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Comparison Palit GeForce GTX 1060 StormX 6G vs Palit GeForce GTX 1060 StormX 3G

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Palit GeForce GTX 1060 StormX 6G
Palit GeForce GTX 1060 StormX 3G
Palit GeForce GTX 1060 StormX 6GPalit GeForce GTX 1060 StormX 3G
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InterfacePCI-E v3.0PCI-E v3.0
GPU
GPU modelNVIDIA GeForce GTX 1060NVIDIA GeForce GTX 1060
Memory size6 GB3 GB
Memory typeGDDR5GDDR5
Memory bus192 bit192 bit
GPU clock speed
1506 MHz /1708 MHz GPU Boost/
1506 MHz /1708 MHz GPU Boost/
Memory clock8000 MHz8000 MHz
Lithography16 nm16 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark9080 score(s)8966 score(s)
Connections
DVI-D11
HDMI11
DisplayPort33
Software
DirectX1212
OpenGL4.54.5
VR
Stream processors12801152
Stream processor version55
Texture units8072
General
Monitors connection44
Coolingactive (fan)active (fan)
Fans1 pc1 pc
Power consumption120 W120 W
Additional power6 pin6 pin
Number of slots22
Length252 mm252 mm
Added to E-Catalogapril 2017september 2016

Memory size

The amount of own memory of the GPU; this parameter is sometimes called the amount of graphics card memory. The larger the amount of GPU memory, the more complex and detailed picture it is able to process in a period of time, and therefore, the higher its performance and speed (which is especially important for resource-intensive tasks like high-end games, video editing, 3D rendering, etc. ).

When choosing, it is worth considering that the performance of a graphics card is affected not only by the amount of memory, but also by its type, frequency of operation (see below) and other features. Therefore, situations are quite possible when a model with less memory will be more advanced and expensive than a more voluminous one. And you can unambiguously compare with each other only options that are similar in other memory characteristics.

On the modern market, there are mainly video cards with memory capacities of 2 GB, 4 GB, 6 GB, 8 GB, 10 GB, 11 GB, 12 GB, and 16 GB or even more can be installed in the most advanced models.

Passmark G3D Mark

The result shown by the graphics card in the test (benchmark) Passmark G3D Mark.

Benchmarks allow you to evaluate the actual capabilities (primarily overall performance) of a graphics card. This is especially convenient in light of the fact that adapters with similar characteristics in fact can differ markedly in capabilities (for example, due to the difference in the quality of optimization of individual components for joint work). And Passmark G3D Mark is the most popular benchmark for graphics adapters nowadays. The results of such a test are indicated in points, with a higher number of points corresponding to better performance. As of mid-2020, the most advanced graphics cards can score over 17,000 points.

Note that Passmark G3D Mark is used not only for general performance evaluation, but also to determine the compatibility of a graphics card with a specific processor. The CPU and graphics adapter must be approximately equal in terms of the overall level of computing power, otherwise one component will “pull back” the other: for example, a weak processor will not allow a powerful gaming graphics card to unleash the full potential. To search for a video adapter for a specific CPU model, you can use the list "Optimal for AMD processors" or "Optimal for Intel processors" in the selection of our catalog.

Stream processors

The number of stream processors provided by the graphics card.

A stream processor is a separate part of the GPU, designed to execute one shader at a time. Shaders, in turn, are small programs responsible for creating individual graphic effects (for example, surface gloss, glare on the surface of water, motion blur, etc.). Accordingly, the more stream processors provided in the design, the more shaders the graphics card can simultaneously execute and the higher its computing power. However, in general, this is a rather specific parameter, relevant mainly for professional developers, modders and enthusiastic gamers.

Texture units

The number of texture units contained in the GPU.

As the name implies, such blocks are responsible for working with textures. Texture, in turn, is one of the main elements of 3D graphics: an image superimposed on the surface of a three-dimensional object (similar to, for example, wallpaper pasted on a wall or a label on a box). The specific purpose of texture blocks is to select textures and apply them to the surface of geometric objects. Other things being equal, more of these blocks means higher graphics performance; although in general this is a rather specific parameter, intended mainly for specialists and rarely needed by ordinary users.
Palit GeForce GTX 1060 StormX 6G often compared
Palit GeForce GTX 1060 StormX 3G often compared