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Comparison Oukitel RT6 256 GB vs Oukitel RT5 256 GB

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Oukitel RT6 256 GB
Oukitel RT5 256 GB
Oukitel RT6 256 GBOukitel RT5 256 GB
from $246.99 
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from $258.99 
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Main
RAM expansion function up to 14 GB. Glove mode.
Operating systemAndroid 13Android 13
Screen
Screen
10.1 "
1920x1200 px
224 ppi
IPS
60 Hz
light sensor
10.1 "
1920x1200 px
224 ppi
IPS
60 Hz
 
Brightness400 nit
Screen to body ratio71 %71 %
Hardware
CPUMediaTek MT8788MediaTek MT8788
CPU speed2 GHz2 GHz
CPU cores88
Graphics cardARM Mali-G72 MP3ARM Mali-G72 MP3
RAM8 GB8 GB
RAM type  
Storage capacity256 GB256 GB
Storage type  
Card reader
Max. memory card storage1024 GB1024 GB
Test results
AnTuTu Benchmark219 000 score(s)
Communication
SIM cardx2 nano-SIMx2 nano-SIM
Communication standard4G (LTE)4G (LTE)
Wi-FiWi-Fi 5 (802.11aс)Wi-Fi 5 (802.11aс)
Bluetoothv 4.2v 5.0
Connections
USB C
USB C
Navigation
aGPS
GPS
GLONASS
Galileo support
Digital compass
Camera
Main
16 MP
autofocus
flash
16 MP /f/2.0/
autofocus
flash
Full HD filming (1080p)30 fps30 fps
Camera (front)16 MP
16 MP /f/2.2/
Features
Acousticsstereostereo
Power source
Battery capacity20000 mAh11000 mAh
Fast charging+
Charger power33 W
General
Water protectionIP68/IP69KIP68/IP69K
ShockproofMIL-STD-810MIL-STD-810
Materialmetalmetal
Size249.1x167.8x17.3 mm249x168x14.5 mm
Added to E-Catalogjuly 2023june 2023

Screen

— Display diagonal. Size screen dimensions; traditionally indicated in ". Larger screens are easy to view and easy to touch. On the other hand, this parameter directly affects the dimensions, power consumption and price of the entire tablet (the increase in cost is often also due to the fact that a larger screen also requires a higher resolution). Rare birds from the family of modern tablets have 7-" screens; many of them look like slightly enlarged smartphones. Sizes of 8 " and 9 " can be considered basic. 10-" and 11-" diagonals are quite large for a consumer-class tablet; and screens of 12", 13", 14" and more are typical mainly for professional-level models.

– Resolution. Screen resolution on a tablet is the dimensions of the sensor in dots (pixels) horizontally and vertically. Based on this parameter, screens in modern tablets are conventionally divided into three categories: HD, Full HD, 2K and higher. The higher the display resolution, the clearer, more detailed and smoother the image it can reproduce. High resolution is especially important for large diagonal displays. At the same time, it significantly affec...ts the cost - both due to the high price of the screens themselves and due to the increased requirements for system performance.

— PPI. An abbreviation for "points per inch," i.e., "pixels per inch". This setting determines how many pixels are on a 1-" (2.54 cm) line drawn horizontally or vertically across the screen; it directly depends on the resolution and dimensions of the display. In general, the higher the PPI value, the clearer, smoother and, accordingly, the higher quality the picture on the screen will be. And at a certain pixel density, the human eye generally ceases to distinguish individual points, perceiving a completely smoothed image.

— Matrix type. The technology used to make the tablet PC display. Today the following types of matrices are used:
  • TN-Film(Twisted Nematic+Film). The oldest modern technology for manufacturing liquid crystal screens. Such matrices are characterized by a short response time, but have small viewing angles and provide relatively low image quality. For some time they were quite popular due to their low cost, but today they have practically disappeared from the scene due to the development and reduction in cost of more advanced technologies.
  • IPS(In Plane Switching). Such matrices are characterized by excellent color rendering and wide viewing angles in all viewing planes. Initially, they had a fairly long response time and were expensive, but technology does not stand still - improved versions of IPS are “faster” and inexpensive. Thanks to this, this type of sensor is found in all types of tablets, even among budget-class devices.
  • PLS(Plane to Line Switching). A type of sensor developed by Samsung engineers as an inexpensive and higher quality alternative to the original IPS, with increased brightness and contrast. For a number of reasons, it is used primarily in devices in the middle and higher price ranges.
  • LTPS(Low Temperature Poly Silicon). Technology for producing TFT displays using silicon. Indicators of brightness, contrast and viewing angles are at the level of screens made on the basis of IPS. A key feature of this technology is the ability to embed control electronics directly into the screen, but at the same time these displays remain light and thin. This technology is quite expensive to produce, but due to the fact that there is no need to use additional chips to control the image, the price of the end devices is at an acceptable level.
  • — MVA. Abbreviation for "Multi-domain Vertical Alignment". One of the most popular types of VA technology today. It is a kind of transitional option between TN-film and IPS (see above), combining a number of advantages of both types. On the one hand, MVA matrices provide fairly high-quality color reproduction and deep blacks, on the other hand, their response time is not much lower than in TN-film. At the same time, such screens are not without drawbacks: when viewed strictly perpendicularly, the shades of black can be “blurred” and merge, and the color balance as a whole significantly depends on the viewing angle. It is not widely used on tablets.
  • - AMOLED. An abbreviation for “Active Matrix Organic Light Emitting Diode,” that is, an active sensor based on organic light-emitting diodes. Unlike most other types of screens, the AMOLED sensor is itself a light source and does not require a separate backlight, which significantly reduces energy consumption. Moreover, such screens are characterized by high quality contrast and color reproduction, and the image on them is clearly visible even in bright external lighting. The main disadvantages of AMOLED are the complexity of production (as a consequence - high price), as well as the tendency to uneven wear ("burnout") of pixels during prolonged operation at high brightness, which can disrupt color rendition. On the other hand, it is very difficult to bring the display to such wear and tear, and AMOLED sensor manufacturers are constantly working on new modifications of the technology designed to eliminate these shortcomings.
  • - Super AMOLED. A modified and improved version of AMOLED technology created by Samsung; LG produces such screens under the Ultra AMOLED brand. One of the key improvements to this technology is that in Super AMOLED screens the touch layer is built directly into the display (rather than being made separate). This had a positive effect both on the quality of color reproduction and image brightness, as well as on the accuracy and speed of the sensors. In addition, this type of screen is 20% brighter than original AMOLED, has 80% less glare and consumes 20% less energy.
  • Super Clear TFT. A technology created by Samsung together with Sony as an alternative to Super AMOLED displays (the demand for which was so high that manufacturers simply did not have enough capacity to produce the required quantity). Created on the basis of the usual TFT with some improvements and additions; In terms of image quality, Super AMOLED is somewhat inferior, but not by much, but the production of Super Clear TFT is much cheaper and easier.
  • — OLED. Various types of matrices based on organic light-emitting diodes. In terms of features such as color rendering, contrast, power consumption, such screens are similar to the AMOLED ones described above; differences may lie in small details of technology. In general, OLED displays are quite advanced, they are found mainly in high-end tablet models. The main disadvantages of OLED screens are their high price (which, however, is constantly decreasing as the technology develops and improves), as well as the susceptibility of organic pixels to burn out when broadcasting static images or pictures with static elements (notification panel, on-screen buttons, etc.) for a long time. ).

— Sweep frequency. The maximum refresh rate of the display, in other words, the highest frame rate that it can effectively reproduce. The higher this indicator, the smoother and smoother the image is, the less noticeable the “slideshow effect” and blurring of objects when moving on the screen. At the same time, it is worth considering that a refresh rate of 60 Hz, supported by almost any modern tablet, is quite sufficient for most tasks; Even high-definition videos hardly use high frame rates these days. However, high refresh rates - 90 Hz, 120 Hz, 144 Hz - can be useful in games and some other tasks; it also improves the overall experience of the OS interface and applications - moving elements in such interfaces move as smoothly as possible and without blurring.

HDR. Technology that allows you to expand the dynamic range of the screen. In this case, we mean a range of brightness - simply put, the presence of HDR allows the screen to display brighter whites and darker blacks than on displays without support for this technology. In practice, this gives a noticeable increase in picture quality: the saturation and fidelity of the rendition of various colors improves, and details in very light or very dark areas of the frame do not “drown” in white or black. However, all these advantages become noticeable only if the content being played is originally recorded in HDR. Nowadays, several varieties of this technology are used, here are their features:
  • HDR10. Historically the first of the consumer HDR formats, it is extremely popular today: in particular, it is supported by almost all streaming services with HDR content and is standardly used for such content on Blu-ray discs. Provides 10-bits color depth (more than a billion shades). At the same time, on devices with this technology, you can also play HDR10+ format content (see below) - except that its quality will be limited by the capabilities of the original HDR10.
  • HDR10+. Improved version of HDR10. With the same color depth (10 bits), it uses so-called dynamic metadata, which allows you to transmit information about the color depth not only for groups of several frames, but also for individual frames. Thanks to this, an additional improvement in color rendering is achieved.
  • Dolby Vision. An advanced standard used particularly in professional cinematography. It allows you to achieve a color depth of 12 bits (almost 69 billion shades), uses the dynamic metadata mentioned above, and also makes it possible to transmit two image options at once in one video stream - HDR and regular (SDR). At the same time, Dolby Vision is based on the same technology as HDR10, so in modern electronics this format is often combined with HDR10 or HDR10+.


Gorilla Glass. Special tempered glass used to cover displays in modern gadgets, including tablets. It is characterized by increased resistance to scratches and impacts; but the specific properties of the Gorilla Glass coating depend on its version. This parameter can also be specified in the tablet's specifications; Here are the most current versions for today:
  • Gorilla Glass v3. Released in 2013, but still found in modern devices. This is primarily due to its outstanding scratch resistance: according to this indicator, the third version of the “gorilla” remained unsurpassed right up to 2020 (and Gorilla Glass Victus, which took the lead, is still practically not used in tablets).
  • Gorilla Glass v4. Coating created in 2014. The main emphasis during development was on impact resistance, due to which this indicator, compared to the previous version, doubled (with a glass thickness of only 0.4 mm). But the scratch resistance has decreased somewhat.
  • Gorilla Glass v5. Version introduced in 2016. Impact resistance, compared to its predecessor, has increased by 1.8 times, due to which such glass remains intact in 100% of cases of a fall from a height of 1.2 m (on a flat hard surface) and in 80% of cases of a fall from a height of 1.6 m. Scratch resistance has also improved somewhat, but this material still does not reach the performance levels of v3.
  • Gorilla Glass v6. 2018 version with a focus on improving impact resistance. Twice stronger than version 5, guaranteed to withstand single drops from a height of 1.6 m and multiple drops (up to 15 times in a row) from a height of 1 m.
  • Gorilla Glass Victus. After v3, this is the first version of Gorilla Glass where the creators paid as much attention to scratch resistance as shock protection. Victus glass debuted in 2020. Shock resistance for it is declared at the level of 2 m for a single fall and 1 m for multiple falls (up to 20 times in a row).
  • Gorilla Glass Victus+. An improved modification of Gorilla Glass Victus, released in 2022. Close to ceramics in terms of scratch resistance. Thus, according to the Mohs mineral scale of hardness, glass begins to scratch at level 7/10, while the original Victus version scratches at level 6/10.

Brightness

The maximum brightness in nits provided by the tablet screen.

The brighter the display, the more readable the picture remains on it under intense ambient light. Also, high brightness is important for the correct display of HDR content. However, a large margin for this indicator affects the cost and power consumption of the screen. Manufacturers can specify standard, maximum, and peak brightness values. At the same time, an equal sign cannot be put between the maximum and peak brightness. The first indicates the ability of the screen to produce the specified brightness over its entire area, while the peak one - in a limited area and for a short time (mainly for HDR content).

AnTuTu Benchmark

The result shown by a device when undergoing a performance test (benchmark) in the AnTuTu Benchmark.

AnTuTu Benchmark is a comprehensive test designed specifically for mobile devices, primarily smartphones and tablets. It evaluates the performance of the processor, memory, graphics, and input/output systems, providing a clear impression of the system's capabilities. The better the performance, the higher the score. According to AnTuTu, top models are those that score more than 500,000 points.

As with any benchmark, this test does not provide absolute precision; for more details on measurement inaccuracies, see the "3DMark Gamer's Benchmark" section.

Bluetooth

Bluetooth version supported by the tablet.

Bluetooth itself is a technology for direct wireless communication between various electronic devices. It can be used for various purposes, in particular, exchanging files with another Bluetooth device (laptop, mobile phone), connecting wireless headphones and headsets, peripheral devices (keyboards, mice), etc. The Bluetooth connection does not require both devices to be in line of sight and is stable as they move within range. The range and additional features depend on the connection version:
  • 2.0. The earliest of the Bluetooth variations used in today's tablets. Provides a data transfer rate of about 2.1 Mbps.
  • 2.1. This version differs from 2.0 in a number of improvements: enhanced security, reduced power consumption and compatibility with NFC technology.
  • 3.0. This version is a combination of a Bluetooth 2.1 module and a high-speed add-on that allows you to transfer data at speeds up to 24 Mbps. Thanks to this, the connection is able to automatically adapt to the situation: for small amounts of data, a slow channel is used that does not consume much energy, and for large volumes, the high-speed part is used.
  • 4.0. June 2010 version. It is notable for the fact that it combines three protocols: classic, high-speed and BLE (low power consumption). The latter is the most economical at the time of release - the power consumption is so low that the CR2032 "tablet" batteries la...st for several years of operation. The data transfer rate via the BLE protocol is up to 1 Mbps. According to the classical and high-speed protocol, Bluetooth 4.0 is almost the same as version 3.0 (see above).
  • 4.1. Development of the version 4.0 described above. One of the key improvements was the optimization of collaboration with LTE cellular modules in order to avoid mutual interference. In addition, it became possible to operate Bluetooth devices simultaneously in several roles (for example, to broadcast audio to a headset and remotely control another device).
  • 4.2. The next, after 4.1, is a key update to the Bluetooth standard. Introduced a number of key innovations for working in the "Internet of Things" (Internet of Things), as well as general improvements in speed and noise immunity.
  • 5.0. Bluetooth version 5.0, introduced in 2016. In general, it continued the trend set by the 4.2 standard, has even more extensive opportunities for working with the Internet of Things. In particular, in the Bluetooth Low Energy protocol (see "4.0" above), it became possible to double the data transfer rate (up to 2 Mbps) at the cost of reducing the range, as well as quadruple the range at the cost of reducing the speed; in addition, a number of improvements have been introduced regarding simultaneous operation with a large number of connected devices.
  • Bluetooth v 5.1. Update of the version described above v 5.0. In addition to general improvements in the quality and reliability of communication, this update has implemented such an interesting feature as determining the direction from which the Bluetooth signal is coming. Thanks to this, it becomes possible to determine the location of connected devices with an accuracy of a centimeter, which can be useful when searching for various accessories - for example, Bluetooth headphones or a wireless gamepad.
  • Bluetooth v 5.2. The next, after 5.1, is the Bluetooth 5th generation update. The main innovations in this version are a number of security improvements, additional power optimization in LE mode, and a new audio signal format for synchronized parallel playback on multiple devices.
  • Bluetooth v 5.3. The Bluetooth v 5.3 wireless protocol was introduced at the dawn of 2022. Among the innovations, it accelerated the process of negotiating the communication channel between the controller and the device, implemented the function of quickly switching between the state of operation in a small duty cycle and high-speed mode, improved the throughput and stability of the connection by reducing the susceptibility to interference. In case of unexpected interference in the Low Energy mode of operation, the procedure for selecting a communication channel for switching is now accelerated. There are no fundamental innovations in protocol 5.3, but a number of qualitative improvements are seen in it.

aGPS

Auxiliary function, the main purpose of which is the acceleration of the so-called "cold start" of the main GPS receiver of the device (see GPS module). A "cold start" is the launch of a GPS receiver from scratch, when no data on the location of satellites and other service information has yet been loaded into it. Obtaining this data in the classical way, directly from satellites, can take a significant amount of time (up to several minutes); the situation is especially complicated in areas with dense buildings, where the signal from satellites is subject to reflections and distortions. Devices equipped with aGPS (Assisted GPS) can receive service information from auxiliary sources such as mobile base stations or even Wi-Fi access points; this simplifies location determination and reduces the cold start time by several times.

Battery capacity

The capacity of the battery that is normally installed in the tablet.

Theoretically, a larger battery means longer battery life. However, in fact, the battery life of the tablet also depends on its power consumption — and it is influenced by the characteristics of the processor and screen, the installed OS, and other factors. Therefore, only models with similar characteristics can be compared in terms of battery capacity (and even such a comparison will be quite approximate); and to assess battery life, it is best to look at the directly claimed operating time in different modes.

Fast charging

By itself, fast charging, as the name suggests, reduces the charging time compared to the standard procedure. For this, increased voltage and/or current strength is used, as well as a special "smart" process control. But the possibilities and features of such charging may be different, depending on the specific technology used in the device. The same technology must be supported by the charger — this is the only way to 100% guarantee correct operation. However some types of fast charging are mutually compatible — however, this point should be clarified separately, and compatibility is not always complete.

Here is a brief description of the most popular technologies nowadays:

— Quick Charge (1.0, 2.0, 3.0, 4.0, 5.0). Technology created by Qualcomm and used in gadgets with Qualcomm processors. The later the version, the more perfect the technology: for example, Quick Charge 2.0 had 3 fixed voltage options, and version 3.0 introduced smooth adjustment in the range from 3.6 to 20 V. Most often, gadgets with a newer version of Quick Charge are also compatible with older chargers, but for full use it is desirable to match the versions.
Also note that certain versions of Quick Charge have become the basis for some other technologies, such as Asus BoostMaster and Meizu mCharge. However, again, the mutual compatibility of devices supporting these technologies needs to be clarified separately.

— Pump Express. Ow...n development of MediaTek, used in gadgets with processors of this brand. Also available in several versions, with improvements and additions as it develops.

— Samsung Charge (Samsung Fast Charge, Adaptive Fast Charging). Samsung's proprietary fast charging technology. It has been used without any changes since 2015, in light of which it looks rather modest against the background of newer standards. Nevertheless, it is able to provide good speed, especially in the first 50% of the charge.

— Huawei PowerUp. One of Huawei's proprietary technologies. Formally similar to Quick Charge 2.0, but used with both Qualcomm and other brands of mobile processors, so compatibility is not guaranteed. In general, it is considered obsolete, gradually being replaced by more advanced standards like the SuperCharge Protocol.

— Huawei FastCharge Protocol. Relatively simple fast charging technology used in gadgets from Huawei. In fact, it is an analogue of Huawei Power Up, fundamentally different only in name.

— Huawei SuperCharge Protocol. Another proprietary technology from Huawei introduced in 2016; for 2021 is available in several versions. In some devices, the power of such charging exceeds 60 V — not a record, but a very solid indicator.

Charger power

The power at which the tablet is charged in normal mode.

On the practical side, the higher the charging power, the less time spent on it (with the same battery capacity). But this parameter does not directly affect compatibility with chargers: modern devices are able to work with “chargers” of both higher and lower power. At the same time, in the first case, the battery controller will automatically limit the charging current, and in the second, charging will simply take more time. Accordingly, the standard charger may be of less power. And when looking for a third-party charger, you should focus on the allowable charging power indicated in the specifications — this will give the maximum guarantee against malfunctions.
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