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Comparison HTC Vive Focus vs HTC Vive Pro

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HTC Vive Focus
HTC Vive Pro
HTC Vive FocusHTC Vive Pro
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Main
Headphones have a built-in amplifier. Dual front camera. Increased resolution of AMOLED matrices. Comfortable fit. Huge library of PC games.
Compatibilityindependent devicePC / game console
Specs
Screen resolution
2880x1600 px /1440x1600 by eye/
2880x1600 px /1440x1600 by eye/
Field of view110 °110 °
CPUQualcomm Snapdragon 835
Refresh rate75 fps90 fps
Accelerometer
Gyroscope
Lens distance adjusting
Pupillary distance adjustment
Multimedia
Card reader
USB C++
DisplayPortv1.2
Bluetooth+
Wi-FiWi-Fi 5 (802.11ac)
Microphone
 /stereo/
Headphones
 /removable/
Headphone output
General
Controller
Track camera
Operating time3 h
Materialplasticplastic
Dimensions (HxWxD)240x200x115 mm
Weight435 g
Added to E-Catalognovember 2019january 2018

Compatibility

The general purpose of the glasses is specified based on which device they are to be used with:

For PC/Console. Glasses connected during operation to an external device and receiving a video signal from this device. Most often, it is supposed to be connected to a computer or game console, but there are models that can be connected to mobile gadgets, drones, etc. In general, they provide a good compromise between accessibility and functionality, and besides, quite advanced graphics can be displayed on such glasses. On the other hand, for the full use of such models, powerful video cards are often required.

For a smartphone. Models designed to turn a smartphone into a virtual reality device. To do this, the smartphone is installed in a special slot on the glasses so that its screen is turned towards the user's eyes; glasses themselves do not have screens. And the effect of virtual reality is achieved through the operation of smartphone sensors and (accelerometer, gyroscope) and the use of special applications created specifically for this format of work. The key advantage of glasses of this type is simplicity and low cost: most often these are purely mechanical devices, without built-in electronics (and even advanced models with additional hardware are much cheaper than other types of glasses). On the other hand, the quality of virtual reality directly depends on the capabilities o...f the smartphone, despite the fact that not all devices correctly process such content. In addition, the glasses must be compatible with the smartphone being used, and this is not always guaranteed (for more details, see “Maximum phone size”).

For quadcopter (FPV goggles). Video glasses used to control drones and radio-controlled unmanned aerial vehicles (UAVs) to provide a first-person view. FPV goggles allow pilots to receive a video feed from a UAV camera in real time. To do this, the design of such glasses provides two separate miniature screens for each eye and complex optics to provide binocular vision. Lenses often have adjustable focal length to suit the visual apparatus and the varying needs of the pilot. Many FPV goggles are equipped with a built-in receiver and antennas to receive signals from the video camera on board the UAV, as well as control the quadcopter. FPV systems are actively used in the segment of racing drones, aerial photography, and even in combat operations. Glasses with a first-person view provide the pilot with a more complete perception of the surrounding environment and improve the controllability of the aircraft.

Standalone device. Points that function completely autonomously and do not require the use of external devices. To do this, the design provides for its own processor, "RAM", video adapter, drive for storing content and a battery for power. Thus, with such a gadget, virtual reality becomes available literally anywhere in the world; and at a cost, such glasses are comparable to models for PC / consoles. On the other hand, the capabilities of stand-alone devices are noticeably more modest: the relatively low power of video adapters does not allow for the same advanced graphics as on PCs or consoles, the amount of internal memory is usually small, and the continuous operation time is limited by battery charge.

For quadcopter (FPV glasses). Video glasses used to control drones and radio-controlled unmanned aerial vehicles (UAVs) to provide a first-person view. FPV goggles allow pilots to receive a video feed from a UAV camera in real time. To do this, the design of such glasses provides two separate miniature screens for each eye and complex optics to provide binocular vision. Lenses often have adjustable focal length to suit the visual apparatus and the varying needs of the pilot. Many FPV goggles are equipped with a built-in receiver and antennas to receive signals from the video camera on board the UAV, as well as control the quadcopter. FPV systems are actively used in the segment of racing drones, aerial photography, and even in combat operations. Glasses with a first-person view provide the pilot with a more complete perception of the surrounding environment and improve the controllability of the aircraft.

CPU

The model of the processor installed in the glasses.

This information is indicated mainly for stand-alone devices (see "Intended use") — it is in them that the capabilities of the glasses as a whole directly depend on the processor model. And knowing the name of the chip, you can find detailed data on it and evaluate its effectiveness. At the same time, in fact, such a need arises extremely rarely: manufacturers choose processors in such a way that glasses can be used for their main purpose without any problems. So when choosing, you should pay attention to more practical parameters — display resolution, refresh rate, etc.

Refresh rate

The refresh rate supported by the glasses' built-in screens, in simple terms, is the maximum frame rate that the screens are capable of delivering.

Recall that screens are provided in models for PC / consoles and in stand-alone devices (see "Intended use"). And the quality of the picture directly depends on this indicator: other things being equal, a higher frame rate provides a smoother image, without jerks and with good detail in dynamic scenes. The flip side of these benefits is an increase in price.

It is also worth considering that in some cases the actual frame rate will not be limited by the capabilities of the glasses, but by the characteristics of the external device or the properties of the content being played. For example, a relatively weak PC graphics card may not be able to pull out a high frame rate signal, or a certain frame rate may be set in the game and not provide boosting. Therefore, you should not chase after large values and points with a frequency of 90 fps will be enough.

Card reader

The presence of a card reader in the glasses — a device for reading removable memory cards.

Such equipment is found only in independent devices (see "Intended use"). The card reader allows you to install an additional amount of memory to store various data — in addition to your own points drive. At the same time, removable cards have a number of advantages: they are much cheaper than built-in storage (in terms of gigabytes of volume), and the volume of such a card can be chosen at your discretion. So a model with a small capacity, but with a card reader, can be a good alternative to glasses with a large amount of internal memory. Also note that you can purchase several memory cards and change them as needed. And card readers are available in many modern devices (laptops, smartphones, tablets, etc.), so that removable cards make it easier to store information with such devices (for example, you can record a movie on a card for viewing). On the other hand, removable memory is slower than the built-in memory, and some software functions may be limited for it — in particular, not every model of glasses allows you to install applications on the card.

DisplayPort

Availability of DisplayPort input in glasses; the version of this interface can also be specified here.

DisplayPort is one of the most popular high-resolution digital video interfaces these days (however, audio transmission is also possible). It is especially common in computer technology, and is actually a standard in Apple PCs and laptops. Only glasses for computers and set-top boxes are equipped with this type of input (see “Purpose”) - it is used to receive a video signal (and audio signal, if necessary) from an external device. As for DisplayPort versions, the options here could be:

- v.1.2. The earliest (2010) version that is relevant today, but at the same time a more than functional version. Fully supports video quality up to 5K (30 fps), and with certain restrictions - up to 8K.
- v.1.3. Update released in 2014. It provided the opportunity to fully work with 8K resolutions at 30 fps, and with 4K and 5K at 120 and 60 fps, respectively.
- v.1.4. Updated in 2016, in which the bandwidth was further increased - up to support for 5K video at 240 fps and 8K at 120 fps. In addition, there is compatibility with HDR 10 technology, which improves color reproduction and overall picture quality.

Bluetooth

The presence of a Bluetooth module in the glasses; The Bluetooth version to which this module corresponds can also be specified here.

Bluetooth is a technology created for direct wireless connection between various devices. This technology is found in all types of VR glasses (see “Purpose”), although most models with its support are independent devices. In any case, the most popular way to use Bluetooth in virtual reality glasses is to broadcast sound wirelessly. Moreover, the format of such a broadcast may be different, depending on the specifics of the glasses themselves. Thus, standalone devices broadcast the reproduced sound to external headphones. Models for PCs and smartphones may have built-in headphones, and here the sound is transmitted via Bluetooth to the glasses from an external device; Audio from the built-in microphone can be transmitted in the opposite direction.

In addition, there are other possible ways to use Bluetooth, such as directly exchanging files with another device or connecting game controllers. Such capabilities are found exclusively in stand-alone glasses; the specific functionality for each model should be clarified separately.

As for the versions, the oldest one used in VR glasses today is Bluetooth 3.0, the newest is Bluetooth 5.0. However, the differences between different versions for such devices are not fundamental; this information is provided mainly for reference purposes.

Wi-Fi

The Wi-Fi version supported by the glasses.

Wi-Fi technology is known mainly as the most popular way to connect to the Internet wirelessly, although it can also be used for direct connection between different devices (Wi-Fi Direct). Anyway, this function is found exclusively in stand-alone devices (see "Intended Use"). It is mainly used to connect to the World Wide Web, but the possibilities of such a connection may be different. So, in some models, a Wi-Fi connection is used to access proprietary application repositories, cloud services for storing game data, etc. Others may provide support for third-party services such as social networks or instant messengers, or even a full-fledged browser for web surfing. Technically, nothing prevents the use of Wi-Fi Direct in VR glasses, but for a number of reasons, this format of work is almost never found.

As for the versions, in modern virtual reality glasses there are mainly Wi-Fi 4 (802.11 n) and Wi-Fi 5 (802.11 ac). The difference between them in most cases is not fundamental, especially since, for compatibility, Wi-Fi modules often provide support for not only one of these standards, but also earlier ones. And the new Wi-Fi 6 at the beginning of 2021 has not yet gained much popularity. But everything has its time.

Microphone

The presence of a microphone in the design of VR glasses.

This function is mainly equipped with models for PC / consoles (see "Intended use"). The built-in microphone is mainly used for voice communication in online games. At the same time, it often turns out to be more convenient than a desktop microphone or a microphone built into a headset: glasses can interfere with the comfortable wearing of a headset, and a desktop device is not applicable because at least the user’s head (or even the whole body) is constantly moving in VR games, and constantly it is impossible to be at the optimal distance from the microphone.

For added convenience, your own microphone can be made retractable or removable.

Headphone output

Availability in points of an exit for connection of earphones. Most often, the role of such a connector is played by a standard 3.5 mm mini-jack socket.

A full-fledged "immersion" in the virtual world requires not only a picture on the screen, but also an appropriate sound accompaniment, for which headphones are the best option. Its own headphone output allows you to connect wired "ears" directly to the glasses — it is much more convenient and safer during use than connecting headphones to a computer or set-top box. However, independent devices can also have such a connector (see "Purpose").

Note that there are VR glasses with their own built-in headphones, but this option is more convenient: it allows you to select the “ears” separately, according to the user’s own preferences.
HTC Vive Focus often compared
HTC Vive Pro often compared