Cable length
The length of the cable that the keyboard is equipped with for wired connection (see "Connection type").
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
Form factor
Traditional keyboards are divided into three main varieties —
full-size,
compact and
ultra-compact. The main difference between them is that full-size models have a Numpad — an additional block with numeric keys and arithmetic signs. Compact models, respectively, do not have a numpad, and in ultra-compact models, the arrow block is either completely absent or located under the Enter key in the form of very small keys.
And full-size, and compact, and ultra-compact keyboards can have different types of layouts. At the same time, the arrangement of letters and numbers above the letters in all types of layouts is the same, the differences are in the shape and position of additional keys (special characters like backslash, system control, modifiers like Shift and Alt, etc.). Here are the most popular options:
—
ANSI. The "American" layout format, the distinguishing features of which are, in particular, the same width of both Shift keys, the same labeling and assignment of the Alt keys, the single-row Enter key and the backslash located above it (which is often made slightly longer than the standard key).
—
ISO. "European" layout format. The Enter key occupies two rows, while at the top it is slightly longer than at the bottom; the left Shift is shorter than the right one, there is a
...backslash next to it; next to the bottom of the Enter may be a second backslash or other special character key; the right Alt is designated as Alt Gr and is intended for entering additional characters in European languages.
— K.S. The "Korean" keyboard layout provides a double-row Enter, as in the ISO described above, however, in this case, the lower part of the Enter is made longer, and not the upper one. The backslash is above Enter, next to Backspace, and Backspace itself is the same length as standard keys (that is, noticeably shorter than in other layouts).
— JIS. Keyboards with a "Japanese" layout have a double-row Enter with an increased length of the upper half — like the ISO described above. However, in this case, the backslash is not located on the left side of the keyboard, but on the right, next to Enter (where an additional symbol key can be located in ISO). Additional character keys may be provided — next to Backspace (as in KS) and/or to the left of the right Shift. In addition, the right Alt can be formatted as Alt Gr.
In addition to compact and full-size, there are also non-traditional keyboard formats:
— Numpad. Separately made block of numeric keys. With the help of such a device, you can, in particular, turn a compact keyboard into a full-size one. Among other things, this combination can be useful for travel: packing a Numpad separately from the keyboard is easier than finding a place for a full-sized "board". Another option for using the Numpad is to connect to a cash register, terminal, etc. to work as a calculator keyboard or in a similar capacity.
— Keypad. A specialized device in the form of a small (approximately 15 – 20 keys) keyboard under one hand; usually, it is complemented by an arm rest, and often also by side buttons for the thumb. Such devices are especially convenient for games and are mainly used in them — certain game actions can be attached to the keypad buttons (including those that are usually implemented through the menu or a key combination on a standard keyboard). The keypad can both complement the main keyboard and serve as a completely separate game pad.
— Non-standard. Non-standard format keyboards that do not belong to any of the varieties described above. The specific design and use of such devices may vary. So, these can be game models in the form of the left half of a standard keyboard (this part is mainly used in games); ultra-compact models for tablets (see "In the direction"); keyboards for TVs, supplemented with special buttons and designed to be held in two hands in the manner of a gamepad, etc.Switches
The model of switches (switches) used in the keyboard - switching mechanisms installed under each individual key. These details are given if the design uses advanced mechanics, positioned as a better option than traditional switches. Mostly gaming keyboards are equipped with such mechanics.
The most popular switch brands in our time are
Cherry MX, considered the "classic of the genre" for high-quality mechanics;
Gateron, practically not inferior to him; not so advanced, but also cheaper
Kailh and
Razer, as well as ultra-budget
Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties:
linear,
tactile and
clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of the u
...ser, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.Additional keys
The number of
additional keys provided in the design of the keyboard.
Such keys do not belong to the standard layout and are intended for quick access to specific functions or individual applications — for example, to control the media player or open mail with one click. This function is convenient because commands from additional keys are usually recognized by the system regardless of what is on the screen — thanks to this, for example, you do not have to close the text editor to switch tracks in the player.
Note that in this case we are talking about individual keys that have a strictly defined purpose and corresponding markings. Programmable buttons, the Fn key (see below) and the functions of the main keys implemented through Fn are not taken into account in this paragraph.
Anti-Ghosting
Technology aimed at neutralizing phantom button presses in keyboards with gaming ambitions. The function allows you to simultaneously press numerous keys without false positives of adjacent buttons — a similar situation often occurs in membrane keyboards due to their design features.
Fn key
The presence on the keyboard of the
Fn key(short for function). It belongs to modifiers, similar to Shift or Ctrl: by itself it does not perform any action, but when pressed simultaneously with another key, it changes its original purpose. Fn is often found in compact keyboards (see "Format"), but can also be set in full-sized ones. The features it provides include quickly changing the screen brightness or sound volume directly from the keyboard, using the centre keys as a Numpad, launching individual applications, and so on. Specific features of using the Fn key depend on the keyboard model.
Volume control
Volume control methodprovided in the keyboard (if such a possibility is provided at all).
—
Through Fn. Adjustment using the Fn key (see above): increasing and decreasing the volume is carried out by simultaneously pressing Fn and one of the main keys of the keyboard (usually from the F1 — F12 row), The main advantage of this control is that it allows you not to overload the keyboard with additional controls — this, in turn, has a positive effect on the dimensions and cost. The disadvantage is the need to simultaneously press two keys, which is not always convenient.
— Additional keys.
Control with additional keys specially designed for working with volume. A very convenient and practical option: additional keys are usually clearly labeled, while they take up less space and are cheaper than a wheel or a touch slider (see below).
— Wheel.
Control by means of a mechanical wheel, the rotation of which up and down or left and right provides a change in volume. A fairly user-friendly option — visual, intuitive and accessible even blindly. At the same time, the wheel can take up quite a lot of space, and it significantly affects the cost of the keyboard.
— Touch slider. Management using a touch surface, the movement of a finger in one direction or another. The sensor takes up minimal space, looks neat
...and generally fits well with the overall design of the keyboard, but it is not cheap. Therefore, this option is extremely rare, mainly in high-end gaming or multimedia keyboards. USB port
The number of native USB ports in the keyboard design.
The presence of these ports actually allows you to use the keyboard as a USB hub — for connecting various peripherals to a computer. Such a connection is convenient because the connectors are literally at hand, you do not need to reach for the system unit. The number of ports corresponds to the number of USB devices that can be connected to the keyboard at the same time without the use of splitters and other additional equipment.
Skeleton keyboard
Keyboards made in
a Skeleton case.
The main difference between such cases and the classical ones is that the mechanism of each key is not hidden at the base of the keyboard, but, on the contrary, rises somewhat above it. Due to this, the keys can be easily removed and put back into place, which makes it much easier to clean from dust and dirt. And in gaming keyboards of this type, the kit often includes interchangeable buttons that differ in colour and texture from the main ones. Actually, almost all models with this feature are specifically gaming (see "By Direction").