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Comparison Asus GeForce GT 710 GT710-SL-1GD5 vs Gigabyte GeForce GT 710 GV-N710D5-1GL

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Asus GeForce GT 710 GT710-SL-1GD5
Gigabyte GeForce GT 710 GV-N710D5-1GL
Asus GeForce GT 710 GT710-SL-1GD5Gigabyte GeForce GT 710 GV-N710D5-1GL
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InterfacePCI-E v2.0
PCI-E v2.0 /x8/
GPU
GPU modelNVIDIA GeForce GT 710NVIDIA GeForce GT 710
Memory size1 GB1 GB
Memory typeGDDR5GDDR5
Memory bus32 bit64 bit
GPU clock speed954 MHz954 MHz
Memory clock5012 MHz5010 MHz
Lithography28 nm28 nm
Max. resolution2560x1600 px4096x2160 px
Connections
VGA1
DVI-D11
HDMI11
Software
DirectX1212
OpenGL4.54.5
Stream processors192192
Stream processor version55
Texture units1616
General
Monitors connection22
Coolingpassive (heatsink)active (fan)
Fans1 pc
Minimum PSU recommendation300 W
Number of slots11
Low profile
Length167 mm144 mm
Added to E-Catalogjune 2017january 2016

Memory bus

The amount of data (bits) that can be transferred over the graphics card's memory bus in one cycle. The performance of the graphics card directly depends on the bus width: the higher the bit width, the more data the bus transfers per unit of time and, accordingly, the video memory runs faster.

The minimum bit depth for modern video cards is actually 128 bits, this figure is typical mainly for low-cost models. In mid-level solutions, there are indicators of 192 bits and 256 bits, and in advanced models — 352 bits, 384 bits and more, up to 2048 bits.

Memory clock

The speed at which a video card can process data stored in its video memory. In fact, the indicator determines the maximum number of operations to receive or transmit data by a memory module per unit of time. This frequency is expressed in megahertz (MHz) – millions of operations per second. High video memory frequency helps improve performance when performing resource-intensive tasks such as texture processing, graphics rendering and other graphics operations. However, the parameter is by no means the only factor that influences the overall performance of the video card – it is important to take into account the GPU architecture, number of cores, core frequency and other characteristics.

Max. resolution

The maximum resolution supported by the graphics card — that is, the largest image size (in pixels) that it can display on an external screen.

The higher the resolution, the clearer and better the picture is. On the other hand, with an increase in the number of pixels, the requirements for computing power and, accordingly, the cost of a graphics card increase. In addition, do not forget that you can only appreciate the full benefits of high resolutions on monitors with the appropriate characteristics. On the other hand, in the graphics settings, you can set lower resolutions than the maximum; and a good resolution margin means a good overall performance margin.

As for specific values, the actual minimum for modern video cards is 1600x1200, but higher rates are much more common — up to Ultra HD 4K and Ultra HD 8K.

VGA

The number of VGA outputs provided by the graphics card. However, there is rarely more than one such connector.

VGA is an analogue interface for outputting a video signal to an external display. It was originally developed for CRT monitors and is now considered obsolete (in particular, due to its low bandwidth). However, the VGA output can still be useful for connecting some monitors, TVs, and even projectors. The bandwidth of this interface allows you to transmit video with a resolution of up to 1280x1024; more is technically possible, however, due to the analogue signal format, with an increase in resolution, the overall quality of the “picture” noticeably decreases.

Cooling

Active(cooler). Active in this case is called forced air cooling — that is, cooling due to the outside air supplied by the cooler. The role of a cooler can be performed both by a classic fan with a radiator, and by a closed case into which air is pumped by a special impeller (“blower”). The variant with the body is typical for high-end models; it is quite complicated and expensive, but very effective, besides, hot air is usually removed not just from the graphics card case, but outside the system unit, and does not affect the rest of the system components. In general, active cooling (of all types) provides a good balance of characteristics: it turns out to be much cheaper and easier to install than water systems, and at the same time much more efficient than passive radiators. Therefore, most modern video cards are equipped with coolers or blowers.

Passive(radiator). Passive cooling systems are called in which heat is dissipated in a natural way, without additional blowing or forced circulation of the liquid. Radiators used in such systems have the form of ribbed metal plates — this form increases the efficiency of heat removal. To further improve efficiency, radiators can be supplemented with heat pipes — closed tubes through which the coolant naturally moves. The main advantage of passive systems is the complete absence of noise; in addition, they do not consume energy and are extremely reliab...le (there is practically nothing to break in the radiators). On the other hand, such systems are less efficient than coolers and, moreover, water blocks, and therefore they are mainly used in relatively low-power video cards. There are exceptions, but in them the radiator has to be made quite bulky, which can make installation difficult.

Liquid(water block). Cooling performed by the circulation of water (or other liquid coolant) through the tubes in contact with the components of the graphics card. Such systems are extremely efficient because water has a higher heat capacity than air; in addition, the noise level during operation of the water blocks is extremely low. Their main disadvantage is the difficulty in installation: for the operation of such a graphics card, a water cooling system is required, which in itself is quite expensive and is usually not included in the package. As a result, pure liquid cooling is the prerogative of individual high-end graphics cards aimed at enthusiasts or professional users.

Hybrid(water block + cooler). A cooling system that includes two modules at once — air (cooler) and water (water block). The specifics of both are described in detail above; here it is worth noting that in this case, the package usually includes not just a water block on the board itself, but a full-fledged liquid cooling system (LCS) — with an external radiator, pump and other components. Thus, the graphics card comes with a fully functional, ready-to-use cooling system.

Usually, hybrid systems are designed in this way: the GPU and a number of other "hottest" elements of the board are covered by a water block, the air cooler is responsible for the rest. The main point of this division is to shift from the water block to the cooler a non-critical load that does not require maximum performance; this has a positive effect on the uniformity and efficiency of liquid cooling. On the other hand, hybrid systems are quite expensive, which is why they are used much less frequently than traditional water blocks for connecting to LSS, and only in top-level solutions.

Fans

The number of individual fans provided in the graphics card cooling system (if any, see "Cooling").

In general, the more powerful the video adapter, the more efficient cooling it needs. So one fan is typical mainly for devices of the initial and inexpensive middle class, two — from medium to advanced, and three or more are almost an unambiguous sign of a premium-level solution. At the same time, there is no strict dependence here, and models with similar characteristics may have a different number of fans (especially since the cooling efficiency is determined not only by the number of fans, but also by their diameter). But what this parameter unambiguously affects is the length of the graphics card and, accordingly, the amount of space required to install it.

Minimum PSU recommendation

The smallest power supply recommended for a computer with this graphics card.

This parameter, usually, is much higher than the power consumption of the graphics card itself. This is natural — after all, the PSU must provide electricity to the entire system, not just the video adapter. At the same time, the higher the power of the graphics card, the inevitably higher the power consumption of the PC as a whole. Moreover, this is due not only to the “voracity” of the graphics adapter itself, but also to the consumption of other PC components: a high-end graphics card, usually, is combined with an equally powerful (and energy-intensive) system.

With this in mind, manufacturers indicate the minimum recommended power supply. Of course, such recommendations are not mandatory; however, when using a PSU with a power lower than the recommended one, the probability of malfunctions increases significantly — to the point that even a very limited system may simply “not start”.

Low profile

This category includes video cards that have a reduced height and are suitable for installation in compact cases that are compatible only with low profile (low profile) components. Usually models of this type are supplied with interchangeable bars — for compact and for full-size cases. At the same time, the performance of low-profile models is generally lower than that of similarly priced regular-sized options. Therefore, it is worth specifically looking for such a card only in the case when compactness is a decisive factor.

Length

The total length of the graphics card.

In this case, the length means the size of the device from the plate with connectors (which is attached to the back wall of the system unit) to the opposite side. The plate itself and the outwardly protruding connectors are usually not taken into account.

Data on the length of the graphics card is needed primarily in order to assess whether there is enough space for it in a particular case. In addition, longer boards, usually, have more advanced characteristics (although there is no hard dependence here, and video adapters of similar class may have different lengths). As for specific values, the most compact solutions nowadays have a size of 150 – 200 mm or less ; an indicator of 200 – 250 mm can still be considered relatively small, 250 – 290 mm — medium, and many models (mostly advanced) have a length of more than 290 mm.
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