Comparison Korg ARP Odyssey vs Korg microArranger
Add to comparison | ![]() | |
|---|---|---|
| Korg ARP Odyssey | Korg microArranger | |
from $599.99 | from $776.72 up to $844.00 | |
| TOP sellers | ||
| Type | analogue synthesizer | work station |
Keys | ||
| Number of keys | 37 | 61 |
| Size | small-sized | small-sized |
| Mechanics | passive | active |
| Rigidity | unweighted | unweighted |
Specs | ||
| Polyphony | 2 voices | 62 voices |
| Built-in timbres | 662 шт | |
| Auto accompaniment | ||
| Metronome | ||
| Sequencer (recording) | ||
| Mixer | ||
| Built-in compositions | ||
Effects and control | ||
| Timbres layering | ||
| Keyboard split | ||
| Octave shift | ||
| Reverberation | ||
| Chorus | ||
| Transposition | ||
| Pitch controller | ||
| Modulation controller | ||
Connectors | ||
| Inputs | MIDI in | mini-Jack (3.5 mm) MIDI in card reader |
| Microphone | 1 pcs | |
| Connectable pedals | 2 шт | 2 шт |
| Outputs | USB to host (type B) headphones | MIDI out headphones |
| Linear outputs | 3 | 1 |
In box | ||
| In box | PSU | music stand PSU disc |
General | ||
| Built-in acoustics | 10 W | |
| Number of bands | 1 | |
| Display | monochrome | |
| Power consumption | 9 W | |
| Dimensions (WxHxD) | 380x120x502 mm | 873x91x277 mm |
| Weight | 5 kg | 4.2 kg |
| Color | ||
| Added to E-Catalog | september 2022 | december 2016 |
Compare Korg ARP Odyssey and microArranger
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Glossary
Type
— Synthesizer. In this case, we are referring to classic digital synthesizers — keyboard musical instruments capable of reproducing the sound of various instruments and sound effects. The functionality of these models can vary greatly — from budget devices with minimal features to advanced instruments suitable even for professional musicians.
— Workstation. High-end synthesizers for professional use, capable of serving as not only a musical instrument but also as a control panel for recording and mixing sound. Therefore, a sequencer (see below) is a mandatory feature of such instruments. Additionally, workstations are characterized by advanced equipment appropriate to their class: it is among these instruments that you find models with full-sized hammer-action (see "Mechanics") 88-key keyboards, the user has access to a wealth of adjustments and connectors, and the sound quality and authenticity in low-cost models are good, while in advanced ones — nearly perfect. However, synthesizers of this type are quite expensive, so combined with their extensive capabilities, they are indispensable tools for composers, sound engineers, and other specialists engaged in both performance and music recording.
— Children's Synthesizer. The features of such instruments are generally clear from the name — these are synthesizers designed for children. Externally, these models differ from "adult" ones pr...imarily in the smaller number of keys (up to 49, often less) and the reduced size of the keys themselves for a child's hand. In addition, the performance characteristics and functionality of children's synthesizers are also, more often than not, more modest: for instance, the polyphony (see below) rarely exceeds 8 voices, and the overall sound authenticity is quite low. However, the educational capabilities of such instruments, on the other hand, can be very extensive, and in general, children's synthesizers are considered a good choice for initial learning.
— Analog Synthesizer. Instruments in which sound is created not through digital processing but by passing through a real electrical circuit. Very simply, the principle of operation of such an instrument can be described as follows: each key, when pressed, activates its sound generator at a certain frequency responsible for the desired note, and with additional settings (oscillators, envelope, filters), the musician gives this sound its color. From the user's perspective, the most noticeable difference in an analog synthesizer is the absence of built-in timbres — all details of the sound are manually adjusted by the musician. Analog instruments are more complex to operate, but on the other hand, they allow for effects that are not possible with "digital." Moreover, the coloration of the sound on analog synthesizers differs somewhat. Historically, instruments of this type appeared before digital ones; however, today, they are specialized solutions mainly intended for professional performers and used in specific musical directions.
— Workstation. High-end synthesizers for professional use, capable of serving as not only a musical instrument but also as a control panel for recording and mixing sound. Therefore, a sequencer (see below) is a mandatory feature of such instruments. Additionally, workstations are characterized by advanced equipment appropriate to their class: it is among these instruments that you find models with full-sized hammer-action (see "Mechanics") 88-key keyboards, the user has access to a wealth of adjustments and connectors, and the sound quality and authenticity in low-cost models are good, while in advanced ones — nearly perfect. However, synthesizers of this type are quite expensive, so combined with their extensive capabilities, they are indispensable tools for composers, sound engineers, and other specialists engaged in both performance and music recording.
— Children's Synthesizer. The features of such instruments are generally clear from the name — these are synthesizers designed for children. Externally, these models differ from "adult" ones pr...imarily in the smaller number of keys (up to 49, often less) and the reduced size of the keys themselves for a child's hand. In addition, the performance characteristics and functionality of children's synthesizers are also, more often than not, more modest: for instance, the polyphony (see below) rarely exceeds 8 voices, and the overall sound authenticity is quite low. However, the educational capabilities of such instruments, on the other hand, can be very extensive, and in general, children's synthesizers are considered a good choice for initial learning.
— Analog Synthesizer. Instruments in which sound is created not through digital processing but by passing through a real electrical circuit. Very simply, the principle of operation of such an instrument can be described as follows: each key, when pressed, activates its sound generator at a certain frequency responsible for the desired note, and with additional settings (oscillators, envelope, filters), the musician gives this sound its color. From the user's perspective, the most noticeable difference in an analog synthesizer is the absence of built-in timbres — all details of the sound are manually adjusted by the musician. Analog instruments are more complex to operate, but on the other hand, they allow for effects that are not possible with "digital." Moreover, the coloration of the sound on analog synthesizers differs somewhat. Historically, instruments of this type appeared before digital ones; however, today, they are specialized solutions mainly intended for professional performers and used in specific musical directions.
Number of keys
The greater the number of keys — the wider the range of the instrument, the lower and higher notes you can take on it right during the game, without resorting to tricks like octave shift (see below). By comparison, a full size piano keyboard has 88 keys. However, in synthesizers, such an amount is rare, because. the instrument would have turned out to be too bulky and expensive, and not every musician, even a professional one, needs such an extensive range. Thus, 88-key keyboards are used primarily in high-end workstations (see "Type"). For ordinary synthesizers, the standard is 49, 61 or 76 keys ( there are also options for 73 keys) — this is usually quite enough (while the "golden mean" option is considered to be 61 keys). And small children's models can have 32 keys.
Mechanics
Type of action used in synthesizer keys.
— Passive. The simplest type of mechanics, when each key is, in fact, a “switch” for its note: it only turns the sound on and off, while the volume of this sound does not depend on the strength and intensity of pressing. Passive keyboards usually have unweighted, less often semi-weighted hardness (see below). Their main and, perhaps, the only advantage is their low cost, due to the simplicity of design. At the same time, the capabilities of such tools are very limited, and even when training, it is recommended to use them only at the very initial stages. As a result, passive mechanics are used exclusively in the simplest low-cost-level synthesizers, which are more suitable for the role of a toy for entertainment, rather than a full-fledged instrument.
— Active. A mechanic that provides a relationship between volume and pressing force: the harder the key is pressed, the louder and sharper the sound will be. Most often combined with semi-weighted, occasionally unweighted hardness (see below). Such keys already make it possible to control the dynamics of each note: select its volume "on the fly", highlight accents, use special techniques, etc. This feature is especially important in training, when you need to train to control the effort on each individual finger. Active mechanics are highly recommended even for an inexpensive synthesizer, and for a mid-range instrument it is almost man...datory, as well as for serious learning. At the same time, many models may provide sensitivity adjustment, or even a complete switch to passive mode (for example, to simulate some instruments).
— Hammerhead. The most advanced kind of mechanics. Like the active one, it provides volume control depending on the force of pressing, but it fundamentally differs in response: hammer action is used only in weighted keyboards (see "Rigidity"), and the feeling when playing it is close to playing on a real piano. The degree of approximation, however, can be different — some models are indistinguishable in sensations from the piano, in others the mechanics are simpler. However, anyway, such features are not cheap, despite the fact that the real need for a "piano" response is extremely rare. As a result, hammer action keyboards are found mainly among top-class instruments, mainly workstations (see "Type") with full-size keyboards for 88 keys.
— Passive. The simplest type of mechanics, when each key is, in fact, a “switch” for its note: it only turns the sound on and off, while the volume of this sound does not depend on the strength and intensity of pressing. Passive keyboards usually have unweighted, less often semi-weighted hardness (see below). Their main and, perhaps, the only advantage is their low cost, due to the simplicity of design. At the same time, the capabilities of such tools are very limited, and even when training, it is recommended to use them only at the very initial stages. As a result, passive mechanics are used exclusively in the simplest low-cost-level synthesizers, which are more suitable for the role of a toy for entertainment, rather than a full-fledged instrument.
— Active. A mechanic that provides a relationship between volume and pressing force: the harder the key is pressed, the louder and sharper the sound will be. Most often combined with semi-weighted, occasionally unweighted hardness (see below). Such keys already make it possible to control the dynamics of each note: select its volume "on the fly", highlight accents, use special techniques, etc. This feature is especially important in training, when you need to train to control the effort on each individual finger. Active mechanics are highly recommended even for an inexpensive synthesizer, and for a mid-range instrument it is almost man...datory, as well as for serious learning. At the same time, many models may provide sensitivity adjustment, or even a complete switch to passive mode (for example, to simulate some instruments).
— Hammerhead. The most advanced kind of mechanics. Like the active one, it provides volume control depending on the force of pressing, but it fundamentally differs in response: hammer action is used only in weighted keyboards (see "Rigidity"), and the feeling when playing it is close to playing on a real piano. The degree of approximation, however, can be different — some models are indistinguishable in sensations from the piano, in others the mechanics are simpler. However, anyway, such features are not cheap, despite the fact that the real need for a "piano" response is extremely rare. As a result, hammer action keyboards are found mainly among top-class instruments, mainly workstations (see "Type") with full-size keyboards for 88 keys.
Polyphony
The polyphony supported by a synthesizer, in other words, is the number of “voices” (tone generators) that can simultaneously sound on it.
This parameter is often described as the number of notes that can be played simultaneously on the keyboard. However, this is not entirely true due to the fact that in many timbres one note can activate several tone generators. As a result, for example, to play a chord of 3 notes in a timbre with 4 tone generators per note, polyphony of at least 3 * 4=12 voices is required. In addition, Auto Accompaniment and Preset Songs (see related sections) also use tone generators, requiring even more voices to work effectively with these features.
The minimum value for a more or less functional modern synthesizer is polyphony for 32 voices — and even then such an instrument can be used mainly for initial training and simple melodies. For a more solid application, it is desirable to have at least 50 – 60 voices, and in professional models (in particular, workstations where you have to deal with several audio tracks at once), there are models with polyphony for 150 tone generators or more.
In general, a more advanced synthesizer is likely to have more extensive polyphony, however, it is only possible to evaluate the class of an instrument by this parameter very approximately — instruments with the same number of voices can differ greatly in level. The only exception to this rule are children's synthesizers (see "T...ype"), which support up to 20 voices.
This parameter is often described as the number of notes that can be played simultaneously on the keyboard. However, this is not entirely true due to the fact that in many timbres one note can activate several tone generators. As a result, for example, to play a chord of 3 notes in a timbre with 4 tone generators per note, polyphony of at least 3 * 4=12 voices is required. In addition, Auto Accompaniment and Preset Songs (see related sections) also use tone generators, requiring even more voices to work effectively with these features.
The minimum value for a more or less functional modern synthesizer is polyphony for 32 voices — and even then such an instrument can be used mainly for initial training and simple melodies. For a more solid application, it is desirable to have at least 50 – 60 voices, and in professional models (in particular, workstations where you have to deal with several audio tracks at once), there are models with polyphony for 150 tone generators or more.
In general, a more advanced synthesizer is likely to have more extensive polyphony, however, it is only possible to evaluate the class of an instrument by this parameter very approximately — instruments with the same number of voices can differ greatly in level. The only exception to this rule are children's synthesizers (see "T...ype"), which support up to 20 voices.
Built-in timbres
The number of built-in sounds provided in the synthesizer.
The number of timbres is often described as the number of instruments that a given model can imitate. However, this is not entirely true — rather, this parameter can be called "the number of instruments and sound effects." For example, the same instrument — an electric guitar — with different "gadgets" (distortion, overdrive) will sound differently, and in the synthesizer each such gadget will be considered a separate timbre. The “drums” timbre usually combines different types of drums and other percussion instruments — in other words, it allows you to portray both the “bass drum” and the cymbals without switching settings, just by pressing the desired keys. And some timbres may not have analogues among real instruments at all.
The more built-in timbres, the more extensive the possibilities of the synthesizer, the more diverse the sounds that can be extracted from it. At the same time, in high-end models like workstations (see "Type"), this number can reach 1000 or even more.
The number of timbres is often described as the number of instruments that a given model can imitate. However, this is not entirely true — rather, this parameter can be called "the number of instruments and sound effects." For example, the same instrument — an electric guitar — with different "gadgets" (distortion, overdrive) will sound differently, and in the synthesizer each such gadget will be considered a separate timbre. The “drums” timbre usually combines different types of drums and other percussion instruments — in other words, it allows you to portray both the “bass drum” and the cymbals without switching settings, just by pressing the desired keys. And some timbres may not have analogues among real instruments at all.
The more built-in timbres, the more extensive the possibilities of the synthesizer, the more diverse the sounds that can be extracted from it. At the same time, in high-end models like workstations (see "Type"), this number can reach 1000 or even more.
Auto accompaniment
The presence of the auto accompaniment function in the synthesizer.
This function allows the instrument to automatically play an accompaniment melody that you can play along with the main part on the keyboard. At the same time, the left hand of the musician can control the accompaniment: it is enough to take a chord on the left half of the keyboard, and the auto accompaniment will automatically “decompose” it into instrument parts that sound in accompaniment. Thus, the musician turns into a "man-orchestra": one synthesizer can replace the whole ensemble, or at least a solid part of the ensemble. Of course, the sound quality in such models can be different, and not every synthesizer with accompaniment is suitable for an event more serious than a children's party, although there are quite advanced models.
In addition, playing to accompaniment can also be useful for educational purposes: it contributes to the development of general technique, a sense of rhythm, and additional accompaniment is very convenient during improvisation exercises.
It should be taken into account that not only the sound quality, but also the number of accompaniment styles (melodies) can be different; and some models allow you to record your own melodies. See below for more details on these features.
This function allows the instrument to automatically play an accompaniment melody that you can play along with the main part on the keyboard. At the same time, the left hand of the musician can control the accompaniment: it is enough to take a chord on the left half of the keyboard, and the auto accompaniment will automatically “decompose” it into instrument parts that sound in accompaniment. Thus, the musician turns into a "man-orchestra": one synthesizer can replace the whole ensemble, or at least a solid part of the ensemble. Of course, the sound quality in such models can be different, and not every synthesizer with accompaniment is suitable for an event more serious than a children's party, although there are quite advanced models.
In addition, playing to accompaniment can also be useful for educational purposes: it contributes to the development of general technique, a sense of rhythm, and additional accompaniment is very convenient during improvisation exercises.
It should be taken into account that not only the sound quality, but also the number of accompaniment styles (melodies) can be different; and some models allow you to record your own melodies. See below for more details on these features.
Metronome
The presence of a built-in metronome in the design of the synthesizer.
A metronome is a device that produces sharp sound signals (beats) at certain short intervals specified by the user. In music, such a device is used primarily to maintain a given tempo. A metronome can be useful both for a beginner musician, for developing a sense of rhythm, and for a professional, for example, when learning a new melody, especially if it is to be played without accompaniment and you will need to maintain the rhythm yourself. In addition, the sound of the metronome can also be used as an effect in musical compositions.
A metronome is a device that produces sharp sound signals (beats) at certain short intervals specified by the user. In music, such a device is used primarily to maintain a given tempo. A metronome can be useful both for a beginner musician, for developing a sense of rhythm, and for a professional, for example, when learning a new melody, especially if it is to be played without accompaniment and you will need to maintain the rhythm yourself. In addition, the sound of the metronome can also be used as an effect in musical compositions.
Sequencer (recording)
The sequencer is a device that allows you to record music played on the instrument in real time. Recording is usually done in MIDI format. At the same time, the capabilities of the sequencer can include not only the recording and playback of the music being played, but also advanced options for editing it: sequential overlay of several parts, mixing of recorded tracks, changing the volume, tempo, timbre, key of the recorded compositions, quantization to eliminate tempo irregularities, etc. .P. The specific capabilities of the sequencer, usually, directly depend on the type (see above) and the price category of the synthesizer. However, anyway, this function can be an important help for both a novice musician and a professional.
Built-in compositions
The presence of built-in compositions in the design of the synthesizer.
This function is similar to the auto accompaniment described above — in the sense that it involves playing songs on the synthesizer itself. However, unlike Auto Accompaniment, Preset Songs play strictly by note and cannot be controlled using chords on the left half of the keyboard. In other words, with auto accompaniment, the musician has a lot of freedom, and you have to play along with melodies in strict accordance with it.
Built-in compositions can be used for a variety of purposes. One of the options is training: the musician listens to a reference recording and then tries to reproduce it, either plays along with the melodies according to the given notes, or improvises to it. In addition, in some cases (for example, at mass events), the ability to turn on the synthesizer as a player can be very useful. Also, built-in songs are used to test and demonstrate the general capabilities of the instrument: it is assumed that the recorded song can be repeated using the synthesizer itself.
This function is similar to the auto accompaniment described above — in the sense that it involves playing songs on the synthesizer itself. However, unlike Auto Accompaniment, Preset Songs play strictly by note and cannot be controlled using chords on the left half of the keyboard. In other words, with auto accompaniment, the musician has a lot of freedom, and you have to play along with melodies in strict accordance with it.
Built-in compositions can be used for a variety of purposes. One of the options is training: the musician listens to a reference recording and then tries to reproduce it, either plays along with the melodies according to the given notes, or improvises to it. In addition, in some cases (for example, at mass events), the ability to turn on the synthesizer as a player can be very useful. Also, built-in songs are used to test and demonstrate the general capabilities of the instrument: it is assumed that the recorded song can be repeated using the synthesizer itself.

