Comparison 8BitDo Ultimate C Wired Controller for Xbox vs 8BitDo Ultimate 2C Wired Controller
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|---|---|---|
| 8BitDo Ultimate C Wired Controller for Xbox | 8BitDo Ultimate 2C Wired Controller | |
| Compare prices 1 | Compare prices 6 | |
| TOP sellers | ||
| Product type | gamepad | gamepad |
| Platform | PC (Windows) Xbox | PC (Windows) Xbox |
| Interface | wired | wired |
| Wired interface | USB-A | USB-A |
| Max. polling rate | 1000 Hz (1 ms) | |
| Cable length | 2.5 m | 2.5 m |
Technical specs | ||
| Number of buttons | 13 | 15 |
| Feedback | vibration | vibration |
| D-pad | 4 position | 4 position |
| Sticks | 2 on Hall sensors asymmetrical | 2 on Hall sensors asymmetrical |
| Bumpers | 2 | 4 |
| Triggers | 2 on Hall sensors | 2 on Hall sensors |
General | ||
| Material | plastic | plastic |
| Power source | USB port | USB port |
| Port on the device | USB-C | USB-C |
| Backlight | RGB | |
| Headphone output | ||
| Detachable cable | ||
| Weight | 216 g | 200 g |
| Color | ||
| Added to E-Catalog | august 2024 | august 2024 |
Compare 8BitDo Ultimate C Wired Controller for Xbox and Ultimate 2C Wired Controller
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Glossary
Max. polling rate
The polling rate indicates how often the controller sends data about presses and movements to the system, usually measured in Hz, and it directly affects the sense of responsiveness. The higher the polling rate, the smaller the "time window" between your action and when it appears in the game, making control feel more precise, especially in shooters, fighting games, and rhythm games. However, the actual effect also depends on the type of connection: wired high frequency often provides more stable performance, while Bluetooth can be limited by protocol or power saving, so two identical game controllers may feel different in wired and wireless modes. Thus, if you play a competitive shooter, a higher polling rate helps "catch" micro-movements of the stick more accurately; for calm games, the difference might be barely noticeable.
Number of buttons
The total number of buttons provided in the design of the manipulator.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.
Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.
Bumpers
Bumpers or Shifts are buttons located on the top of gaming controllers. They are intended for assigning various actions in games, and are also used for user interaction with menu interfaces and applications on gaming consoles or computers.
Such control elements are characteristic of gamepads (see "Type") and are rarely found in other types of gaming controllers. Shifts are usually pressed with the index fingers while holding the gamepad. Often, bumper buttons can perform different functions depending on the game (for example, switching weapons, running mode, etc.), and they are also used for navigating between sections of the user interface. In any case, bumpers provide additional control options for the player.
Such control elements are characteristic of gamepads (see "Type") and are rarely found in other types of gaming controllers. Shifts are usually pressed with the index fingers while holding the gamepad. Often, bumper buttons can perform different functions depending on the game (for example, switching weapons, running mode, etc.), and they are also used for navigating between sections of the user interface. In any case, bumpers provide additional control options for the player.
Backlight
Backlight gives the controller a unique and stylish appearance, highlighting its belonging to the gaming device segment. The simplest variations are single-color options. Specific colors can vary: red, turquoise, green, etc. The most advanced options are multicolor and RGB lighting. Multicolor systems are those that offer more than three color options, sometimes with intermediate shades. RGB lighting allows the user to choose virtually any shade based on preference and mood.






