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Comparison AOC AGON U34G3XM 34 " black vs QUBE Overlord C34UQ144 34 " black

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AOC AGON U34G3XM 34 "  black
QUBE Overlord C34UQ144 34 "  black
AOC AGON U34G3XM 34 " blackQUBE Overlord C34UQ144 34 " black
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Product typegamingmonitor
Size34 "34 "
Screen
Curved screen1000R
Panel type*VA*VA
Surface treatmentanti-glarematte
Resolution3440x1440 (21:9)3440x1440 (21:9)
Pixel size0.23 mm
Response time (GtG)5 ms
Response time (MPRT)1 ms1 ms
Refresh rate144 Hz144 Hz
Vertical viewing angle178 °
Horizontal viewing angle178 °
Brightness300 cd/m²300 cd/m²
Static contrast3 000:13 000:1
Colour depth16.7 million colours (8 bits)16.7 million colours (8 bits)
Colour space (NTSC)85 %
Colour space (sRGB)100 %
Colour space (Adobe RGB)84 %
Colour space (DCI P3)93 %
HDR++
TÜV Rheinland certificate
Connection
Video transmission
DisplayPort v 1.4
2xHDMI
v 2.0
DisplayPort v 1.2 /2/
1xHDMI
v 2.0
Connectors (optional)
mini-Jack output (3.5 mm)
mini-Jack output (3.5 mm)
Features
Features
PBP (Picture by Picture)
Flicker-Free
AMD FreeSync Premium
 
PBP (Picture by Picture)
Flicker-Free
AMD FreeSync
NVIDIA G-Sync Compatible
Screen swivel
 /±24°/
Height adjustment
 /adjustment range 130 mm/
 /123 mm/
Speakers
USB hub 2.0
Game Features
aim
FPS display
brighten darker areas /Shadow Control/
aim
 
 
General
RGB lighting
Wall mountVESA 100x100mmVESA 100x100mm
Power consumption35 W60 W
Dimensions (WxHxD)
817х529х340 mm /with stand/
808x463x249 mm
Weight
7.8 kg /with stand/
8 kg
Color
Added to E-Catalogdecember 2022march 2021

Product type

— Monitor. In this case, we mean monitors designed mainly for classic use — as a screen for a personal computer. Their functionality can be quite diverse — from entry-level screens with 1-2 inputs for connection to multifunctional models with built-in speakers, TV tuners, remote controls, etc. The same applies to the diagonal. Most traditional monitors are in the 22-30" range (these sizes are currently considered optimal for screens whose distance is determined by the width of the desktop), but there are also large-format devices whose diagonal can exceed 32".

Portable monitor. A separate caste of monitors designed to connect to laptops. They are distinguished by small diagonal sizes, not exceeding 18", a thin format and the absence of a stand, as a result of which they look like tablets.

Game monitor. Monitors considered optimal for gaming. These are not necessarily devices specially designed for this application (although there are some); however, all gaming monitors have a number of features that gamers will surely appreciate. Firstly, the resolution (see below) in such models is not lower than Full HD. Secondly, the matrices have a low response time — less than 5 ms, which allows high-quality display of dynamic scenes; and the frame rate often reaches 120 Hz or even more (although there are quite modest values). Thirdly, devices of this type often have special gaming (see below...) and similar features — in particular, most gaming monitors are compatible with FreeSync and/or G-Sync technologies (see "Features").

LCD panel. One of the key features that distinguish LCD panels from conventional monitors is the wide variety of connectors: in addition to video outputs, it includes auxiliary ports such as LAN or RS-232 (see "Connectors (Optional)"). It is also believed that the LCD panel must be hung on the wall without fail, but this has its own specifics. Many devices of this type are really made only for wall installation, and some models can be combined into a video wall that broadcasts one image to several screens. But besides this, there are solutions equipped with stands and allowing desktop use (and sometimes even originally designed for it). At the same time, the first variety, "purely wall-mounted", can have almost any diagonal — including modest 21 – 22 "; but the dimensions of "desktop" panels start at 32", moreover, they most often have advanced matrices like IPS. Anyway, such screens are used mainly in rather specific areas. So, wall mounting is convenient for organizing information boards at stations, airports, shopping centers, for use at exhibition stands, conference rooms, etc. Desktop models are useful for those for whom large size and high image quality are of key importance . Also among them there are many devices with touch screens, which further expands the user experience.

— Plasma panel. These types of devices are similar in many ways to the LCD panels described above, but they also have some key differences. The main one is the technology used for the screen: instead of a liquid crystal matrix, plasma panels use cells filled with a special gas and covered with a luminous substance — a phosphor. This technology provides very high image quality, with deep colour reproduction and contrast. At the same time, it is not easy to create a small plasma cell, which is why the pixels on this type of screens have more stringent restrictions on the minimum size. As a result, plasma panels, in principle, are never small — 42 "is considered almost the minimum size for such a screen. In addition, the reverse side of the described advantages is also a slightly shorter service life and higher cost than LCD matrices. As a result," plasma" has not received much distribution, such devices are bought mainly not for "public", but for personal use — for example, as a home theater screen or as equipment for an advanced gamer.

Video wall. Models designed to build video walls. Such a wall is an array of numerous closely arranged screens that can work in concert and produce a large overall image; each screen is responsible for its own fragment of the picture. Such designs are used, in particular, at concerts and other public events, where there are no longer enough separate screens. The main feature of monitors for video walls is a very thin frame — due to this, the boundaries between the segments are almost invisible, and the image is perceived as a whole.

Information display. Narrow-purpose equipment, assuming a stationary method of installation. Such displays are mounted on the wall, built into special niches or openings. They are intended to work as digital signage, broadcast advertising materials, play various video content. Individual instances of information displays can support touch control, have a pre-installed Smart operating system and other "smart" features. As a rule, specialized proprietary software is used to control the operation of such equipment.

Curved screen

The presence of a curved screen in the monitor design.

Such a screen has the left and right edges curved forward - it is believed that this shape significantly improves perception compared to a flat surface. At the same time, it makes sense to provide this feature only on fairly large diagonals - at least 30"; therefore, it is typical mainly for high-end models. It is also worth noting that in order to take advantage of all the advantages of a curved screen, you need to look at it from a certain point - at the optimal distance, strictly in the center; however, for computer monitors this is usually not a problem.

The main parameter of a curved screen is the radius of curvature. It is indicated in millimeters along the radius of a circle, the bend of which corresponds to the bend of the monitor: for example, the designation 1800R indicates a radius of 1.8 m.

The smaller the number in this designation, the more curved the screen (all other things being equal). At the same time, some manufacturers claim that the ideal curvature value is 1000R: supposedly, it is with this curvature of the screen that the image on it turns out to be as close as possible to a person’s natural field of vision, and the closer the curvature of the monitor is to 1000R, the better the viewing experience. However, in practice a lot depends on personal preference; and when viewed from a long distance (exceeding the radius of curvature by one a...nd a half times or more), all the advantages of a curved screen are lost.

Surface treatment

Modern monitors can use displays with both glossy and matte screen surfaces. A matte surface is in some cases more preferable due to the fact that on a glossy screen, when exposed to bright light, noticeable glare appears, sometimes interfering with viewing. On the other hand, glossy screens offer better picture quality, higher brightness, and richer colours.
Due to the development of technology, monitors with a special anti-glare coating have appeared on the market, which, while maintaining all the advantages of a glossy screen, creates significantly less visible glare in bright ambient light.

Pixel size

The size of one dot (pixel) on a monitor screen. This parameter is related to the maximum resolution of the monitor and its diagonal size — the higher the resolution, the smaller the pixel size (with the same diagonal) and vice versa, the larger the diagonal, the larger the size of one pixel (with the same resolution). The smaller the size of one pixel, the clearer the image will be displayed by the monitor, the less grainy it will be noticeable, which is especially important on large monitors. On the other hand, a small pixel size creates discomfort when working with fine details and text — this mainly applies to monitors with a small diagonal.

Response time (GtG)

The time each individual pixel on the monitor takes to switch from one state to another. The lower the response time, the faster the matrix responds to the control signal, resulting in less delay and better image quality in dynamic scenes.

Note that in this case, the gray-to-gray method is used (the time it takes to switch from 10% gray to 90% gray). Pay attention to this parameter if the monitor is specifically purchased for fast-paced games, movie watching, or other applications involving quick screen movements. However, there’s no need to chase the fastest models. It’s not often possible to discern the difference between 1 ms and 5 ms. For most scenarios, monitors with a 4 ms response time will suffice. In any case, it’s best to rely on live impressions for a true comparison.

Vertical viewing angle

This parameter determines in which sector in the vertical plane relative to the monitor screen the user's eyes must be in order to see pure, undistorted colours on the screen. For example, a viewing angle of 170° means that the width of such a sector is 170°; the middle of the field of view, usually, is a line perpendicular to the screen. The larger the vertical viewing angle, the higher or lower relative to eye level you can place the monitor without tilting it.

Horizontal viewing angle

This setting determines in which sector of the horizontal plane relative to the monitor screen the user's eyes must be in order to see pure, undistorted colours on the screen. For example, a viewing angle of 170° means that the width of such a sector is 170°; the middle of the field of view, usually, is a line perpendicular to the screen. The larger the horizontal viewing angle, the more aside from it the observer can sit; large viewing angles are especially useful when there are several people behind the monitor at once, for example, when watching a movie.

Colour space (NTSC)

The colour gamut of the monitor is based on the NTSC colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Specifically, NTSC is one of the first colour models created back in 1953 with the advent of colour television. It is not used in the production of modern monitors, but is often used to describe and compare them. NTSC covers a wider range of colours than sRGB, which is standard in computer technology: for example, coverage of only 85% in NTSC gives about 110% in sRGB. So the colour gamut for this model is usually given for advertising purposes — as a confirmation of the high class of the monitor; a very good indicator in such cases is considered to be 75% or more.

Colour space (sRGB)

Monitor colour gamut Rec. 709 or sRGB.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.
AOC AGON U34G3XM often compared
QUBE Overlord C34UQ144 often compared