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Comparison Palit GeForce RTX 4060 Dual vs Gigabyte GeForce RTX­­ 4060 GAMING OC 8G

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Palit GeForce RTX 4060 Dual
Gigabyte GeForce RTX­­ 4060 GAMING OC 8G
Palit GeForce RTX 4060 DualGigabyte GeForce RTX­­ 4060 GAMING OC 8G
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Interface
PCI-E v4.0 /x8/
PCI-E v4.0 /x8/
GPU
GPU modelNVIDIA GeForce RTX 4060NVIDIA GeForce RTX 4060
ArchitectureAda LovelaceAda Lovelace
Memory size8 GB8 GB
Memory typeGDDR6GDDR6
Memory bus128 bit128 bit
GPU clock speed2460 MHz2550 MHz
Memory clock17000 MHz17000 MHz
Lithography5 nm5 nm
Max. resolution7680x4320 px7680x4320 px
Passmark G3D Mark18158 score(s)18158 score(s)
Connections
HDMI12
HDMI versionv.2.1v.2.1a
DisplayPort32
DisplayPort versionv.1.4av.1.4a
Software
DirectX12 Ultimate12 Ultimate
OpenGL4.64.6
VR
Stream processors30723072
General
Monitors connection44
Coolingactive (fan)active (fan)
Fans23
Lighting
Lighting syncGigabyte RGB Fusion
Power consumption115 W
Additional power8 pin8 pin
Minimum PSU recommendation600 W450 W
Number of slots22
Length
250 mm /250x124x40/
281 mm /281x114x40/
Added to E-Catalogjuly 2023may 2023

GPU clock speed

The frequency of the graphics processor of the graphics card. As a general rule, the higher the frequency of the GPU, the higher the performance of the graphics card, but this parameter is not the only one — a lot also depends on the design features of the graphics card, in particular, the type and amount of video memory (see the relevant glossary items). As a result, it is not unusual for a model with a lower processor frequency to be more performant of two video cards. In addition, it should be noted that high-frequency processors also have high heat dissipation, which requires the use of powerful cooling systems.

HDMI

The number of HDMI outputs provided by the graphics card.

HDMI is by far the most popular interface for high-definition video and multi-channel audio (it can be used for video and audio at the same time). This connector is almost standard for modern monitors, in addition, it is widely used in other types of screens — TVs, plasma panels, projectors, etc.

The presence of several outputs allows you to connect several screens to the graphics card at the same time — for example, a pair of monitors for organizing an extended workspace. However, there are never more than 2 HDMI ports in video cards — for a number of reasons, for several screens at once, in this case it is easier to use other connectors, primarily DisplayPort.

HDMI version

HDMI interface version supported by the graphics card. For details about HDMI itself, see above, and its versions can be as follows:

— v.1.4. The earliest HDMI standard found in video cards; was introduced in 2009. Despite its “venerable age”, it has good capabilities: it supports 4K video (4096x2160) at a frame rate of 24 fps, Full HD (1920x1080) at a frame rate of up to 120 fps, and is also suitable for transmitting 3D video.

— v.1.4b. The second improvement of the above v.1.4. The first update, v.1.4a, introduced support for two additional 3D video formats; and in HDMI v.1.4b, mostly minor improvements and additions to v 1.4a specifications were implemented, almost imperceptible to the average user.

— v.2.0. Standard introduced in 2013 to replace HDMI v.1.4. Thanks to its full 4K support (up to 60 fps), it is also known as HDMI UHD. In addition, there is enough bandwidth for simultaneous transmission of up to 32 audio tracks and up to 4 separate audio streams, and the list of supported frame formats has been replenished with ultra-wide 21:9.

— v.2.0b. The second update of the HDMI 2.0 standard described above, which differs primarily in HDR support. However, HDR compatibility itself appeared in the first update, v.2.0a; and version 2.0b added the ability to work with HDR10 and HLG standards.

— v.2.1. The newest common HDMI standard released in 2017. Capable of providing a frame rate of 120 fps in ultra-high resolu...tion video signal — from 4K to 8K inclusive; some improvements related to the use of HDR were also provided. Note that all the features of HDMI v.2.1 are available only when using cables marked Ultra High Speed, although basic functions work through ordinary cables.

DisplayPort

The number of DisplayPort outputs provided by the graphics card.

DisplayPort is a digital media interface similar in many ways to HDMI, but primarily used in computers. The specific capabilities of this interface depend on the version (see below), but even in the most modest modern version of DisplayPort, it allows at least 4K at 60 frames per second and 5K at 30 fps. Another interesting feature of this standard is the ability to daisy-chain multiple screens to one port (“daisy chain” format).

In light of the latter, we can say that the number of DisplayPort outputs corresponds to the number of screens that can be connected directly to the graphics card, without using a daisy chain. Such a connection may be required, in particular, for monitors that do not support daisy chaining. If such a mode is supported, the maximum number of screens will be at least twice as high as the number of connectors. However, it is worth considering that the resolutions supported by the video adapter itself may not reach the maximum capabilities of the DisplayPort version used.

Fans

The number of individual fans provided in the graphics card cooling system (if any, see "Cooling").

In general, the more powerful the video adapter, the more efficient cooling it needs. So one fan is typical mainly for devices of the initial and inexpensive middle class, two — from medium to advanced, and three or more are almost an unambiguous sign of a premium-level solution. At the same time, there is no strict dependence here, and models with similar characteristics may have a different number of fans (especially since the cooling efficiency is determined not only by the number of fans, but also by their diameter). But what this parameter unambiguously affects is the length of the graphics card and, accordingly, the amount of space required to install it.

Lighting sync

Backlight synchronization technology provided in a graphics card with an associated design.

By itself, synchronization allows you to "match" the backlight of the graphics card with the backlight of other system components — the motherboard, case, keyboard, mouse, etc. Thanks to this matching, all components can change colour synchronously, turn on / off at the same time, etc. Specific features the operation of such backlighting depends on the synchronization technology used, and, usually, each manufacturer has its own (Mystic Light Sync for MSI, RGB Fusion for Gigabyte, etc.). The compatibility of the components also depends on this: they must all support the same technology. So the easiest way to achieve backlight compatibility is to collect components from the same manufacturer.

Power consumption

Maximum power consumed by the graphics card during operation. This parameter is important for calculating the total power consumed by the entire system and selecting a power supply that provides the appropriate power.

Minimum PSU recommendation

The smallest power supply recommended for a computer with this graphics card.

This parameter, usually, is much higher than the power consumption of the graphics card itself. This is natural — after all, the PSU must provide electricity to the entire system, not just the video adapter. At the same time, the higher the power of the graphics card, the inevitably higher the power consumption of the PC as a whole. Moreover, this is due not only to the “voracity” of the graphics adapter itself, but also to the consumption of other PC components: a high-end graphics card, usually, is combined with an equally powerful (and energy-intensive) system.

With this in mind, manufacturers indicate the minimum recommended power supply. Of course, such recommendations are not mandatory; however, when using a PSU with a power lower than the recommended one, the probability of malfunctions increases significantly — to the point that even a very limited system may simply “not start”.

Length

The total length of the graphics card.

In this case, the length means the size of the device from the plate with connectors (which is attached to the back wall of the system unit) to the opposite side. The plate itself and the outwardly protruding connectors are usually not taken into account.

Data on the length of the graphics card is needed primarily in order to assess whether there is enough space for it in a particular case. In addition, longer boards, usually, have more advanced characteristics (although there is no hard dependence here, and video adapters of similar class may have different lengths). As for specific values, the most compact solutions nowadays have a size of 150 – 200 mm or less ; an indicator of 200 – 250 mm can still be considered relatively small, 250 – 290 mm — medium, and many models (mostly advanced) have a length of more than 290 mm.
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