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Comparison 1More Spearhead VRX vs 1More Spearhead VR Headphones

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1More Spearhead VRX
1More Spearhead VR Headphones
1More Spearhead VRX1More Spearhead VR Headphones
from $99.99 
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from $345.00 
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Main
WAVES NX technology for creating 3D sound. Customizable backlight.
Backlight. Detachable cable. Software for flexible configuration of headphones and microphone. Focused on virtual reality. The backlit microphone looks like a Jedi sword.
Connection and design
Featuresgaminggaming
Design
overhead, closed
full size Over-Ear
headband auto-adjustment
overhead, closed
full size Over-Ear
headband auto-adjustment
Connection typewiredwired
Connection
mini-Jack (3.5 mm)
USB A
mini-Jack (3.5 mm)
USB A
Plugstraightstraight
Cable supplysingle-sidedsingle-sided
Cable length2 m1.5 m
Cable typeroundround
Detachable cable
Specs
Sound7.17.1 (virtual)
Impedance32 Ohm32 Ohm
Frequency range20 – 20000 Hz20 – 20000 Hz
Sensitivity103 dB
Speaker size50 mm50 mm
Emitter typedynamicdynamic
Microphone specs
Microphoneon shackleon shackle
Microphone noise cancelingENCENC
Microphone mute
Features
Volume control
General
Materialmetal
Backlight
Weight304 g324 g
In box
 
additional cable
case
 
Color
Added to E-Catalogapril 2019april 2018

Cable length

The length of the cable supplied with the headphones with the appropriate connectivity.

The optimal cable length depends on the planned format of the "ears". So, for pocket gadgets, 1 metre or less is often enough, for a computer it is already desirable to have a wire for 1 – 2 m, and preferably 2 – 3 m. And models with a longer cable length — 3 – 5 m or even more — are mainly designed for specific tasks, such as connecting to a TV or using in recording studios.

Recall that in some models the cable is removable (see below) and can be replaced if necessary with a longer or shorter one. Also note that there are extension cables that allow you to increase the length of the main wire; such a cable may even be included in the delivery, this point (and the length of the additional cable) is usually specified in the notes.

Sound

The audio format supported by the headphones.

— Stereo. Two-channel sound that allows you to create a surround sound effect to a certain extent (due to the difference in the right and left channels). The design of the headphones (two speakers, one for each ear) was originally “sharpened” specifically for stereo, so the vast majority of models support this particular sound format.

— Mono. Single-channel sound that does not create a surround effect. This marking means that this model is equipped with one earpiece ; At the same time, there are two types of such devices on the market. The first is headphones that initially have only one cup and are designed for situations where the second ear needs to be left open (for example, to work on the phone in the office). The second is true wireless devices (see Cable Type), sold singly to replace a lost earphone from the original pair.

— 5.1. Originally, 5.1 was designed to create surround sound that can come from any direction ("surround"). It assumes the presence of 5 main channels (centre, front left / right, rear left / right) and one bass. In headphones, the effect of this sound is achieved through the use of several speakers in each cup. Such models are very convenient when watching movies with multi-channel sound, as well as in games — they provide a powerful immersive effect. On the other hand, such headphones are not cheap, and besides, they require a specifi...c connection method (for example, via USB).

— 5.1 (virtual). Models with support for 5.1 surround sound (see above), in which the surround effect is achieved not due to the number of speakers, but due to special sound processing technologies. This somewhat reduces the accuracy compared to the "non-virtual" multi-channel, but it can significantly reduce the cost and weight of the headphones. However, there can also be several speakers in such models — for example, for separation by frequency.

— 7.1. The 7.1 format is the multi-channel 5.1 described above, supplemented by two more main channels. The localization of these channels depends on the specific variety of 7.1, but anyway they enhance the effect of volume. On the other hand, full support for this format significantly affects the dimensions, weight and price of the headphones, and content with 7.1 sound is produced much less than 5.1.

— 7.1 (virtual). A “virtual” version of the 7.1 format described above, in which the effect of surround sound is provided primarily through special signal processing, and not due to the presence of separate emitters for each channel. Similar to virtual 5.1, this format of operation somewhat reduces the reliability of the sound, but this difference is often imperceptible, and the headphones themselves turn out to be simpler and more inexpensive. Therefore, most modern 7.1 models support the virtual format of this sound.

— 9.1 (virtual). Further development of the idea of multi-channel sound: 5 channels, as in 5.1 (see above), supplemented by 4 more channels for more accurate localization of audible sound. As in other virtual formats, volume in this case is provided by special processing algorithms.

It is worth remembering that the actual sound will depend not only on the headphones, but also on the signal source: for example, a mono recording even in 9.1 “ears” will not become voluminous.

3D sound. Surround sound with the localization of sound sources in three-dimensional space allows you to deeply plunge into the atmosphere of films or immerse yourself in a virtual game world. The mechanics of spatial 3D-sound provides localization of sound sources around the listener and in the vertical scan plane. Algorithms for implementing 3D sound in headphones differ in terms of software and hardware support, but all of them are aimed at achieving the effect of realism of what is happening. Surround sound has long been the standard for movies, and in recent years, 3D sound has become increasingly common in games and music tracks.

Sensitivity

Rated headphone sensitivity. Technically, this is the volume at which they sound when a certain standard signal from the amplifier is connected to them. Thus, sensitivity is one of the parameters that determine the overall volume of the headphones: the higher it is, the louder the sound will be with the same input signal level and other things being equal. However, we must not forget that the volume level also depends on the resistance (impedance, see above); moreover, it is worth choosing “ears” for a specific device first by impedance, and only then by sensitivity. In this case, one parameter can be compensated for by another: for example, a model with high resistance and high sensitivity can work even on a relatively weak amplifier.

As for specific figures, headphones with indicators of 100 dB or less are designed mainly for use in a quiet environment (in some similar models, the sensitivity does not exceed 90 dB). For use on the street, in transport and other similar conditions, it is desirable to have more sensitive headphones — about 101 – 105 dB, or even 110 dB. And in some models, this figure can reach 116 – 120 dB. and even more.

It is also worth noting that this parameter is relevant only for a wired connection according to the analogue standard — for example, via a 3.5 mm mini-...jack. When using digital interfaces like USB and wireless channels like Bluetooth, the sound is processed in the built-in headphone converter, and if you plan to mainly use this kind of application, you can not pay much attention to sensitivity.

Material

The main material used for the headphone housing.

Most modern headphones are made of plastic: it is inexpensive and at the same time practical, easy to process and well suited even for complex shapes. For such models, the case material is not indicated at all. However, there are more specific options, they can be as follows:

— Metal. The main advantages of metal cases are high reliability and a solid appearance — which also lasts quite a long time due to the resistance of this material to scratches. In addition, metal may also be the best option in terms of acoustics. At the same time, it costs much more than plastic, and therefore it is found mainly among fairly advanced models, including Hi-Fi class.

Tree. Due to the characteristic colour and texture, the wood gives the headphones a pleasant and stylish appearance. In addition, it is also pleasant to the touch, and for many users, the wooden surface is associated with a “warm” and “soft” sound, which can significantly affect the subjective perception of the sound of headphones. At the same time, in reality, such a case has little effect on the sound quality, and the actual acoustic characteristics of such models may be different. Moreover, wood is rarely used in its pure form, it is usually combined with other materials — in this case, we are talking about plastic, the combination of wood and metal is placed in a separa...te paragraph (see below).

— Wood / metal. Usually, in this case, metal cases with wooden inserts are meant. See above for details on the features of these materials. Here we note that this option is considered more advanced than the “ordinary” tree (wood with plastic), however, it costs accordingly.

— Ceramics. Headphones typically use high-quality ceramics that are durable, reliable, and with advanced acoustic characteristics. At the same time, this material is very expensive. Therefore, it is found in single models, mainly in-ear "ears" of the top class — ceramics are not suitable for large cases, because such devices would be too fragile.

Weight

The total weight of the headphones; for true wireless models (see "Cable Type"), the weight of each individual earbud is listed.

This parameter is directly related to the design (see above) and some features of the functionality. Thus, the mentioned true wireless devices are very light, their weight does not exceed 25 g. More traditional in-ears and in-ears can be noticeably heavier, up to 50g for in-ears and up to 100g for most in-ears. Overhead models, for the most part, are quite massive: among them there are many models weighing 200 – 250 g, 250 – 300 g and even more than 300 g. It should be noted that a significant weight for false ears is often not a disadvantage, but an advantage: it allows them to stay on the head more securely, creates an impression of solidity and reliability, and most often does not create significant inconvenience.

In box

Among the equipment, it is worth highlighting silicone and polyurethane tips, relevant for in-ear headphones, additional fixation nozzles and behind-the- ear arms for better attachment in the ear, interchangeable ear pads, additional cable, dongle, aircraft adapter, case / case and docking station. There are also other accessories. More details about them:

- Silicone tips. Replaceable silicone tips used in in-ear headphones. Usually, several nozzles of different sizes are supplied in the kit, which allows you to adjust the headphones to a specific user. The practical advantages of silicone are softness, durability, general convenience and at the same time low cost.

- Polyurethane nozzles. Replacement tips for in-ear headphones made of foamed polyurethane. This material is somewhat more expensive than silicone, it requires regular cleaning and has a shorter service life - including due to deformation as it wears. On the other hand, polyurethane is ideal in terms of acoustics; it is these tips that are considered the best choice for lovers of in-ear “ears” with high-quality sound.

- Ear hooks. Removable devic...es designed to additionally secure each earpiece to the ear. Note that such devices should not be confused with behind-the-ear mounts (see above). The main difference is that the arms are used exclusively in some models of in-ear headphones and earbuds as an additional option. In other words, you can wear such headphones without a bow, while the behind-the-ear mount is usually made non-removable and, in principle, you can’t do without it.

— Nozzles of additional fixation. Auxiliary caps for a tighter fit of the in-ear headphones. They are used to provide better fixation of headphones during sports or provide additional volume to users with a large auricle.

- Replaceable ear pads. Comes with interchangeable ear tips. In general, the ear pads are the part with which the headphones come into contact with the listener's ears. In full-size and on-ear headphones, they are soft pads on the inside of the cups.

— Case (case) / cover. Covers are usually called soft rag bags, they protect the "ears" mainly from pollution and take up a minimum of space. Cases are made of hard materials, they are a little more bulky, but they protect well from shock, pressure and contact with sharp objects. In any case, the complete case or case is optimally suited for the headphones and is more convenient than an impromptu protective casing.

- Charging case. Case - a case made of hard material - simultaneously playing the role of a charger. This feature is very popular on true wireless models (see "Cable Type"). The charging case usually has its own battery and the headphones are already charged from this battery; this design provides additional convenience in several moments at once. Firstly, the case, in fact, also performs the function of a power bank - an autonomous power source; the capacity of such a “power bank” may be different, but it is usually enough for several full charges of the “ears” (for more details, see “Capacity of the case”). Secondly, the ability to charge the headphones directly in the case reduces the risk of losing them. Thirdly, the charging procedure itself is quite convenient - just connect the cable to the case.

- Dock station. Stationary stand with the possibility of placing headphones and contacts for charging them. Also, docking stations are often used to transfer the sound track to headphones - they are connected directly to the sound source via a wire, and the sound is transmitted to the ears wirelessly within a certain radius of action.

— Clip for carrying. A clip designed to fasten the wire to a pocket, collar, lapel of clothing, etc. It provides additional convenience: thanks to the clip, the wire does not hang out, the likelihood of touching it with careless movement or catching on the surrounding object is reduced.

- Additional cable. An additional cable provided in addition to the main one may have different features and specializations. So, complete cables can vary in length, connector type, wire type, additional equipment (microphone, volume control), etc. These details should be specified separately in each case. Here, we note that almost all headphones with this configuration have a detachable cable (it makes sense to supplement a non-detachable wire with an extension cable, and it is considered a separate accessory - see below).

- Extension. A type of additional cable designed solely to increase the overall length of the wire. Due to the extension cord, you can adjust the headphones to the specifics of the situation: for example, “build up” the cable if you need to switch from a laptop to a TV or a stationary audio system.

— Airplane adapter. Dedicated headphone adapter for use with modern airliner entertainment systems. In such systems, a special way of connecting headphones is used - through two 3.5 mm jacks (and we are talking about classic "ears", without a microphone). Models with a traditional single 3.5 mm plug can only be connected to this output through an adapter; such adapters may initially be included in the delivery.

- Windproof microphone. Devices in the form of a foam rubber or "shaggy" lining on the headphone microphone capsule. Cut off unnecessary ambient noise and minimize the effect of direct exposure to air currents on the microphone, which can cause interference in speech transmission.

— Dongle. The dongle is used to simplify the organization of connecting wireless headphones to other devices. In fact, this is a radio transmitter (less often a Bluetooth transmitter) that non-contactly broadcasts sound to headphones from a connected device.

This list is not exhaustive and may include other optional items.