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Comparison AOC 24G4X 23.8 " vs AOC 24G2SPAE 23.8 " black

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AOC 24G4X 23.8 "
AOC 24G2SPAE 23.8 "  black
AOC 24G4X 23.8 "AOC 24G2SPAE 23.8 " black
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from $173.54 
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Product typegaminggaming
Size23.8 "23.8 "
Screen
Panel typeIPSIPS
Surface treatmentanti-glareanti-glare
Resolution1920x1080 (16:9)1920x1080 (16:9)
Pixel size0.27 mm0.27 mm
Response time (GtG)1 ms4 ms
Response time (MPRT)0.5 ms1 ms
Refresh rate180 Hz165 Hz
Vertical viewing angle178 °178 °
Horizontal viewing angle178 °178 °
Brightness300 cd/m²300 cd/m²
Static contrast1 000:11 000:1
Dynamic Contrast80 000 000:1
Colour depth16.7 million colors
Colour space (NTSC)96 %
Colour space (sRGB)130 %126 %
Colour space (Adobe RGB)89 %
Colour gamut (DCI-P3)93 %89 %
HDRDisplayHDR 400
Connection
Video transmission
DisplayPort v 1.4
2xHDMI
v 2.0
VGA
DisplayPort v 1.2
2xHDMI
v 1.4
Connectors (optional)
mini-Jack output (3.5 mm)
mini-Jack input (3.5 mm)
mini-Jack output (3.5 mm)
Features
Features
Flicker-Free
NVIDIA G-Sync Compatible
Adaptive-Sync
Flicker-Free
AMD FreeSync Premium
NVIDIA G-Sync Compatible
Adaptive-Sync
Portrait pivot
Screen swivel
Height adjustment
Speakers
Sound power2x2 W2x2 W
USB hub 3.x
Fast charge
Game Features
aim
FPS display
brighten darker areas
aim
timer
FPS display
brighten darker areas
General
Wall mountVESA 100x100mmVESA 100x100mm
Power consumption37 W
Dimensions (WxHxD)540x494x208 mm539x505x227 mm
Dimensions without stand (WxHxD)540x325x51 mm
Weight4.4 kg4.41 kg
Weight without stand2.58 kg
Color
Added to E-Catalogfebruary 2024october 2022
Glossary

Response time (GtG)

The time each individual pixel on the monitor takes to switch from one state to another. The lower the response time, the faster the matrix responds to the control signal, resulting in less delay and better image quality in dynamic scenes.

Note that in this case, the gray-to-gray method is used (the time it takes to switch from 10% gray to 90% gray). Pay attention to this parameter if the monitor is specifically purchased for fast-paced games, movie watching, or other applications involving quick screen movements. However, there’s no need to chase the fastest models. It’s not often possible to discern the difference between 1 ms and 5 ms. For most scenarios, monitors with a 4 ms response time will suffice. In any case, it’s best to rely on live impressions for a true comparison.

Response time (MPRT)

The parameter expresses how long an object moving in the frame is displayed on the screen until it completely disappears. The lower this indicator, the more realistic dynamic scenes look on the monitor. The reaction of the matrix to movements clearly shows the time of existence of the trail from the changing picture. The MPRT parameter is more dependent on the refresh rate of the monitor screen than on the pixel response time. To reduce its value, the Motion Blur Reduction (MBR) function is often used, which briefly turns off the backlight at the end of the time of dynamic frames in order to increase the clarity of dynamic scenes.

Refresh rate

The maximum frame rate supported by the monitor at the recommended (maximum) resolution.

The higher the frame rate, the smoother the movement on the screen will look, the less noticeable jerks and blurring will be on it. Of course, the actual image quality also depends on the video signal, but for normal viewing of video at a high frame rate, the monitor must also support it.

When choosing this option, keep in mind that at lower resolutions than the maximum, the supported frame rate may be higher. For example, a model with a 1920x1080 matrix and a claimed frame rate of 60 Hz at a reduced resolution can give 75 Hz; but the 75Hz frame rate is only listed in the specs if it is supported at the monitor's native (maximum) resolution.

Also note that a high frame rate is especially important for gaming models (see "Type"). In most of them, this figure is 120 Hz and higher; monitors with a frequency of 144 Hz are considered the best option in terms of price and quality, however, there are also higher values — 165 Hz and 240 Hz. And monitors at 100 Hz can be both inexpensive gaming models and advanced home ones.

You can evaluate all the frame rates at which this monitor is capable of operating by the ver...tical frequency claimed in the specifications (see below).

Dynamic Contrast

Dynamic contrast provided by the monitor screen.

Dynamic contrast refers to the difference between the brightest white at maximum backlight intensity and the deepest black at minimum backlight. In this way, this indicator differs from static contrast, which is indicated with a constant backlight level (see above). Dynamic contrast ratio can be expressed in very impressive numbers (in some models — more than 100,000,000: 1). However, in fact, these figures are poorly correlated with what the viewer sees: it is almost impossible to achieve such a difference within one frame. Therefore, dynamic contrast is most often more of an advertising than a practically significant indicator, it is often indicated precisely in order to impress an inexperienced buyer. At the same time, we note that there are "smart" backlight technologies that allow you to change its brightness in certain areas of the screen and achieve a higher contrast in one frame than the claimed static one; these technologies are found mostly in premium monitors.

Colour depth

The colour depth supported by the monitor.

This parameter characterizes the number of shades that the screen can display. And here it is worth recalling that the image in modern monitors is based on 3 basic colours — red, green, blue (RGB scheme). And the number of bits is indicated not for the entire screen, but for each base colour. For example, 6 bits (the minimum colour depth for modern monitors) means that the screen is capable of producing 2 ^ 6, that is, 64 shades of red, green and blue; the total number of shades will be 64 * 64 * 64 = 262,144 (0.26 million). An 8-bit colour depth (256 shades for each base colour) already gives a total of 16.7 million colours; and the most advanced modern monitors support 10-bit colour, allowing you to work with more than a billion shades.

Screens with support for FRC technology are worth a special mention; nowadays, you can find models marked " 6 bit + FRC " and " 8 bit + FRC ". This technology was developed to improve picture quality in situations where the incoming video signal has a greater colour depth than the screen, such as when 10-bit video is fed to an 8-bit matrix. If such a screen supports FRC, the picture on it will be noticeably better than on a regular 8-bit monitor (although somewhat worse than on a full-fledged 10-bit monitor, but “8 bit + FRC” screens are much...cheaper).

High colour depth is important primarily for professional graphics and other tasks that require high colour fidelity. On the other hand, such features significantly affect the cost of the monitor. In addition, it is worth remembering that the quality of colour reproduction depends not only on the colour depth, but also on other parameters — in particular, colour gamut (see below).

Colour space (NTSC)

The colour gamut of the monitor is based on the NTSC colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Specifically, NTSC is one of the first colour models created back in 1953 with the advent of colour television. It is not used in the production of modern monitors, but is often used to describe and compare them. NTSC covers a wider range of colours than sRGB, which is standard in computer technology: for example, coverage of only 85% in NTSC gives about 110% in sRGB. So the colour gamut for this model is usually given for advertising purposes — as a confirmation of the high class of the monitor; a very good indicator in such cases is considered to be 75% or more.

Colour space (sRGB)

Monitor colour gamut Rec. 709 or sRGB.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Nowadays, sRGB is actually the standard color model adopted for computer technology; This is what is used in the development and production of most video cards. For television, the Rec. standard, similar in parameters, is used. 709. In terms of the range of colors, these models are identical, and the percentage of coverage for them is the same. In the most advanced monitors it can reach or even exceed 100%; These are the values that are considered necessary for high-end screens, incl. professional.

Colour space (Adobe RGB)

Monitor colour gamut based on the Adobe RGB colour model.

Any colour gamut is indicated as a percentage, however, not relative to the entire variety of visible colours, but relative to the conditional colour space (colour model). This is due to the fact that no modern screen is able to display all the colours visible to humans. However, the larger the colour gamut, the wider the monitor's capabilities, the better its colour reproduction.

Specifically, the Adobe RGB colour model was originally developed for use in printing; the range of colours covered by it corresponds to the capabilities of professional printing equipment. Accordingly, support for this model and its extensive colour gamut are important, first of all, if the monitor is used in the design and layout of high-quality printed products. In the most advanced screens, this figure can be 99% or even more. At the same time, we note that Adobe RGB is wider than the popular sRGB, and the percentage figures for this model are smaller: for example, 99% in RGB often gives only about 87% in Adobe RGB.

Colour gamut (DCI-P3)

The color gamut of the monitor according to the DCI P3 color model.

Any color gamut is indicated in percentages, but not relative to the entire variety of visible colors, rather relative to a conventional color space (color model). This is because no modern screen can display all the colors visible to the human eye. Nevertheless, the larger the color gamut, the broader the monitor's capabilities, and the better its color reproduction quality.

DCI P3 is a professional color model mainly used in digital cinemas. It is significantly broader than the standard sRGB, providing more accurate and high-quality colors. Accordingly, the percentage values are lower—for example, 115% coverage in sRGB corresponds to approximately 90% coverage in DCI P3; in the most advanced modern monitors, coverage according to this standard is 98 – 100%. At the same time, supporting DCI-P3 is costly, which is why it is mainly found in high-end monitors for professional and gaming purposes.
AOC 24G4X often compared
AOC 24G2SPAE often compared