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Comparison Akai MPK Mini Play vs M-AUDIO Code 25

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Akai MPK Mini Play
M-AUDIO Code 25
Akai MPK Mini PlayM-AUDIO Code 25
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Main
Operates on 3 AA batteries. Headphone output. 128 built-in sounds.
Keys25 шт25 шт
Key sizesmall-sizedfull size
Mechanicsactive (dynamic)active (dynamic)
Rigidityunweightedsemi-weighted
Aftertouch
Control
Pitch controller
Modulation controller
Octave shift
Keyboard split
Arpeggiator
Transport control
Pads816
Faders5
Regulators (encoders)85
Connections
MIDI in
MIDI out
USB to host (type B)
Connectable pedals1 шт2 шт
General
Programming function
Displaymonochromemonochrome
Dimensions (WxHxD)318x44x181 mm530x71x255 mm
Weight0.75 kg2.8 kg
Color
Added to E-Catalogjune 2019february 2018

Key size

In this case, the size means the size of the keys in width — the length practically does not affect the game process.

Full size. Standard-width keys, as on a traditional piano keyboard. Switching to such a keyboard from another instrument with standard keys does not cause any problems; Also note that this particular option is recommended for complex games. On the other hand, a full-size keyboard can take up quite a lot of space.

Small size. Reduced width keys. It is worth paying attention to this option, first of all, if there is not much space for installing the keyboard and compactness is crucial: small keys allow you to reduce the size of the device. In addition, such keys can be useful for people with small hands. But for complex parties, they are worse than full-sized ones.

Rigidity

The hardness of the keys on a keyboard is the amount of resistance they provide when pressed.

Unweighted. Very low rigidity: the keys literally "fail" under the fingers. Found mostly in entry-level keyboards; this is due to the fact that unweighted mechanics are inexpensive, but the low pressure resistance makes it difficult to select the optimal pressure and control the dynamics of the sound.

— Semi- weighted. Keyboards with medium resistance — not as high as on weighted keys, but noticeably higher than on unweighted ones. This option is considered optimal for active keyboards (see "Mechanics"): at a low cost, it gives quite good responsiveness and, with a minimum skill, allows you to accurately control the pressing force.

Weighted. Keyboards with high resistance, which is comparable to the resistance of classical piano keys. Note that high effort in this case is an advantage: it allows you to bring the response of the keyboard as close as possible to the response of a classical piano and makes it easier to control the pressure and dynamics of the sound. Actually, by definition, all hammer-action models are made weighted (see "Mechanics"), but among active keyboards this option is rare — due to complexity and high cost.

Aftertouch

The presence of the aftertouch function in the keyboard (aftertouch). The essence of this function is to track the pressure force on the key after it is pressed. In fact, this means that in models with aftertouch, you can control the sound not only due to the force and speed of pressing the key, but also due to the change in pressure on it after pressing; this gives additional features and allows you to use various specific tricks of the game. The specific ways of changing the sound “tied” to aftertouch can be different, depending on the synthesis settings set: for example, when recording a guitar part, you can tie a small change in tone to this function and imitate string bending, when recording a saxophone, change the volume of notes, and etc.

Relatively inexpensive models use a common sensor to monitor aftertouch, which monitors the average force of pressure on all keys pressed; in more advanced ones, separate sensors are installed for each key.

Keyboard split

The presence in the device of the function of splitting the keyboard.

This function, as the name suggests, allows you to divide the keyboard into two parts, each of which will have a different timbre. Thus, on one device, you can play the part of two instruments at once (for example, add the sound of a string orchestra to the violin) or accompany the part of the instrument with various effects (siren, klaxon, thunder, etc.). Some models allow you to select the position of the border between the keyboard zones.

Arpeggiator

The presence of an arpeggiator in the keyboard.

The name of this function comes from "arpeggio" — a technique for playing chords, in which notes are not played all at once, but in turn. Accordingly, the arpeggiator is a function that allows you to play a taken chord in the arpeggio technique: the musician presses all the keys at once, and the keyboard plays them in turn. This effect can also be achieved manually, but in some cases the arpeggiator turns out to be more convenient: it plays notes at a clearly defined speed and interval, can accompany them with various effects, and provides other additional features. These features vary depending on the model, but some instruments allow you to create entire songs with the arpeggiator by simply pressing a sequence of chords.

Pads

The number of pads provided in the design of the keyboard.

Pads are auxiliary controls in the form of characteristic pads, usually square. The pads respond to touch, each of them can be tied to a specific sound or even a sequence of sounds. One of the most popular ways to use pads is to play drums or other rhythmic instruments.

Faders

The number of faders provided in the design of the keyboard.

A fader is a slider control. The simplest kind of such controls is the volume setting; if there is one fader in the design, most likely it is responsible for the volume. If there are more controls, other functions can be tied to them, respectively — in particular, changing the settings in the recording programme on the computer to which the keyboard is connected.

Regulators (encoders)

The number of encoder controlsprovided in the design of the keyboard.

Such a knob looks like a rotary knob, with which you can control various functions of the device to which the keyboard is connected — for example, turn the virtual knobs in the programme for recording and sound processing. At the same time, we note that a full-fledged encoder is capable of rotating 360 ° and turning to any angle in any direction, however, keyboards can also contain knobs with a limited rotation sector — they can also be called encoders. None of these options has a clear advantage: in some cases, an unlimited turning sector is more convenient, in others, a limited one.

MIDI in

Input for receiving MIDI signals from an external device such as an optional keyboard or other controller, sequencer, etc. For MIDI signals, see “MIDI Out”; here we note that such signals received at the MIDI In input can be mixed with signals from the keyboard and output via MIDI Out or another interface of a similar purpose, or they can be sent unchanged to the MIDI Thru output. It is worth looking for a device with this input if you plan to build a complex from several MIDI signal sources and intend to use the keyboard as an intermediate link in such a system.
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