USA
Catalog   /   Computing   /   Input Devices   /   Mice

Comparison A4Tech Bloody P81 vs A4Tech Bloody N50

Add to comparison
A4Tech Bloody P81
A4Tech Bloody N50
A4Tech Bloody P81A4Tech Bloody N50
Compare prices 1
from $39.99 
Outdated Product
TOP sellers
Main
Polling rate 1000 Hz. Built-in memory 160 Kb.
Product typemousemouse
Connectionwiredwired
InterfaceUSB AUSB A
Cable length1.8 m1.8 m
Sensoropticaloptical
Typefor gamefor game
Sensor and control
SensorPixArt 3325Avago 3050
Sensor resolution1000 – 5000 DPI800 – 4000 DPI
Max. acceleration20 G
Max. speed100 ips
Number of buttons77
Side buttons
DPI-button
 /1000, 2000, 3000, 4000, 5000/
 /800, 1000, 1200, 1600, 4000/
SwitchesLight Strike, opto-mechanicalLight Strike, opto-mechanical
Scroll wheels11
Features
Optimal grippalmar, finger
Programmable buttons
Built-in memory
LightingRGBmulticolor
Lighting effects+
Cable
braided
braided
General
Size (LxWxH)135x70x40 mm125x65x40 mm
Weight133 g
Color
Added to E-Catalogjuly 2017may 2016

Sensor

The model of the sensor installed in the mouse. This information is indicated mainly for models equipped with high-end sensors, which are significantly superior in their capabilities to simpler solutions. Such characteristics are important primarily for gaming mice, so most of the devices for which the sensor model is specified belong to this category.

Knowing the name, you can find detailed data on the sensor and evaluate its capabilities. Note that one of the most popular brands nowadays, under which advanced sensors are produced, is PixArt ; on the market are often found, in particular, sensors PixArt 3212, PixArt 3325, PixArt 3327, PixArt 3335, PixArt 3360, PixArt 3389, PixArt 3395. The second common brand is Avago (recently owned by the same PixArt); the most popular model of this brand is Avago 3050, the simplest and most affordable representative of gaming sensors.

Sensor resolution

Resolution of the sensor responsible for tracking mouse movements on the work surface. Specified in DPI — dots per inch.

The physical meaning of DPI as a whole is as follows. The sensor of a modern mouse works on the same principle as the camera matrix, and consists of pixels. And DPI is the number of pixels that fall on 1 inch of the underlying surface (length or width), "visible" by the sensor.

It is believed that more DPI means a more advanced sensor and mouse in general; nowadays, models for 3500 – 5000 DPI, 12000 DPI, 16000 DPI even more are not uncommon. In a way, it is — high resolution contributes to accuracy. However, the only thing that is directly determined by this indicator is the speed at which the cursor moves across the screen: the higher the resolution of the sensor, the greater the number of pixels that the cursor will move when the mouse itself moves a certain distance. At the same time, it is worth recalling that too high a speed is even more undesirable than too low. So the real need for high DPI ( 1000 and above) arises mainly when working on large screens (4K resolution and more); for more modest displays (HD and Full HD), smaller values are often enough.

Max. acceleration

The greatest acceleration during movement, at which the mouse maintains normal performance; if this indicator is exceeded, the cursor may “break down” (moving to an unexpected place due to incorrect processing of data from the sensor).

The faster the mouse moves, the greater the acceleration acting on it. Accordingly, this parameter determines the sensitivity to sudden movements, the extent to which this model is able to normally perceive and process such movements. High values of maximum acceleration ( 40 G, 50 G) are important first of all in dynamic games, especially for professional e-sportsmen and advanced enthusiasts. If the mouse is bought for relatively simple tasks (working with documents, surfing the web, etc.), you can ignore this indicator.

Max. speed

The ips (inches per second) parameter is the linear speed of mouse movement, expressed in inches per second, at which the manipulator's sensor is able to read the surface. In top models, the maximum mouse movement speed often reaches 400-600 ips, but devices with ips in the region of 200 are more common.

Optimal grip

Grip — a way of holding in the hand — for which this model is best suited.

Grip types are divided according to the position of the hand on the mouse. This parameter is relevant primarily in games: for maximum efficiency, the player needs a mouse that matches the usual type of grip. This is especially important for professional eSports, where any little thing can be the key to victory or defeat. Therefore, the types of grip are indicated mainly for gaming mice (see "By Direction"). At the same time, one can come across statements that certain types of grip are best suited for certain genres of games, but this is not entirely true: the main selection criterion is the user's personal preferences and characteristics. For example, some players quite successfully use a "slow" palm grip in dynamic shooters, compensating for the reduced speed with a good reaction; and others, even in quests, prefer a "quick" claw or finger hold.

Here is a more detailed description of the most popular grip options:

— Palmar. A holding method in which the mice touch both the entire fingers and most of the palm. In other words, with such a grip, the palm with fingers rests on the mouse, making maximum contact with it. It is under this option that most of the "rodents" are initially made, it is also popular in gaming models. Most models, specialized specifically for the palm grip, have a large length, as well as a characteristic asymmetrical design with protrusions...and depressions on the body — for maximum ergonomics; although there are exceptions. Anyway, the main advantages of this method of holding the mouse are the minimum strain on the wrist, as well as good smoothness and accuracy of movements. On the other hand, the speed of moving the mouse may be somewhat slower than with other types of grip.

— Claw. A claw grip is a grip in which the user's hand forms an arc and touches the mouse only with the lower part of the palm and fingertips. At the same time, the classic claw grip assumes an almost perpendicular arrangement of the fingertips relative to the buttons, but this requirement is not strictly necessary — the fingers can also lie at a slight angle. Anyway, due to the reduction of the contact area and the greater degree of freedom for the hand, such a hold provides more speed than the palm hold, and at the same time it is easier to master than the finger hold. Therefore, many gamers consider the claw grip to be the best option for shooters, action games and real-time strategies where reaction speed is important. Specialized mice for this method of holding are usually somewhat shorter than traditional "palm mice", and they often have a characteristic "hump" in the back of the case.

— Finger. A grip where the user only touches the mouse with their fingertips, with no hand contact with the mouse (but the wrist remains stationary). This type of grip allows you to achieve a high reaction rate, but it is quite difficult to master and does not differ in accuracy, especially if you are not used to it. However, many users use this method of retention intuitively, without thinking; the finger grip is specially mastered mainly by professional players and enthusiastic enthusiasts. Mice of this format usually have a small weight with a centre of gravity shifted closer to the front, and the body is made relatively short, most often symmetrical, and the “hump” (protrusion) is located closer to the centre of the body, or even absent (based on the fact that the palm still does not touch the mouse).

Note that there are models that combine several grip options — up to all three at once. The design of such mice may provide adjustment for one or another method of retention, however, the presence of such an adjustment does not interfere with clarifying separately.

Built-in memory

The presence in the mouse of its own built-in memory.

The main and, in fact, the only way to use such memory is to store various advanced settings (for example, the functions of programmable keys, or even entire user profiles for various games or other tasks). This feature is relevant mainly for gamers, so almost all models with this feature are gaming.

Lighting

The presence of illumination in the design of the mouse.

This illumination can be provided by the same LED that illuminates the surface below the sensor, or by separate light sources. It can have a different colour, and the most advanced systems — RGB backlighting — allow you to adjust the shade to your liking. Anyway, the backlight gives the mouse an unusual and stylish appearance, besides, it can also have special effects (see below). However, this function has not only an aesthetic, but also quite a practical meaning: for example, a colour change can be used as a DPI level indicator (see above) or as a low battery signal. On the other hand, the backlight affects the cost of the device, and the real need for it is not so often — moreover, in many cases (for example, in the office) an extra “illumination” is completely useless. Therefore, most modern mice still do not have a backlight.

Lighting effects

The mouse has additional lighting effects. For more information about the backlight itself, see above, and its effects can be different — ranging from a smooth change in brightness and/or colour to colour and light signals, as well as backlight synchronization(for models with synchronization, this paragraph indicates the supported synchronization technology).

The last function is worth dwelling on separately. Synchronization itself allows you to "match" the mouse backlight with the backlight of other system components — the case, graphics card, keyboard, monitor, etc. Thanks to this matching, you can create various unusual effects: synchronous colour and brightness changes, "colour waves", "running lights" etc. However, for such work, all components of the system must support the same synchronization technology — and such a technology, usually, each manufacturer has its own. So before buying it's ok to check compatibility. However, some mice are able to work with several options at once — for example, iCUE from Corsair and MLS (Mystic Light Sync) from MSI.

Weight

The total weight of the mouse. For models with a wired connection, usually, it is indicated without cable, and for devices with weight adjustment (see above) — without weights.

This parameter is important primarily for professional gaming applications, although it is often relevant for ordinary users. Theoretically, less weight promotes speed and reduces fatigue. At the same time, in fact, much depends on the personal habits and preferences of the user: a mouse that is too light may “not be felt in the hands” and not give familiar feedback. Therefore, although most mice have a lower weight limit of 60 – 80 g, however, even among professional gaming models there are much more massive devices — 120 – 140 g or more. The lightest variety of "rodents" is laptop (see "In the direction"), among them devices come across and less than 60 g.

Also note that the weight to some extent depends on the size and “tricked out” of the device, but there is no unambiguous dependence here: models similar in size and functionality can differ markedly in weight.
A4Tech Bloody P81 often compared
A4Tech Bloody N50 often compared