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Comparison Samsung Odyssey G50A 27 27 " vs Samsung S27AG520PP 27 " black

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Samsung Odyssey G50A 27 27 "
Samsung S27AG520PP 27 "  black
Samsung Odyssey G50A 27 27 "Samsung S27AG520PP 27 " black
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Product typegaminggaming
Size27 "27 "
Screen
Panel typeIPSIPS
Surface treatmentanti-glareanti-glare
Resolution2560x1440 (16:9)2560x1440 (16:9)
Pixel size0.31 mm0.23 mm
Response time (GtG)1 ms1 ms
Refresh rate165 Hz165 Hz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness350 cd/m²
350 cd/m² /400 cd/m² peak/
Static contrast1 000:11 000:1
Colour depth16.7 million colours (8 bits)1.07 billion colours (10 bits)
Colour space (sRGB)99 %99 %
HDR+DisplayHDR 400
Connection
Video transmission
DisplayPort v 1.2
1xHDMI
v 2.0
DisplayPort v 1.2
1xHDMI
v 2.0
Connectors (optional)
mini-Jack output (3.5 mm)
mini-Jack output (3.5 mm)
Features
Features
Flicker-Free
AMD FreeSync Premium
NVIDIA G-Sync Compatible
Flicker-Free
AMD FreeSync Premium
NVIDIA G-Sync Compatible
Portrait pivot
Screen swivel
Height adjustment
Game Features
 
 
brighten darker areas /Black Equalizer/
Ultrawide Game View
General
Wall mountVESA 100x100mmVESA 100x100mm
Power consumption26 W
48 W /0.5W standby/
Energy class (new)FF
External power supply
Dimensions (WxHxD)
614x571x247 mm /with stand/
613x571x247 mm /with stand/
Weight
6.1 kg /with stand/
6.1 kg /with stand/
Color
Added to E-Catalogaugust 2023may 2023

Pixel size

The size of one dot (pixel) on a monitor screen. This parameter is related to the maximum resolution of the monitor and its diagonal size — the higher the resolution, the smaller the pixel size (with the same diagonal) and vice versa, the larger the diagonal, the larger the size of one pixel (with the same resolution). The smaller the size of one pixel, the clearer the image will be displayed by the monitor, the less grainy it will be noticeable, which is especially important on large monitors. On the other hand, a small pixel size creates discomfort when working with fine details and text — this mainly applies to monitors with a small diagonal.

Colour depth

The colour depth supported by the monitor.

This parameter characterizes the number of shades that the screen can display. And here it is worth recalling that the image in modern monitors is based on 3 basic colours — red, green, blue (RGB scheme). And the number of bits is indicated not for the entire screen, but for each base colour. For example, 6 bits (the minimum colour depth for modern monitors) means that the screen is capable of producing 2 ^ 6, that is, 64 shades of red, green and blue; the total number of shades will be 64 * 64 * 64 = 262,144 (0.26 million). An 8-bit colour depth (256 shades for each base colour) already gives a total of 16.7 million colours; and the most advanced modern monitors support 10-bit colour, allowing you to work with more than a billion shades.

Screens with support for FRC technology are worth a special mention; nowadays, you can find models marked " 6 bit + FRC " and " 8 bit + FRC ". This technology was developed to improve picture quality in situations where the incoming video signal has a greater colour depth than the screen, such as when 10-bit video is fed to an 8-bit matrix. If such a screen supports FRC, the picture on it will be noticeably better than on a regular 8-bit monitor (although somewhat worse than on a full-fledged 10-bit monitor, but “8 bit + FRC” screens are much...cheaper).

High colour depth is important primarily for professional graphics and other tasks that require high colour fidelity. On the other hand, such features significantly affect the cost of the monitor. In addition, it is worth remembering that the quality of colour reproduction depends not only on the colour depth, but also on other parameters — in particular, colour gamut (see below).

HDR

This technology is designed to expand the range of brightness reproduced by the monitor; Simply put, an HDR model will display brighter whites and darker blacks than a "regular" display. In fact, this means a significant improvement in colour quality. On the one hand, HDR provides a very "live" image, close to what the human eye sees, with an abundance of shades and tones that a normal screen cannot convey; on the other hand, this technology allows to achieve very bright and rich colours.

Modern HDR monitors may use the DisplayHDR designation. This standard takes into account a number of parameters that determine the overall quality of HDR performance: brightness, colour gamut, colour depth, etc. Based on the results of measurements, the monitor is assigned one of the following markings: DisplayHDR 400 means relatively modest HDR capabilities, DisplayHDR 600 is average, DisplayHDR 1000 is above average, DisplayHDR 1400 is advanced. At the same time, the absence of a DisplayHDR label in itself does not mean anything: it’s just that not every HDR monitor is tested according to this standard.

Note that for the full use of HDR, you need not only the appropriate monitor, but also content (movies, television, etc.) originally created in HDR. In addition, there are several different HDR techn...ologies that are not compatible with each other. Therefore, when buying a monitor with this function, it is highly desirable to clarify which version it supports.

Game Features

Aim. The ability to display crosshairs on the screen (usually in the centre) — moreover, due to the operation of the monitor itself, regardless of the game settings. This feature can be useful in some "shooters" — for example, if the game itself does not have a traditional crosshair and accurate shooting is possible only when using sights on weapons, or if some types of weapons do not provide crosshairs at all. On many monitors, the shape and/or colour of the crosshairs can be selected from several options.

Timer. Possibility to display time counter on the screen. This feature is designed mainly for real-time strategy, although it can be useful in other cases — for example, if a gamer tends to get carried away and forget that you need to stop the game in time. Usually, the timer scale is made translucent — this provides good visibility and at the same time does not interfere with the process.

FPS display. The ability to display the current frame rate on the monitor right during the game. This function allows you to control the load on the video adapter and makes it easier to select the optimal detail settings so that the game does not turn into a “slideshow” and at the same time the picture remains more or less high-quality. Note that the ability to display FPS is available in some games, but for a full guarantee it is better to have such a tool...in the monitor itself.

Highlighting dark areas. A function that allows you to increase the brightness of certain dark areas on the screen without "highlighting" the rest of the image. One of the most popular ways to use this feature is to detect enemies hiding in dark places.

Power consumption

Rated power consumption of the monitor. Usually, this item indicates the maximum power that the device can consume during normal operation — that is, the energy consumption at maximum brightness, the highest volume of the built-in acoustics, etc. Actual power consumption can be noticeably lower, however, when choosing, it is still best to focus on the value stated in the specifications.

In general, the lower the power consumption, the more economical the device in terms of electricity consumption (ceteris paribus). In addition, this characteristic can be useful when selecting an uninterruptible power supply for a PC and in other specific situations when it is necessary to accurately determine the power consumption of equipment.

External power supply

The power supply, made separately, outside the monitor case — usually right on the power cord (similar to how it is implemented, for example, in many laptops).

This arrangement allows you to take out a fairly significant part of the hardware outside the case. Therefore, monitors with an external power supply are themselves thinner and more elegant than similar models with a built-in power supply. On the other hand, the need to look for a place for the PSU itself in some situations can cause inconvenience. Therefore, when choosing, it is worth considering the peculiarities of the situation: in some cases, an integrated power supply may well be the best option.
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