Memory storage
The volume of storage installed in the phone.
This volume directly determines how much data can be stored on the phone without using removable memory cards. This indicator is especially important for models that
don't have memory card slots. However, even if memory cards are supported, built-in storage is still preferable: at least it works faster, and it usually has fewer restrictions on its use (in particular, most smartphones allow you to install applications only on storage).
As for specific volumes, the actual minimum for a modern smartphone is
32 GB; less “capacious” devices are becoming increasingly rare these days.
64 GB is considered a comfortable minimum,
128 GB is considered average indicator,
256 GB - above average. Some high-end devices are equipped with
512 GB and even
1 TB< /a>.
We also note that the actual amount of memory available to the user will inevitably be somewhat less than the total, since part of the drive is occupied by operating system files.Test results
The test results are specified either by a younger model in a line or a particular model, made for a better understanding performance of phone models if you compare phones against these parameters. For example, the 128 GB model has test results, and the 256 GB model has no information on the network, and in both models you will see the same value that will give an understanding of the overall performance of the device. But if the editorial office has information for each model individually, then each model will have its test results filled out, and the model with bigger RAM will have bigger values.
AnTuTu Benchmark
The result shown by a device when undergoing a performance test (benchmark) in AnTuTu Benchmark.
AnTuTu Benchmark is a comprehensive test designed specifically for mobile devices, primarily smartphones and tablets. It evaluates the efficiency of the processor, memory, graphics, and input/output systems, providing a clear impression of the system's capabilities. The higher the performance, the more points are awarded. Smartphones that score over 900K points are considered
high-performance according to the AnTuTu ranking.
Like any benchmark, this test does not provide absolute precision: the same device can show different results, usually with deviations within 5-7%. These deviations depend on various factors unrelated to the system itself, such as the device's load from third-party programs and the ambient temperature during testing. Therefore, significant differences between two models can only be noted when the gap in their scores exceeds this margin of error.
Wild Life (Extreme)
The result was shown by the device when passing the Wild Life (Extreme) performance test (benchmark) from 3DMark.
The Wild Life (Extreme) benchmark offers two ways to test graphics performance: a quick test that evaluates instantaneous performance, and a longer test that subjects the device to sustained load. This way one can evaluate how stable performance remains and does not drop due to overheating or throttling. The benchmark is cross-platform, which makes it possible to compare devices running different OSs and even different classes (for example, smartphones and laptops).
It is important to understand that this test does not provide absolute accuracy. The same device can show different results — they depend on many factors not directly related to the system. The error caused by these factors is often on the order of 5–7%. So we can talk about a significant difference between the two models being compared if the difference in performance goes beyond the mentioned error.
3DMark Gamer's Benchmark
The result shown by the device when passing the 3DMark Gamer's Benchmark performance test.
3DMark is a series of benchmarks originally designed to test the graphics performance of a device; later, these tests were supplemented by checking the capabilities of the processor. Testing is carried out primarily in terms of performance in games (in fact, the benchmark itself is described as “a game without the ability to influence the process”), however, given that modern games can have very high requirements, 3DMark is a fairly visual tool for assessing the overall performance of the system . And since the latest versions of the test are made cross-platform, it also makes it possible to compare devices under different operating systems and even different classes (for example,
smartphones with tablets). The more points this or that model received on this test, the more performant it is.
It is worth noting that the results of any benchmark are usually quite approximate, because. they depend on many factors that are not directly related to the system — from the load of the device with third-party programs and ending with the air temperature during testing. The error due to these factors is usually about 5 – 7 %; therefore, it is possible to speak of a significant difference between the two models only if the difference in their indicators goes beyond those 5 – 7%.
Battery capacity
The capacity of the battery that the mobile phone is equipped with.
Theoretically, the high capacity of the battery allows the device to work longer on one charge. However, actual battery life time will also depend on the power consumption of the gadget — and it is determined by the hardware specs, the operating system, special solutions provided in the design, etc. So in fact, phones with capacious batteries in general have
"long battery life”, however, the actual battery life can differ markedly even for two models with similar specifisations. Therefore, for an accurate assessment, it is better to focus not on the battery capacity, but on the operating time in different modes directly claimed by the manufacturer (see below).
DxOMark test (battery)
Mobile phone battery testing by the independent organization DxOMark allows you to get an informed assessment of the device in terms of the quality of the battery used and its performance. The tests take into account the dynamics of charging, energy efficiency, performance in various scenarios for using a smartphone (the load is simulated in games, during video streaming, voice calls, etc.). The final rating is formed according to the results of three parameters: battery life, charging diagram and efficiency of consumption of accumulated energy reserves. After passing the test, the phone is given points for the quality of the battery.
Charger power
The power at which the phone is charged in normal mode.
The higher the charging power, the less time spent on it (with the same battery capacity). Thus,
very fast charging means charging power of 65 W or more. But this parameter does not directly affect compatibility with chargers: modern devices are able to work with “chargers” of both higher and lower power. At the same time, in the first case, the battery controller will automatically limit the charging current, and in the second, charging will simply take more time. Accordingly, the standard charger may be of less power. And when looking for a third-party charger, you should focus on the allowable charging power indicated in the specifications — this will give the maximum guarantee against malfunctions.
Fast charging time
Battery charging time claimed by the smartphone manufacturer. Indicated for the "native" charger, usually wired; when using third-party chargers, the numbers may differ (usually in the direction of increasing time)
In modern mobile phones, the charging time is traditionally indicated in the format “X% in Y minutes”. This time can be given both for a 100% charge (that is, for a full charge of a battery set to zero), and for a partial one — for example, "50% in 30 minutes" or "60% in 34 minutes". Such a partial designation is convenient, first of all, in cases where there is not much time for charging, but 100% charge is not required — it is enough for the device to work long enough to get to the main charging point. However, note that the numbers in such designations do not correspond as accurately to the capabilities of the battery as it might seem. The fact is that the batteries of mobile devices have an uneven charging rate: at first (if you charge from zero), it is high, and as it approaches 100%, it gradually decreases. Two points follow this. Firstly, the claimed speed is achieved only when charging the battery from 0%; if the battery is not completely discharged, then the time will be longer. Simply put, the designation, for example, "50% in 30 minutes" is valid only for the option "from 0% to 50%"; other similar cases (say 20% to 70%) will take noticeably longer. Secondly, the rate of full charge will not be strictly proportional to the rate of partial char...ge. For example, the same "50% in 30 minutes" does not mean "100% in 60 minutes" — in the second case, the charging time will also be longer.
Due to all this, only phones that have the same number of percentages given in this paragraph can be compared with each other in terms of charging time. Also note that some manufacturers give both parameters in the specs at once — partial and full charge time. This designation is the most reliable and clear.