Comparison Wooting 60HE+ vs Aula WIN60HE Max
Add to comparison | ||
|---|---|---|
| Wooting 60HE+ | Aula WIN60HE Max | |
| Outdated Product | Compare prices 2 | |
| TOP sellers | ||
| Connection | wired | wired |
| Cable length | 2 m | |
| Type | for game | for game |
| Form factor | 60% (mini) | 60% (mini) |
| Layout | ANSI / ISO / JIS | ANSI |
Keyboard | ||
| Key profile | high | high |
| Key type | classic type | classic type |
| Switch technology | magnetic | magnetic |
| Switches | Lekker L60 V2 | |
| Trigger path | 0.1 – 4 mm | |
| Polling rate | 1000 Hz (1 ms) | 8000 Hz (0.125 ms) |
| PBT keycaps | ||
| Hot Swap | ||
| Anti-Ghosting | ||
| #KRO | N-KRO | N-KRO |
| Rapid Trigger | ||
| Fn key | ||
Features | ||
| Application of symbols (Latin) | double-shot | double-shot |
| Volume control | fn | fn |
| Built-in memory | ||
| Lighting | RGB | RGB |
| Lighting effects | + | + |
Connection and power supply | ||
| Cable | USB-A removable braided | USB-A removable |
| Port on the device | USB C | |
General | ||
| Waterproof | ||
| Gasket Mount | ||
| Replacement keys included | ||
| Replacement switches included | ||
| Size | 302x116x38 mm | 302x109x37 mm |
| Weight | 605 g | 627 g |
| Color | ||
| Added to E-Catalog | october 2025 | june 2025 |
Compare Wooting 60HE+ and Aula WIN60HE Max
Price comparison
You may be interested in
My comparisons
Wooting 60HE+ often compared
Aula WIN60HE Max often compared
Glossary
Cable length
The length of the cable that the keyboard is equipped with for wired connection (see "Connection type").
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
Layout
The layout describes the physical geometry of the keys and their standard arrangement: the shape of Enter and Shift, the presence of additional keys, the width of the space bar, and consequently, compatibility with keycap sets and typing familiarity. The standards hardly affect productivity in software and gaming — comfort and how easy it is to find suitable keycaps/cases are more important. The following types are found:
— ANSI (American). A distinctive feature of the American layout is the single-row Enter key; it is the only popular layout where this key occupies one row, not two. Additionally, unlike the European ISO, the Shift keys on ANSI keyboards have the same width, and the Alt key has the same function. The backslash “\” is usually placed above the Enter and can be longer.
— ISO (European). One characteristic feature of the European layout is the Enter key, which occupies two rows and is slightly wider at the top. Also, the modifier keys are asymmetrical: the Shift keys differ in size (the left one is shorter than the right), and the Alts differ in function (the right Alt is marked as “Alt Gr” and is used for typing special characters of European languages). From the similar in many ways "Japanese" JIS layout, the ISO layout differs by the placement of the backslash “\” — it is standardly located near the left Shift (in some models, it is duplicated near the Enter). As a result,...the left Shift is shorter than usual; this can be inconvenient, especially for new users.
— KS (Korean). The “Korean” layout can be distinguished by the characteristic shape of the Enter key: it occupies two rows and is longer at the bottom than at the top. Another feature is the backslash “\”, which is located to the left of the Backspace, resulting in a shorter Backspace than in other layouts.
— JIS (Japanese). A layout much like the European ISO: it has the same two-row Enter with an increased length of the upper half. In many models, the right Alt is labeled “Alt Gr” and is designed for typing special symbols. The main differences lie in two aspects: the length of the left Shift (it is standard in JIS, not shortened) and the placement of the backslash “\” (it is standardly installed to the left of the lower half of the Enter, where some ISO keyboards have a second, additional backslash).
— ANSI (American). A distinctive feature of the American layout is the single-row Enter key; it is the only popular layout where this key occupies one row, not two. Additionally, unlike the European ISO, the Shift keys on ANSI keyboards have the same width, and the Alt key has the same function. The backslash “\” is usually placed above the Enter and can be longer.
— ISO (European). One characteristic feature of the European layout is the Enter key, which occupies two rows and is slightly wider at the top. Also, the modifier keys are asymmetrical: the Shift keys differ in size (the left one is shorter than the right), and the Alts differ in function (the right Alt is marked as “Alt Gr” and is used for typing special characters of European languages). From the similar in many ways "Japanese" JIS layout, the ISO layout differs by the placement of the backslash “\” — it is standardly located near the left Shift (in some models, it is duplicated near the Enter). As a result,...the left Shift is shorter than usual; this can be inconvenient, especially for new users.
— KS (Korean). The “Korean” layout can be distinguished by the characteristic shape of the Enter key: it occupies two rows and is longer at the bottom than at the top. Another feature is the backslash “\”, which is located to the left of the Backspace, resulting in a shorter Backspace than in other layouts.
— JIS (Japanese). A layout much like the European ISO: it has the same two-row Enter with an increased length of the upper half. In many models, the right Alt is labeled “Alt Gr” and is designed for typing special symbols. The main differences lie in two aspects: the length of the left Shift (it is standard in JIS, not shortened) and the placement of the backslash “\” (it is standardly installed to the left of the lower half of the Enter, where some ISO keyboards have a second, additional backslash).
Switches
The model of switches (switches) used in the keyboard - switching mechanisms installed under each individual key. These details are given if the design uses advanced mechanics, positioned as a better option than traditional switches. Mostly gaming keyboards are equipped with such mechanics.
The most popular switch brands in our time are Cherry MX, considered the "classic of the genre" for high-quality mechanics; Gateron, practically not inferior to him; not so advanced, but also cheaper Kailh and Keychron, as well as ultra-budget Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties: linear, tactile and clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of th...e user, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.
The most popular switch brands in our time are Cherry MX, considered the "classic of the genre" for high-quality mechanics; Gateron, practically not inferior to him; not so advanced, but also cheaper Kailh and Keychron, as well as ultra-budget Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties: linear, tactile and clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of th...e user, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.
Trigger path
The distance a key travels from its original position to the point where a keystroke is registered, usually measured in millimeters. The smaller the value, the sooner the command is executed, which is particularly useful in fast-paced games; however, a setting that is too sensitive may increase the number of accidental presses. Mechanical and optical keyboards often have a fixed actuation point, while magnetic switches frequently allow for adjustment within a specified range.
This parameter should not be confused with the total key travel, which includes further movement to the bottom.
This parameter should not be confused with the total key travel, which includes further movement to the bottom.
Polling rate
The frequency with which the computer polls the keyboard to determine which keys are currently being pressed. The parameter is measured in Hertz (Hz) - they show how many requests are executed per second. Higher Hertz means keystrokes are detected and registered faster. This can provide an advantage in games and tasks that require the highest possible input speed.
As for specific values, for most ordinary users the standard polling rate of 125 Hz will be quite sufficient. Gaming keyboards can have a frequency from 1000 Hz (keystrokes in this version are recorded every 1 ms), and advanced models for true e-sportsmen - up to 8000 Hz (the reaction time is 0.125 ms).
As for specific values, for most ordinary users the standard polling rate of 125 Hz will be quite sufficient. Gaming keyboards can have a frequency from 1000 Hz (keystrokes in this version are recorded every 1 ms), and advanced models for true e-sportsmen - up to 8000 Hz (the reaction time is 0.125 ms).
Hot Swap
"Hot" replacement of mechanical keyboard switches without the procedure of disassembling and soldering the manipulator. Hot Swap technology allows you to change one switch for another in a matter of seconds. This is convenient both when the switches fail, and when using the keyboard in different scenarios. Most often, the technology is used in advanced gaming devices.
Rapid Trigger
A feature of gaming keyboards where a key activates and resets not at a fixed point, but almost immediately after starting the return motion. This allows for faster repetition of key presses without fully releasing the key, which is especially useful in shooters, rhythm games, and other genres where sharp stops, strafing, and quick repeated actions are important.
Built-in memory
The presence in the keyboard of its own built-in memory.
This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.
This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.
Cable
Features of the cable with which the device is equipped. First of all, it's worth noting the connection interface used in a wired keyboard. Namely:
— USB-A. A standard universal port for connecting peripherals, present in almost all modern computers—from desktop PCs to microcomputers. USB keyboards are the most universal, so this option is the most common today. The main disadvantage of this option is that the USB port occupied by the keyboard might be needed for another peripheral device; however, this problem is easily solved—for example, by using a USB hub or purchasing a keyboard with its own hub (see below).
— USB-C. The USB-C plug is reversible, compact, and universal, so the keyboard easily connects to modern laptops, PCs, and docking stations. There is no difference in delay and functionality compared to USB-A: in both cases, the keyboard is recognized as a common USB-HID, NKRO, and high polling rate do not depend on the type of plug. Mechanically, USB-C is usually more durable for wear (up to ~10,000 insertion cycles compared to ~1,500 for USB-A), and it is also easier to insert "by feel". Compatibility is resolved with a cable or mini-adapter A↔C, which may be included. Bottom line: if you have a free USB-C port—opt for a keyboard/cable with USB-C; if there are few "C" ports or the PC is stationary—USB-A is just as good in operation.
— PS/2. A specialized round-shaped port used for connecting keyboards and mice; modern PCs may have either two ports, one for each, or a single universal port. In any case, this connection method is convenient because all USB ports remain free; this can be important when using a large number of USB peripherals. At the same time, the PS/2 port itself is quite large and not suitable for laptops and other compact equipment, and therefore is found only in desktop PCs. Even in these cases, it is advisable to confirm the availability of PS/2 before purchasing a keyboard with such a plug.
— USB or PS/2. Generally, this means USB keyboards equipped with an adapter for PS/2 ports. The features of both interfaces are described above; here we note that this option is the most versatile, allowing for a choice of connection method depending on the situation. Furthermore, it is convenient because there are relatively few PS/2 models, and it's easier to find a suitable USB keyboard equipped with an adapter. The adapters themselves are inexpensive and do not significantly affect the device's price; naturally, they are also sold separately, although a set is often a more preferable option.
— Brand-specific. Connection using a unique plug that is not among the standard (described above) interfaces and is mainly used in technology from a specific brand, at best in some devices from third-party manufacturers. This option is quite convenient for tablet accessories (see "By Direction").
In addition to connection, the keyboard cable may have additional properties:
— Detachable.... A cable that can be disconnected from the keyboard. Almost all devices with two connection options—wired and wireless—have this feature: in wireless mode, the cable can be removed so that it doesn't get in the way. Although, there are also purely wired devices with such a cable—mainly laptop ones, where the cable is removed for convenience during transport. It is also worth noting that a universal port is most often used to connect the cable, so if necessary, the cable can be replaced with another—e.g., a longer one.
— Braided. The presence of an additional braid on the cable makes it more durable, reliable, and resistant to bends. On the other hand, the braid tends to accumulate dirt and fray with wear; because of this, the cable's casing quickly loses its marketable appearance compared to keyboards without braiding. And such a cord costs more than a regular smooth one.
— USB-A. A standard universal port for connecting peripherals, present in almost all modern computers—from desktop PCs to microcomputers. USB keyboards are the most universal, so this option is the most common today. The main disadvantage of this option is that the USB port occupied by the keyboard might be needed for another peripheral device; however, this problem is easily solved—for example, by using a USB hub or purchasing a keyboard with its own hub (see below).
— USB-C. The USB-C plug is reversible, compact, and universal, so the keyboard easily connects to modern laptops, PCs, and docking stations. There is no difference in delay and functionality compared to USB-A: in both cases, the keyboard is recognized as a common USB-HID, NKRO, and high polling rate do not depend on the type of plug. Mechanically, USB-C is usually more durable for wear (up to ~10,000 insertion cycles compared to ~1,500 for USB-A), and it is also easier to insert "by feel". Compatibility is resolved with a cable or mini-adapter A↔C, which may be included. Bottom line: if you have a free USB-C port—opt for a keyboard/cable with USB-C; if there are few "C" ports or the PC is stationary—USB-A is just as good in operation.
— PS/2. A specialized round-shaped port used for connecting keyboards and mice; modern PCs may have either two ports, one for each, or a single universal port. In any case, this connection method is convenient because all USB ports remain free; this can be important when using a large number of USB peripherals. At the same time, the PS/2 port itself is quite large and not suitable for laptops and other compact equipment, and therefore is found only in desktop PCs. Even in these cases, it is advisable to confirm the availability of PS/2 before purchasing a keyboard with such a plug.
— USB or PS/2. Generally, this means USB keyboards equipped with an adapter for PS/2 ports. The features of both interfaces are described above; here we note that this option is the most versatile, allowing for a choice of connection method depending on the situation. Furthermore, it is convenient because there are relatively few PS/2 models, and it's easier to find a suitable USB keyboard equipped with an adapter. The adapters themselves are inexpensive and do not significantly affect the device's price; naturally, they are also sold separately, although a set is often a more preferable option.
— Brand-specific. Connection using a unique plug that is not among the standard (described above) interfaces and is mainly used in technology from a specific brand, at best in some devices from third-party manufacturers. This option is quite convenient for tablet accessories (see "By Direction").
In addition to connection, the keyboard cable may have additional properties:
— Detachable.... A cable that can be disconnected from the keyboard. Almost all devices with two connection options—wired and wireless—have this feature: in wireless mode, the cable can be removed so that it doesn't get in the way. Although, there are also purely wired devices with such a cable—mainly laptop ones, where the cable is removed for convenience during transport. It is also worth noting that a universal port is most often used to connect the cable, so if necessary, the cable can be replaced with another—e.g., a longer one.
— Braided. The presence of an additional braid on the cable makes it more durable, reliable, and resistant to bends. On the other hand, the braid tends to accumulate dirt and fray with wear; because of this, the cable's casing quickly loses its marketable appearance compared to keyboards without braiding. And such a cord costs more than a regular smooth one.





