USA
Catalog   /   Computing   /   Input Devices   /   Game Controllers

Comparison Genesis Seaborg 400 vs Logitech Driving Force GT

Add to comparison
Genesis Seaborg 400
Logitech Driving Force GT
Genesis Seaborg 400Logitech Driving Force GT
Outdated Product
from $198.00
Outdated Product
TOP sellers
Product typeracing wheelracing wheel
Platform
PC (Windows)
Switch
Xbox
PlayStation 3
PlayStation 4
PC (Windows)
 
 
PlayStation 3
 
Interfacewiredwired
Cable length2 m
Technical specs
Number of buttons1514
Feedbackvibrationpower
D-pad++
Sticks
1
 
Steering wheel turn270° – 900°900°
Steering materialplastic
Transmissionsurveyor tapesgearshift lever
Pedals
accelerator
brake
accelerator
brake
General
Table mountclamps, suction cupsbinder Clips
Materialplasticplastic
Power sourceUSB portUSB port
Weight2290 g
Color
Added to E-Catalogjuly 2022november 2008

Platform

Game platforms that the manipulator is compatible with.

A gaming platform can be described as a list of devices with which a given model can be used. Nowadays, you can find controllers for the following types of platforms:

— computers: PC (PC), mainly under Windows, as well as Mac from Apple ;
— desktop game consoles: Playstation (PS3, PS4, PS5), Xbox, Nintendo ( Wii, Switch);
— portable devices: primarily smartphones and tablets for Android and iOS ;
— other specific types of devices (in particular, Apple TV set-top boxes).

Note that many models are made compatible with several platforms at the same time. And here is a more detailed description of each of the options mentioned above:

— PC. In this case, PC refers to PCs — desktop computers and laptops running Windows, and sometimes also other operating systems, primarily Linux. Only devices under macOS from Apple are not included here, they are placed in a separate category. Anyway, wired manipulators for PC (see “Connection”) usually use the USB interface, wireless ones use Bluetooth, less often radi...o.

— Android. Portable gadgets running Android OS. Note that such compatibility is found not only in specialized overhead gamepads and virtual reality weapons (see "Device type"), but also in more traditional manipulators — primarily classic gamepads. At the same time, connection features and compatibility with specific gaming devices may be different, it depends both on the type of controller and on more specific features. So, traditional gamepads are usually connected via Bluetooth and can be used with any Android gadget on which a game with software support for such manipulators is installed. Likewise, VR weapons and over-ear gamepads require compatible games, but these accessories are almost exclusively for smartphones (not tablets) and are equipped with appropriate mounts.

— Mac. Under this term, they combine Apple computer equipment that uses the proprietary desktop OS macOS. First of all, these are desktops and laptops from different Mac and MacBook lines, respectively. This technique has software and hardware features that distinguish it from other types of PCs and laptops; therefore, such compatibility for gaming accessories is specified separately.

— iOS. Portable gadgets from Apple running under the proprietary mobile "OS" iOS — iPhone smartphones, iPad tablets and iPod touch players. Features of game controllers for such electronics are completely similar to the models for Android described above; in fact, many accessories for mobile games are initially made compatible with both of these platforms. And overhead gamepads (see "Device type") of mechanical design are universal by definition.

— AppleTV. A family of smart set-top boxes manufactured by Apple. Starting from the 4th generation (2015), such set-top boxes allow you to install applications from the corresponding section of the App Store, and software developers can not only create their own applications for this platform, but also port ready-made iOS programs to it without much difficulty (see above) . As a result, nowadays, games are also available for AppleTV — accordingly, game controllers for such consoles are being released. Such accessories are connected only wirelessly; many of them can be used not only for games, but also as a replacement for a standard remote control.

— switch. Game console from Nintendo, which has a hybrid format of work. Consists of a tablet that can be used on its own and a desktop adapter to connect the tablet to a TV, so it can be used as both desktop and portable. As a result, the controllers for this platform are very diverse. For example, the native Joy-Con consists of two motion controllers that can be used individually by two players, held by one player in two hands, combined into one gamepad for tabletop play, or attached to the sides of the tablet for on-the-go use. ". Joy-Con halves are sold individually. Other Switch accessories may be similar in design or less versatile, such as traditional gamepads, on-ear gamepads for the tablet portion of the console, and arcade controllers (see "Device Type").

— Wii. A family of desktop game consoles from Nintendo, the predecessor to the Switch. The original Wii, released back in 2006, was the first mass-produced console to be controlled by motion controllers (see "Device type") and actually set the standard for such control for the entire market. The next model, Wii U, appeared in 2012. She introduced her own original manipulator — a gamepad with a built-in display, on which (in some games) you can broadcast the image from the console and play without a TV; while maintaining full compatibility with motion controllers from the previous console. In general, the Wii family of consoles are considered obsolete in light of the release in 2017 of the Switch described above; new controllers for them are almost never produced.

— Xbox. A whole line of desktop game consoles from Microsoft; one of the most popular platforms in this market, directly competing with the PlayStation. As of 2020, it includes 4 generations: original Xbox (2001), Xbox 360 (2005), Xbox One (2013) and Xbox Series X/S (2020). The last two are actually the most relevant of them (for the same year 2020), and they use the same protocol to communicate with wireless controllers. Therefore, modern Xbox accessories are usually compatible with both generations. And the “native” wireless gamepad from the 2020 models supports Bluetooth and allows you to work with mobile devices, but this possibility is not guaranteed for third-party accessories. In general, the list of controllers for Xbox includes mainly gamepads (wired and wireless) and steering wheels. Also at one time, the Kinect motion controller was popular, capable of tracking the movements of the entire body, but its release (in the game version) was discontinued in 2017.

— PlayStation. A series of game consoles from Sony; one of the main players in the desktop console market, along with the Xbox described above. Portable gadgets were also produced under the PlayStation (PS) brand, but in 2019 Sony completely abandoned their production. The desktop versions include several generations that are not completely mutually compatible; so it’s worth choosing accessories for such a console that have the ability to work with the corresponding generation directly. On the other hand, many controllers are initially made for several PS versions at once, so finding a compatible model does not arise any particular problems. The classic types of such manipulators are wired and wireless gamepads, as well as the PS Move motion controller (see "Device type"); however, other types of accessories are also produced — primarily steering wheels, although the matter is not limited to them. As for specific generations, here are the most relevant options:

  • PlayStation 3. The third generation of the PlayStation, introduced by Sony in 2006. It was here that the aforementioned PS Move was first used — however, only in 2010. It was also very successful, produced for 11 years. As of the end of 2020, you can find a lot of controllers compatible with this platform on the market — and among them there are not only models for new generations with the ability to work on PS3, but also accessories designed only for this version.
  • PlayStation 4. Generation released in 2013 with a lineup update in 2016. As of the end of 2020, the most popular PS version and the second best selling desktop console of all time (behind PS2); continues to be released. Accordingly, there are a lot of controllers for this platform on the market.
  • PlayStation 5. The latest generation of PS, introduced in 2020. The stock gamepad for this version is called the DualSense, based on the DualShock predecessor with a number of modifications: force-feedback triggers, a built-in set of microphones and an improved speaker that allows you to communicate with other players directly through the controller, as well as a touchpad (hence the name; more see below for this feature). There are still very few other accessories specifically for this platform, but given the level of demand for the console itself, we should expect a quick change in the situation. Note that the manufacturer claims limited compatibility with previous generation controllers, but only controllers for this version of the console can be used in your own PS5 games.

Cable length

The length of the cable provided in the design or delivery set of the wired or combined controller (see "Connection").

In general, the meaning of this parameter is obvious: a longer cable gives more freedom of movement, but can create inconvenience at short distances. In fact, the length of the wire is important mainly in cases where a wired connection is used to play on a large screen: for comfortable viewing, it is desirable to be at a fairly large distance from such a screen. However, even in this case, a relatively short cable can be compensated for by the length of the wires going from the console (or other gaming device) to the screen, or even by connecting the set-top box to the screen wirelessly (many modern models have this capability). If the controller is used for a computer, this parameter can be ignored: the system unit or laptop is usually located in close proximity to the user, and even a fairly short wire is enough to connect.

Number of buttons

The total number of buttons provided in the design of the manipulator.

The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.

Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.

Feedback

The type of feedback provided in the design of the manipulator (if any).

Feedback is the reaction of the manipulator to certain events occurring in the game. This reaction enhances the "immersion effect", giving the player the impression that he is holding on to a real airplane handle, car steering wheel, etc. It can be like this:

Vibration. Feedback in the form of vibration allows you to simulate, for example, shaking from off-road driving, aircraft trembling when firing from airborne weapons or entering a turbulence zone, etc.

— Power. Force feedback controllers are able to create some resistance to the efforts of the player — for example, to simulate the difficulty in turning the steering wheel when the wheels are stuck in the mud.

— Vibration / power. Controllers that support both types of feedback described above. This option is the most advanced and at the same time the most expensive.

Sticks

The number and location of analogue sticks provided in the design of the manipulator.

The analogue lever can be described as a "miniature joystick" — it is a protruding lever that can be deflected in any direction. Its purpose is generally similar to the D-Pad (see above), but the stick does not have fixed positions; this provides more "fine" control, which is very important in modern games. In addition, tilting it is often more convenient than pressing the D-Pad.

Separately, it is worth mentioning sticks on Hall sensors. The design of such levers is more reliable due to the absence of rubbing and contacting parts, and the position of the stick is determined by changes in the fluctuations of the magnetic field, which are monitored by appropriate sensors. Sticks on Hall sensors do not have “dead zones”, are devoid of the drift effect (misalignment), and wear out an order of magnitude slower. However, such solutions are not cheap.

This feature is most widely used in gamepads (see "Device type") — most of these controllers have at least one lever, models without sticks are already considered rare. In addition, such equipment, by definition, is installed in all arcade controllers; and analogue levers are also found in virtual reality weapons and motion controllers — it is very convenient to control the movement of the character through them.
...r> As for the location, it is indicated mainly for traditional design gamepads with a full set of controls, including 2 sticks. The most common options here are the left lever on top, the right one on the bottom ( like Xbox) or both levers on the bottom (like PlayStation). Much less common are devices where both analogue sticks are installed on top — this is, in particular, a regular gamepad for Wii U, as well as many models for mobile gadgets. And in some manipulators, a customizable (adjustable) arrangement of levers is provided: usually, the right stick in such models is fixed, and the left one can be installed from above or below, changing the format of the gamepad to suit your preferences.

Steering wheel turn

The angle of rotation of the steering wheel in the manipulator-steering wheel (see "Device type"). This parameter is measured over a general range — from one extreme point to another; accordingly, the angle of rotation from the middle position will be half the total. For example, a figure of 180° means that the steering wheel is capable of turning to the right and left by 90°.

Both the general level and the purpose of the steering wheel directly depend on this parameter. Models with a rotation angle of up to 270° are predominantly entry-level and are intended mainly for fans of arcade racing without much emphasis on realism, as well as for children and novice gamers. In more advanced rudders, the steering angle is already 900 °, or even 1080 °. These numbers are taken for a reason — they correspond to the steering wheel ranges in most production cars (900 °), as well as some sports supercars (1080 °). Thus, such characteristics make the use of the steering wheel as realistic as possible — on the other hand, they significantly affect the cost.

The steering wheel rotation range can be adjusted by the steering wheel angle adjustment function (if such a feature is implemented in the game controller). The option is configured either directly in the game, or through the software that controls the operation of the steering wheel.

Steering material

The material from which the steering wheel itself is made in manipulators of the corresponding type (see "Device type").

Note that the basis of the steering wheel is traditionally plastic. Therefore, this parameter is indicated by the material of the outer surface of the steering wheel: it is with this surface that the user's hands are in contact, it is she who is primarily responsible for the appearance of the device and the general impression of its use.

— Rubber. Rubber coating is relatively inexpensive, while it is quite convenient and practical. So, due to its softness and elasticity, such a surface is pleasant to the touch, at the same time it looks quite authentic — similar materials are often used in steering wheels of real cars. Therefore, it is this option that is most popular nowadays. Of the disadvantages of rubber, one can note only poor scratch resistance, but this is a common feature of many fairly advanced steering wheel materials.

— Plastic. Steering wheel made entirely of plastic; the outer coating may differ somewhat from the base, however, both belong to the same class of materials. The key advantage of this option is low cost; in addition, plastic can be made sufficiently resistant to scratches, scuffs and other damage. On the other hand, the plastic surface is somewhat less comfortable than the same rubber, and it does not always look solid and reliable enough. In addition, smooth plastic tends to slip in the hands...(although embossed protrusions or other similar solutions may be provided to compensate for this disadvantage). Therefore, this material is used less often, mainly in relatively inexpensive steering wheels (although there may be exceptions using high-quality plastic grades).

— Leather. The cover is made of artificial, occasionally — genuine leather. These materials belong to the premium class: they have a stylish appearance, are pleasant to the touch, but they also cost accordingly. However a leather substitute can be both high-class and relatively inexpensive — however, in the latter case, there is no need to talk about durability and durability; natural leather, in turn, is by definition quite expensive. On the other hand, such coatings provide maximum authenticity — to the point that the controller "smells like a real steering wheel, and not like a plastic toy."

— Alcantara. A material also known as "faux suede". In fact, it is a variety of the leather (imitation leather) described above, however, it stands out in a separate category, as it has specific features — primarily a characteristic velvety surface. Thanks to this, this material is pleasant to the touch, while it looks great and at the same time is quite durable and practical; It is worth saying that Alcantara is widely used in the decoration and external tuning of real cars, including luxury cars. At the same time, the cost of such a finish, including for game steering wheels, turns out to be considerable; therefore, only some high-end models are made from Alcantara.

Transmission

The type of gearbox provided in the steering wheel (see "Device type").

Gear lever. The switch is in the form of a classic lever, as on most serial cars. To work with such a lever, you need to remove your right hand from the steering wheel, but this is not a drawback, but a characteristic feature — this is how everything happens during real driving, and many users appreciate this option precisely for realism. At the same time, the device of the gearshift lever can be different: in the simplest steering wheels it moves back and forth, allowing only sequential gear changes, in more advanced ones it allows you to immediately engage any gear, like on a real manual gearbox.

Paddle shifters. Switches in the form of petals located under the steering wheel (more precisely, behind the wheel, when viewed from the user's side). This method is used in premium passenger cars, as well as many racing cars. Gear shifting is carried out only sequentially; on the other hand, you do not need to remove your hand from the steering wheel, which increases the reaction speed and provides full control over the steering.

— Gearshift lever and paddle shifters. The presence at the steering wheel of the two methods of gear shifting described above. This allows the user to choose the option of their choice, depending on preferences and the situation: for example, in fast-paced racing, it is more con...venient to use the paddles, and in a leisurely truck simulator, the lever provides more realism.

Table mount

A method of attaching a game pad to a table or other surface. Note that not all types of devices (see above) use mounts — gamepads, for example, do not need them by definition, and the pedals are made on a massive stable base and installed on the floor, so they also do not need latches. In other cases, the following options may be provided:

Suckers. Classic suction cups that "stick" to the surface of the table. Such fixtures require a fairly flat surface, but in most cases this is not a problem, given the materials used for modern tables. Another advantage of suction cups is that they can be mounted anywhere on the table — not necessarily on the edge, as is the case with many clamps. Among the disadvantages of this option, one can name the fact that as the material of the suction cups wears out, it loses its elasticity, and the reliability of fastening decreases — especially with frequent attachment / detachment. On the other hand, in most cases, the period of effective operation of suction cups is quite comparable with the life of the manipulator itself, so this disadvantage is usually not critical.

Clamps. Clamps usually take the form of characteristic clamps that allow you to mount the device on the edge of the table top or in another similar place. The main advantage of this option can be called reliability: firstly, a well-clamped clamp holds the manipulator in place much more tig...htly than suction cups, and secondly, the quality of fastening practically does not deteriorate even with frequent attachments and detachments. On the other hand, the clip can only be used on the edge of a tabletop or on a special stand, which limits the choice of where to install the game pad.

— Bolts. A specific variant used mainly among high-end flight simulator instruments (see "Device type"); almost never found in other types of controllers. With the help of bolts, the instrument clusters are installed in a special rack that imitates the cockpit of an aircraft.

There are models that allow several mounting options: for example, the steering wheel with suction cups can also be equipped with a clamp, which allows you to choose the option at the discretion of the player.
Genesis Seaborg 400 often compared
Logitech Driving Force GT often compared