated time in active mode (see below) — especially if a long operating time is critical, or you plan to use the gadget intensively. The actual autonomy of the device will most likely be somewhere in between these two values, depending on the actual load. If only the time in normal mode is indicated for the gadget, you should choose with a certain reserve.
Operating time (active mode)
The time that the gadget is able to work on one charge of the battery in the active mode of use.
For watch-phones (see “Type”), this usually means a talk mode, for other gadgets, an intensive work mode when numerous features and sensors are used and there is a constant exchange of data with a smartphone/tablet. However, the specific understanding of the "active mode" for different manufacturers may vary: some indicate the time at maximum performance (that is, in fact, guaranteed battery life), others — in some kind of "average mode". However, anyway, this is a fairly clear parameter that describes the battery life of a particular model quite well (and is much closer to real indicators than the time in normal mode mentioned above).
Note that for models with a GPS sensor (see "Navigation"), the specifications may additionally specify the time of active operation using such a sensor. See "Operating time (GPS)" for details.
Charging time
The time it takes to fully charge the battery of a wearable gadget is from 0 to 100%. In practice, this parameter depends on several factors: battery capacity (the larger it is, the longer the charging process will take), the power of the charger and charging technology (support for accelerated charging with increased power speeds up the process of restoring energy reserves in the battery cells). For most modern smart watches and fitness bracelets, full charging time varies from half an hour to a couple of hours. However, the specific time directly depends on the model of the gadget and the characteristics of the charger - it is advisable to clarify these points separately.
Material
The material from which the body of the gadget is made. Some models are available in several versions, made of different materials — for example, aluminium or steel; for such cases, all available options are indicated in the specs at once.
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Plastic. Plastic is often considered a low-cost option, but this is not true in the case of wearable gadgets: such devices can use different types of plastic, including very advanced, durable and reliable ones. So the overall quality of such a case, usually, directly depends on the price category of the device. The common advantages of all types of plastic are relatively low weight, resistance to moisture, the ability to give the body any colour and shape, as well as low thermal conductivity.
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Metal. Cases made of metal, for which the manufacturer, for some reason, did not specify the specific composition. However, most often in such cases we are talking about
aluminium or
steel, see below for more details on both. But high-end materials such as
gold or
titanium are rarely hidden under the modest term "metal" — they are usually indicated directly in the specifications. Anyway, in general, metal cases are somewhat stronger and more reliable than plastic ones, they also look more solid, but they are also more expens
...ive.
— Steel. Usually, stainless steel is used for wearable gadgets. It is highly durable and reliable, does not corrode, looks stylish and neat, and is relatively inexpensive — cheaper than many aluminium alloys, not to mention titanium. One of the peculiarities of steel cases is rather heavy weight, but it can be both a disadvantage and an advantage: a massive case creates an additional feeling of reliability and solidity. It should be noted that most gadgets with steel cases have round dials and a traditional design, which is well suited even to a business style, but occasionally there are exceptions.
— Aluminium. Aluminium alloys combine high strength and low weight — much less than steel. But this material is somewhat more expensive. It is also considered well suited for bright youth gadgets, although it is occasionally used in more traditional devices.
— Rubber. A material found in some models of children's beacons and fitness trackers (see "Type"), but almost never used in other types of wearable gadgets. One of the key advantages of rubber is softness, which gives a certain degree of impact protection and makes the case as safe as possible; both are especially important for children's devices. In addition, such a case can be easily made waterproof and even completely sealed, as well as made in any colour. On the other hand, plastic has practically the same advantages (except for softness), and rubber costs a little more (although it is noticeably cheaper than metals).
— Titanium. Titanium alloys are premium materials and are rarely used, mainly in top-tier models of “extreme” gadgets. This material is light and at the same time extremely durable, besides it perfectly holds its shape when struck; however, titanium costs much more than the same aluminium, despite the fact that high reliability is not so often decisive.
— Gold. Gold or gold-plated case turns the gadget into a stylish fashion accessory. Such a case is very expensive, but this cannot be called a disadvantage: the price of the device emphasizes the status of the owner.
— Ceramics. Special high-strength ceramics is another premium material that not only performs a practical function, but also demonstrates the high level of the gadget and the solidity of its owner. On the practical side, in addition to strength and reliability, this material has extremely high scratch resistance, which allows it to retain its looks for a very long time even in not very favorable conditions. At the same time, ceramics do not tolerate strong point impacts.Weight
In most cases, the weight of the watch body itself is indicated as the weight of the model, since the strap is removable and can be replaced with another one. However, there are also models when the weight is presented with an included strap. Anyway, if the manufacturer indicates a specific method of measuring weight (with or without a strap), we add this information.