Comparison Wooting 60HE+ vs Aula WIN60HE Max
Add to comparison | ||
|---|---|---|
| Wooting 60HE+ | Aula WIN60HE Max | |
| Outdated Product | Compare prices 1 | |
| TOP sellers | ||
| Connection | wired | wired |
| Cable length | 2 m | |
| Type | for game | for game |
| Form factor | 60% (mini) | 60% (mini) |
| Layout | ANSI / ISO / JIS | ANSI |
Keyboard | ||
| Key profile | high | high |
| Key type | classic type | classic type |
| Switch technology | magnetic | magnetic |
| Switches | Lekker L60 V2 | |
| Min. actuation stroke | 0.1 mm | |
| Total travel | 4 mm | |
| Polling rate | 1000 Hz (1 ms) | 8000 Hz (0.125 ms) |
| PBT keycaps | ||
| Hot Swap | ||
| Anti-Ghosting | ||
| #KRO | N-KRO | N-KRO |
| Rapid Trigger | ||
| Fn key | ||
Features | ||
| Application of symbols (Latin) | double-shot | double-shot |
| Volume control | fn | fn |
| Built-in memory | ||
| Lighting | RGB | RGB |
| Lighting effects | + | + |
Connection and power supply | ||
| Cable | USB-A removable braided | USB-A removable |
| Port on the device | USB C | |
General | ||
| Waterproof | ||
| Gasket Mount | ||
| Replacement keys included | ||
| Replacement switches included | ||
| Size | 302x116x38 mm | 302x109x37 mm |
| Weight | 605 g | 627 g |
| Color | ||
| Added to E-Catalog | october 2025 | june 2025 |
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Glossary
Cable length
The length of the cable that the keyboard is equipped with for wired connection (see "Connection type").
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
When choosing this parameter, you should first of all take into account the distance from the device to the connection port: a cable that is too short may simply not reach the connector, and a cable that is too long may get confused at hand and create inconvenience. As for specific values, the reference length is 1.8 m. However, there are cables both shorter and longer.
Layout
The layout describes the physical geometry of the keys and their standard arrangement: the shape of Enter and Shift, the presence of additional keys, the width of the space bar, and consequently, compatibility with keycap sets and typing familiarity. The standards hardly affect productivity in software and gaming — comfort and how easy it is to find suitable keycaps/cases are more important. The following types are found:
— ANSI (American). A distinctive feature of the American layout is the single-row Enter key; it is the only popular layout where this key occupies one row, not two. Additionally, unlike the European ISO, the Shift keys on ANSI keyboards have the same width, and the Alt key has the same function. The backslash “\” is usually placed above the Enter and can be longer.
— ISO (European). One characteristic feature of the European layout is the Enter key, which occupies two rows and is slightly wider at the top. Also, the modifier keys are asymmetrical: the Shift keys differ in size (the left one is shorter than the right), and the Alts differ in function (the right Alt is marked as “Alt Gr” and is used for typing special characters of European languages). From the similar in many ways "Japanese" JIS layout, the ISO layout differs by the placement of the backslash “\” — it is standardly located near the left Shift (in some models, it is duplicated near the Enter). As a result,...the left Shift is shorter than usual; this can be inconvenient, especially for new users.
— KS (Korean). The “Korean” layout can be distinguished by the characteristic shape of the Enter key: it occupies two rows and is longer at the bottom than at the top. Another feature is the backslash “\”, which is located to the left of the Backspace, resulting in a shorter Backspace than in other layouts.
— JIS (Japanese). A layout much like the European ISO: it has the same two-row Enter with an increased length of the upper half. In many models, the right Alt is labeled “Alt Gr” and is designed for typing special symbols. The main differences lie in two aspects: the length of the left Shift (it is standard in JIS, not shortened) and the placement of the backslash “\” (it is standardly installed to the left of the lower half of the Enter, where some ISO keyboards have a second, additional backslash).
— ANSI (American). A distinctive feature of the American layout is the single-row Enter key; it is the only popular layout where this key occupies one row, not two. Additionally, unlike the European ISO, the Shift keys on ANSI keyboards have the same width, and the Alt key has the same function. The backslash “\” is usually placed above the Enter and can be longer.
— ISO (European). One characteristic feature of the European layout is the Enter key, which occupies two rows and is slightly wider at the top. Also, the modifier keys are asymmetrical: the Shift keys differ in size (the left one is shorter than the right), and the Alts differ in function (the right Alt is marked as “Alt Gr” and is used for typing special characters of European languages). From the similar in many ways "Japanese" JIS layout, the ISO layout differs by the placement of the backslash “\” — it is standardly located near the left Shift (in some models, it is duplicated near the Enter). As a result,...the left Shift is shorter than usual; this can be inconvenient, especially for new users.
— KS (Korean). The “Korean” layout can be distinguished by the characteristic shape of the Enter key: it occupies two rows and is longer at the bottom than at the top. Another feature is the backslash “\”, which is located to the left of the Backspace, resulting in a shorter Backspace than in other layouts.
— JIS (Japanese). A layout much like the European ISO: it has the same two-row Enter with an increased length of the upper half. In many models, the right Alt is labeled “Alt Gr” and is designed for typing special symbols. The main differences lie in two aspects: the length of the left Shift (it is standard in JIS, not shortened) and the placement of the backslash “\” (it is standardly installed to the left of the lower half of the Enter, where some ISO keyboards have a second, additional backslash).
Switches
The model of switches (switches) used in the keyboard - switching mechanisms installed under each individual key. These details are given if the design uses advanced mechanics, positioned as a better option than traditional switches. Mostly gaming keyboards are equipped with such mechanics.
The most popular switch brands in our time are Cherry MX, considered the "classic of the genre" for high-quality mechanics; Gateron, practically not inferior to him; not so advanced, but also cheaper Kailh and Keychron, as well as ultra-budget Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties: linear, tactile and clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of th...e user, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.
The most popular switch brands in our time are Cherry MX, considered the "classic of the genre" for high-quality mechanics; Gateron, practically not inferior to him; not so advanced, but also cheaper Kailh and Keychron, as well as ultra-budget Outemu. For all these brands, different types of switches have a different stem color, which can be used to determine the features of the keyboard. It is also worth saying that modern mechanical switches are divided into three main varieties: linear, tactile and clicky.
- Linear. Such solutions are closest to conventional membrane keyboards: the key travel is uniform along the entire length, with minimal resistance and the absence of a clear actuation point. There is an opinion that the linear "mechanics" is best suited for games where you have to deal with fast and frequent clicks; however, in practice, this moment largely depends on the personal tastes of th...e user, nothing prevents the use of such keyboards for working with texts.
- Tactile. Switches with a clearly defined actuation point - a kind of barrier to the path of the key. Such a "barrier" allows you to clearly determine by touch whether the key has worked or not. Tactile keyboards are valued primarily by tech who have to type large volumes of texts.
- Tactile-auditory (Clicky). In such switches, the actuation point is felt not only by touch, but also by ear: the actuation of the key is accompanied by a clearly audible click, which is often compared to the sound of the keys of a typewriter. Due to this, this option is also very popular among users dealing with texts. Some people consider switches of this type not very suitable for games, since they are supposedly not very convenient for frequent, fast pressing; however, a quality Clicky switch is as good as a linear switch in this regard, and the choice depends solely on personal preference. But the unequivocal disadvantages of such keyboards include a rather loud click sound, which in some situations may be superfluous.
As for specific colors, here are their features:
- Red (red). Linear type switches with minimum resistance. They are popular, in particular, among professional gamers who deal with dynamic games and try by all means to speed up their reaction to gaming events. On the other hand, a low force increases the likelihood of accidentally pressing an unnecessary button.
— Black. Another type of linear switches. They have a tighter move compared to Red, which, on the one hand, requires a little more effort, on the other hand, minimizes the chance of accidentally pressing the wrong key.
Blue. Switches in clicky format, with tactile feedback and a click.
— Brown. Switches with tactile feedback, but no "click". The Brown action is great for when you want a keyboard with tactile feedback and at the same time you want to avoid unnecessary noise (although the sound is still louder than on a membrane keyboard). In addition, it is considered a good option for tech who are just starting to get acquainted with mechanical keyboards.
— Silver. Linear switches designed for maximum operating speed. They have a very low stroke - about 1 - 1.2 mm - as well as a very small pressing force, which contributes to high speed. At the same time, the use of such a keyboard requires a certain skill, since even a small effort from an accidental touch usually leads to the operation of a key.
Min. actuation stroke
The minimum distance a key must be pressed for the keyboard to register a command. The smaller the value, the faster the key responds to a press: for instance, 0.1–0.5 mm is convenient for competitive gaming, where instant reaction is important, while 1.5–2 mm often feels calmer and familiar when typing. In keyboards with magnetic or optical switches, the actuation travel can often be adjusted, choosing a sharper response for gaming or a more stable press for everyday work.
Total travel
The total distance that a key travels from its top position to the switch base. Usually, the total travel ranges from 3.5 to 4 mm for classic mechanical keys and can be less in low-profile models. This factor affects the depth of the press and overall feel of operation: a short travel allows for quicker responses and reduces fatigue, while a longer travel provides a distinct tactile feedback and the sensation of a "full" click. The choice of optimal total travel depends on the typing style and preferences of the user.
Polling rate
The frequency with which the computer polls the keyboard to determine which keys are currently being pressed. The parameter is measured in Hertz (Hz) - they show how many requests are executed per second. Higher Hertz means keystrokes are detected and registered faster. This can provide an advantage in games and tasks that require the highest possible input speed.
As for specific values, for most ordinary users the standard polling rate of 125 Hz will be quite sufficient. Gaming keyboards can have a frequency from 1000 Hz (keystrokes in this version are recorded every 1 ms), and advanced models for true e-sportsmen - up to 8000 Hz (the reaction time is 0.125 ms).
As for specific values, for most ordinary users the standard polling rate of 125 Hz will be quite sufficient. Gaming keyboards can have a frequency from 1000 Hz (keystrokes in this version are recorded every 1 ms), and advanced models for true e-sportsmen - up to 8000 Hz (the reaction time is 0.125 ms).
Hot Swap
"Hot" replacement of mechanical keyboard switches without the procedure of disassembling and soldering the manipulator. Hot Swap technology allows you to change one switch for another in a matter of seconds. This is convenient both when the switches fail, and when using the keyboard in different scenarios. Most often, the technology is used in advanced gaming devices.
Rapid Trigger
A feature of gaming keyboards where a key activates and resets not at a fixed point, but almost immediately after starting the return motion. This allows for faster repetition of key presses without fully releasing the key, which is especially useful in shooters, rhythm games, and other genres where sharp stops, strafing, and quick repeated actions are important.
Built-in memory
The presence in the keyboard of its own built-in memory.
This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.
This feature is found mainly in high-end models of game specialization(see "Intended use"). The built-in memory in such keyboards is mainly used to store user settings — for example, the set functions of programmable keys — as well as macros (sequences of commands that are activated by pressing one or two buttons). Anyway, the presence of its own memory means extended options for customizing the keyboard.





