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Comparison Razer DeathAdder Essential vs Razer DeathAdder Expert

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Razer DeathAdder Essential
Razer DeathAdder Expert
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4G sensor. Company switches. Additional keys. Razer Synapse app.
Product typemousemouse
Connectionwiredwired
Sensoropticaloptical
Typefor gamefor game
Sensor and control
Sensor resolution6400 DPI6400 DPI
Max. acceleration30 G50 G
Max. speed220 ips200 ips
Max. polling rate1000 Hz (1 ms)
Number of buttons44
Side buttons
Switch typemechanical
SwitchesRazer (Omron D2FC-F-7N)
Scroll wheels11
Additional features
Optimal grippalmarpalmar, finger
Programmable buttons
Lightinggreengreen
Lighting effects+
Feet materialteflon (PTFE)
Connection and power supply
Cable
USB-A
braided
USB-A
braided
Cable length1.8 m
General
Size (LxWxH)127x73x43 mm127x70x44 mm
Weight96 g105 g
Color
Added to E-Catalogaugust 2019november 2012
Compare Razer DeathAdder Essential and DeathAdder Expert
Razer DeathAdder Essential often compared
Razer DeathAdder Expert often compared
Glossary

Max. acceleration

The greatest acceleration during movement, at which the mouse maintains normal performance; if this indicator is exceeded, the cursor may “break down” (moving to an unexpected place due to incorrect processing of data from the sensor).

The faster the mouse moves, the greater the acceleration acting on it. Accordingly, this parameter determines the sensitivity to sudden movements, the extent to which this model is able to normally perceive and process such movements. High values of maximum acceleration ( 40 G, 50 G) are important first of all in dynamic games, especially for professional e-sportsmen and advanced enthusiasts. If the mouse is bought for relatively simple tasks (working with documents, surfing the web, etc.), you can ignore this indicator.

Max. speed

The ips (inches per second) parameter is the linear speed of mouse movement, expressed in inches per second, at which the manipulator's sensor is able to read the surface. In top models, the maximum mouse movement speed often reaches 400-600 ips, but devices with ips in the region of 200 are more common.

Max. polling rate

The polling rate shows how often the mouse sensor exchanges data with the computer about cursor movement. This parameter is measured in hertz (Hz), with one second being taken as the unit of time for its assessment. The smoothness and speed of cursor movement directly depend on the polling rate of the sensor. Directly connected to it is the mouse response time — this is the time interval required for the signal about the manipulator's movement to reach the display of the cursor position change on the screen. Response time is measured in milliseconds (ms). The higher the mouse's "hertz rate," the lesser the response time it demonstrates. The most common value can be considered 1000 Hz with a response time of 1 millisecond. For competitive games, attention should be paid to faster mice, including 2000 Hz, 4000 Hz, and 8000 Hz. Values below might negatively manifest just in gaming scenarios.

Switch type

The type of switches in a mouse indicates the mechanism used under the main buttons to register a click. It affects the feel when pressing, actuation speed, lifespan, and resistance to accidental double clicks.

— Optical. Button mechanisms where the press is registered not by closing metal contacts but by interrupting a light beam. This makes them faster, less prone to wear, and almost unaffected by accidental double-click issues.
These switches are especially valued in gaming mice, where response speed and stability after a large number of clicks are crucial. For example, in shooters or MOBA games, they help achieve clear feedback without delay and contact bouncing.

— Mechanical. Classic button mechanisms where a click is registered due to the closing of metal contacts. They provide a familiar tactile feel, a well-audible click, and are widely used in both office and gaming models.
Compared to optical switches, mechanical ones are usually simpler and cheaper, but over time the contacts may wear out. For example, with active gaming or daily work, after a few years, a double click might occur instead of a single press.

Switches

The switches in a mouse indicate which specific switches are installed under the main buttons, such as Omron, Huano, Kailh, TTC, or proprietary solutions from the manufacturer. These determine the click characteristics, actuation force, click volume, lifespan, and the likelihood of double-clicking over time.

Unlike the general switch type, which refers to the working principle—mechanical or optical—the brand and model provide a more precise understanding of the performance level. For example, two mice with mechanical switches might feel different when clicked: some may be softer and quieter, while others could be stiffer, louder, and feel more "gaming-like."

Optimal grip

Grip — a way of holding in the hand — for which this model is best suited.

Grip types are divided according to the position of the hand on the mouse. This parameter is relevant primarily in games: for maximum efficiency, the player needs a mouse that matches the usual type of grip. This is especially important for professional eSports, where any little thing can be the key to victory or defeat. Therefore, the types of grip are indicated mainly for gaming mice (see "By Direction"). At the same time, one can come across statements that certain types of grip are best suited for certain genres of games, but this is not entirely true: the main selection criterion is the user's personal preferences and characteristics. For example, some players quite successfully use a "slow" palm grip in dynamic shooters, compensating for the reduced speed with a good reaction; and others, even in quests, prefer a "quick" claw or finger hold.

Here is a more detailed description of the most popular grip options:

— Palmar. A holding method in which the mice touch both the entire fingers and most of the palm. In other words, with such a grip, the palm with fingers rests on the mouse, making maximum contact with it. It is under this option that most of the "rodents" are initially made, it is also popular in gaming models. Most models, specialized specifically for the palm grip, have a large length, as well as a characteristic asymmetrical design with protrusions...and depressions on the body — for maximum ergonomics; although there are exceptions. Anyway, the main advantages of this method of holding the mouse are the minimum strain on the wrist, as well as good smoothness and accuracy of movements. On the other hand, the speed of moving the mouse may be somewhat slower than with other types of grip.

— Claw. A claw grip is a grip in which the user's hand forms an arc and touches the mouse only with the lower part of the palm and fingertips. At the same time, the classic claw grip assumes an almost perpendicular arrangement of the fingertips relative to the buttons, but this requirement is not strictly necessary — the fingers can also lie at a slight angle. Anyway, due to the reduction of the contact area and the greater degree of freedom for the hand, such a hold provides more speed than the palm hold, and at the same time it is easier to master than the finger hold. Therefore, many gamers consider the claw grip to be the best option for shooters, action games and real-time strategies where reaction speed is important. Specialized mice for this method of holding are usually somewhat shorter than traditional "palm mice", and they often have a characteristic "hump" in the back of the case.

— Finger. A grip where the user only touches the mouse with their fingertips, with no hand contact with the mouse (but the wrist remains stationary). This type of grip allows you to achieve a high reaction rate, but it is quite difficult to master and does not differ in accuracy, especially if you are not used to it. However, many users use this method of retention intuitively, without thinking; the finger grip is specially mastered mainly by professional players and enthusiastic enthusiasts. Mice of this format usually have a small weight with a centre of gravity shifted closer to the front, and the body is made relatively short, most often symmetrical, and the “hump” (protrusion) is located closer to the centre of the body, or even absent (based on the fact that the palm still does not touch the mouse).

Note that there are models that combine several grip options — up to all three at once. The design of such mice may provide adjustment for one or another method of retention, however, the presence of such an adjustment does not interfere with clarifying separately.

Lighting effects

The mouse has additional lighting effects. For more information about the backlight itself, see above, and its effects can be different — ranging from a smooth change in brightness and/or colour to colour and light signals, as well as backlight synchronization(for models with synchronization, this paragraph indicates the supported synchronization technology).

The last function is worth dwelling on separately. Synchronization itself allows you to "match" the mouse backlight with the backlight of other system components — the case, graphics card, keyboard, monitor, etc. Thanks to this matching, you can create various unusual effects: synchronous colour and brightness changes, "colour waves", "running lights" etc. However, for such work, all components of the system must support the same synchronization technology — and such a technology, usually, each manufacturer has its own. So before buying it's ok to check compatibility. However, some mice are able to work with several options at once — for example, iCUE from Corsair and MLS (Mystic Light Sync) from MSI.

Feet material

- Teflon (PTFE). Polytetrafluoroethylene (PTFE) glides - also known as Teflon - are characterized by an extremely low coefficient of friction. As a result, mice with Teflon feet boast excellent glide and high cursor speed on any type of surface. The minimum level of friction allows you to easily control the movements of the mouse. Manipulators with Teflon gliders perform well in dynamic games and reduce wrist strain during prolonged work at the computer.

— Metal. When properly sanded, the metal feet provide excellent glide for the mouse, and they also have a long service life before abrasion. Note that manipulators with metal gliders are best used on plastic or other hard-wearing playing surfaces. Using a mouse without a mouse pad runs the risk of scratching the surface.

Cable length

The length of the cable that is equipped with a mouse with the possibility of a wired connection (see "Type of connection").

When choosing this parameter, you should first of all take into account the distance from the manipulator to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get tangled at hand and create inconvenience. As for specific values, the most modest wire length in modern mice is 1 m or less ; such devices are intended mainly for laptops. Most desktop manipulators come with cables that are 1.1-1.5m or 1.6-2m long, with some models running longer than 2m.