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Comparison MSI Radeon RX 6800 XT GAMING X TRIO 16G vs Sapphire Radeon RX 6800 XT SE NITRO+

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MSI Radeon RX 6800 XT GAMING X TRIO 16G
Sapphire Radeon RX 6800 XT SE NITRO+
MSI Radeon RX 6800 XT GAMING X TRIO 16GSapphire Radeon RX 6800 XT SE NITRO+
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Main
16 GB of memory. Sufficient for 4K-resolution gaming performance. Three quiet fans. Metal backplate. ARGB backlight. USB Type C port.
InterfacePCI-E v4.0PCI-E v4.0
GPU
GPU modelAMD Radeon RX 6800 XTAMD Radeon RX 6800 XT
ArchitectureBig Navi (RDNA 2)Big Navi (RDNA 2)
Memory size16 GB16 GB
Memory typeGDDR6GDDR6
Memory bus256 bit256 bit
GPU clock speed2285 MHz2360 MHz
Memory clock16000 MHz16000 MHz
Lithography7 nm7 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark24194 score(s)24194 score(s)
Connections
HDMI11
HDMI versionv.2.1v.2.1
DisplayPort32
DisplayPort versionv.1.4v.1.4
USB C1
Software
DirectX12 Ultimate12 Ultimate
OpenGL4.64.6
VR
Stream processors46084608
Texture units288288
General
Monitors connection44
CrossFire/SLI
Coolingactive (fan)active (fan)
Fans33
Lighting
Lighting syncMSI Mystic Light Sync
Power consumption300 W
Additional power8 + 8 pin8 + 8 pin
Minimum PSU recommendation750 W850 W
Number of slots2.52.7
Length
324 mm /324x141x55/
310 mm /310x134x55/
Added to E-Catalognovember 2020november 2020

GPU clock speed

The frequency of the graphics processor of the graphics card. As a general rule, the higher the frequency of the GPU, the higher the performance of the graphics card, but this parameter is not the only one — a lot also depends on the design features of the graphics card, in particular, the type and amount of video memory (see the relevant glossary items). As a result, it is not unusual for a model with a lower processor frequency to be more performant of two video cards. In addition, it should be noted that high-frequency processors also have high heat dissipation, which requires the use of powerful cooling systems.

DisplayPort

The number of DisplayPort outputs provided by the graphics card.

DisplayPort is a digital media interface similar in many ways to HDMI, but primarily used in computers. The specific capabilities of this interface depend on the version (see below), but even in the most modest modern version of DisplayPort, it allows at least 4K at 60 frames per second and 5K at 30 fps. Another interesting feature of this standard is the ability to daisy-chain multiple screens to one port (“daisy chain” format).

In light of the latter, we can say that the number of DisplayPort outputs corresponds to the number of screens that can be connected directly to the graphics card, without using a daisy chain. Such a connection may be required, in particular, for monitors that do not support daisy chaining. If such a mode is supported, the maximum number of screens will be at least twice as high as the number of connectors. However, it is worth considering that the resolutions supported by the video adapter itself may not reach the maximum capabilities of the DisplayPort version used.

USB C

The number of USB Type C outputs provided in the graphics card.

Note that USB Type C is only a type of physical connector; specific methods of its application may be different, they should be clarified separately. However, most video cards with this feature have VR support (see below), and this connector is used in them just to connect virtual reality glasses and helmets. Another use case is somewhat less common — connecting monitors via the Thunderbolt v3 interface: this version uses a Type C hardware connector. In both cases, there is usually only one output of this type — this is quite enough.

Lighting sync

Backlight synchronization technology provided in a graphics card with an associated design.

By itself, synchronization allows you to "match" the backlight of the graphics card with the backlight of other system components — the motherboard, case, keyboard, mouse, etc. Thanks to this matching, all components can change colour synchronously, turn on / off at the same time, etc. Specific features the operation of such backlighting depends on the synchronization technology used, and, usually, each manufacturer has its own (Mystic Light Sync for MSI, RGB Fusion for Gigabyte, etc.). The compatibility of the components also depends on this: they must all support the same technology. So the easiest way to achieve backlight compatibility is to collect components from the same manufacturer.

Power consumption

Maximum power consumed by the graphics card during operation. This parameter is important for calculating the total power consumed by the entire system and selecting a power supply that provides the appropriate power.

Minimum PSU recommendation

The smallest power supply recommended for a computer with this graphics card.

This parameter, usually, is much higher than the power consumption of the graphics card itself. This is natural — after all, the PSU must provide electricity to the entire system, not just the video adapter. At the same time, the higher the power of the graphics card, the inevitably higher the power consumption of the PC as a whole. Moreover, this is due not only to the “voracity” of the graphics adapter itself, but also to the consumption of other PC components: a high-end graphics card, usually, is combined with an equally powerful (and energy-intensive) system.

With this in mind, manufacturers indicate the minimum recommended power supply. Of course, such recommendations are not mandatory; however, when using a PSU with a power lower than the recommended one, the probability of malfunctions increases significantly — to the point that even a very limited system may simply “not start”.

Number of slots

The number of slots occupied by the graphics card on the back of the system unit.

This indicator allows you to estimate the amount of space required to install a video adapter. It is relevant in the light of the fact that modern video cards can have a fairly extensive set of connectors, and for this set there has long been little standard lanyard for 1 slot. This is especially true for powerful performant models. Thus, many solutions, especially mid-range and top-end ones, occupy two or even three slots at once.

Separately, it is worth touching on models for which the characteristics indicate a fractional number of slots — usually 2.5 or 2.7. This detail is provided by the manufacturer for promotional purposes — as confirmation that the graphics card is smaller than a full-fledged 3-slot solution. However, in fact there is no difference between these options: adapters for 2.5 or 2.7 slots still block the third slot (albeit partially), making it unusable.

Length

The total length of the graphics card.

In this case, the length means the size of the device from the plate with connectors (which is attached to the back wall of the system unit) to the opposite side. The plate itself and the outwardly protruding connectors are usually not taken into account.

Data on the length of the graphics card is needed primarily in order to assess whether there is enough space for it in a particular case. In addition, longer boards, usually, have more advanced characteristics (although there is no hard dependence here, and video adapters of similar class may have different lengths). As for specific values, the most compact solutions nowadays have a size of 150 – 200 mm or less ; an indicator of 200 – 250 mm can still be considered relatively small, 250 – 290 mm — medium, and many models (mostly advanced) have a length of more than 290 mm.
MSI Radeon RX 6800 XT GAMING X TRIO 16G often compared
Sapphire Radeon RX 6800 XT SE NITRO+ often compared