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Comparison Asus GeForce GTX 1060 Phoenix 3GB vs Asus GeForce GTX 1060 Expedition 6GB

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Asus GeForce GTX 1060 Phoenix 3GB
Asus GeForce GTX 1060 Expedition 6GB
Asus GeForce GTX 1060 Phoenix 3GBAsus GeForce GTX 1060 Expedition 6GB
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InterfacePCI-E v3.0PCI-E v3.0
GPU
GPU modelNVIDIA GeForce GTX 1060NVIDIA GeForce GTX 1060
Memory size3 GB6 GB
Memory typeGDDR5GDDR5
Memory bus192 bit192 bit
GPU clock speed
1506 MHz /1708 MHz GPU Boost/
1506 MHz /1708 MHz GPU Boost/
Memory clock8008 MHz8008 MHz
Lithography16 nm16 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark8966 score(s)9080 score(s)
Connections
DVI-D11
HDMI22
DisplayPort22
Software
DirectX1212
OpenGL4.54.5
VR
Stream processors11521280
Stream processor version55
Texture units7280
General
Monitors connection44
Coolingactive (fan)active (fan)
Fans1 pc2
Power consumption120 W120 W
Additional power6 pin6 pin
Number of slots22
Length183 mm240 mm
Added to E-Catalogapril 2017march 2017

Memory size

The amount of own memory of the GPU; this parameter is sometimes called the amount of graphics card memory. The larger the amount of GPU memory, the more complex and detailed picture it is able to process in a period of time, and therefore, the higher its performance and speed (which is especially important for resource-intensive tasks like high-end games, video editing, 3D rendering, etc. ).

When choosing, it is worth considering that the performance of a graphics card is affected not only by the amount of memory, but also by its type, frequency of operation (see below) and other features. Therefore, situations are quite possible when a model with less memory will be more advanced and expensive than a more voluminous one. And you can unambiguously compare with each other only options that are similar in other memory characteristics.

On the modern market, there are mainly video cards with memory capacities of 2 GB, 4 GB, 6 GB, 8 GB, 10 GB, 11 GB, 12 GB, and 16 GB or even more can be installed in the most advanced models.

Passmark G3D Mark

The result shown by the graphics card in the test (benchmark) Passmark G3D Mark.

Benchmarks allow you to evaluate the actual capabilities (primarily overall performance) of a graphics card. This is especially convenient in light of the fact that adapters with similar characteristics in fact can differ markedly in capabilities (for example, due to the difference in the quality of optimization of individual components for joint work). And Passmark G3D Mark is the most popular benchmark for graphics adapters nowadays. The results of such a test are indicated in points, with a higher number of points corresponding to better performance. As of mid-2020, the most advanced graphics cards can score over 17,000 points.

Note that Passmark G3D Mark is used not only for general performance evaluation, but also to determine the compatibility of a graphics card with a specific processor. The CPU and graphics adapter must be approximately equal in terms of the overall level of computing power, otherwise one component will “pull back” the other: for example, a weak processor will not allow a powerful gaming graphics card to unleash the full potential. To search for a video adapter for a specific CPU model, you can use the list "Optimal for AMD processors" or "Optimal for Intel processors" in the selection of our catalog.

Stream processors

The number of stream processors provided by the graphics card.

A stream processor is a separate part of the GPU, designed to execute one shader at a time. Shaders, in turn, are small programs responsible for creating individual graphic effects (for example, surface gloss, glare on the surface of water, motion blur, etc.). Accordingly, the more stream processors provided in the design, the more shaders the graphics card can simultaneously execute and the higher its computing power. However, in general, this is a rather specific parameter, relevant mainly for professional developers, modders and enthusiastic gamers.

Texture units

The number of texture units contained in the GPU.

As the name implies, such blocks are responsible for working with textures. Texture, in turn, is one of the main elements of 3D graphics: an image superimposed on the surface of a three-dimensional object (similar to, for example, wallpaper pasted on a wall or a label on a box). The specific purpose of texture blocks is to select textures and apply them to the surface of geometric objects. Other things being equal, more of these blocks means higher graphics performance; although in general this is a rather specific parameter, intended mainly for specialists and rarely needed by ordinary users.

Fans

The number of individual fans provided in the graphics card cooling system (if any, see "Cooling").

In general, the more powerful the video adapter, the more efficient cooling it needs. So one fan is typical mainly for devices of the initial and inexpensive middle class, two — from medium to advanced, and three or more are almost an unambiguous sign of a premium-level solution. At the same time, there is no strict dependence here, and models with similar characteristics may have a different number of fans (especially since the cooling efficiency is determined not only by the number of fans, but also by their diameter). But what this parameter unambiguously affects is the length of the graphics card and, accordingly, the amount of space required to install it.

Length

The total length of the graphics card.

In this case, the length means the size of the device from the plate with connectors (which is attached to the back wall of the system unit) to the opposite side. The plate itself and the outwardly protruding connectors are usually not taken into account.

Data on the length of the graphics card is needed primarily in order to assess whether there is enough space for it in a particular case. In addition, longer boards, usually, have more advanced characteristics (although there is no hard dependence here, and video adapters of similar class may have different lengths). As for specific values, the most compact solutions nowadays have a size of 150 – 200 mm or less ; an indicator of 200 – 250 mm can still be considered relatively small, 250 – 290 mm — medium, and many models (mostly advanced) have a length of more than 290 mm.
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