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Comparison 8BitDo Ultimate C Wired Controller for Xbox vs 8BitDo Ultimate 2C Wired Controller

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8BitDo Ultimate C Wired Controller for Xbox
8BitDo Ultimate 2C Wired Controller
8BitDo Ultimate C Wired Controller for Xbox8BitDo Ultimate 2C Wired Controller
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Product typegamepadgamepad
Platform
PC (Windows)
Xbox
PC (Windows)
Xbox
Interfacewiredwired
Wired interfaceUSB-AUSB-A
Max. polling rate1000 Hz (1 ms)
Cable length2.5 m2.5 m
Technical specs
Number of buttons1315
Feedbackvibrationvibration
D-pad4 position4 position
Sticks
2
on Hall sensors
asymmetrical
2
on Hall sensors
asymmetrical
Bumpers24
Triggers
2
on Hall sensors
2
on Hall sensors
General
Materialplasticplastic
Power sourceUSB portUSB port
Port on the deviceUSB-CUSB-C
BacklightRGB
Headphone output
Detachable cable
Weight216 g200 g
Color
Added to E-Catalogaugust 2024august 2024
Compare 8BitDo Ultimate C Wired Controller for Xbox and Ultimate 2C Wired Controller
8BitDo Ultimate C Wired Controller for Xbox often compared
8BitDo Ultimate 2C Wired Controller often compared
Glossary

Max. polling rate

The polling rate indicates how often the controller sends data about presses and movements to the system, usually measured in Hz, and it directly affects the sense of responsiveness. The higher the polling rate, the smaller the "time window" between your action and when it appears in the game, making control feel more precise, especially in shooters, fighting games, and rhythm games. However, the actual effect also depends on the type of connection: wired high frequency often provides more stable performance, while Bluetooth can be limited by protocol or power saving, so two identical game controllers may feel different in wired and wireless modes. Thus, if you play a competitive shooter, a higher polling rate helps "catch" micro-movements of the stick more accurately; for calm games, the difference might be barely noticeable.

Number of buttons

The total number of buttons provided in the design of the manipulator.

The more buttons — the more additional features you can "tie" to the manipulator, the lower the likelihood that during the game you will have to turn to other controls (for example, a PC keyboard). However, many game consoles (see "Platform Compatibility") provide a certain minimum number of buttons for a compatible gamepad — a smaller number simply would not allow full use of all the functions of the console. For example, the original PlayStation 4 controller has 11 buttons.

Note that the D-Pad (see below) is not included in this calculation: it is considered a specific control, although it is based on buttons.

Bumpers

Bumpers or Shifts are buttons located on the top of gaming controllers. They are intended for assigning various actions in games, and are also used for user interaction with menu interfaces and applications on gaming consoles or computers.

Such control elements are characteristic of gamepads (see "Type") and are rarely found in other types of gaming controllers. Shifts are usually pressed with the index fingers while holding the gamepad. Often, bumper buttons can perform different functions depending on the game (for example, switching weapons, running mode, etc.), and they are also used for navigating between sections of the user interface. In any case, bumpers provide additional control options for the player.

Backlight

Backlight gives the controller a unique and stylish appearance, highlighting its belonging to the gaming device segment. The simplest variations are single-color options. Specific colors can vary: red, turquoise, green, etc. The most advanced options are multicolor and RGB lighting. Multicolor systems are those that offer more than three color options, sometimes with intermediate shades. RGB lighting allows the user to choose virtually any shade based on preference and mood.