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Comparison JBL Tune 220TWS vs JBL Reflect Flow

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JBL Tune 220TWS
JBL Reflect Flow
JBL Tune 220TWSJBL Reflect Flow
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Automatic pairing when pulled out of the case.
Quick charge function: 10 minutes of charging gives 1 hour of use. TalkThru function: the ability to carry on a conversation without removing the headphones.
Connection and design
Featuresfor active sports
Design
inserts
in-ear
Connection typewirelesswireless
Connection
Bluetooth v5.0
Bluetooth v5.0
Range10 m10 m
Specs
Impedance32 Ohm14 Ohm
Frequency range20 – 20000 Hz20 – 20000 Hz
Sensitivity105 dB102 dB
Speaker size12 mm5.8 mm
Emitter typedynamicdynamic
Microphone specs
Microphonebuilt into the casebuilt into the case
Sensitivity-30 dB-40 dB
Microphone mute
Features
Transparent mode
Power supply
Power sourcebatterybattery
Headphone battery capacity22 mAh110 mAh
Case battery capacity850 mAh
Charging time2 h2 h
Operating time (music)3 h10 h
Operating time (with case)30 h
Charging portmicroUSBmicroUSB
General
WaterproofIPX7
In box
charging case
silicone tips
charging case
Color
Added to E-Catalogdecember 2019october 2019
Compare JBL Tune 220TWS and Reflect Flow
Headphones JBL Tune 220TWS and JBL Reflect Flow have similar characteristics but differ in several key aspects. Tune 220TWS offers good sound quality with an emphasis on bass and has up to 3 hours of playtime, whereas Reflect Flow provides longer playtime — up to 10 hours without recharging and up to 30 hours with the case. Reflect Flow also has IPX7 water resistance, making them more suitable for active sports. Users note that JBL Reflect Flow has a more durable design and is better suited for prolonged use. The choice between them depends on your preferences: if water resistance and long playtime are important, it is better to choose Reflect Flow, but if style and sound are your focus, then Tune 220TWS is preferable.
JBL Tune 220TWS often compared
JBL Reflect Flow often compared
Glossary

Features

This parameter is specified only for specialized models, not related to general-purpose earphones. Nowadays, headphones can be found with such specializations as: gaming, for active sports, office, monitor (aka studio), for DJs, for children, for sleeping. Here is a more detailed description of these varieties:

— Gaming. Headphones mainly intended for use in games, primarily with PCs and laptops (a separate variety is produced for consoles, see more about it below). They stand out externally primarily by their design, which is usually quite bright and aggressive. Most of these models have an overhead design, most often the full-size “Over Ear” format (see “Design”), which provides the maximum immersive effect in the game. Other designs are also available, though much less frequently. A microphone is practically an obligatory feature for voice communication in online games. Additionally, most multi-channel models belong to this category (see “Sound”), as such sound is particularly important for games.

— For active sports. Headphones well-suited for sports activities. Firstly, such devices must have additional fixation in the ears or on the head to keep their position during intense moveme...nts; secondly, they should be resistant to sweat (ideally to rain, snow, and other atmospheric conditions). With rare exceptions, sports headphones are wireless to avoid inconvenience during movement. Sport models usually refer to in-ear, earbuds, and some on-ear headphones. Their key common traits are a secure fit and some level of IP water resistance (see “Protection level (IP)”).

— Office. Office headphones are intended for consultants, support operators, and other employees who frequently engage in voice communication via phone or Internet. Therefore, one of the main features of such models is the presence of a microphone. Among office headphones, models for one ear (see “Sound — mono”) are quite popular, allowing the user to hear both the conversation and the surrounding environment simultaneously. Many of these headphones connect via USB (see “Connection”), considering that inexpensive office computers may lack specialized audio outputs. A small control panel for IP telephony may be included on the USB plug, allowing functions such as accepting and rejecting calls. There are also wireless models (usually connecting via a radio channel, less often via Bluetooth) and specialized solutions for connecting to telephones with specific connectors.

— Monitor (studio). Headphones designed for professional sound recording and sound equipment tuning. They are wired only. However, the key feature of these models lies elsewhere: they have a flat frequency response, providing nearly equal loudness across all frequency bands, and a wide working range, often exceeding the limits of the human-audible frequency range. As a result, these headphones can clearly reveal any audio signal flaws, including details unnoticeable with traditional headphones; these capabilities are invaluable in professional sound work. On the other hand, for this reason, there's no point in using monitor models for everyday music listening: they not only reveal different recording flaws but also impart a sound coloration that is unusual and even unpleasant for the average user.

— For DJs. Headphones initially designed for professional DJs to use when mixing tracks. They are quite similar to the monitor models described above - particularly featuring a very flat frequency response for accurate sound reproduction and a wide frequency range. In addition, DJ headphones are usually closed-back and generally have high sound isolation quality, ensuring good audibility even in quite noisy environments.

— For kids. They differ from “adult” models mainly in appearance - both in smaller sizes and (in most models) in distinctive bright designs. Additionally, children's hearing is more sensitive to loud sounds, and excessively high volume is highly undesirable for a child (including psychological reasons). In this light, children's headphones may have specific features - for instance, slightly reduced sensitivity to prevent high sound levels or a volume limiter that only adults can control.

— For sleeping. Miniature headphones with a special anatomical design, allowing comfortable sleep while lying on your side without ear discomfort. To reduce surrounding noise, passive noise cancellation is typically included in their design. Such headphones can be used for listening to music, broadcasting white noise, nature sounds, or waves. Advanced models also monitor sleep quality, and the alarm clock function plays a melody for waking up at a set time. These headphones are frequently called electronic earplugs.

Design

This item primarily specifies the way headphones are mounted on the ears; by this parameter, modern headphones are divided into over-ear, in-ear, earbuds, open-ear types. For over-ear models, it may also specify the acoustic design (closed, semi-open, open), as well as the presence of features such as over-ear construction (in the absence of this feature such headphones are called on-ear, or just "on-ear"), swivel cups, auto headband adjustment or even the popular mid-2021 trend — Cat Ear Headphones (headphones with cat ears). Details such as a rigid band, over-the-ear mounting, neck mounting, and folding ability, can be combined with almost any method of ear placement (with some exceptions — for example, on-ear models cannot be worn on the neck).

Here is a more detailed description of different ear placement options:

— On-ear. On-ear headphones are placed outside the auditory pinnae, covering the ear from the side ("usual" on-ear models) or completely (full-size Over-Ear — see below). In any case, such models are fairly large. This, on the one hand, simplifies the creation of headphones w...ith advanced audio characteristics, and also allows using some specific tricks without much difficulty — for example, multiple drivers or multichannel surround sound support. On the other hand, the size of the "ears" complicates transportation and use on the go. Moreover, it should be noted that most on-ear models feature a headband, making them less compatible with complex hairstyles and some headgear. This disadvantage is absent in models with rigid bands and over-the-ear mounts, but they also have their specifics (see below).
On-ear headphones can have different acoustic designs:
  • Closed. Models with a high degree of sound isolation, maximally shielding the user from external sounds. This design contributes to rich sound (especially in the bass range) and provides a very powerful immersion effect, making it suitable for home use (including computer games) and noisy environments. However, using such "ears" on the street is not recommended: full isolation from surrounding sounds in such conditions can be unsafe. Besides, it is believed that a fully closed design slightly worsens sound fidelity.
  • Open. Headphones with minimal sound isolation, allowing most external sounds through. They are less powerful and rich in sound compared to closed models and less effective in noisy environments; also, the sound from such headphones is easily heard by those around. On the other hand, open models generally provide more authentic sound and are better suited for situations where it's necessary to monitor the surrounding environment — for example, for use on the street.
  • Semi-open. A kind of compromise between the above-described options: headphones with better sound isolation than open models but still not reaching the level of closed "ears." For some users, this intermediate option may be more comfortable. Additionally, semi-open headphones are valued in professional sound work: they retain bass richness and at the same time do not create the distortions characteristic of a fully closed design.
  • With a rigid band. A rigid band allows the earbuds to be reliably fixed to the auditory pinnae. A close analogue of the rigid band is the headband of full-size headphones, but unlike that, the band is worn on the back of the head, not the top. For this reason, rigid bands are mostly made without soft padding, from bare plastic/metal. Headphones with a rigid band most often have a sporting focus, as being on the back of the head, they will not slip even during intense running. On-ear headphones are closely pressed to the auditory pinnae, but the speakers themselves are placed outside the ear canals.
  • Cat Ear ("ears"). On-ear headphones in an interesting design — with imitation cat ears on the headband. This addition does not affect working characteristics but looks unusual and can be a great addition to the owner's vibrant, original style. Cat Ear Headphones are particularly popular among teenagers.
— In-ear. Miniature headphones that, when used, are inserted directly into the ear canals. For wearing comfort, rubber or silicone tips are often included, usually in a set including several such tips for adjusting to the specific ear size. Such a construction combines compactness with advanced working characteristics: in terms of sound volume and bass richness, in-ear "ears" often compare to on-ear headphones, and sound isolation is quite high (many models can even be used as improvised earplugs). On the other hand, full isolation from external sounds can sometimes be a disadvantage — for example, when cycling or strolling in heavy traffic.

— In-ear with a rigid band. In-ear headphones are placed inside the ear canals, allowing them to be most securely fixed in the ear and not fall out. The presence of a rigid band further increases the reliability of the headphones' fixation. This type of headphones is well-suited for sports. The rigid band and in-ear design of sound emitters allows the headphones to stay securely in place even during intensive running.

— Earbuds. Also colloquially known as "pills." Similar to in-ear models, such headphones are small and placed in the auditory pinna — but not deep in the ear canal, just at its entrance, almost outside. As a result, earbuds are somewhat simpler in construction and cheaper, but achieving rich sound and advanced acoustic characteristics is more challenging with them. Such models provide quite low sound isolation, but this can be either a downside or an advantage — depending on the situation. Some headphones of this type have an elongated shape, allowing them to sit deeper in the ears and approaching in-ear models in capabilities.

It is worth noting separately that in-ear models and earbuds don't use headbands — the headphones are made either completely separate or connected by a device such as a rigid band or neck mount. Thus, such headphones can easily be worn with almost any hairstyle or headgear.

— Earbuds with a rigid band. Earbuds are simply inserted into the ear canal entrance, not penetrating deeply. This is not the most reliable way to fix the headphones, but due to the presence of a rigid band, earbuds gain secure placement and reliable fixation. The headphones themselves have an open sound path design, which reproduces audio with noticeable distortion to the original sound signal. However, the open acoustic scheme allows clear hearing of the surrounding environment.

As for additional design features, they can be such:

— Full-size Over-Ear. On-ear headphones (see above) in which each cup completely covers the ear and fits tightly against the head. Cups in such models are made fairly large and equipped with characteristic soft "borders" along the inner side's perimeter — these borders fit tightly against the head, so the ear pinna is effectively inside the cup. The main advantage of such a design is that the headphones (with the right size) practically do not touch the user's ears and do not press on them — this is particularly comfortable for extended use. Furthermore, Over-Ear models facilitate achieving high-quality sound isolation (although among them it is possible to find models with semi-open and even completely open acoustic design). The main disadvantage of such devices is bulkiness and inconvenience in transport and on-the-go use. Additionally, when wearing glasses, Over-Ear cups usually press on the frames' sides — this can cause discomfort.

— Open-ear. A special variety of wireless true wireless headphones with open acoustic design. Unlike earbuds and in-ear models, open-ear headphones do not suggest partial or full closure of the auricle — this provides better perception of surrounding sounds. This is handy during walks and outdoor runs. Most often, such headphones have over-the-ear mounts (see below), and the drivers in their construction are directed straight into the ear canals but remain outside. Passive noise isolation in open-ear headphones is practically absent, and the playing music and phone conversations may be heard by those nearby — keep this in mind.

— Auto headband adjustment. A headband capable of automatically adjusting to the user's head size. Such a headband usually consists of two parts — a rigid, usually metallic, base and a soft inner part that fits directly against the head. The inner part is capable of stretching, and the user just needs to place the cups on the ears comfortably — and the headband will automatically adjust to the needed size.

— Rigid band. A band made of rigid material, connecting the two headphones and worn on the back of the head; in some models, it can also serve as a neck mount (see below). The advantage of such a device over a classic headband is that the band can be used with almost any hairstyle and headgear. On the other hand, in in-ear models and earbuds (see above), this feature makes the headphones bulkier, and in on-ear models, it makes sense to use it only with regular models, not belonging to full-size Over Ear. Consequently, for a range of reasons, the band is not particularly popular nowadays.

— Over-the-ear mounting. A mount that allows fixing each headphone directly on the auricle; it generally has the form of a characteristic band. This feature appears in all types of modern "ears," except Over Ear (see above), and its specific meaning depends primarily on the main method of placing the headphone on the ear. For in-ear models and earbuds, over-the-ear mounting provides additional retention reliability: the likelihood of the headphone falling out of the ear is practically reduced to zero due to such a mount. In on-ear "ears," this feature appears significantly less often, and its main purpose is to do without a headband or rigid band — in some cases, these construction elements are unnecessary.

— Neck mounting. A feature found exclusively in wireless and combined models (see "Connection Type") — and only in in-ear and earbuds (see above). Both headphones in such models are connected by either a regular wire with a thickened part or a special horseshoe-shaped band (to each end of this band, an individual "ear" is connected via a wire). In any case, during use, this wire or band is located behind the user's neck, ensuring additional convenience: removed from the ears (or fallen out), headphones do not drop to the ground but remain hanging on the mount. Some models also feature special magnets, enabling the removed headphones to "stick" together, turning the entire structure into a ring — reducing the risk of dropping the device even further.

— Folding ability. The ability to compactly fold headphones for storage and transportation. Note that this feature is listed only for on-ear models (see above) — in-ear headphones and earbuds are already quite portable by themselves, without a special folding design.

— Swivel cups. A design feature found in on-ear headphones (see above). Swivel means cups that, in working position, can rotate at a certain angle around the vertical axis. This allows headphones to further adjust to the user's head size and shape — thereby increasing comfort, especially during prolonged wear. On the other hand, the swivel mount slightly complicates the headphones' construction, increases the cost, and somewhat reduces reliability.

Impedance

Impedance refers to the headphone's nominal resistance to AC current, such as an audio signal.

Other things being equal, a higher impedance reduces distortion, but requires a more powerful amplifier — otherwise the headphones simply will not be able to produce sufficient volume. Thus, the choice of resistance depends primarily on which signal source you plan to connect the "ears". So, for a portable gadget (smartphone, pocket player), an indicator of 16 ohms or less is considered optimal, 17 – 32 ohms is not bad. Higher values — 33 – 64 ohms and 65 – 96 ohms — will require quite powerful amplifiers, like those used in computers and televisions. And models with a resistance of 96 – 250 ohms and above are designed mainly for Hi-End audio equipment and professional use; for such cases, detailed recommendations for selection can be found in special sources.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Speaker size

The diameter of the speaker installed in the headphones; models with multiple drivers (see "Number of drivers"), usually, the size of the largest speaker is taken into account, other dimensions can be specified in the notes.

In general, this parameter is relevant primarily for over-ear headphones (see "Design"). In them, emitters can have different sizes; the larger it is, the more saturated the sound is and the better the speaker reproduces the bass, however, large emitters have a corresponding effect on the dimensions, weight and price of the headphones. But in-ear "ears" and earbuds, by definition, have very small speakers, and rich bass in them is achieved due to other design features.

Sensitivity

The sensitivity of the headphone's own microphone.

The more sensitive the microphone, the higher the signal level from it, at the same sound volume, and the better this model is suitable for picking up quiet sounds. Conversely, low sensitivity filters out background noise. At the same time, we note that these nuances are important mainly in professional work with sound. And for simple tasks like voice communication over the phone or via the Internet, sensitivity does not really matter: in headphones of this specialization, it is selected in such a way as to ensure that the microphone is guaranteed to work.

Transparent mode

A feature that allows the user to hear the sounds of the surrounding world without removing the headphones.

This possibility is relevant mainly for models with a high degree of sound insulation; so the transparent mode can be found mainly among in-ear models, as well as overhead "ears" of the Over Ear format in a closed acoustic design. A special microphone is responsible for the operation of the function, which “listens” to the surrounding sounds and broadcasts them to the headphones. In Talk Through mode, you can, for example, listen to the interlocutor or control the environment on a busy street. And some headphones with this feature also have more advanced functions, including automatic adjustment to the situation: such models turn on on their own to transmit speech, “hearing” the loud voice of a person nearby. Individual headphones react to loud street noises in the transparent Ambient Aware mode — it means broadcasting noises through the speaker that can be potential danger signals (screams, car signals, etc.).

Note that most models with Talk through also have an active noise reduction function (see above), and the “transparent mode” in them is one of the noise reduction modes. However, exceptions to this rule are possible — technically transparent mode does not have to be combined with noise reduction.

Headphone battery capacity

The capacity of the battery installed in the headphones of the corresponding design (see "Power").

Theoretically, a higher capacity allows to achieve greater battery life, but in fact, the operating time also depends on the power consumption of the headphones — and it can be very different, depending on the characteristics and design features. So this parameter is secondary, and when choosing it is worth paying attention not so much to the battery capacity, but to the directly claimed operating time (see below).

Case battery capacity

The capacity of the battery installed in the case (case) for headphones.

This parameter is relevant only for true wireless models (see "Cable type"). Recall that these headphones are charged from a case, which is usually equipped with its own battery and actually works in standalone power bank mode. Knowing the capacity of the battery in the case and in the headphones, you can estimate how many charges of the “ears” will last for one charge of the case. However, it should be taken into account that in the process of charging the headphones, part of the energy is inevitably spent on third-party losses, and the effective capacity of the case turns out to be somewhere 1.6 times less than the claimed one. This is the starting point for calculations: for example, a 300 mAh case will actually be able to transfer 300 / 1.6 = 187 mAh of energy to the headphones, and 30 mAh “ears” from such a battery can be fully charged about 6 times (187 / 30 ≈ 6).