Main function
The main function of the projector.
This parameter is rather conditional, it largely depends on how the device is positioned by the manufacturer; however, for the most comfortable use, it is best to follow exactly the stated purpose. The options here can be:
multipurpose,
for presentations,
for home theater,
professional,
portable,
gaming. Here is a more detailed description of each option:
— Multipurpose. The simplest kind of projectors, roughly speaking – all models that do not belong to any of the specializations described below. Most of them have non-interchangeable optics, a throw distance of 1-12 m, an image diagonal of about 1-7 m (see below), and a relatively low cost.
— For presentations. Projectors designed primarily for business use, such as presentations. Usually they have a small throw distance with a rather large diagonal, which allows them to be used in small rooms; capable of working with both widescreen and conventional image formats (see below), and also support resolutions typical for computer graphics cards — for example, 1280x800. In this case, the actual resolution itself (see below) can be quite low. In addition, an almost mandatory feature of this type of projectors (with a few exceptions) is the presence of a
D-Sub 15 pin input (see "Connectors").
— For home theater. Projectors designed primarily for film viewing. The main criterion for classifying a particular model in this category is how the projector is positioned by the manufacturer itself (in other words, whether this purpose is indicated in the official documentation). However, there are some common features: cinematographic models usually support widescreen image formats, have a high real resolution (see below) that allows you to work with HD video, and are also equipped with the appropriate interfaces (see "Connectors").
— Professional. High-quality projectors with advanced parameters, an abundance of functions and, accordingly, a considerable price. They are characterized by high image contrast, support high-resolution video (including cinematic image formats), have optical zoom to scale the image without losing quality, provide the connection of multi-channel sound systems, and much more. The specific set of options in professional projectors may vary depending on the model, but in any case, these are the most charged devices with top-end characteristics.
— Portable projector. An ultra-compact variety of projectors: most models are pocket-sized. Such devices are intended primarily for improvised presentations. The format of work and power supply may be different. So, some models are made as separate devices with their own built-in storages and batteries (and sometimes even with a full-fledged mobile OS like Android on board). Others are similar in design to external cases or consoles and are put directly on the mobile phone during operation, using it as a source of signal and power. However, anyway, portable projectors, due to their small size, have rather low technical specifications — they have neither brightness nor high image contrast.. Battery life (in models with their own batteries) usually ranges from 40 minutes to one and a half hours. Also, this variety is characterized by cost-effective LED lamps (see below).
— Gaming. Specialized projectors designed for use in video games. Outwardly, they are often distinguished by a characteristic “aggressive” design, while the design can be done in the style of a certain line of gaming PCs or laptops. As for the specifications, they, in accordance with the name, are aimed primarily at providing a high-quality game "picture". To do this, projectors for this purpose provide, in particular, high real resolution (not lower than 1920x720, and more often 1920x1080 or more), colour reproduction at the level of 1 billion colours, support for frame rate (see below) up to 120 Hz, and also at least one HDMI input for receiving a digital signal from a computer graphics card. In addition, such models often provide support for 3D. The maximum image diagonal can reach 7.5 m or more; at the same time, ultra-wide-angle devices are also found in this category, capable of providing an image diagonal of about 3 m from a distance of about half a metre.
Service life (energy-saving)
When working in economy mode, the brightness of the backlight is noticeably reduced, on average by 30-50%. With a decrease in brightness, heat dissipation also decreases, which saves the working life of the illuminator, thereby increasing the lamp life. Thus, the ECO mode allows you to extend the lamp life by an average of 30%. If the typical projector lamp life is 4000 hours, regular use of the ECO mode will extend the backlight life to approximately 5500 hours.
Brightness ANSI Lumens
This parameter largely determines the ability of the projector to work in a well-lit room. For a dark room, 1000 lumens is enough to make the projection picture bright, rich, clear and understandable. But when working in a lit room, the projector will need at least 3500-4000 lumens. Do not confuse ANSI lumens with Peak lumens. These are two different brightness standards. To convert one type of brightness to another, you need to multiply Peak lumens by 10-12. The result will be an approximate value of ANSI Lumens.
However, experts do not recommend chasing high ANSI lumen brightness values. There are many professional projectors with brightness up to 3500 lm. The lower the brightness, the lower the power consumption, and at the same time, the life of the illuminator increases. Of course, if the projector will be installed in a work office or classroom where good lighting is required, it is recommended to purchase a model with ANSI Lumens brightness of 4000 lumens and more.
Frame rate
Frame rate, simply put, is the frame rate supported by the projector.
For normal playback, it is highly desirable that the frame rate of the projector match the original frame rate of the video signal. However, most modern models do not support a specific frame rate, but a whole range of frequencies, and quite an extensive one at that.
Note that for viewing most video materials, the range from 24 to 60 fps is quite enough. The exception is 3D content, which may require double the frame rate, up to 120Hz (see "
3D Support " for details).
Throw distance, min
The closest distance to the screen that the projector can be used on. Typically, this is the minimum distance at which the image from the projector remains in focus.
This parameter is especially important if the device is to be placed at a small distance from the screen (for example, in a cramped room). Some modern projectors are able to work normally at a distance of 10 – 20 cm. Also note that the throw distances are determined primarily by the lens, and if the initial range of these distances does not suit you, perhaps the situation can be solved by replacing the optics.
Throw distance, max
The farthest distance from the screen that the projector can be used on. This is the maximum distance at which the image remains in focus and maintains acceptable brightness — at least enough for viewing in a darkened room on a high-quality screen.
It is necessary to choose according to this parameter taking into account the expected operating conditions and the distances to be dealt with. At the same time, it's ok to have a certain margin for the maximum distance — since, as already mentioned, it is usually indicated for an perfect screen and a darkened room, and such conditions are not always available. Also note that although the throw distances depend on the lens, not every projector with an interchangeable lens allows the installation of more "long-range" optics than the standard one — the device may simply not have enough brightness for an increased distance.
Throw ratio
The projector's throw distance is vital in determining what size projection screen to use and how far away it should be from the projector. Most projectors have a variable throw ratio. In the extreme positions, these are wide-angle mode (smallest value) and telephoto lens mode (largest value). Knowing these values, you will be able to determine the range of throw distances within which the projector must be placed in order for the projected image to match the specified dimensions of the projection screen.
According to these values, you need to check or set the optical zoom. We divide the larger value by the smaller value, and we get a figure, for example 1.33-2.16: 1.
If we want to calculate whether this projector is suitable for a certain image size, we do this: 1.33*3 (image width)=the distance at which the projector should hang.
Optical zoom
The magnification range of optical zoom that the projector can provide.
Optical magnification of the image is carried out due to the operation of the lenses in the projector lens. With such an magnification, the size of the entire image changes; this can be useful both for adjusting the “picture” to the screen size, and for detailed viewing of individual details (the main thing is that these details do not crawl out of the screen when enlarged). In general,
optical zoom is considered more advanced than digital one, because it allows user to adjust the diagonal without moving the projector, and maintains the original resolution of the "picture" regardless of the magnification. However lenses with such an possibility ("zoom lenses") are more complicated and more expensive than fixed optics, but the difference in price is almost imperceptible compared to the cost of the projectors themselves.
Lens shift
The projector has a movable lens that can move at least vertically, and in the most advanced models — also horizontally. This feature allows you to adjust the location of the "picture" relative to the screen — most often it is about setting the image exactly in the centre. Using a moving lens for this is much easier than moving the projector or screen itself. Therefore, such
models with lens shift can be very useful for those who are not sure that the installation location will optimally match the screen location.