Type
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Smartwatch. A wristwatch gadget designed to be used in conjunction with a smartphone, usually with a
Bluetooth connection. Such a watch can be used to receive notifications of incoming calls or messages, to control various smartphone features; and the most advanced models even allow the installation of their own applications and differ from watch-phones only in the inability to make calls on their own. In turn, the difference from fitness trackers (see below) lies primarily in a more traditional design and broader specialization: smartwatches often have fitness sensors and support specialized data collecting, but their use is not limited to this.
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Watch-phone. Smartwatch with its own mobile communication module. Such devices are capable of making calls, sending messages, and in most cases even using the mobile Internet without connecting to a smartphone or other external device. However, a Bluetooth headset may be required for voice convenience, and smartphone connectivity is also available on many models. The specific features of such gadgets can be different, it should be specified separately.
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Fitness tracker. Specialized wearable gadgets designed mainly for sports. Typically, such a gadget has a long and narrow body, the width of which may not exceed the width of the strap; this arrangement is considered the mo
...st convenient in view of the application. As for the features, fitness trackers mainly record various data about the state of the body and health of the user, ranging from heart rate to blood oxygen levels, sleep phases, and other specific parameters. In addition, traditional features such as call or SMS notifications can also be provided, but in this case they are of secondary importance. Displays in fitness trackers are usually the simplest, and in some models there is no screen at all — it is still more convenient to view detailed data on physical activity in the application on a smartphone.
— Beacon for children. Wearable devices to ensure the safety of children; most often — a specialized type of watch-phone (see above). The beacon performs primarily two main features: it allows parents to control where the child is, and provides communication between the child and the parent (including in emergency situations). Specific features may vary, for more details see "Parental Control". In addition, the design often provides for other features of smartwatches — from an alarm clock and time display to a pedometer, heart rate monitor and other special data collecting.
— For animals. Gadgets designed for pets — primarily dogs. Such a device is usually attached to a collar and can perform quite a variety of features: a beacon that transmits data about the location of the pet, a “calling card” with the owner’s contact information, and even a fitness tracker that tracks the activity of the animal and allows you to monitor its health.
— Smart glasses. Wearable smart gadgets made in the form of glasses. Usually, a camera is built into the frame of such a gadget, and the display is located opposite one of the user's eyes. Initially, smart glasses were considered quite a promising development, but in fact, for a number of reasons, they did not gain popularity, and nowadays they are almost never used.Sports modes
The number of types of sports training supported by the smartwatch. The more of them, the wider the coverage of the potential audience is provided by a wearable gadget on the wrist.
The most common sports modes include running, walking, cycling, swimming, elliptical exercise, and so on. The quantity and quality of data for different sports depends on the technical level of equipment of a particular device. While some models only record heart rate and roughly calculate the number of calories burned, other smartwatches evaluate the effectiveness of a workout using a detailed list of data and even draw a conditional run track based on information from GPS satellites.
Watch face protection
The material from which the transparent cover of the display is made.
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Plastic. Inexpensive, moreover, quite durable and impact-resistant material: even with a strong impact, the plastic is more likely to crack than crumble into fragments. At the same time, scratches easily appear on such a surface, and over time it inevitably becomes cloudy. Because of this, plastic is found predominantly in inexpensive wearable gadgets.
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Glass. In this case, it can mean both classic silicate glass (the same as, for example, in windows), and some original types of impact-resistant glass that are not related to
Gorilla Glass(see below). Regular glass costs more than plastic, but not by much, and it looks better and stays clear longer due to its scratch resistance. The main disadvantages of this material are fragility and a tendency to crumble into sharp fragments upon impact. Impact-resistant glass types are devoid of this drawback to one degree or another, but they are also more expensive. According to the price category of the gadget, you can quite accurately determine what kind of glass it uses — ordinary or shock-resistant.
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Sapphire. The coating made of synthetic sapphire is used exclusively in premium-class gadgets — this is due to the complexity of its production and, accordingly, the high cost. On the practical s
...ide, sapphire is extremely scratch resistant (it is only possible to scratch such glass with a diamond or special tools), but at the same time it is fragile and easily breaks from impact.
— Gorilla glass. A family of shock-resistant glass types created by Corning and widely used in modern electronics, including wearable gadgets. In addition to strength, Gorilla Glass is also distinguished by good scratch resistance, while being relatively inexpensive (by the standards of such a coating), which has led to their popularity. However, the specific properties of such glass depend on its version; Here are the options that are relevant for modern wearable devices:
- Gorilla Glass v3. The oldest current version was released in 2013. Nevertheless, even such a coating is noticeably superior to traditional glass (not to mention plastic) in terms of transparency and scratch resistance.
- Gorilla Glass v4. Version released in 2014. A key feature was that the development of this coating focused on impact resistance (whereas previous generations focused mainly on scratch resistance). As a result, the glass turned out to be twice as strong as in version 3, despite the fact that its thickness was only 0.4 mm.
- Gorilla Glass SR+. The first version of Gorilla Glass, designed specifically for smartwatches and other miniature wearable gadgets; presented in 2016. According to the creators, the scratch resistance of such coatings approaches those of sapphire glass while maintaining the main advantages of Gorilla Glass — high strength and transparency. In general, for this material, superiority over "alternative options" is claimed by 70% in terms of strength specs and by 25% in terms of optical properties.
- Gorilla Glass DX. Another type of glass, specially designed for wearable devices. It was released in 2018 at the same time as the DX+ version (see below). Of the key improvements in Gorilla Glass DX, in particular, increased anti-reflective properties and an increase in the contrast level of the visible image by 50% are announced; the latter, among other things, allows you to reduce the actual brightness and, accordingly, the power consumption of screens without compromising image quality, which is especially important for miniature wearable devices. And this material differs from the DX+ type coating, on the one hand, by lower scratch resistance, and, on the other hand, by higher anti-reflective specs.
- Gorilla Glass DX+. Almost the same as the original version of DX, related to the same specialization — wearable wearable gadgets and other miniature devices. At the same time, DX + has a higher scratch resistance, but has slightly worse anti-reflective specs. Otherwise, these types of coverage are almost identical.
Extra features
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Built-in player. The presence of a player in the smartwatch allows you to use the gadget to listen to music. There is no need to connect to the phone for this. The songs will play directly from the watch. Therefore, these devices must necessarily have an impressive (as for a watch) amount of storage and be able to connect to headphones (for connection with headphones).
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Light sensor. A sensor that monitors the brightness of ambient light. One of the most popular ways to use this feature is to auto-adjust the brightness of the display: in bright light, it increases so that the image remains visible, and at dusk it decreases, which reduces eye strain and energy consumption. In addition, other more specific features may be provided — for example, turning on the screen when pulling back the sleeve of clothing.
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WiFi. A technology originally used to access the Internet via wireless access points, but more recently also used for direct communication between two devices (such a connection has several advantages over traditional Bluetooth). In wearable gadgets, the first option is most often provided, although the second is also found. However, the specific uses of Wi-Fi may be different depending on the device: accessing websites and various Internet services, remote communication with smart home systems, remote control of digital cameras and other electr
...onics, transmission of the GPS- coordinates via Internet (in children's beacons), etc.
— NFC. Wireless communication technology over short distances (up to 10 cm). The methods of its application, including in wearable devices, may be different. One of the more popular options is using contactless payment (see below); however, the presence of such a function does not hurt to verify separately. Another common feature is the simplification of Bluetooth connection with a smartphone or tablet that also has NFC: instead of manual configuration, it is enough to bring one device to another — and they will automatically establish a connection, all that remains is to confirm it. Other ways of interaction may also be possible, for example, launching a “sports” application on a smartphone when bringing a fitness tracker to it. And theoretically, more specific options for using NFC are also allowed — for example, as a travel pass, ID, etc. Actually, in many models of wearable gadgets, the set of these methods is limited only by installed applications.
— Contactless payment. The possibility of using a wearable gadget for contactless payment. This feature is found only in models with NFC (see above); it actually turns the device into an analogue of a credit card with a chip and allows you to pay without taking the card out of your wallet — just bring your hand with the gadget to the terminal reader. This provides not only additional convenience, but also security. So, bringing the watch to the terminal is definitely easier than reaching into your pocket or purse for a credit card — especially if your hands are busy shopping. And instead of a traditional card, from which an attacker can copy basic details such as a number, CVV code and expiration date (for example, by “peeping” them with the built-in camera), a gadget is used that transmits this data in encrypted form and does not display it explicitly anywhere.
To use contactless payment, usually, you need to synchronize your gadget with your smartphone and set up such payment in the Google Pay or Apple Pay system. But to make payments, a smartphone is no longer required — many wearable devices are able to perform this feature completely autonomously (although this possibility still needs to be specified separately).
— Accelerometer. A sensor that determines the direction of gravity, as well as the accelerations acting on the device. This allows you to track two parameters at once: the current position in space and various physical influences (like tapping or shaking). Most often, the accelerometer is responsible for two main features: automatic rotation of the image on the screen, as well as the operation of the pedometer (in fact, the presence of such a sensor is almost guaranteed to mean the presence of a pedometer, see "Possible measurements"). However, there are other ways to use this sensor — for example, rejecting an incoming call when shaking the watch, turning on the screen when tapping on it, etc.
— Gyroscope. A device that allows you to track the turns of the gadget in one direction or another. Typically used in conjunction with an accelerometer. The gyroscope improves the accuracy of positioning in space (which has a positive effect on the quality of the pedometer and other similar functions), and also provides additional options for managing gestures. However, the specific applications of this sensor are highly dependent on the model.
— Camera. The watch/bracelet has its own built-in camera; its location and purpose differs from model to model. In some devices, the lens is located on the front panel, above the screen, and the matter is limited only to video communication and taking selfies, while others allow you to shoot “classic” photos or videos. At the same time, it is worth noting that anyway, the specs of such cameras are usually very limited — for example, the resolution rarely exceeds 2 megapixels, and autofocus is provided only in the most advanced models.
— Flashlight. Built-in flashlight — usually in the form of a small LED mounted directly in the case. Usually, it has a relatively modest brightness, but it can still be useful for simple tasks like lighting your path at night, lighting in a garage or basement, etc.Battery capacity
The capacity of the battery that is installed in the gadget.
Theoretically, the higher the capacity, the longer the battery can work on a single charge. However, in fact, the battery life of the gadget also depends on its power consumption, and it is determined by the specs of the display and the hardware. Therefore, only models of the same type with very similar specs can be compared in terms of battery capacity; and for an accurate assessment of battery life, it is better to focus on the directly claimed operating time in one mode or another (see below).
It is also worth mentioning that high-capacity batteries inevitably turn out to be quite heavy and bulky. So the capacity of batteries installed in wearable gadgets is also greatly limited by size and weight.
Operating time (normal mode)
The time that the gadget can work on one battery charge (or the supplied battery) in normal use.
Normal mode, as a rule, means working with a relatively low load. At this time, the display can display some data, and basic functions can also work (counting steps, periodically checking heart rate, etc.), but in any case, power consumption is low. Therefore, the operating time in normal mode can be quite impressive, up to
several weeks, or even months. However, when choosing, it doesn’t hurt to also pay attention to the stated time in active mode (see below) — especially if a long operating time is critical, or you plan to use the gadget intensively. The actual autonomy of the device will most likely be somewhere in between these two values, depending on the actual load. If only the time in normal mode is indicated for the gadget, you should choose with a certain reserve.
Charging time
The time it takes to fully charge the battery of a wearable gadget is from 0 to 100%. In practice, this parameter depends on several factors: battery capacity (the larger it is, the longer the charging process will take), the power of the charger and charging technology (support for accelerated charging with increased power speeds up the process of restoring energy reserves in the battery cells). For most modern smart watches and fitness bracelets, full charging time varies from half an hour to a couple of hours. However, the specific time directly depends on the model of the gadget and the characteristics of the charger - it is advisable to clarify these points separately.
Material
The material from which the body of the gadget is made. Some models are available in several versions, made of different materials — for example, aluminium or steel; for such cases, all available options are indicated in the specs at once.
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Plastic. Plastic is often considered a low-cost option, but this is not true in the case of wearable gadgets: such devices can use different types of plastic, including very advanced, durable and reliable ones. So the overall quality of such a case, usually, directly depends on the price category of the device. The common advantages of all types of plastic are relatively low weight, resistance to moisture, the ability to give the body any colour and shape, as well as low thermal conductivity.
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Metal. Cases made of metal, for which the manufacturer, for some reason, did not specify the specific composition. However, most often in such cases we are talking about
aluminium or
steel, see below for more details on both. But high-end materials such as
gold or
titanium are rarely hidden under the modest term "metal" — they are usually indicated directly in the specifications. Anyway, in general, metal cases are somewhat stronger and more reliable than plastic ones, they also look more solid, but they are also more expens
...ive.
— Steel. Usually, stainless steel is used for wearable gadgets. It is highly durable and reliable, does not corrode, looks stylish and neat, and is relatively inexpensive — cheaper than many aluminium alloys, not to mention titanium. One of the peculiarities of steel cases is rather heavy weight, but it can be both a disadvantage and an advantage: a massive case creates an additional feeling of reliability and solidity. It should be noted that most gadgets with steel cases have round dials and a traditional design, which is well suited even to a business style, but occasionally there are exceptions.
— Aluminium. Aluminium alloys combine high strength and low weight — much less than steel. But this material is somewhat more expensive. It is also considered well suited for bright youth gadgets, although it is occasionally used in more traditional devices.
— Rubber. A material found in some models of children's beacons and fitness trackers (see "Type"), but almost never used in other types of wearable gadgets. One of the key advantages of rubber is softness, which gives a certain degree of impact protection and makes the case as safe as possible; both are especially important for children's devices. In addition, such a case can be easily made waterproof and even completely sealed, as well as made in any colour. On the other hand, plastic has practically the same advantages (except for softness), and rubber costs a little more (although it is noticeably cheaper than metals).
— Titanium. Titanium alloys are premium materials and are rarely used, mainly in top-tier models of “extreme” gadgets. This material is light and at the same time extremely durable, besides it perfectly holds its shape when struck; however, titanium costs much more than the same aluminium, despite the fact that high reliability is not so often decisive.
— Gold. Gold or gold-plated case turns the gadget into a stylish fashion accessory. Such a case is very expensive, but this cannot be called a disadvantage: the price of the device emphasizes the status of the owner.
— Ceramics. Special high-strength ceramics is another premium material that not only performs a practical function, but also demonstrates the high level of the gadget and the solidity of its owner. On the practical side, in addition to strength and reliability, this material has extremely high scratch resistance, which allows it to retain its looks for a very long time even in not very favorable conditions. At the same time, ceramics do not tolerate strong point impacts.Weight
In most cases, the weight of the watch body itself is indicated as the weight of the model, since the strap is removable and can be replaced with another one. However, there are also models when the weight is presented with an included strap. Anyway, if the manufacturer indicates a specific method of measuring weight (with or without a strap), we add this information.