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Comparison Razer DeathAdder V2 vs Razer Basilisk V2

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Razer DeathAdder V2
Razer Basilisk V2
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Main
Razer Focus+ sensor. Company switches. Razer Synapse app.
Removable DPI switch. Variable scroll wheel resistance.
Product typemousemouse
Connectionwiredwired
InterfaceUSB AUSB A
Cable length2.1 m2.1 m
Sensoropticaloptical
Typefor gamefor game
Sensor and control
SensorRazer Focus+Razer Focus+
Sensor resolution400 – 20000 DPI800 – 20000 DPI
Max. acceleration50 G50 G
Max. speed650 ips650 ips
Polling rate1000 Hz (1 ms)
Number of buttons6
/+ Razer Hypershift/
Side buttons
DPI-button
SwitchesRazer, opto-mechanical
Razer, opto-mechanical /up to 70 million clicks/
Switch resource70 million clicks
Scroll wheels11
4D wheel
Features
Leg materialteflon (PTFE)
Optimal gripfinger, claw
Programmable buttons
Built-in memory
LightingRGBRGB
Lighting effectsRazer ChromaRazer Chroma
Cable
braided
braided
General
Size (LxWxH)127x62x43 mm130x60x42 mm
Weight82 g92 g
Color
Added to E-Catalogjanuary 2020january 2020

Sensor resolution

Resolution of the sensor responsible for tracking mouse movements on the work surface. Specified in DPI — dots per inch.

The physical meaning of DPI as a whole is as follows. The sensor of a modern mouse works on the same principle as the camera matrix, and consists of pixels. And DPI is the number of pixels that fall on 1 inch of the underlying surface (length or width), "visible" by the sensor.

It is believed that more DPI means a more advanced sensor and mouse in general; nowadays, models for 3500 – 5000 DPI, 12000 DPI, 16000 DPI even more are not uncommon. In a way, it is — high resolution contributes to accuracy. However, the only thing that is directly determined by this indicator is the speed at which the cursor moves across the screen: the higher the resolution of the sensor, the greater the number of pixels that the cursor will move when the mouse itself moves a certain distance. At the same time, it is worth recalling that too high a speed is even more undesirable than too low. So the real need for high DPI ( 1000 and above) arises mainly when working on large screens (4K resolution and more); for more modest displays (HD and Full HD), smaller values are often enough.

Polling rate

The polling rate shows how often the mouse sensor communicates with the computer about cursor movement. The parameter is measured in hertz (Hz), and one second is taken as a unit of time when evaluating it. The smoothness and speed of cursor movement directly depends on the sensor polling frequency. Directly related to this is the mouse response time - this is the time period during which the signal about the movement of the manipulator will reach the display of a change in the cursor position on the screen. Response time is measured in milliseconds (ms). The more hertz the mouse has, the shorter the response time it demonstrates.

Switch resource

The durability of mouse switches is measured by the number of clicks the keys can withstand before they begin to show signs of wear or malfunction. Switches can have a lifespan of several million to tens of millions of clicks. In laboratory conditions, this parameter is checked using special testing machines, which diligently press the keys the required number of times, on the basis of which a verdict is made regarding the approximate service life of the switches.

4D wheel

The presence in the mouse of 4D-wheels — wheels with the function of navigating in four directions. In other words, such equipment allows you to scroll the image on the screen not only up and down, but also left and right. The specific implementation of this function may be different: in some models for horizontal navigation, the wheel can tilt to the sides, in others, switching between horizontal and vertical scrolling is carried out using a separate button. However, anyway, this feature expands the functionality of the mouse, while the 4D wheel is cheaper and takes up less space than two separate wheels (see "Number of scroll wheels").

Leg material

- Teflon (PTFE). Polytetrafluoroethylene (PTFE) glides - also known as Teflon - are characterized by an extremely low coefficient of friction. As a result, mice with Teflon feet boast excellent glide and high cursor speed on any type of surface. The minimum level of friction allows you to easily control the movements of the mouse. Manipulators with Teflon gliders perform well in dynamic games and reduce wrist strain during prolonged work at the computer.

— Metal. When properly sanded, the metal feet provide excellent glide for the mouse, and they also have a long service life before abrasion. Note that manipulators with metal gliders are best used on plastic or other hard-wearing playing surfaces. Using a mouse without a mouse pad runs the risk of scratching the surface.

Optimal grip

Grip — a way of holding in the hand — for which this model is best suited.

Grip types are divided according to the position of the hand on the mouse. This parameter is relevant primarily in games: for maximum efficiency, the player needs a mouse that matches the usual type of grip. This is especially important for professional eSports, where any little thing can be the key to victory or defeat. Therefore, the types of grip are indicated mainly for gaming mice (see "By Direction"). At the same time, one can come across statements that certain types of grip are best suited for certain genres of games, but this is not entirely true: the main selection criterion is the user's personal preferences and characteristics. For example, some players quite successfully use a "slow" palm grip in dynamic shooters, compensating for the reduced speed with a good reaction; and others, even in quests, prefer a "quick" claw or finger hold.

Here is a more detailed description of the most popular grip options:

— Palmar. A holding method in which the mice touch both the entire fingers and most of the palm. In other words, with such a grip, the palm with fingers rests on the mouse, making maximum contact with it. It is under this option that most of the "rodents" are initially made, it is also popular in gaming models. Most models, specialized specifically for the palm grip, have a large length, as well as a characteristic asymmetrical design with protrusions...and depressions on the body — for maximum ergonomics; although there are exceptions. Anyway, the main advantages of this method of holding the mouse are the minimum strain on the wrist, as well as good smoothness and accuracy of movements. On the other hand, the speed of moving the mouse may be somewhat slower than with other types of grip.

— Claw. A claw grip is a grip in which the user's hand forms an arc and touches the mouse only with the lower part of the palm and fingertips. At the same time, the classic claw grip assumes an almost perpendicular arrangement of the fingertips relative to the buttons, but this requirement is not strictly necessary — the fingers can also lie at a slight angle. Anyway, due to the reduction of the contact area and the greater degree of freedom for the hand, such a hold provides more speed than the palm hold, and at the same time it is easier to master than the finger hold. Therefore, many gamers consider the claw grip to be the best option for shooters, action games and real-time strategies where reaction speed is important. Specialized mice for this method of holding are usually somewhat shorter than traditional "palm mice", and they often have a characteristic "hump" in the back of the case.

— Finger. A grip where the user only touches the mouse with their fingertips, with no hand contact with the mouse (but the wrist remains stationary). This type of grip allows you to achieve a high reaction rate, but it is quite difficult to master and does not differ in accuracy, especially if you are not used to it. However, many users use this method of retention intuitively, without thinking; the finger grip is specially mastered mainly by professional players and enthusiastic enthusiasts. Mice of this format usually have a small weight with a centre of gravity shifted closer to the front, and the body is made relatively short, most often symmetrical, and the “hump” (protrusion) is located closer to the centre of the body, or even absent (based on the fact that the palm still does not touch the mouse).

Note that there are models that combine several grip options — up to all three at once. The design of such mice may provide adjustment for one or another method of retention, however, the presence of such an adjustment does not interfere with clarifying separately.

Weight

The total weight of the mouse. For models with a wired connection, usually, it is indicated without cable, and for devices with weight adjustment (see above) — without weights.

This parameter is important primarily for professional gaming applications, although it is often relevant for ordinary users. Theoretically, less weight promotes speed and reduces fatigue. At the same time, in fact, much depends on the personal habits and preferences of the user: a mouse that is too light may “not be felt in the hands” and not give familiar feedback. Therefore, although most mice have a lower weight limit of 60 – 80 g, however, even among professional gaming models there are much more massive devices — 120 – 140 g or more. The lightest variety of "rodents" is laptop (see "In the direction"), among them devices come across and less than 60 g.

Also note that the weight to some extent depends on the size and “tricked out” of the device, but there is no unambiguous dependence here: models similar in size and functionality can differ markedly in weight.
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