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Comparison Garmin Vivoactive 3 vs Suunto Spartan Sport Wrist HR

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Garmin Vivoactive 3
Suunto Spartan Sport Wrist HR
Garmin Vivoactive 3Suunto Spartan Sport Wrist HR
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Main
Calculation (not measurement) of the level of oxygen in the blood. Thermometer. Counting laps, revolutions, swims, etc. Virtual rival (your best result). Garmin Pay payment system (works with a narrow range of countries and banks).
Typesmartwatchsmartwatch
InterfaceBluetooth v 4.0Bluetooth v 4.0
ANT+
Telephony
Calls and alerts
call notifications
SMS notifications
sound signal
vibration
call notifications
SMS notifications
sound signal
vibration
Sports and tourism
Possible measurements
heart rate monitor
ambient temperature
number of steps
distance traveled
movement speed
calories burned
 
activity time
sleep tracking
stress level
heart rate monitor
ambient temperature
number of steps
distance traveled
movement speed
calories burned
fat burned
activity time
 
 
Navigation
GPS module /+ GLONASS/
compass
altimeter (altitude)
barometer (pressure)
GPS module
compass
altimeter (altitude)
barometer (pressure)
Display
Touch screen
Typecolourcolour
Display typetransflective
Size1.2 "
Screen resolution240x240 px320х300 px
PPI283 ppi
Watch face protection
Gorilla Glass 3 /v3/
glass
Hardware
Extra features
contactless payment
Garmin Pay
accelerometer
 
 
 
accelerometer
gyroscope
Power source
Device chargingproprietary connectormicroUSB
Source of powerLi-IonLi-Ion
Operating time (normal mode)7 days
Operating time (active mode)13 h8 h
Case and strap
Materialsteelaluminium
Bezel+metal
Coloursilver, greyblack, golden, bronze
Strap coloursblack Whiteblack, white, pink, blue, green
Strap Options
rubber/silicone
rubber/silicone
Clasp optionsclassic buckleclassic buckle
Quick release strap
Band Width22 mm
Wrist strap127 – 204 mm140 – 240 mm
General
Waterproof50
Dustproof & waterproofIP68IP68
Dimensions (without strap)43.4x43.4x11.7 mm50x50x13.8 mm
Weight43 g72 g
Color
Added to E-Catalogseptember 2017june 2017

ANT+

The support of ANT+ wireless data transfer technology.

This technology is designed specifically for use in sports equipment, including wearable gadgets. It allows you to transmit secure data over a wireless channel with a frequency of 2.4 GHz at a distance of up to 30 m in open space. At the same time, the data exchange rate is very low — 12.8 kbps in normal mode and up to 60 kbps in "forced" mode — however, ANT+ was originally designed for small amounts of information, moreover, this format of operation provides extremely low power consumption. With all this, several elements can be easily combined into one network (for example, smartwatches, a heart rate monitor, and even smart home control panels). These elements will coordinate their work with each other — wait for free air for transmission so as not to “interrupt” each other, and even work as repeaters for each other when the signal from a certain part of the network is weakened and direct communication with the central unit is impossible. The role of the central unit can be played, for example, by a smartphone — ANT+ support is provided in many such gadgets; and if it is not initially available, you can install a special application and communicate through an external adapter.

ANT+ devices will be compatible with each other regardless of type and manufacturer.

Possible measurements

Types of sports and medical data collected by the gadget (plus some features of a similar purpose, such as sleep tracking, smart alarms, stress levels and women's calendar). Note that the features from this list can be found not only in specialized fitness trackers (see "Type"), but also in more traditional devices like smartwatches. Here are the most popular options:

Pulse rate. Heart rate is one of the most important physiological parameters of a person. So that sports training is as effective as possible, the heart rate must be in a certain range (the specific value depends on the purpose of the training and the personal data of the user). And for some illnesses and treatments, a faster or slower heart rate can be an important signal, including a warning of danger.

Pressure (tonometer). A sensor that measures the user's blood pressure. Note that the accuracy of such a sensor is usually quite low, the measurement error can be 10% or even more; so it will not replace a full-fledged medical tonometer. On the other hand, a gadget with this feature is quite capable of detecting a critical increase or decrease in pressure, which will allow you to take the necessary measures in a timely manner.

ECG. A sen...sor that allows you to get detailed data about the work of the user's heart. Note that such a sensor is not a full-fledged electrocardiograph — in fact, it is an advanced type of heart rate monitor that can track the features of the heart rhythm. However, even this is enough to detect some dangerous phenomena — for example, atrial fibrillation, which at first is imperceptible to a person — and take appropriate measures in time.

The blood oxygen. A sensor (the so-called pulse oximeter) that determines the saturation of the blood with oxygen (saturation); at the same time, the measurement is carried out by a non-invasive method — without punctures and other damage to the skin. Like most medical sensors in wearable gadgets, it is not accurate and is not a full-fledged medical device, but it is quite capable of responding to a critical decrease in the level of oxygen in the blood. It is believed that the presence of a pulse oximeter is relevant primarily for certain diseases, when saturation may decrease due to the disease itself or the characteristics of the treatment being taken. However, this feature can also be useful for quite healthy users who often travel at high altitudes — primarily climbers and aeronauts.

Body temperature. The presence of a sensor for measuring temperature allows you to take measurements without the use of thermometers. Naturally, errors can occur, so a slight deviation from the norm may not be determined, but the device will easily fix a significant increase in temperature.

T° of the environment. Even though smartwatches are worn on the body, the built-in sensors in them are usually designed to measure the ambient temperature. This information can be useful both for a general assessment of the surrounding conditions, and for specific purposes — in particular, weather forecasting. It is not uncommon for watches with this feature to also have a barometer (see "Navigation").

— Number of steps. The traditional pedometer is a feature for counting the number of steps taken by the user. These measurements usually use data from the accelerometer, and the results are quite accurate: most modern accelerometers are well calibrated and are quite capable of distinguishing tremors during steps from hand waves and other extraneous movements. The exception is trips in land transport: many wearable gadgets perceive shaking as steps, which should be taken into account when evaluating the results.

— Distance travelled. Measurement of the total distance traveled by the user. For this, either data from a pedometer or a GPS module are usually used (see "Navigation"); each option has its own merits. So, the pedometer is cheaper, it can be used even in rooms without windows, where the signal from satellites does not reach, and on simulators like treadmills, where the user does not move relative to the ground. GPS, in turn, gives higher accuracy, especially over long distances, and is not prone to false positives in vehicles. In some advanced gadgets, these methods can be combined — this is not cheap, but it allows you to combine the advantages of both options and achieve maximum accuracy.

— Movement speed. Determining the speed of the user's movement. As with distance travelled, measurement can be done in a variety of ways; see above for more details. Also note here that many gadgets with this feature are able not only to determine the current speed, but also to constantly record its value and display various indicators: the maximum achieved speed, the average value for training, etc.

— Energy spent (calories). Measurement of the number of calories burned by the user in the process of movement. These data are rather approximate, as they are calculated by indirect parameters (speed and range of movement, personal specs of a person, etc.). However, even this accuracy is quite enough to determine the overall effectiveness of training.

— The amount of fat burned. Measuring the amount of fat burned per workout. As in the case of calories (see above), the result of such measurements is quite approximate. However, in fact, absolute accuracy is not required, and fat loss data can be a powerful motivator.

— Activity time. A measurement of the total time during which the user is actively moving. In many models, such metering may provide additional options, such as fixing several periods of activity with breaks between them and determining the ratio between the time of movement and the time of rest.

— Smart alarm. An alarm clock that monitors the user's sleep phases and gives a signal to wake up at the optimal time for this. Human sleep consists of alternating phases, and waking up in the unfortunate phase creates a feeling of lethargy and fatigue, even if there was enough time to sleep. A smart alarm clock avoids such situations; its work is based on tracking the pulse, breathing rate and other parameters that differ depending on the phase of sleep. Note that the deviation of the signal from the set time can be up to half an hour, but this is usually a deviation towards an earlier rise. As a result, the risk of being late with a smart alarm clock is close to zero, and the lack of sleep time is compensated by the optimal moment of awakening.

Sleep tracking. Sleep quality assessment is based on data from on-board sensors of fitness trackers or smartwatches. In particular, the heart rate monitor controls the number of contractions of the heart muscle, the accelerometer controls the user's movements. A blood oxygen sensor, if available on the wearable, improves the accuracy of sleep quality data collection. According to the readings of the sensors, the moments of entering and exiting the deep sleep phase are recorded. It is during this period that the restoration of the nervous system and the accumulation of energy for the coming day take place. In deep sleep, a person can completely reboot and gain strength, while in REM sleep, brain activity practically does not differ from the state of wakefulness. The sleep quality analysis feature helps you determine the best time to go to sleep and provides personalized recommendations to improve your night's sleep.

— The level of stress. The level of stress of the body allows you to evaluate the metric that determines the variability of the heartbeat — the difference in time between successive contractions of the heart muscle. Respiration rate, maximum oxygen consumption and excess oxygen consumption after exercise are also taken into account. The stress level score gives a clear picture of the user's experience during the day, however, the value of this parameter is in determining the most optimal body regimen for training. A high heart rate variability usually indicates you are in good shape for playing sports, while a low one can indicate fatigue, dehydration, or feeling unwell. All this directly affects the ability to train effectively. There are no clear units for measuring the level of stress — in smartwatches, the parameter is usually shown as a scale from 0 to 100, often indicating the number of hours the body is under stress and the time it takes to recover to a normal state.

— Women's calendar. The tool for tracking the menstrual cycle keeps abreast of the events of the expected dates of the menstrual period, allows you to determine the most favorable days for conception, helps to notice alarming symptoms in time and prevent many diseases in case of cycle disorders. Based on your total cycle length, the device calculates a predicted date for your next period. The women's calendar records cycle dates, fertility windows, and the day of ovulation. By adding your own notes to it, you can track fluctuations in sleep, appetite, fitness, mood changes and predict well-being for a particular day.

In addition to those described above, more specific types of measurements can be found in modern wearable gadgets.

Display type

— TFT. The simplest type of liquid crystal panel used in colour displays. They provide a relatively low, but generally sufficient image quality, while they are much cheaper than more advanced options. This type does not require backlight — more precisely, the backlight is part of the screen itself and turns on with it. Of the unequivocal disadvantages, it is worth noting that many TFT panels have rather limited viewing angles; however, as technology improves, this drawback is gradually eliminated.

— IPS. A variety of LCD panels created in an attempt to eliminate the shortcomings of TFT. There are many subspecies of IPS panels, but they all feature high colour reproduction quality, excellent brightness and wide viewing angles. The disadvantage of this option is the relatively high cost.

OLED. In this case, we mean the technology used to create the simplest monochrome displays. In such screens, each segment that makes up the image is a separate LED, which eliminates the need for external illumination (and even the display itself can be used as a flashlight).

AMOLED. Screens based on a panel of active organic light emitting diodes. Similar to various types of TFT, this technology allows the creation of high-resolution colour displays. Its key feature is that the screen doe...s not require a separate backlight system — in AMOLED panels, each pixel glows independently, resulting in somewhat lower power consumption. At the same time, such screens are distinguished by good colour reproduction quality, excellent brightness and wide viewing angles, however, they are much more expensive than TFT.

Super AMOLED. An enhanced version of the AMOLED technology described above, delivering more expansive colour reproduction and brightness, as well as improved touch accuracy and speed, all at a thinner display and lower power consumption. In addition, the degree of reflection of external light is reduced, such a panel gives less glare and is better visible in sunlight.

— E-Ink (E-Paper). Displays made using "electronic paper" technology; in addition, this category also includes screens such as Memory LCD. The classic E-Ink screen is black and white, does not have a backlight (however, it can be built into particular gadgets), has a very low refresh rate and is poorly suited even for stopwatches, not to mention videos or animated pictures. On the other hand, "electronic paper" is perfectly visible in bright light and has a very low power consumption: it requires electricity only when the image is changed, while a still image remains visible even when the power is completely turned off. Memory LCD screens, in turn, with the same advantages, are almost as good as classic LCD panels in terms of refresh rate, but for a number of reasons they are not widely used.

Transflective. A specific type of LCD panels that can work both due to its own backlight and due to reflected light. In bright external light (for example, in the sun), such a screen effectively reflects it and does not require a separate backlight — however, it is still included in the design and turns on in low light. This type of operation can significantly reduce power consumption compared to traditional LCD screens, where the image is not visible without backlight; in addition, good visibility in bright light is also an important advantage. The main disadvantage of panels of this type is their high cost; in addition, they are made mostly monochrome.

- LTPO. OLED and AMOLED matrices with an adaptive refresh rate that varies over a wide range based on the tasks performed. When rendering dynamic frames, screens with LTPO technology automatically raise the refresh rate to the maximum values, while viewing static images, they automatically reduce it to the minimum. At the heart of the technology is a traditional LTPS substrate with a thin TFT oxide film on top of the TFT base. Dynamic control of the refresh rate is provided by controlling the electron flow. The key benefit of LTPO screens is their reduced power consumption.

Size

The size of the display installed in the gadget; for round screens, respectively, the diameter is indicated.

A larger screen, on the one hand, is more convenient to use, on the other hand, it significantly affects the dimensions of the entire device, which is especially critical for wearable gadgets. Therefore, manufacturers choose the display size in accordance with the purpose and functionality of each specific model — so that there is enough space on the screen and the device itself is not too bulky.

It is also worth mentioning that screens with a similar size may have different aspect ratios. For example, traditional smartwatches are usually equipped with square or round panels, while in fitness trackers, screens are often made elongated in height.

Screen resolution

Screen size in dots (pixels) horizontally and vertically. In general, this is one of the indicators that determine the image quality: the higher the resolution, the clearer and smoother the picture on the screen (with the same size), the less noticeable are the individual dots. On the other hand, an increase in the number of pixels affects the cost of displays, their power consumption and requirements for a hardware platform (more powerful hardware is required, which itself will cost more). In addition, the specifics of using smartwatches is such that there is simply no need to install high-resolution screens in them. Therefore, modern wrist accessories use displays with a relatively low resolution: for example, 320x320 with a size of about 1.6" is considered quite sufficient even for premium watches.

PPI

The density of dots on the screen of the gadget, namely, the number of pixels that are on each inch of the panel vertically or horizontally.

The higher the PPI, the higher the detail of the screen, the clearer and smoother the image is. On the other hand, this indicator affects the price accordingly. Therefore, the higher the density of points, the more advanced, usually, this gadget is in terms of general capabilities. However, when choosing a screen, manufacturers take into account the general purpose and functionality of the device; so that even a small number of PPIs usually does not interfere with comfortable use.

Watch face protection

The material from which the transparent cover of the display is made.

Plastic. Inexpensive, moreover, quite durable and impact-resistant material: even with a strong impact, the plastic is more likely to crack than crumble into fragments. At the same time, scratches easily appear on such a surface, and over time it inevitably becomes cloudy. Because of this, plastic is found predominantly in inexpensive wearable gadgets.

Glass. In this case, it can mean both classic silicate glass (the same as, for example, in windows), and some original types of impact-resistant glass that are not related to Gorilla Glass(see below). Regular glass costs more than plastic, but not by much, and it looks better and stays clear longer due to its scratch resistance. The main disadvantages of this material are fragility and a tendency to crumble into sharp fragments upon impact. Impact-resistant glass types are devoid of this drawback to one degree or another, but they are also more expensive. According to the price category of the gadget, you can quite accurately determine what kind of glass it uses — ordinary or shock-resistant.

Sapphire. The coating made of synthetic sapphire is used exclusively in premium-class gadgets — this is due to the complexity of its production and, accordingly, the high cost. On the practical s...ide, sapphire is extremely scratch resistant (it is only possible to scratch such glass with a diamond or special tools), but at the same time it is fragile and easily breaks from impact.

— Gorilla glass. A family of shock-resistant glass types created by Corning and widely used in modern electronics, including wearable gadgets. In addition to strength, Gorilla Glass is also distinguished by good scratch resistance, while being relatively inexpensive (by the standards of such a coating), which has led to their popularity. However, the specific properties of such glass depend on its version; Here are the options that are relevant for modern wearable devices:
  • Gorilla Glass v3. The oldest current version was released in 2013. Nevertheless, even such a coating is noticeably superior to traditional glass (not to mention plastic) in terms of transparency and scratch resistance.
  • Gorilla Glass v4. Version released in 2014. A key feature was that the development of this coating focused on impact resistance (whereas previous generations focused mainly on scratch resistance). As a result, the glass turned out to be twice as strong as in version 3, despite the fact that its thickness was only 0.4 mm.
  • Gorilla Glass SR+. The first version of Gorilla Glass, designed specifically for smartwatches and other miniature wearable gadgets; presented in 2016. According to the creators, the scratch resistance of such coatings approaches those of sapphire glass while maintaining the main advantages of Gorilla Glass — high strength and transparency. In general, for this material, superiority over "alternative options" is claimed by 70% in terms of strength specs and by 25% in terms of optical properties.
  • Gorilla Glass DX. Another type of glass, specially designed for wearable devices. It was released in 2018 at the same time as the DX+ version (see below). Of the key improvements in Gorilla Glass DX, in particular, increased anti-reflective properties and an increase in the contrast level of the visible image by 50% are announced; the latter, among other things, allows you to reduce the actual brightness and, accordingly, the power consumption of screens without compromising image quality, which is especially important for miniature wearable devices. And this material differs from the DX+ type coating, on the one hand, by lower scratch resistance, and, on the other hand, by higher anti-reflective specs.
  • Gorilla Glass DX+. Almost the same as the original version of DX, related to the same specialization — wearable wearable gadgets and other miniature devices. At the same time, DX + has a higher scratch resistance, but has slightly worse anti-reflective specs. Otherwise, these types of coverage are almost identical.

Extra features

Built-in player. The presence of a player in the smartwatch allows you to use the gadget to listen to music. There is no need to connect to the phone for this. The songs will play directly from the watch. Therefore, these devices must necessarily have an impressive (as for a watch) amount of storage and be able to connect to headphones (for connection with headphones).

Light sensor. A sensor that monitors the brightness of ambient light. One of the most popular ways to use this feature is to auto-adjust the brightness of the display: in bright light, it increases so that the image remains visible, and at dusk it decreases, which reduces eye strain and energy consumption. In addition, other more specific features may be provided — for example, turning on the screen when pulling back the sleeve of clothing.

WiFi. A technology originally used to access the Internet via wireless access points, but more recently also used for direct communication between two devices (such a connection has several advantages over traditional Bluetooth). In wearable gadgets, the first option is most often provided, although the second is also found. However, the specific uses of Wi-Fi may be different depending on the device: accessing websites and various Internet services, remote communication with smart home systems, remote control of digital cameras and other electr...onics, transmission of the GPS- coordinates via Internet (in children's beacons), etc.

NFC. Wireless communication technology over short distances (up to 10 cm). The methods of its application, including in wearable devices, may be different. One of the more popular options is using contactless payment (see below); however, the presence of such a function does not hurt to verify separately. Another common feature is the simplification of Bluetooth connection with a smartphone or tablet that also has NFC: instead of manual configuration, it is enough to bring one device to another — and they will automatically establish a connection, all that remains is to confirm it. Other ways of interaction may also be possible, for example, launching a “sports” application on a smartphone when bringing a fitness tracker to it. And theoretically, more specific options for using NFC are also allowed — for example, as a travel pass, ID, etc. Actually, in many models of wearable gadgets, the set of these methods is limited only by installed applications.

Contactless payment. The possibility of using a wearable gadget for contactless payment. This feature is found only in models with NFC (see above); it actually turns the device into an analogue of a credit card with a chip and allows you to pay without taking the card out of your wallet — just bring your hand with the gadget to the terminal reader. This provides not only additional convenience, but also security. So, bringing the watch to the terminal is definitely easier than reaching into your pocket or purse for a credit card — especially if your hands are busy shopping. And instead of a traditional card, from which an attacker can copy basic details such as a number, CVV code and expiration date (for example, by “peeping” them with the built-in camera), a gadget is used that transmits this data in encrypted form and does not display it explicitly anywhere.
To use contactless payment, usually, you need to synchronize your gadget with your smartphone and set up such payment in the Google Pay or Apple Pay system. But to make payments, a smartphone is no longer required — many wearable devices are able to perform this feature completely autonomously (although this possibility still needs to be specified separately).

Accelerometer. A sensor that determines the direction of gravity, as well as the accelerations acting on the device. This allows you to track two parameters at once: the current position in space and various physical influences (like tapping or shaking). Most often, the accelerometer is responsible for two main features: automatic rotation of the image on the screen, as well as the operation of the pedometer (in fact, the presence of such a sensor is almost guaranteed to mean the presence of a pedometer, see "Possible measurements"). However, there are other ways to use this sensor — for example, rejecting an incoming call when shaking the watch, turning on the screen when tapping on it, etc.

— Gyroscope. A device that allows you to track the turns of the gadget in one direction or another. Typically used in conjunction with an accelerometer. The gyroscope improves the accuracy of positioning in space (which has a positive effect on the quality of the pedometer and other similar functions), and also provides additional options for managing gestures. However, the specific applications of this sensor are highly dependent on the model.

— Camera. The watch/bracelet has its own built-in camera; its location and purpose differs from model to model. In some devices, the lens is located on the front panel, above the screen, and the matter is limited only to video communication and taking selfies, while others allow you to shoot “classic” photos or videos. At the same time, it is worth noting that anyway, the specs of such cameras are usually very limited — for example, the resolution rarely exceeds 2 megapixels, and autofocus is provided only in the most advanced models.

— Flashlight. Built-in flashlight — usually in the form of a small LED mounted directly in the case. Usually, it has a relatively modest brightness, but it can still be useful for simple tasks like lighting your path at night, lighting in a garage or basement, etc.

Payment system

The watch supports a certain system of contactless payment for purchases and services through the built-in NFC. See contactless payment for details.

Apple Pay. "Apple" system of contactless payments, available to owners of the Apple Watch. To use it, you bind a bank card to the device and touch the terminal with your Apple Watch at the stage of paying for purchases or services. The Apple Pay electronic wallet only works with Apple wearable technology.

Google Wallet. Google Wallet (formerly Google Pay) allows you to pay for purchases using NFC-chip smartwatches based on the Wear OS operating system. The device must have the Google Wallet application installed, and the user will first need to have a supported card of the issuing bank.

Garmin Pay. A payment service for one-touch payments for purchases using Garmin smartwatches. To pay for goods, you must activate the e-wallet menu on your watch and enter your password from the Garmin Connect Mobile app. After that, it is enough to touch the terminal with your watch at the checkout. In the future, you can make payments without additional entering a password within 24 hours. If you remove your watch from your wrist or turn off the heart rate monitor, you will need to re-enter your password before making a payment.
...> — Samsung Pay. Contactless payment service for purchases and services for smartwatches of the Samsung Gear Watch and Galaxy Watch families. The system is notable for the fact that the Magnetic Secure Transmission (MST) technology introduced by Samsung specialists makes it possible to pay even in terminals without support for contactless payments. Some watches of the South Korean brand can create a magnetic field that imitates a strip of a bank card and transmit information to outdated payment terminals.
Garmin Vivoactive 3 often compared
Suunto Spartan Sport Wrist HR often compared