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Comparison Razer Blackshark V2 Pro 2023 vs Logitech G Pro X 2 Lightspeed

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Razer Blackshark V2 Pro 2023
Logitech G Pro X 2 Lightspeed
Razer Blackshark V2 Pro 2023Logitech G Pro X 2 Lightspeed
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Main
Support for THX Spatial Audio surround sound (on Windows only), long battery life (up to 70 hours), switching sound profiles depending on the requirements for use.
Long battery life. BLUE VO!CE technology for clear and crisp sound. LIGHTSPEED wireless technology.
Connection and design
Featuresgaming
Console compatibilityPlaystationPlaystation 4/5, Nintendo Switch
Design
overhead, closed
full size Over-Ear
overhead, closed
full size Over-Ear
Microphonedetachable at the shackledetachable at the shackle
Connection typewirelesscombined
Connection
 
Bluetooth v 5.2
radio channel
mini-Jack (3.5 mm)
Bluetooth
radio channel
Range30 m
Specs
Soundstereo
7.1 (virtual) /DTS: X Headphone 2.0/
Impedance32 Ohm38 Ohm
Frequency range12 – 28000 Hz20 – 20000 Hz
Sensitivity100 dB87.8 dB
Speaker size50 mm50 mm
Emitter typedynamic
dynamic /graphene/
Microphone specs
Frequency range100 – 10000 Hz100 – 10000 Hz
Sensitivity-42 dB
Microphone noise cancelingENC
Microphone mute
Flexible design
Features
Volume control
Codec support
AAC
 
Power supply
Power sourcebatterybattery
Operating time (music)70 h50 h
Charging portUSB CUSB C
General
Materialmetal
Ear cushion materialtextilesleatherette
Weight320 g345 g
In box
 
case
dongle
interchangeable earpads
case
dongle
Added to E-Catalogjune 2023june 2023

Features

This parameter is indicated only for specialized models that are not related to “ears” for general use. Nowadays, in headphones you can find the following specialization options: gaming, for active sports, office, monitor(aka studio), for DJs, for sleep. Here is a more detailed description of these varieties:

- Gaming. Headphones designed primarily for use in games - primarily with PCs and laptops (a separate type is available for consoles, see below for details). Externally they stand out primarily due to their design - usually quite bright and aggressive. Most of these models have an overhead design, most often in a full-size “Over Ear” format (see “Design”) - this provides maximum immersion into the gaming. There are other design options, but much less common. An almost mandatory part is a microphone - for voice communication in online games. In addition, most multi-channel models fall into this category (see “Sound”) - such sound is most important for games.

— For active sports. Headphones good for sports. Such devices must, firstly, have additional fixation in the ears or on the head so as not to change their position during active movements; secondly, don’t be afraid of sweat (and ideally, rain, snow and other pr...ecipitation). With rare exceptions, headphones for active sports do not have a wire that could create inconvenience when moving. Sports headphones include earbuds models, earbuds, and some on-ear headphones. The key character traits they share are a secure fit and at least some degree of IP water resistance (see "Ingress Protection (IP)").

- Office. Office headphones are designed for consultants, support operators and other employees who constantly have to deal with voice communications over the phone or the Internet. Accordingly, one of the main features in such models is the presence of a microphone. Also among office headphones, models for one ear are very popular (see “Sound - mono”), which allow you to hear both the interlocutor on the line and the surrounding environment at the same time. Many “ears” for this purpose use a USB connection (see “Connection”) - in the expectation that inexpensive office computers may not have specialized audio outputs at all. In this case, a small control panel for working with IP telephony can be provided directly on the USB plug; it allows, in particular, to accept and reject calls. There are also wireless models (usually with a connection via a radio channel, less often via Bluetooth), as well as specialized solutions connected to telephone sets using specific connectors.

— Monitor (studio). Headphones designed for use in professional sound recording and when setting up audio equipment. They are made only wired. However, the key feature of such models is different: they have the most even frequency response, which gives almost the same sound volume in all frequency bands, and a wide operating range, often exceeding the limits of frequencies audible to humans. Thanks to this, headphones for this purpose are able to clearly identify all the flaws in the sound signal - including nuances that are not noticeable on traditional “ears”; Such capabilities are indispensable in professional work with sound. On the other hand, for the same reason, there is no point in using monitor models for everyday listening to music: they not only reveal various shortcomings of the recording, but also give the sound a specific coloring that is unusual and even unpleasant for the average user.

- For DJ. Headphones originally intended for use by professional DJs when mixing tracks. In many ways they are similar to the monitor ones described above - in particular, they have a very smooth frequency response, providing the most reliable sound, and a wide frequency range. In addition, DJ headphones are usually made in a closed acoustic design and generally have high quality sound insulation, which allows you to maintain good audibility even in quite noisy environments.

- For sleep. Miniature headphones of a special anatomical shape, which allows you to calmly fall asleep lying on your side without discomfort in the ear. To reduce ambient noise levels, they are usually designed with passive noise reduction. These headphones can be used both for listening to music and for broadcasting white noise, nature sounds or waves. Advanced models also monitor sleep quality, and the alarm function turns on a wake-up melody at the appointed time. Such headphones are often called electronic earplugs.

Console compatibility

License binding of headphones to a specific model of the game console means full compatibility between devices and gives a 100% guarantee that all claimed functions will work. Note that in addition to the stated set-top box, such headphones can be safely used in conjunction with a computer, smartphone and other models of game consoles through suitable connection interfaces. However, the full potential of the headphones is revealed only in conjunction with a certain game console.

Connection type

Wired. Headphones connected to the signal source with a cable. Such a connection is highly reliable and noise immunity, gives a minimum of distortion; the headphones themselves turn out to be simple, relatively inexpensive, light, moreover, they do not require their own power supply and have an unlimited operating time. The main disadvantage of this option is the presence of a wire, which limits the range and can create various inconveniences.

Wireless. Headphones using a Bluetooth, radio, or infrared connection. The most obvious advantage of such models is the absence of a wire, which makes them very convenient to use; and the range is usually at least a few metres. On the other hand, wireless models are noticeably more expensive than wired counterparts, they have a limited operating time and require periodic recharging, and it is more difficult to achieve high sound quality in such devices (there are special technologies like aptX, but they increase the cost even more). In addition, traditional wireless headphones are also heavier and bulkier than wired ones; these shortcomings are devoid of true wireless models, but they have their own nuances.

Combined. Headphones that allow both of the above connection option...s. The most popular type of such "ears" are wireless models with a detachable cable(see the relevant paragraph); another option is wired headphones with a standard plug, equipped with an adapter for wireless connection. Anyway, having such a model, the user can choose the connection method at his discretion: for example, you can listen to music from a computer via a wire, and when you leave the house, connect your “ears” to your smartphone via Bluetooth. At the same time, the combined devices are not afraid of a dead battery: you can simply switch the “ears” to the cable and continue to use them. The main disadvantage of this type of headphones is the rather high cost.

Connection

The specific connection interface provided in the headphones. At the same time, some models may provide several options at once - these are either combined devices (see "Type of connection"), or wired headphones equipped with additional adapters or replaceable cables, or wireless devices connected via a radio channel or infrared port (in the latter case the characteristics additionally specify the method of connecting the complete adapter).

- micro-Jack (2.5 mm). A wired connector similar to the popular 3.5mm mini-Jack (see below), but smaller. Equipment with such a connection is rare - mostly these are miniature devices, where there is simply no room for a 3.5 mm jack. Accordingly, this interface has not received distribution among headphones either: it is almost never found in its pure form, models with such a plug are usually supplemented with an adapter or cable for mini-Jack.

- mini-Jack(3.5 mm). Perhaps the most popular modern type of audio connector; if a device has a headphone output, it is most likely a 3.5 mm jack. Accordingly, most headphones with a wired connection use this type of connector. It is worth noting that headphones with a microphone designed for such a connection are equipped with a special plug for a combined headphone + microphone audio jack (such connectors are popular in portable gadgets and laptops). But with a socket designed only for “ears” without a microphone, such a plug may not work cor...rectly. An alternative would be headphones equipped with two separate mini-jack plugs; see below for more details on this option.

- mini-Jack (2 x 3.5 mm). Models with two 3.5 mm mini-jack plugs. This option is guaranteed to mean that we are not talking about classic headphones, but about a headset with a microphone: one plug is used for headphones, the second for a microphone. Such models are convenient when used with equipment that has separate 3.5 mm jacks for “ears” and a microphone - for example, for a PC.

- Pentaconn (4.4 mm). It is a 5-pin balanced output. Pentaconn uses a larger than the mini-Jack plug, its size is 4.4 mm, it is stronger and more reliable than the 3.5 mm connection. The Pentaconn's balanced connection makes it possible to handle higher power audio signals. Thanks to this connection, it is possible to transmit a signal over a fairly long distance. Accordingly, such a connector is relevant for headphones of the highest category.

- Jack (6.35 mm). The largest type of Jack type audio connector found in modern technology. Outputs of this type are found mainly in stationary audio equipment - they are too bulky for portable devices, it is easier to use a 3.5 mm mini-jack there. At the same time, a 6.35 mm jack is considered to be a more suitable interface for professional and audiophile-class equipment: it provides a more reliable connection, greater contact density and, accordingly, less likelihood of interference. Therefore, although relatively few headphones are equipped with their own Jack type connector (mostly premium solutions), many models with a 3.5 mm mini-Jack plug are equipped with a 6.35 mm adapter.

XLR. A characteristic round connector with a lock-lock and 3 contacts (there are other options in quantity). As a rule, it is used to transmit an analog signal through a balanced connection. This connection provides high resistance to interference, typical for professional applications; at the same time, the plug itself has rather large dimensions. In view of all this, the presence of XLR is relevant mainly for headphones designed for use with advanced stationary equipment.

Bluetooth. The most popular wireless connection option in today's headphones. This is due to the fact that built-in Bluetooth modules are available in almost any modern smartphone, tablet or laptop, and appropriate adapters can be produced for devices without this module (for example, a PC). True, the sound quality with a traditional Bluetooth connection is relatively low, but special technologies such as aptX and aptxHD are increasingly being used to remedy the situation (see "Codec Support").
It is also worth noting that Bluetooth modules can correspond to different versions (the latest for 2022 is Bluetooth 5.0, Bluetooth 5.1, Bluetooth 5.2 and Bluetooth 5.3) this moment does not affect the sound quality, however, it determines a number of additional nuances - the range and reliability of communication, the ability to work through walls and other obstacles, resistance to interference, etc. In modern "ears" you can find the following versions of Bluetooth:
  • Bluetooth v4.0. An update in which the capabilities of version 3.0 (classic + high-speed Bluetooth) were supplemented with a third format - Bluetooth LE (low energy). This communication standard is intended mainly for the transmission of small amounts of information - in particular, service data packets to maintain a connection. At the same time, the creators managed to combine economical energy consumption and a long communication range - it can reach 100 m. This has a positive effect on the stability of the connection.
  • Bluetooth v 4.1. Development and improvement of Bluetooth 4.0. Speaking specifically about headphones, the key innovation for them in this version was improved noise immunity when working near devices with 4G (LTE) mobile communication devices (in earlier standards, Bluetooth and LTE signals could overlap, which led to failures). So for use with a 4G smartphone, headphones with Bluetooth support of at least v 4.1 are definitely recommended.
  • Bluetooth v4.2. Further, after 4.1, the development of the Bluetooth standard, which mainly introduced a number of general improvements in reliability and noise immunity.
  • Bluetooth v5.0. Massive Bluetooth update released in 2016. One of the most notable innovations was the introduction of two additional Bluetooth LE operating modes: high speed mode (due to reduced range) and extended range mode (due to reduced speed). In the case of headphones, the main significance of these innovations is to improve the overall reliability of the connection, increase its range and reduce the number of gaps.
  • Bluetooth v 5.1. Update version v 5.0, which, in addition to general improvements in the quality and reliability of communication, has such an interesting feature as determining the direction from which the Bluetooth signal is coming. Thanks to this, a smartphone or other gadget that supports this standard is able to determine the location of connected devices with an accuracy of up to a centimeter; this can be useful, for example, to search for lost sight, but still working headphones.
  • Bluetooth v5.2. The next, after 5.1, is the Bluetooth 5th generation update. The main innovations in this version are a number of security improvements, additional power optimization in LE mode, and a new audio signal format for synchronized parallel playback on multiple devices.
  • Bluetooth v5.3 was introduced at the dawn of 2022. Among the innovations, it accelerated the process of negotiating the communication channel between the controller and the device, implemented the function of quickly switching between the state of operation in a small duty cycle and high-speed mode, improved the throughput and stability of the connection by reducing the susceptibility to interference. In case of unexpected interference in the Low Energy mode of operation, the procedure for selecting a communication channel for switching is now accelerated.
- Radio channel. A wireless radio connection that does not use Bluetooth technology (see above). Such headphones are usually equipped with an adapter that connects to the signal source by wire - for example, via USB or mini-Jack 3.5. This connection method is more versatile than Bluetooth, it can be used even with devices that do not have wireless modules. In addition, the radio channel provides a long range (often up to several tens of meters), and the sound quality is quite high even without the use of special technologies. The disadvantage of this option is the actual presence of an adapter, which is not always appropriate: for example, it is easier to use Bluetooth headphones with a tablet or smartphone.

- IR channel. Another method of wireless connection, a feature of which is that it does not use radio waves, but infrared radiation. Theoretically, the advantage of such a connection is resistance to electromagnetic interference, the disadvantage is that it only works in the line of sight. In practice, the situation is such that in most cases it is easier to use Bluetooth or a radio channel for a wireless connection. So this option is found only in specialized devices for equipment equipped with its own IR outputs - in particular, among headphones for car monitors.

— USB A. Wired connection to a standard (full dimensions) USB connector. This option is found exclusively among headphones designed for computers / laptops or gaming consoles. One of its advantages is that sound via USB is transmitted digitally and is processed not by the computer's audio card, but by the built-in headphone converter; such a converter often provides better sound quality than the said audio card. In addition, multi-channel audio can be transmitted via a USB connection - this point will be especially appreciated by gamers. Another advantage is that when using USB-headphones, specialized audio outputs remain free, and you can connect other equipment to them - for example, computer speakers or a vibrocap.

USB-C. A relatively new type of USB connector, used in both desktop computers and portable devices - as the heir to microUSB. It does not differ much in dimensions, but it has a more advanced design - in particular, it is made double-sided, which makes it easier to connect. Most often complemented by other connection options (they can be both wired and wireless).

Lightning. A universal connector used in Apple portable equipment - iPhone smartphones and iPad tablets - since 2012. Not used by other manufacturers. Accordingly, models with such an interface are designed specifically for "apple" technology (primarily iPhone and iPod touch players). This type of connection is especially relevant given the fact that in the latest iPhones, the manufacturer has completely abandoned a separate audio output, and the only way to connect headphones is the Lightning port.

- Corporate outlet. A connection connector that is not related to generally accepted standards and is used to a limited extent in the equipment of one or more manufacturers. Such connectors are found mainly among headphones for mobile phones. However, in connection with the general standardization, this option has practically disappeared from the scene. Theoretically, the proprietary connector is also the Lightning described above, but it is separated into a separate category due to the popularity of Apple technology.

Range

Range of wireless-capable headphones (see "Connection type").

When evaluating the range, it should be taken into account that this parameter is rather conditional and the actual range may differ slightly from the claimed one (usually in a smaller direction). So, when connecting via a radio channel, the range is indicated for perfect conditions — without interference and obstacles in the signal path. For Bluetooth models, the range also depends on the power of the Bluetooth module in the device to which the “ears” are connected. And the effectiveness of the IR channel may be reduced in hot weather or in bright sunlight. So when choosing according to this indicator, it's ok to take a certain margin.

On the other hand, there are two points worth noting. Firstly, in general, the specified range accurately describes the capabilities of the headphones, and it is quite possible to evaluate and compare different models with each other. Secondly, even in the most modest wireless “ears”, the communication range is about 8–10 m, 11–20 m is considered an average, and a fairly large number of devices can operate at distances of tens and even hundreds of metres. So paying attention to the range makes sense mainly in cases where you plan to move away from the signal source at a considerable distance — from 5 m or more — or listen to sound through walls.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Frequency range

The range of audio frequencies that headphones can reproduce.

The wider this range — the more fully the headphones reproduce the spectrum of sound frequencies, the lower the likelihood that too low or too high frequencies will be inaccessible. However, some nuances should be taken into account here. First of all, we recall that the range of perception of the human ear is on average from 16 Hz to 22 kHz, and for the full picture it is enough that the headphones cover this range. However, modern models can noticeably go beyond these limits: in many devices, the lower threshold does not exceed 15 Hz, or even 10 Hz, and the upper limit can reach 25 kHz, 30 kHz, and even more. Such extensive ranges in themselves do not provide practical advantages, but they usually indicate a high class of headphones, and sometimes they are only given for promotional purposes.

The second important point is that an extensive frequency range in itself is not a guarantee of good sound: the sound quality also depends on a number of parameters, primarily the frequency response of the headphones.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.
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